So yesterday was pitch day, and since we weren't allowed to watch the pitches, I can't really say much of what happened. The three big ideas from our side of the group (G1, the other group is G4) didn't get approved, they were apparently too ambitious for the timeframe we have. Instead, we have two smaller ideas which are going to go under redesign once the project groups are formed.
One of which was originally pitched as a Pirate style kart racer, which personally, doesn't overly interest me as a kart racer, but if redesigned into maybe a stylised sea battle, or racing through things like the levels of Overboard!
, a game which now seems largely forgotten by the internet. The other which got through from our group was a 3D Geometry Wars style game (at least as I understand it), which also requires redesigning, but from what I understood of it, it seemed to be largely undefined.
There were two games to go through from the other group, however, I only know of one of them, which sounds like a really cool concept. "Portal meets Half-life" was how it was first described to me, the combination intrigued me, so I enquired after more. Turns out, they plan for 'Electro Magnetism' to be sort of a puzzle adventure game, where the main game mechanic is a gun which is able to pull the player towards a surface, ala magnets (or at least that's how I understood it). Very promising idea indeed, however, I believe they were asked to scale it down to a 2D game, but still promising.
Next week are the interviews and then the work begins, so the next post will probably be around the same time as this one.
In a sort of post script, I've got a base design for the website I'm working on shifting this blog to (don't worry, I'll probably still post this here too.), so you can check that out just here :P
Critique is welcome, I'm open to ideas here.