Colette asked me to explain about modding the game a bit to make less of a pain in the ass here you go.
Open up Assets.zip\Assets\Scripts\StartupPlatform.lua
Do a find/replace for "DEBUGS_ON = false" to "DEBUGS_ON = true"
Save and you're finished.
Go back to the game and when you're in the planet menu(where you can see the ships flying around and stuff), press F2, that's debug mode, let's you do a bunch of useful and hack the gates without doing the minigame.
Press F7 and you go through all the different ships, want the death star right off the bat? Keep cycling till you get what you want.
This next script stops the gates from unlocking randomly.
Open Assets\Scripts\Screens\SolarSystemMenu.lua
find/replace from "self:Unhack" to "--self:Unhack"
There's other things as well that can make the game less frustrating, for example maybe you like the hacking minigame in which case you need could mod another file to give yourself 999 seconds, there's also a way to make the gems fall a lot faster but both of those would require me to post a huge script line.
This at least allows you to eliminate some of the more annoying stuff and enjoy the story and puzzles.
It has a lot of questionable design choices, Conrad wrote something up that explains the game's flaws better than I can, this is just to make things a bit easier and enjoy the story or just the puzzle aspect without being overly frustrated.
That's a shame. Did you enjoy the first Puzzle Quest as much as I did? This one seems to have a great game underneath if you can get past it's annoyances.
The original PQ was fun if a little frustrating at times, the omnipotent A.I pissed me off a few times but after awhile you can break the game in your favor, there's nothing quite like beating the final boss in a single hit.
I don't really understand the hatred for Galactrix. Anyone with decent spatial reasoning can understand where your blocks are going to be moving. As for the gate hacking, the only part I find odd about it is that you have to pull a lucky starting board to finish. (which, while frustrating, shouldn't be that big of a deal for anyone). I started doing the difficult ones easily after 2 or 3 tries. It's only there to lengthen an otherwise short game.
The AI is the only thing that really irks me about this game. Why would the CPU character not connect 3 #10 Bombs that I had unknowingly left for him? Because by matching 3 yellows he can make 8 more fall from off screen! Yes very frustrating, but also reminiscent of the original.
Overall, its very similar to the original PQ, but everyone has found some reason to complain about it. I love the game, and I intend on playing it more.
I don't really understand the hatred for Galactrix. Anyone with decent spatial reasoning can understand where your blocks are going to be moving. As for the gate hacking, the only part I find odd about it is that you have to pull a lucky starting board to finish. (which, while frustrating, shouldn't be that big of a deal for anyone). I started doing the difficult ones easily after 2 or 3 tries. It's only there to lengthen an otherwise short game.
The AI is the only thing that really irks me about this game. Why would the CPU character not connect 3 #10 Bombs that I had unknowingly left for him? Because by matching 3 yellows he can make 8 more fall from off screen! Yes very frustrating, but also reminiscent of the original.
Overall, its very similar to the original PQ, but everyone has found some reason to complain about it. I love the game, and I intend on playing it more.
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Forgot to put a disclaimer up there, don't complain to me if you screw something up and the game stops working, re-install and try again.
This is pretty simple stuff as the script for the game seems like it was written by 12 year olds.
@Kyo
Maybe I'm late to the party, but why do people hate this game so much? Thanks for the fix by the way, I'm thinking about getting it.
It has a lot of questionable design choices, Conrad wrote something up that explains the game's flaws better than I can, this is just to make things a bit easier and enjoy the story or just the puzzle aspect without being overly frustrated.
http://www.destructoid.com/blogs/Colette+Bennett/galactrix-in-relation-to-conrad-s-post-123871.phtml
This is where Colette explained her frustrations which echoed Conrad and said she's not adverse to modding which I provided here.
Ah, thanks for the link.
That's a shame. Did you enjoy the first Puzzle Quest as much as I did? This one seems to have a great game underneath if you can get past it's annoyances.
The original PQ was fun if a little frustrating at times, the omnipotent A.I pissed me off a few times but after awhile you can break the game in your favor, there's nothing quite like beating the final boss in a single hit.
At the risk of starting a convo and annoying you via blog comments:
You don't happen to have the original for XBLA do you?
You're not annoying me.
And I do not, I heard they nerfed a few things from the PC version but the omnipotent A.I so I've been wary of the 360 version.
You're not annoying me.
And I do not, I heard they nerfed a few things from the PC version but the omnipotent A.I so I've been wary of the 360 version.
Thanks for the instructions, Kyousuke. I suck too much to mod stuff anyway.
You need a PS3 so we can roll on some games online sir.
Kyousuke:
I don't really understand the hatred for Galactrix. Anyone with decent spatial reasoning can understand where your blocks are going to be moving. As for the gate hacking, the only part I find odd about it is that you have to pull a lucky starting board to finish. (which, while frustrating, shouldn't be that big of a deal for anyone). I started doing the difficult ones easily after 2 or 3 tries. It's only there to lengthen an otherwise short game.
The AI is the only thing that really irks me about this game. Why would the CPU character not connect 3 #10 Bombs that I had unknowingly left for him? Because by matching 3 yellows he can make 8 more fall from off screen! Yes very frustrating, but also reminiscent of the original.
Overall, its very similar to the original PQ, but everyone has found some reason to complain about it. I love the game, and I intend on playing it more.
Kyousuke:
I don't really understand the hatred for Galactrix. Anyone with decent spatial reasoning can understand where your blocks are going to be moving. As for the gate hacking, the only part I find odd about it is that you have to pull a lucky starting board to finish. (which, while frustrating, shouldn't be that big of a deal for anyone). I started doing the difficult ones easily after 2 or 3 tries. It's only there to lengthen an otherwise short game.
The AI is the only thing that really irks me about this game. Why would the CPU character not connect 3 #10 Bombs that I had unknowingly left for him? Because by matching 3 yellows he can make 8 more fall from off screen! Yes very frustrating, but also reminiscent of the original.
Overall, its very similar to the original PQ, but everyone has found some reason to complain about it. I love the game, and I intend on playing it more.
Damnit, sorry bout the double post.
I forgot to mention... thanks for the mod info as well. That is sure to help the people having difficulties with the game.
I think I will be doing that one that stops the gates from re-locking, which is just unmitigated bullshit.