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Posted by: Ryan
I hate the music in Super Mario 64 DS. Maybe under different circumstances, it wouldn't bother me so much, but the last two games I played on my DS were Space Invaders Extreme 2 and The World Ends With You. I've been hearing some pretty damned good sounds coming out of my DS lately, so when my girlfriend wanted me to play her copy of Super Mario 64 DS, and I first put the game in, I was surprised at how much I completely dislike the sound design in this game. I don't even like Mario's faux Italian voice. Which is sad to me, when I consider how beloved this game is. You see, when I was in third and fourth grade, I rented Super Mario 64, ran around for a bit, was confused, didn't know what to do, and I returned the game not thinking too much of it. I didn't get it. But in the years since, I've finished my first Zelda game, I've played Super Metroid to completion (on the Virtual Console), and my gaming tastes have grown significantly. And I've heard a lot about how Super Mario 64 is one of the best games of all time. To start off, you are probably better than I am when it comes to 3D platformers. I'm decently good at things like Mega Man or Ninja Gaiden or random fighting games. But I don't have much of a 3D platforming or a top-down tradition, so I'm pretty terrible at those kinds of games. Super Mario 64 DS seems to know this about me however, and compensates for my disability strangely well: the platforming in the beginning of the game is really easy. This is a game I've grown with. The same girl who watched over my shoulder as I stumbled through getting hit by wrecking balls, watched me bypass pressing a switch, instead using multiple back-and-forth wall jumps towards the end of the game. Super Mario 64 DS's learning curve is ridiculously smooth, due to the way progression is handled. It's mostly determined by the player. If a particular star is too difficult, there is always another one I can try for instead. So of course, I got all of the easy stars first, then proceeded to get harder ones, making a near-perfect difficulty curve for myself without even knowing it. But the controls have plenty of stupid quirks that have nothing to do with my fledgling skills. Such as the game deciding to give me occasional hints about analog movement by using the touchscreen... which really doesn't work at all. Using the touch screen controls for movement is awkward in this game, and using the D-Pad isn't terribly precise. Luckily, finishing the game doesn't often require such precision movement, but that pisses me off all the more on the small occasions when it does.
Instead, what I find myself using the touch screen for is rotating the camera. And I do this all the time, because the camera hates me. It doesn't just mildly dislike me; no, the camera is trying to kill me. In my sleep. With a baseball bat. Or maybe a hammer. The camera doesn't want me to finish this game. To be fair, the game uses the L-trigger to center the camera behind your character again, but between Mega Man Zero 4 and Mega Man ZX Advent (both of which I played while I was high on Mega Man 9 hype), the L-trigger on my DS Lite works less than half of the times I press it. So no camera re-centering for me. I've instead been sent to take my thumbs off of the buttons and press the touch screen to rotate the camera the wrong way at first, then press the other button instead to rotate the camera the other way so that I can actually see well enough to not die. And the game isn't just weird with it's controls. You would normally beat the first boss by picking him up from behind, but the game starts you as Yoshi, who can't actually pick enemies up from behind. Now I didn't play much of the original N64 version, but I'm pretty damned sure that I didn't start the game playing as Yoshi, and it took me some time to figure out how to get and throw eggs to beat the boss. (Ironically, once you figure out how to beat one boss, you have what it takes to beat every single boss in the entire game.) Now that's not so bad, but there are four characters in the game, there are certain stars that you can only get while playing as certain characters, and the game doesn't give you all the characters. I've only been able to unlock Mario so far, and I'm pretty sure I'll beat the entire game before I figure out how to unlock Luigi or Wario. Super Mario 64 DS has a lot of weird, annoying things like that. There's no way to restart a level without dying or getting a star. If I choose "Exit Course" from the pause menu, then the game kicks me to the center of the castle instead of kicking me out of the painting, meaning I have to run all the way back to where I was. The overworld in this game is about as useful and fun as the barren city of Santa Destroy in the original No More Heroes. Just replace the dumpsters with pink rabbits. And if I've already gotten a star in a level, why does the game kick me out of the level when I accidentally touch that same star again? I have it already. That's obviously not the star I'm trying to get. And I was only able to unlock the "?" Blocks because Noelani blatantly showed me how to do it, which involves using the first-person look: a mechanic that's used no where else in the entire game.
The game developers thought that what this game needed was additional characters and a bunch of mini-games that I'm never going to play. No, what this game needs are some basic interface fixes that make me not want to destroy the fucking cartridge for trying to get a difficult star. The developers should've spent their time instead refining the controls, or at least they should have allowed me to customize the controls. They should have tried to improve the camera. They should have allowed me to restart a level if I know that I did something wrong. But no, instead of spending development time taking out the tedium for newcomers, the development team decided that touch mini-games were a better way to spend their time. And as I mentioned, I hate the music. It's tepid, and soulless, and boring. I'm actually really nostalgic for Genesis, Super Nintendo, and Neo Geo graphics and sound, but I most certainly am not nostalgic at all for PS1, N64, and Saturn graphics. With a few small exceptions, that entire era just looked really ugly to me. Now I don't expect them to have updated all the textures in the game, but they could have at least updated/remixed the music. Unfortunately, when I talk to my girlfriend about Super Mario 64 DS, this is what I sound like. I'm constantly bitching about it. I don't like the controls, I don't like the music, I don't like the graphics, and the gameplay is slightly better than "just okay," although occasionally needlessly frustrating. It's not a horrible game, but it's kind of mediocre. And I feel like I've gone astray somewhere for feeling this way. Why can't I see the wonderfulness in this game that everyone else sees? I'm still trying. I really do want to finish the game, and I currently have 75 stars. But to be honest, I expected better. Instead of feeling like I've spent my time playing something completely awesome... well, I actually feel kind of let down. . . .
