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Gamertag: GenePoolCleaner

PSN: Sir FrozenPickle

I'm here to blog every once in a while, and I find myself want to blog about romance in video games especially. I dunno why, I guess because romance subplots in video games are my guilty pleasure XD

I will review games and rant about other things too :D

Oh yea, name's Nate.


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Shadow of the Colossus, and how it made me into a pseudo-Nihilist
Kwazy Nate | 8:32 PM on 01.18.2010 7 comments


This was an essay we had to in English class, "What work of art influenced you and how?" and I chose Shadow of the Colossus. It's just a rough draft, but in the end the ideas will be the same, just different formatting (probably). I figured what the hell, I'll throw it up here. Also, spoilers.



The stone creature ambles around the open plains, passive to every thing around it. It is larger than any creature before it, save maybe a blue whale. Grass covers its sides and back, and rocks jut out as well. Footholds and places to grip. It is magnificent, majestic even, except for the stone mask covering its face. All that is visible are two beady ocean blue eyes. It makes the creature less alive, a smart decision. If you could see the anguish in its face as you stabbed your sword deep into the back of its head, would you be willing to kill it?

This is the first colossus you encounter in the video game, Shadow of the Colossus, a game many deem the first video game that really made the argument “video games are a medium of art” valid. The sprawling plains, ruins you climb through, and forests you traverse are all beautiful, but the main thing that makes the game one of the most influential games of all time, and a piece of creative art that influenced me more than any other work are the colossi, and the reasoning behind killing them.

The only story in the game is at the beginning and the end. The beginning starts out with your character, Wander, crossing the land on the back of your companion horse, and a girl slumped over sitting behind you. The girl's relation to Wander is never explained; she may be his sister, the love of his life, or perhaps just a girl he met while on his travels. He is going to a temple and seeking the help of a demon named Dormin, with the hope to bring the girl back to life. Dormin agrees to bring her back to life, but only if Wander will kill sixteen different colossi wandering the land.

And so I went, without any questioning, off to kill my first colossus. And that leads me to the opening paragraph. There I was, seeing this beautiful colossus, not even attacking me. However, I had no suspicion, I assumed it just didn't see me. Killing it wasn't that difficult, and once that was complete, I was teleported back to the temple, and was sent off to kill the second colossus.

There are no small enemies in the game. It really consists of sixteen boss fights, and the journey to each one. That's it. And all you have to fight them with are your sword, your bow, and your horse.

After the first few colossi, I started to question what I was doing. One colossus attacked me on sight, the rest remained passive. Why were I killing these colossi? They weren't harming me. I wasn't the prey, them the predator. Instead, the roles were reversed. I was killing these beasts for my own selfish gain, and they had done nothing to deserve it.

This moral ambiguity, the questioning I felt as I killed each colossus is what really intrigued me about the game. What was the right thing to do, and what was the wrong thing? I didn't know. Of course I couldn't progress without killing the colossi, but I felt remorse after each kill. I didn't know which was the morally right thing to do. For all I knew, these colossi had it coming to them, but for some reason I couldn't believe that. This is the first time the game pushed me toward a specific ideal of Nihilism: moral Nihilism.

Maybe killing each colossus wasn't good, or evil. It was just a means to an end. Maybe what I was doing was just, or unjust. It just was. I mean, I was doing it for a noble cause, bringing someone back to life, right?

And so I kept going, killing each colossus, going back to the temple, rinse, repeat. The game wasn't getting dull by any means, each fight was different and entertaining, but I still had that nagging thought in the back of my head.

Once the end of the game came, and the sixteenth colossus was dead, I went back to the temple for a final time. Dormin kept his promise, and brought the girl back to life. I, Wander, however, became possessed by Dormin. The purpose of the colossi was to protect the land from Dormin, keep him from coming back to the world. I was his pawn, used by him because of my selfish intentions. I didn't know who was to blame, me or him. But that is beside the point. Along with the girl coming back to life, a baby with horns was born. That baby was Wander's legacy, his mark on the world.

I wasn't there to enjoy it though. Wander was dead. Well, not dead, but possessed and unable to control himself. What was the point then. I wanted to see what happened next to the girl and the horned baby.

