Hello there.
My name is Ryan and I work at a pretty prominent web company. I'm 22 years old, which probably makes me one of the youngest people at the company (out of over 100 people). I have half of a college degree, a full-time job, and now I've got a place to hang out and talk about awesome video games.
Feel free to talk to me! <3
== Currently Playing and Trying to Finish ==
Super Mario 3D Land
The Legend of Zelda: Skyward Sword
Pushmo
BIT.TRIP FLUX
== Recently Finished ==
Mighty Switch Force
The Legend of Zelda: Four Swords AE (Single Player)
Shin Megami Tensei: Devil Survivor Overclocked
VVVVVV
Mighty Flip Champs
Donkey Kong (Game Boy version)
Escapee GO!
Aura-Aura Climber
Resident Evil: The Mercenaries 3D
Shantae: Risky's Revenge
Dragon Quest Heroes: Rocket Slime
Elite Beat Agents (Normal Difficulty)
Paper Mario
Sonic Colors (Wii version)
BIT.TRIP FATE
Dragon Quest V: Hand of the Heavenly Bride (Bianca)
Mother 3 (Fan Translation)
Muramasa: The Demon Blade (Both Second Endings!)
BIT.TRIP RUNNER
Portal (Steam version)
Cave Story (Wii version)
Spartan: Total Warrior (GameCube version)
LostWinds: Winter of the Melodias
BIT.TRIP BEAT
BIT.TRIP VOID
BIT.TRIP CORE
Half-Life 2 (original Xbox version)
The Lost Vikings (Genesis version)
Pokemon HeartGold Version
Bangai-O Spirits (All 160+ Levels Cleared!)
Super Mario 64 DS
The Great Circus Mystery Starring Mickey & Minnie
The World Ends With You
Psychonauts
Braid
Ninja Gaiden Black (Normal Difficulty)
Chrono Trigger
Earthbound
== Still Playing On and Off ==
Art Style: Digidrive
Super Street Fighter 4: 3D Edition
Yomi (card game)
Tatsunoko vs. Capcom (FC: 4297 4386 7686)
Space Invaders Extreme 2
== Systems I Own and Love ==
Sega Genesis
Sega Dreamcast
Nintendo 3DS
Wii
Nintendo DS Lite
Xbox
== 3DS Friend Code ==
5241 1905 5146
== Wii System Code ==
4688 2108 9135 7828
== Tatsunoko vs Capcom ==
4297 4386 7686
== Monster Hunter Tri ==
11821Y
There's one simple reason why this fails and it is because the game is way too hard. I think this is because the squares bounce back almost immediately, which means you die faster. Randomise the direction they deflect in. I also think you should include some kind of collectable that makes the central square larger, so that you have a survival goal. Obviously, the larger you are, the easier you are to be hit, which means you cannot grow too big.
Then you could call it Equilibrium and release it as a pretentious indie game.