Quantcast
Destructoid - LK4O4's Community Blog




About Me
Hello there.

My name is Ryan and I work at a pretty prominent web company. I'm 22 years old, which probably makes me one of the youngest people at the company (out of over 100 people). I have half of a college degree, a full-time job, and now I've got a place to hang out and talk about awesome video games.

Feel free to talk to me! <3


== Currently Playing and Trying to Finish ==
Super Mario 3D Land
The Legend of Zelda: Skyward Sword
Pushmo
BIT.TRIP FLUX

== Recently Finished ==
Mighty Switch Force
The Legend of Zelda: Four Swords AE (Single Player)
Shin Megami Tensei: Devil Survivor Overclocked
VVVVVV
Mighty Flip Champs
Donkey Kong (Game Boy version)
Escapee GO!
Aura-Aura Climber
Resident Evil: The Mercenaries 3D
Shantae: Risky's Revenge
Dragon Quest Heroes: Rocket Slime
Elite Beat Agents (Normal Difficulty)
Paper Mario
Sonic Colors (Wii version)
BIT.TRIP FATE
Dragon Quest V: Hand of the Heavenly Bride (Bianca)
Mother 3 (Fan Translation)
Muramasa: The Demon Blade (Both Second Endings!)
BIT.TRIP RUNNER
Portal (Steam version)
Cave Story (Wii version)
Spartan: Total Warrior (GameCube version)
LostWinds: Winter of the Melodias
BIT.TRIP BEAT
BIT.TRIP VOID
BIT.TRIP CORE
Half-Life 2 (original Xbox version)
The Lost Vikings (Genesis version)
Pokemon HeartGold Version
Bangai-O Spirits (All 160+ Levels Cleared!)
Super Mario 64 DS
The Great Circus Mystery Starring Mickey & Minnie
The World Ends With You
Psychonauts
Braid
Ninja Gaiden Black (Normal Difficulty)
Chrono Trigger
Earthbound

== Still Playing On and Off ==
Art Style: Digidrive
Super Street Fighter 4: 3D Edition
Yomi (card game)
Tatsunoko vs. Capcom (FC: 4297 4386 7686)
Space Invaders Extreme 2

== Systems I Own and Love ==
Sega Genesis
Sega Dreamcast
Nintendo 3DS
Wii
Nintendo DS Lite
Xbox

== 3DS Friend Code ==
5241 1905 5146

== Wii System Code ==
4688 2108 9135 7828

== Tatsunoko vs Capcom ==
4297 4386 7686

== Monster Hunter Tri ==
11821Y
Gamer Profile
3DS friend code: 5241 1905 5146
Steam:
Battle:
PSN:
Mii: 4688 2108 9135 7828
Gamertag:
Following (30)
Alex Barbatsis
Animated Toupee
Anthony Burch
ArcticFox
Chad Concelmo
Char Aznable
charliesuh
Colette Bennett
darksydex3226
Darren Nakamura
Dead Movie Star
DtoidLosAngeles
Elsa
Funksy
Funktastic
garison
Jonathan Holmes
Kyle MacGregor
KyleGamgee
lapd
manasteel88
Mike Moran
Mortrialus
Niero
Nihil
nilcam
SEGA Addicts
UglyDuck
Xzyliac
ygro wok
Every Day the Same Dream
LK4O4 | 1:37 PM on 01.15.2010 3 comments


Posted by: Ryan



Paolo Pedercini, who created “Every Day the Same Dream” for the Experimental Gameplay Project, describes his game as "a slightly existential riff on the theme of alienation and refusal of labor."


I played "Every Day the Same Dream" about a week ago now and I can still hear the music in my head sometimes. It's a weird, haunting track, which is fitting for the game it's used in. And then once the music gets in my head, I can't help but think about the rest of that game again for a little bit too. I wouldn't want to ruin anything for you, so if you want to read the rest of this post, you should play it first. It'll only take about ten to fifteen minutes of your time.

You can play "Every Day the Same Dream" at:
http://www.molleindustria.org/everydaythesamedream/everydaythesamedream.html

Don't give up. There is an ending.

Five more steps and you will be a new person.

Spoilers after the jump.

.

.

.

.

.

.

.

.

