This blog has been a long time coming. Fresh off of completing Final Fantasy VI on the SNES, III if you're one of those people, I assumed that the denizens of Destructoid would like to know what I thought of the experience. Conceited of me, isn't it? After a failed blog attempt that I have now hidden in shame, several sleepless nights, and a few kilos of cocaine, I'm finally ready to tell you all about it.
As an experience, Final Fantasy VI is fantastic. It doesn't do much to hide the fact that it's a traditional JRPG, but honestly, it doesn't need to. The Esper system provided enough variety to keep me engaged, and the diversity of the fourteen character party provided more than enough unique abilities to sate my lust for complex battle systems. I'm getting ahead of myself though, why don't we start with the basics?
As some of you know, Final Fantasy VI takes place in a steampunk setting, throwing you, the player, into the middle of a war between an evil Empire and a resistance faction known as the Returners. Sure smells like Star Wars in here, doesn't it? The Empire has recently acquired a new weapon known as Magitek armor that has allowed them to stamp out most all resistance and declare itself ruler of the free world. The story centers around Terra, a young girl whose mysterious ability to use magic has helped fuel Magitek's development and the Empire's rise to power. After a few dozen hours of epic adventuring, we come to find out that Espers are the source of magic, some things about the War of the Magi, Terra is half human, half esper, and after a continent is raised into the sky by Emperor Gesthal and Kefka, Kefka destroys the world.
Is that enough plot summary for you? It had better be.
Personally, while I found the overall story of Final Fantasy VI interesting and engaging, the little moments nestled inside it are what kept me coming back for more. Though I was perfectly happy to infiltrate a Magitek research facility to learn more about the evils of the Empire, I found the death of Cyan's family, a moment that takes up mere minutes of gameplay, more compelling. Sure, defending the Esper Tritoch against the Empire's army and battling Kefka atop a cliff was satisfying, but it pales in comparison to discovering the truth behind Shadow's past.
What about the opera house scene, Krow? Uh, what about it? Sure, it's entertaining, and it's a break from the relatively typical fantasy fair the rest of the game off , but I don't understand why people laud this scene as one of the finest moments in Final Fantasy VI, let alone the series as a whole. It didn't have near the impact on me that the aforementioned little moments in the game did, and when it was all over with, I shrugged and moved on with my quest. Please don't beat me to death king3vbo.
More than the story, I greatly enjoyed the combat. To be honest, I can't give you a very clear reason as to why, suffice it to say that I did. Perhaps it was giving Locke the ability to kill any enemy in one turn? I can't say for sure. What I can do is show you how I fared against Kefka's monument to pain and the Godly magician himself in the videos at the end of the post.
Final Fantasy VI helped to confirm a few things for me as a long time fan of the Final Fantasy series. For one thing, I learned why I can play any of the titles in the series nearly endlessly like some people play Gradius III and Ikaruga, and not feel like I'm wasting time. It's a little weird, possibly a bit stupid, and it's very likely you won't understand it. Each Final Fantasy title is familiar to me, regardless of whether or not I've played it before. There is a system in place that I've experienced before, a musical style I've grown fond of, and a sense of working my way from a level one wimp to someone who can kill a God without flinching. Aside from satisfaction via gameplay, the cast of characters in each title is one I'm instantly familiar with. When I pop in a Final Fantasy, it's like I'm visiting old friends. Is this sad and nerdy? Fuck yeah it is, but it's also true.
When I had first entered the World of Ruin, and it dawned upon me that I was going to be marching around looking for my lost comrades, that the overall plot had come to a griding halt, I was initially discouraged. As I traveled the world, peering into the shattered lives of my lost companions, I realized that I was grateful. I'd been given an opportunity to understand the fictional people I had been traveling with for so long, a brief glimpse into their tiny, pixelated lives. Of course, Final Fantasy IX was brilliant enough to weave moments like that into the overall plot of the game, but we're not talking about that right now. We're talking about final Fantasy VI, and it's a damn fine game in its own right.
You should play it if you haven't, and if you have, you should play it again. So sayeth I.
I couldn't agree with you more.
Especially in regards to the opera scene. It was good, and the Black Mages arrangement of the song is incredible, but it was severely over-hyped.
I never actually found every party member in the World of Ruin, but now I really want to go back and replay it. There was a lot that I never did, but I still consider VI one of my favorite FFs.
FF6 plays like a regular JRPG now because it's the God of 32-Bit RPG's.
It's an outstanding game and is the pinnacle of everything Squaresoft learnt from atleast FF4 and FF5, but arguably more. It's alot different to FF7. It's perfect.
Also, Ultros + Kefka in one game = FUCK YES! FUCK YES! FUCK YES!
