Guys, I have a confession to make. I fell off the wagon a bit and have been playing wayyy too much Puzzle Fighter and Ikaruga over the past few months. Then there was that Demons' Souls new game plus kick. Also, I've been reading a lot of books. And watching movies! Ugh. Yeah, I've been kind of bad lately. And most of these games are things I've purchased recently or played for review so it's more of a blog about recently completed games. Oh well, shut up and deal with it.
Why I put it off: I've never really put Valkyria Chronicles 2 off. I've kind of just been plugging along with it steadily over the past two years. Sometimes I forget my PSP in my car and forget it exists for weeks at a time.
Thoughts: There's some subtle differences that make VCII's gameplay superior to the original. However, the love-sim, highschool, friends forever BS could have been dialed back a tad.
Rating: I need more. Localize VCIII, Sega!
Thoughts: I recently reviewed a PC version of Half Minute Hero that should be going live here any day now. It's a lot like Half Minute Hero for PSP, which I liked quite a bit, but a little different.
Rating: I guess you'll have to find out.
Thoughts: A couple months ago I reviewed this for Gamer Limit, a website Chris Carter, myself and a bunch of current and former Dtoid staff have worked for over the years. It's an inventive concept, a hybrid rhythm-shmup, and it's pulled off well. Unfortunately, it just doesn't seem very "special." I can't quite put my finger on why, though.
In retrospect I feel like I may have scored it a tad high. It's good but it's also kind of meh. I hope someone takes this as a proof of concept and really runs with the idea.
Rating: Fleeting fun.
Thoughts: Tokyo Jungle is exactly the type of game I'll never "finish." I'm not a completionist. I have no inherent desire to unlock every animal or collect every bauble in Donkey Kong Country 64. Give me a 6 hour linear campaign, I'll be all over that. That said, Tokyo Jungle is great. It's just so awesomely bizarre.
Rating: A pride of lions just got in a turf war with a pack of small dogs? This is why I love Japan.
Thoughts: I initially heard good things about this and then I reviewed the thing. It's pretty terrible and is just more fuel for the licensed games are terrible* fire.
Rating: Avoid at all costs.
Why I put it off: I bought it on Steam. I never play any of my Steam games ever.
Thoughts: I went in to this not expecting much of a game, but I was astounded by how non-interactive it actually was. I suppose it's no different than a painting or book. There's some mild physical exertment involved, but it's basically there to induce thought and reflection. There's definitely some deeper themes and messages going on, but I didn't really think it was worth the time I invested in a single playthrough, much less any additional time spent on further analysis.
Rating: Not sure if videogame or...
Next time on Backlog: Maybe Kyle will finally beat Super Meat Boy. Oh and Asura's Wrath will probably be discussed as well. As always, suggestions are welcome. What should I play, dudes?
President Ponyta was born in the tall grass of route 17 on October 15, 1996 to a father from Johto and a mother from Kanto. Growing up, he was also raised by a young human boy named Red who worked his way up from a quiet life as a child in Pallet town to become a Pokťmon Master.
After working his way through gyms with the help of friendship and love, President Ponyta moved to Cinnabar Island, where he worked as an organizer to help rebuild the fire-type community.
He went on to Victory Road, where he became the first Pokťmon to beat the Elite Four single-handedly. Later, he took a job teaching fire TMs at the University of Kanto. He also remained active in his community, frolicking in the fields with the mares, as any good stallion does.
Ponyta was first elected to the Cinnabar Island State Senate on October 19, 1999. During his time in there he cut taxes for working Fire-types and expanded health care at local Pokť Centers. Elected to the Kanto Senate on September 7, 2004, he reached across the aisle to work with Water and Grass-types on combating the nefarious works of Team Rocket.
As President, Ponyta has dedicated himself to putting Americans back to work and restoring economic security to middle-class Pokťmon. Heís been driven by the basic values that make this land great: Kanto prospers when we're all in it together, when hard work pays off and responsibility is rewarded, and when everyoneófrom Fuchsia City to the Indigo Plateau ódoes their fair share and plays by the same rules.
Take the first step to join Ponyta for Kanto, the Presidentís 2012 campaign, by commenting here and checking Destructoid for updates.
I used to be an avid fan of Goozex. During my college years money was tight and I liked the idea of skirting around corporate middlemen and exchanging games with a community of players. I was actually introduced with Goozex through the Dtoid forums' trading community -- which never seemed to fully take off but netted me a couple gems and let me interact with some kind and generous folks.
Goozex cost a little more, but it seemed like it was worth it. Over the course of a couple years I unloaded pretty much every game I no longer wanted and acquired a bunch of great titles I likely wouldn't have spent actual money on. That was all well and good for a while there, but the honeymoon is over.
I feel like it's 1929 (or 2008) and I have stock in a market that I'm not terribly confident in. I'm not sure whether to pull out and get what I can before it keels over or ride it out and hope that I can weather this storm and see a return on my investment.
