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Kytherno says:

That's just too big. Or too small.

// Submitted @ 9:14 PM on 09.06.2010


That's what she said. Anyways, I love a good game. So I like Just cause 2. Oblivion was okay. Fallout 3 was nice. Farcry 2 was enjoyable. Guild Wars was cool. But they all have one bit of a flaw. It's nothing game ruining, but it seems to becoming more of a problem over time.

Large gameplay areas/maps. [By this, I am NOT referring to linear and non-linear games].

My mind can barely even imagine the true size of the world, so a video game one is still a problem, especially when it's the size of Elder Scroll II Dragonscroll. That's overkill guys. Because then it'll either:

1) Get boring.
2) Repeat itself
3) Become a Hassle on item-collecting quests
4) Not have a full map with every part detailed, forcing you to be like: "What?"

If it can keep the map going by making an interesting change left and right and keep me entertained, then sure. But maps can't be too small or:

1) Get Boring.
2) Quests are easy.
3) Nothing entertaining.

Like Conduit's multiplayer. Everyone has a gun and sprays everywhere in a small area and hope people die.

Anyways, maps are a bit of a toughie. Burnout Paradise's map was okay because it didn't really rely on the map, it was just drive till ya find something.

So, in summary, Developers please, don't make maps so friggin big that I'll be either confused or lose self esteem (by the fact I can't kee up) but also, don't make them so small that I'll get bored.

EXTRA: Video game maps comparison

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