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About
Hello there.

My name is Ryan and I work at a pretty prominent web company. I'm 24 years old, which makes me one of the youngest people at the company (out of over 100 people). I have half of a college degree, a full-time job, and now I've got a place to hang out and talk about awesome video games.

Feel free to talk to me! <3


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Posted by: Ryan





I just got my copy of Muramasa: The Demon Blade recently, and I'm completely in love with it. Muramasa is the kind of game that was just made for me, so instead of writing a full-on, totally biased review, I'll pass on some advice that I hope will help you enjoy Muramasa: The Demon Blade to it's fullest.


Play on Shura Mode

This is one that you might have heard already, and it's pretty important. Muramasa has two difficulty modes, and if you want to get any real enjoyment out of the combat at all, I strongly recommend that you play on Shura Mode, which is the higher difficulty level. On Shura, the combat isn't nearly as mashy, and a lot of the timing and nuance really comes through. But without the tougher enemies of Shura pushing you to learn the combat system and get better at it, the game is really boring. I repeat: do not play on Muso.





Second Opinion: On the latest LAPD podcast, Cadtalfryn says that he's been playing the game on Muso mode, and that he's been "having a blast." So maybe Muso isn't so bad after all if you're that type of gamer. I'd definitely still recommend Shura mode, but hey. Here's the related clip from LAPD Episode 7:



And you can now subscribe to the LAPD podcast on iTunes!


Play one character at a time

Muramasa asks you to choose your difficulty and character every time you load your save, which means that you can play both characters concurrently on the same save if you wish. And the first time you see the blade forging tree, you'll assume that the game actually wants you to play both characters concurrently. I would definitely recommend against this, and suggest playing each character's story separately, one after the other.

First off, it helps you understand the story: the localization of Muramasa has lots of Japanese character names and city names, which is appropriate (it feels like a period piece), but it can make the narrative a little hard to keep track of at times, even though the two stories aren't more complicated than any stage play. But keeping track of only one story instead of both at once is a big help. I was playing one character at a time, and I still briefly mixed up "Rankai" and "Raijin," so read a little more carefully than usual too.

Note: It seems to me like Kisuke's story is a bit harder starting off, so you might want to start with Momohime's story and work your way up. But hey, that's up to you. Either order works.


Play with a Classic Controller

This is one of those games that uses "up" to jump. To many of us who grew up with 2D platformers, that's an incredibly weird decision, and it especially feels awkward with an analog stick. So definitely play this game with a directional pad, preferably with the Classic Controller (or Pro). A proper d-pad makes up-jumping feel much better, and in addition, dodging is done with a quarter-circle-ish motion, which also feels better to me on a d-pad over an analog stick.

There should have been an extra option to assign the A button to jump (or change A to slash and B to jump) since A is only used to confirm selections, but unfortunately there isn't. So we work around it, and play on a Classic Controller.





Scoot back a little

No matter how great the art direction is (and it's pretty damned great), the Wii is still only capable of outputting 480p. So if you're sitting really close, or if you have a huge HDTV, you still might be able to see a little aliasing. It's not a big deal, but if you're noticing it, just sit a bit further from the TV and any aliasing should fade away. Your eye doctor probably approves as well.


Turn up the volume

The music is really good. Don't miss out on it. Here, have a 30 second sample:




Turn off the map as much as possible

The map can be in one of three states: it'll either be a minimap at the top of the screen, a full-screen map, or completely off. On the Classic Controller, you can switch between these with the Minus button, and I recommend that you keep the map completely off as much as you possibly can.

First off, it distracts from the beautiful background art. And really, that should be reason enough.





Also, it makes the game, which is decently linear, feel much more open. By looking at the map as little as possible, you tend to explore around much more—instead of following the ever-present mini-map arrow—and occasionally you'll find items, save points (which heal you), or challenge rooms for your trouble. It really helps the game not feel so rigid. In addition, the extra random battles that you'll encounter as a result of simply exploring around will lead to extra XP, souls (for forging better swords), and money.

But unfortunately, it's not feasible to get around by not looking at the map at all, so you'll still be referencing it occasionally. I really wish I could just look at an area and say, "Oh, that's the way to Mikawa!" or whatnot so I could just visually get around, but that isn't the case. One of my biggest disappointments about the game is that some provinces look exactly the same as other provinces, and I really wish that all of them were more visually distinct. But I've never been to Japan either, so for all I know, those specific areas actually did look similar to each other before the Edo period.


Learn the cooking recipes

You can buy recipe books and ingredients pretty early on in the game, and as long as you're not taking a lot of damage all at once, carrying cooked items and eating hot pots is usually the way to go when it comes to healing yourself. They not only give you a good amount of health, but cooked food also tends to give you a ton of spirit, which is used for forging swords in the game.

And honestly, there are plenty of times where there was a dish in a restaurant that I had never heard of, so I just bought it to see what it would look like. The cooking is really pretty.


Now go pick up a copy! Enjoy!




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Legacy Comments (will be imported soon)


You know, I bought this the day it came out and still haven't played it.

I really need to.

Neat post.
This is a really nicely timed "How-to" blog. I just started playing Muramasa. I think I will switch to the harder difficulty if you really recommend it. I was originally planning on doing my first on easy and then the second on hard, but I'll give it a go.
I heard that this game wasn't as fun as it seemed like it would be (given how good Odin's Sphere is). This sounds like a fantastic set of tips to get more out of it. Thanks for putting it together. I now have a renewed drive to go get it.
@ Cadtalfryn

Yeah, Tubatic and I both strongly urge you to start playing on the harder difficulty. It's much better. And really, even Shura mode isn't too crazy hard, so knowing you, you'll be fine.