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Firstly, I can see why you would hate the touch screen controls. I bet they just put them in as a gimmick, becouse there is no reason you should be using it. All the control should be done with the buttons in this case.
Secondly, I actually kinda enjoy the music. You mentioning them actually reminded me of one of them. http://www.youtube.com/watch?v=f0DFPRL9tg8 This one, gives a calm and soothing tone to the level. This should be true for a water level. It brings out a calm, relaxing, soothing feel.
This http://www.youtube.com/watch?v=g4TOM5Mitps is a bright cherry tune. It brings up the feel. It is a great beginning theme, giving a energetic feel to the beginning of the game.
This one http://www.youtube.com/watch?v=Y_-Ea7D9O30 is great bowser's theme. It tells you that shit is going down. Also, it has a air of dread. Like something is coming. (of course the music thing I could be talking out of my ass).
It could be becouse its the DS version, maybe the 64 version would fair better with you.
However, whatever I say isn't going to change your mind. You don't like the game, well I guess you don't like the game. There is absolutely nothing wrong with that.
And, http://www.youtube.com/watch?v=Y_-Ea7D9O30. (Sorry for the double post.)
Also doesn't help the game that both Galaxy and Sunshine are far superior in every way. Good blog!
Thank you for those links. Listening to all of those again brought great memories from this game.
Also, is SM64 available for download on the Virtual Console? I need to play this again.
As everyone has said before, you shouldn't play this game on the DS. It was part of Nintendo's "You can play Nintendo 64 games on the DS" stint that didn't work out well compared to original games.
Still, if you could find so few positive things to say about the DS version I don't know if changing the controller is really all it would take to make it worthwhile to you.
its about control and the ds just don't have the type of control an analog controller has. i'm playing the original on the pc with a dual shock and it rocks. ocarina of time is also bad ass with a dual shock. imagine ocarina of time on the ds, it would be train wreck to play.
I don't know what else to say...
Okay, so I'm glad that it's not just me and that everyone at least agrees about my difficulty with the controls. I don't think that I would suddenly fall in love with this game if I played it with better controls, but I'm glad that I'm not just imagining that.
I would consider getting it on Virtual Console, but I'm afraid that maybe the game itself just hasn't held up over the years.
@ Wry Guy
I don't play that many Mario games (my favorite one being Mario 3 for NES), so instead of comparing the soundtrack to other Mario games, I find myself comparing it to the other soundtracks that I've been hearing on my DS. Maybe that's not a fair comparison, but that's what my brain is doing. (P.S. I also hate the music in what little I've played of New Super Mario Bros. Wii, but I do like the gameplay in that game much better.)
@ RichardBlaine
I haven't really played many 3D platformers (as I mentioned), but I did rent Mario Galaxy, and while I liked it, the beginning is really tutorial-y. So it's promising, but it's definitely something I would need to spend more time with.
I've played the DS version through twice, 150 stars both times. I remember having a few frustrations related to the d-pad, and that final boss...urgh. I still love the game dearly and I'm sure I'll be back to finish it again.
There, I said it.
Don't get me wrong, I loved it back in the day. I'll always have nostalgic memories of Christmas '96. But whereas the original NES Super Mario Bros. is a totally classic, genre-defining game that is welcoming to spur-of-the-moment playthroughs and inspired an entire legion of sidescrolling platformers for the following decade, Mario 64's star system is just kind of ... weird. If playing to completion, you have to restart every level six times, traversing largely the same terrain but with slight differences, and then taking a slightly different path somewhere along the way. Sure, in some levels the water level changes or you might discover a secret room in a ghost house, but each level has at least one of those damn "8 red coins" collect-a-thons, and some of them are even less inspired than that. In 1996, being the only game of it's kind, this was tolerable.
In 2006 or whenever this game came out ... not so much. I'm not really familiar with the DS version so much, but I suspect that most of that wonder of a 3D game world is mostly just dull, no matter what new character you're playing with. Especially when you're playing it without an analog stick.
In my opinion, Super Mario Galaxy finally got it right. Each individual level, even in the same "galaxy" is totally different, because you actually have distinct paths to take across many different - I don't know what they're called, subplanets - and the fact that the gameplay is intrinsically tied to a concept of "gravity" is really unique - and fun. It's like it actually had 120 different levels that were really fun, rather than a dozen that you must repeat six times.
Of course, Super Mario Sunshine made no such advances. To me, Sunshine is an abject failure of game design. It introduces little new besides a cantankerous water pack; it copies the philosophy of "repeat the level six times with boring goals", complete with a pretty awful camera. I think most would argue me on this, but would agree that the "sublevels" or whatever they're called were the best part of the game (and they somewhat mirror what was to come with Galaxy). Seriously, I couldn't bring myself to get more than 30 stars in Sunshine, even WITH an analog stick. I maintain that it is a shitty game.
So, yeah, basically, I know where you're coming from here. I think people look at us folks funny when we bitch about such revered games. I'm with ya.