Quantcast
Destructoid - Krushr's Community Blog



About Me
Gamer Profile
3DS friend code:
Steam:
Battle:
PSN:
Mii:
Gamertag:
Following ()
A day in the life of an indie developer: Part 4
Krushr | 5:57 AM on 08.16.2008 6 comments


Firstly, apologies for the late update, I've been a little busy as of late (and also started playing TF2 again, I really don't know why I stopped), anyway, since last time, some stuff has happened. Namely I went for my interview and successfully got my job as a Programmer. I'm working on Spectrum Space (working title), the 3D Asteroids/Geometry Wars thing :P.

While the design team in the group are working on the design document, and various concept arts (which the modellers have begun to model), I was given a simple model of a space ship and tasked to make it move around in 3D space. So that's basically all the game is at the moment, a 3rd Person camera, following a ship around controlled by mouse and keyboard (the mouse half needs tweaking, but it's good enough for now).

I'd take time to explain the game, but since I'm not exactly sure, I won't be able to do that until the design document is completed, mid-next week, hopefully I'll be able to get some pretty concept art as well so you can see the sort of talent I'm working with (Some of the art is really really good, particularly a coloured version of one of the enemy ships).

So at this stage, we're sort of finalising the ideas, and getting very basic prototypes done in the engine, whilst creating art assets. We're meant to be having team meetings every 2nd day, to assign work, catch up on what people have done and discuss various topics which might need discussing.

I suspect my next post might talk a little bit more about the design document and what's involved in that.



Is this post awesome? Vote it up!

0



Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

5 comments | showing # 1 to 5
prev next

wardrox's Avatar - Comment posted on 08/16/2008 07:12
wardrox
Sorry if you have already covered this, but what are you coding in? Is this going to be an XNA game?
Y0j1mb0's Avatar - Comment posted on 08/16/2008 10:07
Y0j1mb0
So essentially your in the I need to know what the heck it is that I'm supposed to do Stage.

With or without pizza benefits?
Krushr's Avatar - Comment posted on 08/16/2008 11:15
Krushr
@WARDROX: It's being built using 3D Game Studio, using it's Lite-C scripting language. So a PC game.
randombullseye's Avatar - Comment posted on 08/16/2008 13:12
randombullseye
Screenshots please.
flabzilla's Avatar - Comment posted on 08/16/2008 18:17
flabzilla
3D asteroids/geomatry wars? Sounds kind of like a PS1/N64 era idea of taking an established 2D game and forcing them into 3D.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!