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Community Discussion: Blog by Kyle MacGregor | So I heard Dead Space 2 was a thing...Destructoid
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Meet the destructoid Team >>   Kyle MacGregor
Kyle MacGregor's blog
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Kyle specializes in Japanese and indie games, the more obscure and bizarre they are the better. Likes: Baseball, environmental science, skateboards, punk music, delicious beer, y buena gente.

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From the moment I heard about Dead Space I was in love with the concept.

My father indoctrinated me into the world of science fiction when I was a young child. Star Wars, Star Trek, Doom, Larry Niven and Robert Heinlein novels…I was exposed to it all whether I liked it or not. Similarly, I’ve been in love with survival horror since I first played Resident Evil on the Gamecube. So this whole Dead Space thing seemed like a match made in heaven – a game made just for me.

I’ve had a Wii much longer than I’ve had my PlayStation 3, so the first title in the series I managed to get my hands on was Dead Space Extraction. Despite all the hate it got for various design and platform choices I genuinely liked the game.



Extraction was perfectly digestible. I can’t remember specifically how long it took me to complete, but it couldn’t have been much longer than five or six hours. I was fine with that. I liked it so much I played it twice.

So now fast forward a year or so. Dead Space 2 is coming out soon, and I’ve had a copy of Dead Space in my possession that my friend, and now colleague over at Gamer Limit, is too scared to play. He’s leant the game to me, but now there’s a bunch of hype surrounding the franchise and he wants to give it another shot.

So I needed to play Dead Space. “Fuck all my other games, I have to play this game now” I said to myself. Sorry Medal of Honor multiplayer, so long Far Cry 2 No Death Run Attempt #4 it’s time for a game I’ve wanted to play for years but haven’t for some reason.

It’s sort of scary for the first hour or two…at least in the way that Resident Evil was the first time you saw the dog come through that window. After that it’s just more of the same really. Same old shit. The hours wear on. The game drones on. There’s nothing really to break up the “go here, do this” gameplay other than the same necromorph ambushes time and again.



I get so bored I decide to look something on the internet up. “THIS GAME HAS TWELVE FUCKING CHAPTERS?” I was barely half way through that shit and I wanted to be done. Then you get near the end and there’s the annoying “puzzles” – if you want to call them that. The people that said Dead Space is what Resident Evil 5 should have been have to be fucking kidding themselves.

I really like what EA have been doing lately. Extraction, Dante’s Inferno, Mirror’s Edge, Battlefield, Medal of Honor, in my opinion it’s all been fantastic. I went into Dead Space expecting a decent game, but now can’t for the life of me figure out why people like it so much. The most I can say for it is its mediocre, satisfactory, fair, a decent attempt at a new IP.

So I hear Dead Space 2 came out…not really that stoked anymore though. LMK when the next “shitty” rail shooter game comes out I’ll be all over that.
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Legacy Comments (will be imported soon)


You guys should probably fap this or something. I dunno I haven't done this for six months. I feel like a rusty spoon dipped in some cottage cheese.
I'll fap and comment but only because you mentioned me and because of the simile.

I'll get to Dead Space one of these days. Emphasis on day. Definitely not going to play that game at night.
I seem to...remember...you. Somehow.

As for Dead Space, I've been saying this for years. I felt like the only guy on this website who didn't like it. Where you to back me up?!

Still, I'm eventually buying the sequel because A) it's what DS should have been like from the start and B) I have to collect horror games or I'll die. Sad life.
Wow. Completely the opposite of how much I thoroughly enjoyed Dead Space. I agree with you, though, that Dead Space: Extraction is a fantastic game. The only difference is that I found Dead Space equally amazing. I found it so atmospheric, and the story so compelling, and the ambushes did mix things up considerably.

If you can play it optimally; by that I mean a high difficulty, nice big screen, at night, with surround sound on, and cynicism turned off, then I implore that you give it another try. If it still doesn't float your boat then fair enough, it's not for you and that's no biggie.

Personally I loved every minute. All except the turret section. Fuck turret sections.
I can appreciate your criticisms but I guess for me, none of that bored me or bothered me. I just enjoyed the whole experience. Though if you ever feel like it, Dead Space 2 is an improvement over the first one.
I actually though Dead Space was kinda boring for the first few hours.. but then I just started spending all my power nodes on upgrading the line gun and blowing shit away.I ended up really enjoying the experience, but I can totally see how some people would think it was kinda dull with the RESTORE POWER HERE gameplay
I agree that the gameplay doesn't completely push the envelope, but it's such an enticing product! The sequel refines the experience and adds in necessary improvements to physics and such, but I feel like it lost the atmosphere of the first game.

For me, the 3rd installment needs to focus on MULTIPLE ridiculous boss fights, newer and more difficult puzzles, more non-linear gameplay, and the I'm-So-Alone-And-Fucked atmosphere of the first game. The sequel empowered me too much. I felt like I was a bad ass mother f'er instead of a frightened engineer.
@CaptainBus
You can't not play survival horror too close to a big screen at dark with the volume turned up way too high. It's the only way to do it in my opinion.
I made it to chapter 9 before I got bored and stopped. Dead Space is a serious case of a horror game that doesn't understand the facets of horror. It tries to do the serious psychological horror style, but then throws in screaming fast paced flailing enemies that go for the action thriller horror. The pacing gets ruined, all subtlety is lost, and the tone is more inconsistent than a nun who moonlights as a prostitute. As a result, it just became boring. It's also repetitive. There are some cool ideas like the zero-gravity manipulation and the timed oxygen sections, but as a whole it just boiled down to what I thought was nothing more than a rent-worthy experience.
WHAAAAT!!

The necromorph encounters are what made the game great.
Sad to hear you didn't like it. I only recently went back and played through DS1(I didn't finish it because of my videogame ADD) but when the developers were playing multiplayer I wanted to be caught up in singleplayer, for my own reasons. What ensued is a power-play-through of both DS1 AND DS2 back to back and since I kind of hurried through them both, I feel bad that I didn't get to truly "savor" the games.

Weeks later, the Dead Space universe is still with me, a part of my gaming experience-nay-a part of my LIFE. I enjoyed the fuck outta them. I never play games more than once, other than, Half-Life(s), Zelda(s)(probably because of that whole V.G.A.D.D. thing) but Dead Space 2 seems like it might soon join that short list. Oh and for some perspective, I never really cared for the Resident Evil series(not for lack of wanting, mind you)outside of RE4(Wii) which I have as of yet not completed due to my V.G.A.D.D.

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