Firstly, apologies for the late update, I've been a little busy as of late (and also started playing TF2 again, I really don't know why I stopped), anyway, since last time, some stuff has happened. Namely I went for my interview and successfully got my job as a Programmer. I'm working on Spectrum Space (working title), the 3D Asteroids/Geometry Wars thing :P.
While the design team in the group are working on the design document, and various concept arts (which the modellers have begun to model), I was given a simple model of a space ship and tasked to make it move around in 3D space. So that's basically all the game is at the moment, a 3rd Person camera, following a ship around controlled by mouse and keyboard (the mouse half needs tweaking, but it's good enough for now).
I'd take time to explain the game, but since I'm not exactly sure, I won't be able to do that until the design document is completed, mid-next week, hopefully I'll be able to get some pretty concept art as well so you can see the sort of talent I'm working with (Some of the art is really really good, particularly a coloured version of one of the enemy ships).
So at this stage, we're sort of finalising the ideas, and getting very basic prototypes done in the engine, whilst creating art assets. We're meant to be having team meetings every 2nd day, to assign work, catch up on what people have done and discuss various topics which might need discussing.
I suspect my next post might talk a little bit more about the design document and what's involved in that.
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With or without pizza benefits?