@ knutaf

Well, I'm really enjoying it, I'd totally recommend that you go get it, but I've never played Odin Sphere so I can't compare the two.

But yeah, if you just play on Muso and blindly follow the arrow on the mini-map, then the game winds up not being that fun. Thus, my list of tips to help make the game awesome! I hope it helps!
The best way to enjoy Muramasa is play Shiguri mode. I swear nothing beat thats mode that just how awesome it is.
I like this game, but it felt so empty for the most part. There's 20 hours of beautiful art in the game, and about 5 hours of gameplay. I stuck with the game just so I could see the gorgeous new assets that would keep popping up, but I got bored with the actual mechanics fairly early in. I don't blame the developers. I've read in interviews how limited their budget was. I'd really like to see someone give George Kamitani a gigantic stack of cash to make a game that lives up to his creativity.
Well put!

@cad please do! It's only tougher in that the game will expect *something* from you so far as strategy. Even then, it really isn't especially frustrating-tough.

I should certainly find some time to play this one through! I'm probably getting pretty close to Momohime's conclusion....
I loved every little detail of this game except for one thing: hitting up to jump.
I've played through the game twice. First time with Kisuke on Musa, then with Momohime on Shura. Momohime's run was probably more enjoyable. I then proceeded to do the second endings for both. Still haven't done the third endings, though, even as fun as the game is, mostly because of all the grinding you need to do to use the Oboro Muramasa.
I really liked Muramasa and have beaten it multiple times with both characters.

+ beautiful graphics
+ tight controls
+ satisfying, fast-paced combat
+ cool, big bosses
+ well balanced difficulty (despite how musou mode is a button masher)
+ decent story
+ great music
- shame how there's no combat difference in how both characters moveset
- repetitive combat (despite the sword system tree)
- repetitive environments
- too much backtracking

I've only used the default Wii remote & nunchuck set up but the controls work perfectly. They're intuitive and responsive.
I really want to play this now(and follow your rules, too)!
Agreed with Hiltz and Tristero, but at the same time, not.

I loved the game completely, though it is flawed, the flaws didn't touch me. It's like years of playing The Legend of Kage made me immune to them.
Protip: Keep 2 Short Swords and 1 Long Sword as your weapon loadout, ranging from weakest to strongest. It'll keep sword switching more managable and organized.

Why? Short Swords are more important for hits/crowd control (high priority) and then their powers (medium priority). As for the Long Swords, I only see them being useful when you use Quick Blade switching and their actual powers. Unless you're very confident you can fight with the Long Sword, go ahead, but late game challenges and such will destroy you.

I love this game so much. The soundtrack was surprisingly amazing.
When I finally pick this up, this is how I will play it. Good read, man.
I bought this game about a month ago, but I've been buried under other games to ever find time to play it. But now that I finished a couple games since then, I think I'm going to start this game up.

These are some very awesome and helpful tips. Thank you for providing them. I'll make sure to use each and every tip for maximum enjoyment.
Couldn't of said it better myself. As a fan of Muramasa, and all things Vanillaware, I also recommend doing these to maximize the Muramasa experience. Also, I agree about the dishes in restaurants, sometimes I'd have full health and enough spirit to forge everything I could want, but I'd buy the dish just to see what it looks like.
So I restarted with the girl character on the difficult setting and everything was fine and dandy until the second boss, a giant head on a flaming wheel. I got my ass handed to me a dozen times before turning it down to easy, beating it on my first go, and then continuing on with the hard mode. I never even got close to killing him before. Hopefully they're not all that cheap.
I need to buy this. Nao.
Beautiful. This game needs more love. Nice work!
On the one hand, I've been wanting to play this for awhile, but on the other, isn't the "you have to play it this particular way to enjoy it" kind of a ridiculous statement? Shouldn't the game have been designed to work well without having to have somebody else dictate how it's supposed to be played? Just a bit of devil's advocate here...
@ Los255

Long blades can still do running slashes and air slashes pretty quickly, and they're usually stronger, so I wouldn't immediately dismiss them. But yeah, they're definitely tougher to use.


@ Cadtalfryn

I wish I knew what you were doing so I could give you some advice, but I didn't think her second boss was that bad. It took me maybe three or four tries. I don't know what to tell you. Hopefully, the rest of the game will go better.


@ Dexter345

You're completely right. The game should have been tweaked better and you shouldn't have to have already had someone tell you to play Muramasa on Shura Mode (or set Metroid Prime 3 to Advanced controls, etc.) to enjoy the game. But it wasn't. It's definitely an imperfect game in many ways.

But there's a really good game here, and these kind of optional things do make a big difference in how much I'm enjoying the game, so hopefully it'll help people really enjoy this game anyway, even with the flaws.
It may be that the controls (Gamecube/Wiimote) I've tried them both and think a D-pad could really help, but I'm not going to drop 20 bucks on a new controller for one game.
This is a good,common sense article.Very helpful to one who is just finding the resouces about this part.It will certainly help educate me.
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It's true. I played the game entirely on Muso at first--with both characters. What a rude awakening when you get to Shura. So much tougher, but challenging, and therefore, fun.

Haven't bothered with the final mode yet--Shirigui; which is basically Muso but with only 1 HP for the whole game--but I've been having cravings lately so I just might after I'm done with MH3. Hey, I can even try out the Classic Controller (Pro) setup like I always wanted, since I got one now (I originally beat the game with the nunchuck setup).

Can't wait for Ignition to pump out another one of these (maybe Roman era inspired this time?) if at all possible. In the meantime, I'd like to check out Odin Sphere.

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