I still have enough points to net myself a few games but the community doesn't seem to be there anymore. My requested games list has some incredibly long waits and I've recently run out of tokens. Recently these tokens have increased in price and I'm not entirely sure I want to invest more in a market that looks like it's going down the tubes to reclaim equity.
There are plenty of prophets on the site's forums spelling doom for the website because people like me are losing confidence in the site. They're not willing to trade away games because they're afraid they'll never see a return in kind. I'm at a crossroads. Do I cut my losses and just give up the chance at two, three, four potential games? Or should I invest more cash into something that I'm far from confident that I'll see a good return for?
Makes me long for the innocent days of my trading days in the forums.
Since getting rid of The Bigs 2 and forcing myself to stop playing shmups all the time I've been surprisingly effective at knocking games off my list. Feels good, man. This time on my personal adventure to cut my backlog down to size we have Lollipop Chainsaw, Binary Domain, God Hand and Valkyria Chronicles.
I'd like to say I'm on less of a masochistic note than last time with Demon's Souls and BloodRayne Betrayal, but a couple of these proved to be pretty challenging as well. Luckily none of these games are complete shit like BloodRayne is.
Why I put it off: I didnít really, but at least it hasnít been added to the massive pile of unfinished games. Iím eliminating the problems of tomorrow today.
Thoughts: After No More Heroes Iíve had pretty high expectations for Suda 51, so I expected to fall in love with Lollipop Chainsaw from the moment I laid eyes on it. Though I enjoyed the game, for whatever reason it didnít feel special in comparison with Grasshopperís past work. I canít really explain why. I had fun with it but it really didnít click with me the same way the NMH games or Shadows of the Damned did.
Rating: Pretty good, but disappointing.
Why I put it off: I decided to finish Demonís Souls before Atlus turned them back into a pumpkin and put it on the back burner for a little while.
Thoughts: If I had to place my vote for Game of the Year right now, it would be Binary Domain hands down. While developed by Segaís Yakuza Studio, the game has some serious Mikami vibes to it, distinctly giving me the feeling of a hybrid of Resident Evil 4 and Vanquish. Enjoying those games quite a bit, the blend of cover-based action shooting with a deep emphasis on character and political commentary on a world overrun by technology really won me over.
Rating: Absolutely fantastic.
Why I put it off: I actually bought a copy back in the day and played it occasionally on my roommateís PS2 but never finished it. Once we went our separate ways I had a game and no system to play it on until I picked up a digital copy when the game hit PSN recently.
Thoughts: I love it. The graphics are a bit dated and could definitely use some smoothing out. The gameplay gets a little repetitive and it can definitely get frustrating at times, but playing this on the heels of Lollipop Chainsaw made me think about NMH a lot. With the amazing soundtrack and humor, Grasshopperís fingerprints are all over this game even though Clover put in most of the work on it. So yeah, great game. Itís a bit of an eyesore at times but definitely check it out on PS3 if you didnít before.
Why I put it off: Kind of the same deal as God Hand. Was borrowing it from the same roommate and he didnít like it and sold the game when I was about a third of the way through. I bought it a while back and got about to the halfway mark and got frustrated and put it down and I tend to prefer SRPGs on handhelds anyway.
Thoughts: Itís breathtakingly gorgeous, has a gripping and emotional (if a little clichť) narrative and engrossing gameplay. Not really sure thereís much more I can say. Allistair summed it up pretty well the other day.
Tell me Destructoid, what should I finish next? If you guys suggest one of these I'll try to prioritize experiencing that game. Off the top of my head, I have these kicking around in various states of completion:
Ico HD, Dead Space 2, 3D Dot Game Heroes, Deadly Premonition, Splinter Cell HD, Skyward Sword, Other M, Outland, A Boy and His Blog, Disaster Day of Crisis, Parasite Eve II, Super Metroid (LOL), Mega Man 9, Lit, Metroid Prime 3, Okami, Recettear: Item Shop's Tale, Lone Survivor, Gish, Half Life 2 (doubleLOL), Trauma Team, Conduit 2, Cursed Mountain, Lost in Shadow, Read Dead Redemption, MGS Twin Snakes, Killer 7, EDF Insect Armageddon, Fallout New Vegas, Skyrim, Dead Rising 2, Mario Sunshine, Mario Galaxy 2, Killzone Liberation, Corpse Party.
Ah yes, the infamous backlog, that dust-covered stack of games sitting forever unfinished in homes of gamers everywhere. Last week I decided to do something about mine. Sure, that's an annual New Year's resolution that never seems to come to fruition, but I've managed to make some headway.
After discussing the subject with SideQuesting editor and sometimes Joystiq contributor Steven Strom late last week, I decided to attack mine head-on. He then went ahead and renewed an EVE Online subscription.
And now I've decided to chronicle that journey here. Since I've been writing for the front page, I've been neglectful of my old Cblog home and I figured this would be a good way to get back in the swing of things. I envision these being something along the lines of short reviews. So yeah, here goes.
Why I put it off: I got stuck on a puzzle about halfway through the game and couldn't find an obvious solution. After staring at my television for ten minutes I got bored, turned it off and never played it again.