This leads to another ideal of Nihilism: that there is no point in living. I went on an epic quest, wanting to bring back this girl, but in the end, I succeeded in the mission, but I was dead. I couldn't enjoy the fruits of my labor. Which made me wonder. Why do we toil all day, work our asses off in order to build a fortune, and in the end regret our decisions? Why don't we enjoy life, live it to the fullest each day, because in the end, it doesn't matter. Once you're dead you can't appreciate all you did in life.

Although the ideals of Nihilism I bent and twisted a little to fit my own needs, the end result that I have changed me. I now think in a more objective way, and instead of working towards building an empire, I do what makes me happy.

It's the little things in life that matter most in the end.



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4 comments | showing # 1 to 4
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Handy's Avatar - Comment posted on 01/18/2010 20:59
Handy
After months of searching I finally found this game second-hand in a Gamestop just today, I’m only about a third of the way through but I’ll make sure I come back and read this when I’m finished.

I hope it doesn’t turn me into a Nihilist.
PanOpticon's Avatar - Comment posted on 01/19/2010 01:50
PanOpticon
My morality in-games has always been sufficiently divorced from my morality in the real world. Ever since I started playing Zelda on the NES I've been forced to head into deep, dark, out-of-the-way places to kill some boss in his lair (parallels to current world politics in the middle east?). No enemy in any game has ever really done anything to me, I suppose if I could have read at the time I might have read the manual to get some motivation for why Link was doing what I was making him do. In the end that's not really what I was after as a kid. Games were all about problem solving, never about character motivation. I never beat a Mega-man game and felt "hurray, I saved the world". Rather, I felt "hurray, I beat the game". Then I would sit and watch the closing of the game and be amply disappointed in how most 8-bit game endings failed to interest me on an intellectual level or move me on an emotional level. Even as a child, I was aware that games were a good source of mental and dexterous challenge but a book was a far better source for interesting characters and storytelling.

It was weird, after I finished Shadow of the Colossus I really enjoyed it as a game, but I completely overlooked what I hear people constantly talking about. The moral ambiguity in the game doesn't seem any greater than the strangeness in Pac-man having to eat all the pellets. Why must he eat the pelts? What did they do to him? I don't know, that's just how you play the game. In Shadow, I figured, that's how you play the game, kill the Colossi. I was unaware that there was any other way to play the game, and if a game doesn't give me another option then I'm not going to keep myself awake at nice moralizing my actions. I'm going to beat the damn game, enjoy it and move on to another game.

I suppose maybe I'm just jaded by years of gaming. I can honestly see why someone would read so much into Shadow of the Colossus, but for me I can't. It's a house of cards. If I read moral ambiguity into Shadow of the Colossus, then I pretty much have to read moral ambiguity into two decades worth of games. Personally I can't take my past-time that seriously; I just gotta call in the "suspension of disbelief" train, add an extra car and call it the "suspension of disbelief in morality in a video game" caboose.
RonBurgandy2010's Avatar - Comment posted on 01/19/2010 15:24
RonBurgandy2010
I hated SotC. It was a bad game. Frustrating, clunky controls, horrible horse controls, and a boring, uninspired landscape (OK, sometimes it was pretty cool, but just sometimes) just made the game unplayable for me.


Don't even argue.
Kwazy Nate's Avatar - Comment posted on 01/19/2010 20:20
Kwazy Nate
@RonBurgundy2010 I won't argue. You're entitled to your opinion, though I understand why you'd bother to post that comment though. I'm talking about how it influenced me, not how it's the greatest game of all time :3

@Handy Eh, I'm not a full blown Nihilist, as I point out in my post (which I understand you haven't read), it only made me agree with some certain ideals.

@Preacher747 I completely understand where you're coming from. I'm not disagreeing with you by any means, but in case you think I'm an idiot, I'm just going to clarify what made it so special to me.

It was the fact that there was no clear cut bad guy (Ganon was fairly obvious that he was "evil" for kidnapping the Princess and causing chaos). In SotC you're always alone minus Agro, so you get a lot more time to think about why you're doing it and what it's all for rather than people constantly telling you what to do and where to go (like Navi).

Also, Pac-Man is an interesting comparison, but I'm gonna go with they weren't hoping for a huge backstory with that :P

Thanks all of you guys for reading though!
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