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Kwamouflage avatar 2:12 PM on 12.05.2012
Zentoid ~ An Escapist's Love of Zenonia 4. [REDUX]



So for those of you who were wondering what I've been up to lately here's an explanation (slash) sad excuse. As promised here's an installment of (hopefully) many new features I'll be writing from here on out until 2014.

For those of you who follow me on twitter you'll know I'm a big fan of IOS games not because it's an IOS game but because buying any game up to $10 or less that I an spend hours on is extremely convenient. Heck, even Square Enix's rpg's listed at 15 or more dollars has become a temptation that I've found hard to resist (I'm still resisting though so don't worry).


Ok, that said, I'm going to come clean: I love Zenonia 4.



I do. And do you know what? That's probably some form of Stockholm Syndrome talking because I haven't been playing many games lately that isn't on the iPhone. Yes I have Skyrim and yes I have Saint's Row the Third which I love very much. But those games require you to be at a computer for more than just a half an hour, which is my allotted time at the shared computer everyone is using at home. On top of that, I live in an abusive household where I am locked in the lower level of the house at night and you will find yourself loving anything on a handheld that you can pass off as a "non gaming device."


Oh what's this you ask oh Overlord of the household? Oh it's just my phone, now lock me down so I can be far far away from here-ERM I MEAN so I can brush my teeth and sleep immediately.

Zenonia 4 is the kind of game that does the job.

It sends me on a quest as the previous entry's Main character's father: "Regret", who must go on his own quest to stop a pre-existing crisis from occurring without revealing his identity to those around him in order to prevent unnecessary changes in the timeline from occurring. Regret must pinpoint where things went wrong by going through the events his Future Self went through, all without dying of course (spoilers: that death happens in the prologue of the game so don't worry).


Zenonia 4 is capable of beaming happiness into my brain because it tells me "hey you're fucking important, people treat you like shit but you're bigger than that. You don't need to fight down on their level, you are a man who must take a higher road because you have a higher calling. Zenonia 4's message is simple: pursue your destiny and things fall in their place, do not be mired down by distractions and do not allow your role as an outsider interfere with your info snooping.



Regret's attempts at deducing what era of time he is in by asking passerbyers strange questions is both hysterical and very relatable. The awkward situation of going outside of Regret's comfort zone in order to pry out important information from others is all too common of a feeling and gives Regret a new dimension of character that the previous protagonist: Chael (his son) hadn't portrayed. In fact Chael's protrayal in both the previous game (Zenonia 3 and Zenonia 4) have both been unsatisfactory but that, I suppose, is a discussion for another day (too bad I can't say the same about Regret in Z1).



Regret is one of the more sillier, friendlier, charming, sympathetic, funnier, more oblivious, and subtextually sadder characters I have ever played in an Asian rpg. In many ways he carries the game more than any NPC, battle system, monster, quest, or feature I could point out to.


Gamevil, known for having their titles freely available at certain times of the year had outdone themselves this time around. One can only hope that future installments of Zenonia will have endearing characters like Regret.



So..... if you're ever confined in a single space, do yourself a favor and have Zenonia 4 in your iphone. If you're into rpgs that is.



I hope this wasn't too much of an extrapolation of such an otherwise generic-ish rpg and was at least mildly enjoyable to read.

Until Next time Dtoiders,
C-you Later.

NEW NOTE! THIS IS AN EDIT. HOPE YOU ENJOY :)


Zentoid isn't a slowly methodical examination of happiness, but rather a spurt of excitement whipped with pure happiness experienced from a single game. Zentoid is a feature written immediately after engaging the material and is limited to 20 minutes in order to avoid perfectionism (and by default: blogcrastination).

Please keep this in mind when responding and politely point out grammatical/spelling errors should there be any.

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