games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now



A day in the life of an indie developer: Part 4
Krushr | 5:57 AM on 08.16.2008 5 comments


Firstly, apologies for the late update, I've been a little busy as of late (and also started playing TF2 again, I really don't know why I stopped), anyway, since last time, some stuff has happened. Namely I went for my interview and successfully got my job as a Programmer. I'm working on Spectrum Space (working title), the 3D Asteroids/Geometry Wars thing :P.

While the design team in the group are working on the design document, and various concept arts (which the modellers have begun to model), I was given a simple model of a space ship and tasked to make it move around in 3D space. So that's basically all the game is at the moment, a 3rd Person camera, following a ship around controlled by mouse and keyboard (the mouse half needs tweaking, but it's good enough for now).

I'd take time to explain the game, but since I'm not exactly sure, I won't be able to do that until the design document is completed, mid-next week, hopefully I'll be able to get some pretty concept art as well so you can see the sort of talent I'm working with (Some of the art is really really good, particularly a coloured version of one of the enemy ships).

So at this stage, we're sort of finalising the ideas, and getting very basic prototypes done in the engine, whilst creating art assets. We're meant to be having team meetings every 2nd day, to assign work, catch up on what people have done and discuss various topics which might need discussing.

I suspect my next post might talk a little bit more about the design document and what's involved in that.



  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

5 comments | showing # 1 to 5

prev next

wardrox's Destructoid Blog
Sorry if you have already covered this, but what are you coding in? Is this going to be an XNA game?
Y0j1mb0's Destructoid Blog
So essentially your in the I need to know what the heck it is that I'm supposed to do Stage.

With or without pizza benefits?
Krushr's Destructoid Blog
@WARDROX: It's being built using 3D Game Studio, using it's Lite-C scripting language. So a PC game.
randombullseye's Destructoid Blog
Screenshots please.
flabzilla's Destructoid Blog
3D asteroids/geomatry wars? Sounds kind of like a PS1/N64 era idea of taking an established 2D game and forcing them into 3D.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

 friends' updates


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006