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Mega Man 9 - I love you but I’m not in love with you
Kryptinite | 11:14 AM on 10.07.2008 21 comments




Let me start this entry off by saying this: I'm an avid Mega Man fan. I've played most iterations of the series to completion and there will always be a soft spot in my heart for the mini blue bomber. I still remember the first time my Dad brought Mega Man home for me to play and enjoying every minute of it. I have very fond memories of Mega Man but also very frustrating ones.


When I was younger, my parents didn't have all the money in the world and I was lucky to get maybe 2 or 3 games for Christmas. Keep in mind that Christmas only comes once a year and sometimes I didn't receive a game at all. I appreciated this so much because it made me into the gamer I am today. Only getting a few games a year made me, dare I say, fall in love with games like Mega Man. I still remember the first time I beat the very first Mega Man and how much joy I got out of putting in the time and effort to memorize every level down to perfection. I appreciate the fact that Capcom didn't attempt to make an easier Mega Man title and love the thought of younger gamers getting the chance to experience such a game of this nature. They kept the game the way it was suppose to be: nice and challenging.



Fast-forward to 2008 and now I'm in a position financially to buy pretty much any game I desire. No longer do I have to choose one game and stick with it for a year. This brings me to my first point: I don't want to have to remember a game's map to get into or through it. Video games become an outlet from the day-to-day drag that is normal life. I work 8 hours a day, 5 days a week, and I use video games as my primary source of entertainment. When I play a video game, I want to be at peace and most importantly enjoy the time I spend with it. That's not to say that I don't enjoy a challenge, because I have beaten both Ninja Gaiden games multiple times and still enjoy the challenge. Granted Mega Man and Ninja Gaiden are two different genres of games, but they are still challenging nonetheless. All I'm saying is Mega Man offers up a different type of challenge that I no longer enjoy.

I think one major reason I'm really just not that into Mega Man 9 is the simple fact that Capcom chose not to carry any of the game mechanics they introduced post Mega Man 2 into this game. Where's my slide? Where's my charge shot? One deciding factor for me to continue buying a game in a franchise is because the new title has more innovation on the previous games. Mega Man 9 does not deliver for me in this aspect. I want my games to evolve not backslide. Being that this is pretty much Mega Man 2.5, I know the experience I'm going to get with it and it's not going to vary much. Nostalgia is a powerful sedative and can give you rose tinted glasses when viewing past experiences with games. I have fond memories of the series and would like to keep it that way.



So that's pretty much it. I'm sure the game is amazing and don't think that I'm saying that it's a bad game; that couldn't be farther from the truth. I just want to give everyone a perspective of someone who enjoyed his time with Mega Man in the past but wasn't bitten by the nostalgia bug this time around. If you haven't played a game like this, I encourage you to do so. I think playing any NES game, especially one as challenge as Mega Man, will give you a new appreciation for the games you play today.

Now, when they release a 2D Metroid, I'll be all over it.



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21 comments | showing # 1 to 21

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Mr Wilson's Destructoid Blog
Pussy.
Y0j1mb0's Destructoid Blog
Good read, Kryptinite.

I think you and I are in the minority here about the way we feel about MM9, it just isn't for everyone. But for those that get it, this is as good as it gets.
Tubatic's Destructoid Blog
I commend you for making the most sober disapproval of replay gameplay I've read yet.

The tragedy here is that the concerns you bring up, memorization and gimped moveset are addressed, separately, by the two mutually exclusive DLC items that dropped yesterday. Endless Mode makes it kind of a game about reacting (with just a little less memory required) and Proto Man brings the Charge and Slide back (though ultimately he dies way easier than Mega).
Kryptinite's Destructoid Blog
@tubatic

I didn't even realize that Proto Man brings the Charge and slide back into the scene. I'm sure when there's not a ton of games to play, I'll run back to this and play the hell out of it. But just like last year, there's a ton of new games that are battling for my attention this holiday.
xMalachi's Destructoid Blog
I feel the same way. I miss my charge shot.. I don't care. I'm so frustrated with MM9 already haha.. I am forcing myself to find a way to beat it though.. it may take me a couple of years.
SilverDragon1979's Destructoid Blog
Kryptinite I have to say I agree with you on all of your points. I actually didn't think I would get into Mega Man 9 as much as I did, because like you I don't really have time to come home and memorize 8 different levels plus a final castle level to beat a game. However something with the game GRABBED me and wouldn't let go, so I ended up making time to play it by staying up till like 2AM in the morning many nights.

My love for the game aside though, I can totally understand why others like Yojimbo and yourself are not fans of Mega Man 9. I have to agree with you that if a new 2D Metroid comes out that will be THE BOMB!
bhive01's Destructoid Blog
Whore!

I'm seriously tempted to get this for PS3 so I can play it, but I haven't played since MM3, which I enjoyed immensely, but I've got a pile of games already and this one is just lower on the list. I have yet to play any of my downloaded titles enough to actually believe that I got my money's worth out of it.
Dexter345's Destructoid Blog
I've said it before... Mega Man's gameplay style is no longer relevant to today's gamers.
vexed alex's Destructoid Blog
I'm in agreement with Dexter, Kryptinite, and Yojimbo.