I wanna play this again. Even though I've played it a dozen times. I miss how this rpg was so open near the end. You could go straight to kefka's tower when it opened or you could do all the quests to recruit all your lost members. Each one adding more to the plot.
Fun Fact: I originally had the SNES version, when I was like 10ish, and after leveling my players in the Veldt while trying to simultaneously get every monster-type for Gau, the game glitched on me. All of a sudden one of my players was a zombied imp, one a zombied Realm(despite her not being in the party to begin with, one died instantly(despite not getting hit) and one turned into General Leo!
Freaked out since it was awhile since my last save, maybe 18(which may have been why it glitched idk) hours, I fled from battle and saved it on another file and then turned it off.
Waited about an hour for it to cool down. When I turned it back on everything seemed fine, except my inventory. Maybe you've heard of this glitch but when I looked at my items I had 99 of EVERYTHING. Everything in the entire game. I then started selling the weapons that sold for alot but were relatively worthless. When they hit "1" I sold it again and it said "00" Curious I sold it again since it allowed me and it rolled over to 99. After some testing I realized I had 255, the magic number from the 16-bit days, of every item instead.
255 economizers, gem-boxes, genji gloves, etc. So yea... I became godly.
Final Fantasy 6 is such a brilliant game. It's definitely one of the best JRPGs ever, if only for how crazy of a villain Kefka is.
Awesome write-up Krow.
VI is my favorite in the series, and one of my all-time favorite games. But I have to say I agree with you about the opera scene. It's an unusual, unexpectedly light-hearted scene in what is otherwise a very heavy game, but I still don't realize why it is as praised as it is.
@norm9
Ehrm, read what I wrote before you diss on my opinion, bro. I said it was a great moment, but there are many, many more deserving moments in the game.
The best point in the game is not necessarily Cyans family...it's his overall story. Going into the cyan castle dream is tragically beautiful. Not to mention the end of the Phantom Train. Cyan ended up being my favorite character in the game because of that. His overall story was simply stunning.
omg Krow you summarized the plot ou so well I'm so happy to read this.
Personally I love love love Final Fantasy 6, to me I could always come back to this game and play it over and over. I never get bored with it. (aka fappity fap fap)
The opera scene is so wonderful, the visuals, the music, the little side story it takes you. It just brings so much to the table out of most games I've played in that era. My head probably would of exploded as a young gal.
I'm assuming you must of loved the genji glove or the many relics in the game. (running shoes anybody?)
Gau had a really unique skill for battles, did you spend a lot of time in Velvet? I know I did (the music was my jam)
visiting old friends is true Krow, I feel the same way. Who cares if that's nerdy? :P What did you think about that grand ending theme of amazing music?
I love this game. Even if I fail at summoning espers.
Also, as much as I absolutely love the opera scene (you already know how I feel about Celes's theme, and the opera has a lot to do with it), it might not actually be my favorite musical bit in the game. What is? I'm not telling, as it would spoil the surprise for when I finally stop procrastinating and start writing that cblog series on great musical moments in games I've been planning since June.
It was a good game, but not my fave in the series. I also had the same reaction to the opera scene. I was all like "What?" I though maybe I'd missed something in my travels thus far that made that scene less epic. I guess not. Anyway, have fun with FFVII.
FF VI is my favorite game of all time, glad to hear you liked it too Krow. As far as the opera scene, I think it was powerful for me because it wasn't spoiled for me and I totally didn't see it coming. It was far from my favorite scene in the game though. That would have to be Shadow's final dream in the world of ruin. In fact, Shadow's dreams and backstory are my favorite part of the entire game. You're absolutely right when you say the side stories are what make FF VI what it is.
Also,
FF VI > FF IX > FF IV > FF X > FF VII
The rest don't matter except FF VIII and X-2, which are tied for last.
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I couldn't agree with you more.
Especially in regards to the opera scene. It was good, and the Black Mages arrangement of the song is incredible, but it was severely over-hyped.
I never actually found every party member in the World of Ruin, but now I really want to go back and replay it. There was a lot that I never did, but I still consider VI one of my favorite FFs.
Great write-up, Krow.
FF6 plays like a regular JRPG now because it's the God of 32-Bit RPG's.
It's an outstanding game and is the pinnacle of everything Squaresoft learnt from atleast FF4 and FF5, but arguably more. It's alot different to FF7. It's perfect.
Also, Ultros + Kefka in one game = FUCK YES! FUCK YES! FUCK YES!
@Aurain
I don't know about perfect, but it's a good game. Also, it's 16-bit. <3
FFX>FFIV>FFVI>FFVIII>FFVII>FFIX for me
Basically, yea VI is really good, and V doesn't count.
I'm not very far into VI, but from what I've played I really like it. The deaths of Cyan's family gave me heartache the first time I saw it.