I work at a desk in an office, and I work every Monday through Friday. I'm slightly worried that because I work a regular job at a computer and many of you don't, that this game won't mean as much to you.

The game is completely flat. Not just in the sense that it's a 2D game, but there's also no shading at all, as if the game is made out of gray cutouts. You can only move left and right, and everything you can interact with has it's name written at the bottom of the screen. It feels incredibly linear and rigid.

And that's the point. At first glance, all you can do is walk to the right, press 'space' when you get a prompt. It's easy to assume that you have no choice other than going straight to work. And if that's all you choose to do, the game will let you spend day in and day out just getting dressed, driving to work, and sitting at your desk. I've certainly had days in real life where I felt like I had no choice other than that very thing.



It's a long walk to get to your desk, and the view zooms out showing your identically-dressed coworkers working at their identical-looking desks, putting the conformity of your job at the forefront.


The first time I played the game, I got dressed, went to work, but I didn't sit at my desk. I kept on walking and ended up on the roof, where I promptly jumped off... and woke up the next morning completely fine. I didn't know what to think, but I was certainly intrigued. After that, I went to work, sat at my desk, and woke up again in my bed the next morning just as I did when I jumped off of the building and killed myself. It felt like nothing had changed. Why was I playing this again?

In real life, we're willing to spend our lives doing the same thing over and over. But in the context of a game, it only took me one repetition before I asked myself, "What's the point of this?" When I play a game, I expect there to be an end goal: a win condition. In a game, most of us won't do something over and over again without a clear goal and without a reward.

The only thing that kept me playing was reading somewhere that "there is an ending." There was something that the game wanted me to do. When I didn't know what I was doing, the whole thing felt pointless. But once I was assured that there was a purpose to it all, I buckled down and tried to figure it out. The game appears so rigid at first, but the only way to move forward is to not do what obviously comes to you.

I had to not get dressed in the morning, I had to not drive to work, and I had to not walk to my car. I had to break the mold, and do something different and unexpected to progress. That's what makes the game interesting, and that's where the interest comes in my real life. I never write about work on LiveJournal. I write about going to find a donut on the weekend. I write about spending time with my friends and I write about playing games. I write about everything that is not getting dressed and going to work, even though that's what I do five days out of every seven. I'm searching for something different, something interesting, something more than my weekly grind.

Then once I had done the five things I could to subvert my daily routine, they took my routine away from me. In the last act of the game, everyone is gone. And even though moving though the entire game means trying not to be the same as everyone else, it feels empty without them. My character's wife is gone, the street is empty, and no one is at their desks.

I'm not sure exactly what it all means. But I know that I've spent day after day in this game trying to figure out ways to have some kind of different outcome, a different path, walking through this obvious, predictable, boring world.

But in the end, the world changed. I got dressed and drove to work, only to find that there was no one there.

.
.
.



Attached photos:

Photo Photo

Is this post awesome? Vote it up!

5

Those who have fapped:  davefu  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

2 comments | showing # 1 to 2
prev next

P-Dude's Avatar - Comment posted on 01/15/2010 18:36
P-Dude
Another interesting thing to mention is how, at the end, when you walk past the series of empty cubicles,you walk to the roof only to see someone else (or is it?) jumping off the building. While I'm still not sure about the emptiness other than it's profound effect to show me what isolation is like and just how DIFFERENT everything is, it did put me in the shoes of the on-looker of suicide. I was watching someone do what I had done earlier, and (at least me personally) I wanted to stop him(me?), but couldn't.

When I played it, the last step I did was jump. It hadn't occurred to me to walk past my cubicle until that point. It seemed perfect, after I had jumped the world being completely empty and then being the on-looker.

Great game, and great write up!
Los255's Avatar - Comment posted on 01/15/2010 21:42
Los255
The ending actually came off a lot more strongly for me when I though about it for a moment. It seemed to me that everything you play through was actually the character life flashing before his eyes as he was jumping off the building, which would explain why it ends with him seeing himself falling. I think that every scenario you played through was, sadly enough, the most memorable moments of his life.

This was a comment on that article when Anthony Burch posted the game on the front page.

It's the exact same way I saw the game too. The game made think about my daily routines as well. Awesome game.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!