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The allure of the impossible.
Kyousuke Nanbu | 4:18 PM on 04.09.2008 9 comments




What draws us toward the insanely difficult games? What makes us wanna keep going?

I ask myself this question as I sit here staring at the game over screen in Ikaruga, I was never intending to purchase this title yet here I sit after having enjoyed the hell out of those 3 stages my meager skills got me through(on easy I might add) and I can't wait to jump into it again.

I didn't even wanna spend the points, I was saving them for the Halo 3 maps, but I downloaded the trial, got through the first stage and I wanted more, the twitch game design, the polarity mechanic, the memorization required, its gaming that requires a degree and I want more.

But why? I've always been the kind of person who's not a huge fan of difficult games, they should be fun after all and this is fun, I speak as a man who is NOT a fan of shoot-em-ups so m sheer love of this game is puzzling to say the least.

Of course the answer is simple, excellent game design. A hard difficulty and a well designed game go hand in hand, sure it will bring you frustration as you try to get over a major hurdle but when you do, you're happy and feel satisfied.

I recall a few years ago when I was slogging through DMC 1 on Dante Must Die mode, I was stick on nightmare for about 2 weeks, normally when someone says they died hundreds of times you think they might be exaggerating , I am not when I say it, I around 500 yellow orbs when I began my fight with Nightmare, I had 120 when I finally defeated him, I hugged my visiting friend, I went around the room dancing like a jackass and then I finally beat the rest of the game. Yet another excellent example of great game design.



But the granddaddy for me has always been Ninja Gaiden Black, this wasn't about magically spawning enemies, this wasn't about taking more damage, it was all about reflexes and defeating your enemies in a symphony of clashing swords and blood.



This bitch caused an untold amount of hurled controllers and a string of profanities and defeating her is one of the best moments of the game, moreso when you get her down so well that you can finish her without taking damage.

Upon having played some games with well balanced difficulties, I wonder why companies always get this wrong, its not about giving every single advantage to the enemy, its not about dying in 3 hits, hard difficulty should not be a giant fuck you to the gamer, it should be about something that tests the skills you've gathered through playing on all the difficulties.

I really wish more game designers took the time to make well balanced difficulty levels, it would go a long toward replay value as far as I am concerned.



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8 comments | showing # 1 to 8
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Def JM's Avatar - Comment posted on 04/09/2008 17:05
Def JM
I think your got it with the excellent game design, the controls are responsive and fast, yet really simple. And I've yet to see the fourth stage and I got the gamecube version.
EternalDeathSlayer's Avatar - Comment posted on 04/09/2008 17:15
EternalDeathSlayer
Wow, don't see you blogging too much. This is a pleasant surprise. And seeing a positive statement out of you is so rare that it's convinced me to throw caution to the wind and DL the damn game tonight.

Also, be happy more. It feels good, right?
Gasekura's Avatar - Comment posted on 04/09/2008 17:32
Gasekura
I agree with you. To this day I have never beat Mega Man 3 without cheating or savestating my way to victory and I love the hell out of that game. I'm also tired of "hard mode" meaning lets give the enemies more health and damage. They need to start adding new strategies and techniques to enemies in harder difficulty rather than ramping statistics against the player's favor.

On the flip side, OOT: Master Quest was probably my favorite playthrough of that game in any difficulty.
DaTgUy's Avatar - Comment posted on 04/09/2008 17:48
DaTgUy
damn thats a nice blog...I agree with everything said about ninja gaiden...what a pain in butt/satisfying experience
Kyousuke Nanbu's Avatar - Comment posted on 04/09/2008 17:54
Kyousuke Nanbu
Do so EDS, you'll enjoy it.

I think the worst example of unbalanced difficulty is the Command and Conquer games, on the highest difficulty they get double money, how is that even fair?
Scape's Avatar - Comment posted on 04/09/2008 18:03
Scape
Ninja Gaiden definitely has the difficulty down perfectly. Devil May Cry also comes to mind-I think it's even harder than Ninja Gaiden, but the combat is really satisfying.
Y0j1mb0's Avatar - Comment posted on 04/09/2008 20:44
Y0j1mb0
Kyousuke Nanbu :

Nice write up..I loves me some Ninja Gaiden Black and it's all about skill. Start blogging more bitch.
Char Aznable's Avatar - Comment posted on 04/10/2008 09:17
Char Aznable
I thought of this blog last night when I tried the demo of Ikaruga. The game was pretty impressive and I'm always up for a challenge, but GOD DAMN! I just don't have it in me to try to beat this game. I'm officially bitching out on this one.
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