People-who-don't-enjoy-mega-man-as-much-as-everyone-else-or-maybe-even-dislike-it club...UNITE!
Sharpless's Destructoid Blog
I'm in agreement with Dexter, Kryptinite, Yojimbo, and Alex. :)

Actually, the third paragraph is especially relevant to my interests. I play games to have fun, to relax, to enjoy myself. Mega Man doesn't provide that. It's like trying to learn astrophysics in my leisure time. It might work for some, but it's a head-against-wall chore for me. Mega Man is a novelty for a niche crowd. Nothing more.
NihonTiger90's Destructoid Blog
It's just a matter or taste, I assume. Mega Man 9 really only appeals to a small crowd, though. I expect it to score well, but not set the gaming world on fire.
Dan CiTi's Destructoid Blog
Can we all come to the conclusion mega man is dumb guy because he can't shoot up like Samus or Quote?
vexed alex's Destructoid Blog
@ Nihontiger90

Isn't every game really just a matter taste?
brainderailment's Destructoid Blog
I highly praise MM9 for it setting out to do a specific thing, and accomplishing that task to the T. I also commend them for making such an amazing work of art.

That said, I hate the game for being exactly like it's ancestors.
Kyousuke Nanbu's Destructoid Blog
I was so psyched for Megaman 9, I think I defended it a few times here.

Then I reached Wily's stage and I gave up.

All previous MM games had a wonderful sense of balance, they where challenging sure but never cheap, you never felt you died because of poorly placed things, I always felt I died because I fucked up, MM9 lacks this.

For example, there's an area in Wily's castle where you are being dragged upwards via gravity, the 2nd section like this has wall to wall spikes and you have to move very carefully using your buster for momentum, move to fast, you die, move to slow you die, I reach the ladder in this tough section and all off a sudden an enemy swoops down and slams me against spikes and kills me. No warning of the enemy being there.

That's romhack levels of sadism and complete bullshit, another thing that pissed me off was the item system, see I made it to area 2 in wily's castle and opted to buy some items, I return to Wily's castle and I have to beat area 1 all over again.

It seems Capcom forgot to make the game fun and most importantly, BALANCED, nobody likes retarded difficulty spikes.
BigBaby9199's Destructoid Blog
Finally someone who feels the same as me. Thank you Kryptinite.
Tubatic's Destructoid Blog
"d all off a sudden an enemy swoops down and slams me against spikes and kills me. No warning of the enemy being there.

That's romhack levels of sadism and complete bullshit, "

lol nothing new there, man. Things come off the screen without indication in every Mega Man game, all the time, that you have to react to. you just got pwned. Pick yourself up and try again :)

@ Dexter
"I've said it before... Mega Man's gameplay style is no longer relevant to SOME OF today's gamers. "

I fixed that for you. :) I game today . . .
But I can see where that can be frustrating.
Rifter01's Destructoid Blog
I had a time getting past that 3rd elephant in MM9 trial game... I finally got past that 3rd elephant before my 360 died on me. So I decided I was totally out of practice in MM and needed to go back through and prepare myself by playing as much MM1-MM8 as possible before getting MM9.

Last night I finally completed Mega Man (1), after it took me playing over the course of 3 days with cheats (like the Pause Trick) and some FAQ help with Dr. Wily's castle.. I still kinda suck but not as bad at least, and I'm getting better.
Kyousuke Nanbu's Destructoid Blog
@Tubatic

I've played and beaten Megaman 1-8, Megaman X 1-8, Megaman Zero 1-4 and Megaman Extreme 1 and 2.

Nothing like what I described happened to me in any of those games, it is something new, its something that comes out of nowhere and kills you instantly for no reason. Its retarded enemy placement for the sake of calling something "difficult".

I'm 25 years old and I barely have the patience for that shit anymore, I'll play a game on the hardest difficulty sure but I want to be actually challenged, not die because of shitty gameplay mechanics.
Tubatic's Destructoid Blog
@Kyousuke Nanbu

Its not much different from things that jump out of pits when you jump over them, causing you to fall into the pit and die, in my opinion. Or the Bike obstacles in a couple of the later Megaman/ X games. And just taking Mega Man 9 in itself, those guys showed up near precarious spikes in Galaxy Man's stage. Having been lovingly caught by one, I realized their potential and proceeded accordingly.

Hey, I got caught by it too, and it was definitely a major "WTF" moment. But now I know.

For what its worth, I'm 29 and have plenty patience for it. :)

I dunno. I kind of appreciate it as another element of caution in an already tricky situation. Maybe I'm taking a very permissive, almost japanese approach to it, but who was I to assume that little bit of space next to that ladder was safe to just jet over to? Maybe I should have seen it coming, maybe not. But upon realizing the danger, I know what the game is expecting me to accomplish.

But, certainly, I see how its frustrating. I just wouldn't consider it bad design, considering the truly shitty games I've played.
Artemus's Destructoid Blog
Mega Man games are not for everyone... I think that's fairly obvious. Yes?
You're right... Those robot elephants are a bitch!
Mega Man fans rejoice!
Thank you Capcom!


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 about me

Name: Jermaine aka Kryptinite (yes I know it's spelled incorrectly)
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