I wanna play this again. Even though I've played it a dozen times. I miss how this rpg was so open near the end. You could go straight to kefka's tower when it opened or you could do all the quests to recruit all your lost members. Each one adding more to the plot.
Fun Fact: I originally had the SNES version, when I was like 10ish, and after leveling my players in the Veldt while trying to simultaneously get every monster-type for Gau, the game glitched on me. All of a sudden one of my players was a zombied imp, one a zombied Realm(despite her not being in the party to begin with, one died instantly(despite not getting hit) and one turned into General Leo!
Freaked out since it was awhile since my last save, maybe 18(which may have been why it glitched idk) hours, I fled from battle and saved it on another file and then turned it off.
Waited about an hour for it to cool down. When I turned it back on everything seemed fine, except my inventory. Maybe you've heard of this glitch but when I looked at my items I had 99 of EVERYTHING. Everything in the entire game. I then started selling the weapons that sold for alot but were relatively worthless. When they hit "1" I sold it again and it said "00" Curious I sold it again since it allowed me and it rolled over to 99. After some testing I realized I had 255, the magic number from the 16-bit days, of every item instead.
255 economizers, gem-boxes, genji gloves, etc. So yea... I became godly.
Final Fantasy 6 is such a brilliant game. It's definitely one of the best JRPGs ever, if only for how crazy of a villain Kefka is.
Awesome write-up Krow.
VI is my favorite in the series, and one of my all-time favorite games. But I have to say I agree with you about the opera scene. It's an unusual, unexpectedly light-hearted scene in what is otherwise a very heavy game, but I still don't realize why it is as praised as it is.
@Krow
I always get 16/32 bit mixed up. A lack of willingness to research (Read: Google) will plague me for life.
FF6 is perfect though.
Great write-up. I, too, liked getting to see each party member's shattered life in the World of Ruin.
*RANDOM, VAGUE LOST SPOILER ALERT*
If you're a Lost fan, season 4 really brought back FFVI memories for this reason.
Best game in the FF series, best rpg ever, and one of the best games ever. Yeah, that's about all I have to say about this.
Dude, the opera scene is fucking awesome. Maybe you've been trained to expect something mindblowing, but when I first got to it, I lost my shit.
@norm9
Ehrm, read what I wrote before you diss on my opinion, bro. I said it was a great moment, but there are many, many more deserving moments in the game.
The best point in the game is not necessarily Cyans family...it's his overall story. Going into the cyan castle dream is tragically beautiful. Not to mention the end of the Phantom Train. Cyan ended up being my favorite character in the game because of that. His overall story was simply stunning.
Awesome game. So awesome that I wanted to write a walkthrough on it, and I eventually did for the GBA version.
Also, FFIX > FFVI > FFIV > FFX. The rest doesn't matter.
omg Krow you summarized the plot ou so well I'm so happy to read this.
Personally I love love love Final Fantasy 6, to me I could always come back to this game and play it over and over. I never get bored with it. (aka fappity fap fap)
The opera scene is so wonderful, the visuals, the music, the little side story it takes you. It just brings so much to the table out of most games I've played in that era. My head probably would of exploded as a young gal.
I'm assuming you must of loved the genji glove or the many relics in the game. (running shoes anybody?)
Gau had a really unique skill for battles, did you spend a lot of time in Velvet? I know I did (the music was my jam)
visiting old friends is true Krow, I feel the same way. Who cares if that's nerdy? :P What did you think about that grand ending theme of amazing music?
also DANCING MAD!!
Forgot this.
i love them all for very different reasons.
I love this game. Even if I fail at summoning espers.
Also, as much as I absolutely love the opera scene (you already know how I feel about Celes's theme, and the opera has a lot to do with it), it might not actually be my favorite musical bit in the game. What is? I'm not telling, as it would spoil the surprise for when I finally stop procrastinating and start writing that cblog series on great musical moments in games I've been planning since June.
Kefka is the baddest motherfucker ever
The opera house scene didn't blow my mind either. And I played it without any hype. Good scene, but yes, there were better ones.
It was a good game, but not my fave in the series. I also had the same reaction to the opera scene. I was all like "What?" I though maybe I'd missed something in my travels thus far that made that scene less epic. I guess not. Anyway, have fun with FFVII.
FF VI is my favorite game of all time, glad to hear you liked it too Krow. As far as the opera scene, I think it was powerful for me because it wasn't spoiled for me and I totally didn't see it coming. It was far from my favorite scene in the game though. That would have to be Shadow's final dream in the world of ruin. In fact, Shadow's dreams and backstory are my favorite part of the entire game. You're absolutely right when you say the side stories are what make FF VI what it is.
Also,
FF VI > FF IX > FF IV > FF X > FF VII
The rest don't matter except FF VIII and X-2, which are tied for last.
I'm so glad you finished this! Hey Krow, do you have a Twitter account?