Thoughts: I didn't really find it as compelling or spectacular as so many made it out to be. It's a morbid little puzzle game with an interesting aesthetic, that'd I'd probably skip if I could rewind the clock and get my money back for something else. Still, it was the talk of the town for a while there and I'm glad I can spew apathy at the next person I meet who says it's the best thing ever.
On the Molis Scale of Apathy: Meh.
Why I put it off: Due to the difficulty factor, this is a game I've played in bursts. I've obsessed over this game for days at a time and for countless hours only to put down in frustration and move on to something else. But I knew the servers were going to close down at the end of May (or at least they were supposed to before Atlus decided against it) so I figured I would finish it while I could still play online.
Thoughts: Honestly, it's up there with osme of my favorite games of this generation. Now that I know what I'm doing it's taking everything in me not to play through it a second time so I can finish other games on my list. In general I usually dislike most RPGs, but something here clicked for me. Whatever it was, I loved it.
On the Chad Concelmo Scale of Amazing: AMMAZZZINNNGGGGG!!!!
Why I put it off: I didn't actually. But I'm proud of myself whenever I buy a digital game that I don't let it sit untouched forever. Maybe when I clear off my backlog shelf and move those titles over to the one with the finished games, I'll take a long hard look at all the Steam games I've acquired and maybe do something about those.
Thoughts: I really admire thatgamecompany and enjoy the games they make. They're a total breath of fresh air in an industry full of shooters and action games and I always appreciate looking for that deeper message.
On the Anthony Burch Scale of Art Games: Beautiful.
Why I put it off: I received the game for free, so I didn't feel much of an impetus to play it -- having already had some hands-on time with it at E3. Reading Jim's scathing review of the WayForward title didn't make me want to pick up the controller either.
Thoughts: Wonderful visuals and music. Everything else is dreadful. Hard in all the wrong ways. Unforgiving. Infuriating. Hand-crippling. I wouldn't have finished it hadn't I been on a quest to check off the boxes. It felt oh so good to delete that piece of shit off my PS3's HDD.
On the Scale of Frustration: Kill me now.
Next time on whatever I name this blog when I eventually wind up back at the subject line: Dead Space 2, Outland, Valkyria Chronicles, maybe Skyward Sword. Who knows? Who cares?
I figured itís the end of my first week writing here at Destructoid so I might as well do one of those re-introduction things. Everybodyís doing it so Iíll just jump off that bridge too. Iím a real sucker for some peer pressure -- the drug that kills.
Alright so some of you know me as ye olde community member Cadtalfryn. Others donít, but thatís okay because Iím talking at you now regardless. Iím new contributor here. So, if youíre on the front page you might read things that I did type with my fingers onto a keyboard about real gaems what you can play. Like that Megaman game where you rescue the princess from Dr. robotnik made by Nintendo for Japan.
Anyway... If you would have told me four years ago that Iíd be writing for my favorite website Iíd haveÖ not believed you, actually. But lifeís funny sometimes. I was at the gym many moons ago when I received an email from Niero saying ďFuck yeah you're hired!Ē I almost the treadmill in surprisement. It was like there an AMAZZZZING yardsale. EKANS.
I donít think Iíd ever have had this opportunity if it werenít for a trio of Dtoid community members I bumped into by chance one night. The night Sean Evanís business card graced my wallet was possibly the most important night of my blogging life. But for him, it was a Friday. Albeit, the Friday after a long week at E3, the same Friday that the Lakers won at sports and set the place on fire. BTW the Dodgers are BLATANTLY better than the Lakers. LOL TROLL BIAS
So long story short I met walkyourpath, Kauza, and SilverDragon1979 at this E3 kegger thing. It was supposed to be for that Scott Pilgrim game, but a lot of Dtoiders totally crashed it. Great night. I hugged Jim. Wore this. And met Niero (he's so nice!) all for the first time. It was almost as great as finally getting to meet Jonathan Holmes at PAX after missing him at this Bit.Trip event (Screw parking meters). Also good times. I guess that wasnít short and I never actually got to the point but STFUAJPG itís my blog damnit. Forums are that way >
So after talking to Shawn, Sean, and Andrew (Shaauuun! Jaaason!) I ended up writing with them over at Gamer Limit. We'd all previous met for discourse via these here wonderful Cblogs -- which I joined because God told me I sucked. Anyway, I learned a lot writing at Gamer Limit. I don't think I'd ever have this opportunity or fulfilled childhood dreams of attending E3 if it weren't for meeting those guys and that site.
I really can't thank them enough and I think my life would have been really different hadn't I bumped into them. Maybe once SilverDragon1979 isnít too busy being married to beautiful women in paradise and carrying boxes into brand new houses heíll write another review for us to read or something.
The opportunity to write at GL is an amazing, invaluable experience. But it also tore a lot of my attention away from this community over the last year. Finishing off my degree didn't help matters either. I've missed this place and am really looking forward to jumping back in. So yeah, hi.
In concrusion...Happy Birthday Samit.
PS. Weird, obscure Japanese games are better than those AAA Western games and if you don't agree....Pancakes.