
|
|
|
|
Majora's Mask is as simple a game as it is a complex one. As heartwarming a game as it is soul crushing. In all my years as a player, I have yet to encounter another experience in media that affects me as deeply as Majora's Mask did, on such a personal and emotional level. The following is a shrine to an overlooked classic, a letter to those who didn't experience it, and my personal take on what I hold up as my favorite video game.
The premise
Anyone who picked up a gaming magazine back in 1999 should understand the premise of Majora's Mask, but assuming you've been in the dark all these years, let me break it down for you. You play as Link, the same Link who slew Ganon back in 1998. The game begins with a scene of our hero riding Epona through the Lost Woods. Those who took the time to read the manual would have known that Link had set off on a quest to find, "A lost and beloved friend", or something to that effect. Most assume that he was seeking Navi. Events quickly spiral out of control as we are introduced to the antagonist of the game, Majora's Mask. Everything a Zelda fan holds dear is lost, including the familiarity of Link's human form. After having Tatl fill the role that Navi has left open, and a brief foray through a wooded section, we're introduced to Termina and the crisis that has befallen it. The player is then given three days (about 54 minutes of real time), to find a way to the top of the Clock Tower, retrieve his Ocarina, and defeat Majora's Mask. If the player is successful in this first mission, he will retrieve his Ocarina. Upon playing the Song of Time, you are warped back to the moment you first stepped out into Clock Town, and everything is as it was before the Moon started its final descent. Congratulations, you've been introduced to the main gimmick of Majora's Mask, and given your first taste of the God-like powers you now possess. With your human form restored, you'll set out on a quest to cleanse four temples of the evil that resides within them. The execution
We've reached a point of divergence. Here is where most fans either become enamored with the world of Termina and explore it in full, or become daunted by the strict limits of the three day cycle and give up in favor something less, well, strange. Those of you who gave up, take note. If you play Majora's Mask the "right" way, you'll find that repetition rarely rears her ugly head. I'm well aware of how wrong that last sentence sounds to anyone who is a fan of Zelda. Up until Majora's Mask, Zelda games were instantly familiar to returning fans. An emphasis was put on adventuring at your own pace and leisure, and while there was often an impending threat, it had never been pertinent to the point that if you were to stand still, there would be ramifications. Majora's Mask takes that convention and throws it out the window. No more unfocused wandering. You have to have a purpose, a schedule. When you begin a new three day cycle, you'd best have a clear idea of what you wanted to accomplish in mind, lest you waste time and can't accomplish your goals. Luckily, players are granted a boon in two hidden songs, both involving the Song of Time. If the player plays the Song of Time backwards, time will be slowed to half speed, effectively extending your 54 minute timer to nearly two hours. If you needed to advance ahead to a specific time on a specific day, you can play the Song of Time with double notes, warping you ahead twelve in-game hours. It's not a perfect system, but with these two things in mind, it becomes far more manageable. Anyone who plays Majora's Mask will have to learn how to use the Song of Time effectively, in all three of its incarnations. A good example of this crops up later in the game, when you set off to complete the fourth and final dungeon. The player is presented with a long and arduous event in the form of Ikana Castle, a dungeon that you are required to complete to complete in order to learn a song that will grant you access to Stone Tower Temple. In the process of gaining access to Ikana Canyon, exploring and conquering Ikana Castle, and first entering Stone Tower Temple, I returned to the first day three times. It's important to note that although I returned to the past three times over this course of events, I did not encounter any repetition. Using strategy, I allotted time to objectives, warped back to the first day, and used the Song of Soaring to return to Ikana Canyon with progress made. Majora's Mask is not impossible to play, nor is it repetitive. The potential is there, but for gamers of our caliber, it is unlikely. The little things
This is the crux of my love for Majora's Mask. The little things. Never before had I played a game that put such a strong emphasis on bringing a world to life, replacing a set of static NPC's with ones that lived out their lives from day to day, getting into trouble, and giving off the impression that these minor elements of the story were living, breathing beings. Instead of waxing on for several thousand words about each individual moment, as it would be very possible for me to do so, I've picked out the two moments that have stuck with me, that I can remember in excruciating detail. One is the story of a Goron who had trouble moving on after death, haunted by the fact that his people were suffering. What stuck me the most is encompassed by a simple, thirty second cutscene. The other takes place over the course of an entire three day cycle and tells a story of unrequited love and unwavering devotion. The first event involves the spirit of a Goron named Darmani the Third. After Majora cursed Snowhead, the home of the Gorons, with an eternal winter, Darmani took it upon himself to go to Snowhead Peak and cleanse it of the evil that had manifested itself there. The blizzard blew him into the valley below, killing him. Upon arriving at the Mountain Village and obtaining the Eye of Truth, you'll be able to see his spirit. He'll implore you to follow him, and if you comply, you'll be taken to his grave. It's here that you are presented with his harrowing tale and are forced to heal his wounded soul. A short cinematic plays, something that I cannot imagine will have the same impact on you as it did on an eight-year old me nine years ago. This cutscene marks the first time, and one of the only times, a game has nearly brought me to tears. It could have been my loose understanding of what death was, or it could have held a relevance with me at the time that I can't recall. However, in spite of this, that short scene has stuck with me, and made a huge impact on me as a person. It's the scene that made me reexamine the video games I had previously played, a scene that turned me into a little Reverend Anthony that is consistently expecting more from video games as a medium and is constantly disappointed. The second event is much more subtle, and far more difficult to pull off. It's also incredibly easy to miss, as the entirety of the sequence is optional. I could have recounted it here in text format, but I've instead decided to embed the crucial moment, the one that made the whole of the experience worth it. You're given a few minutes of in game time to return to Clock Town, to be there when Kafei meets Anju in a room within the Stock Pot Inn. If you carry out this task, you'll be stuck waiting until there's barely a minute left, nervous that you'll get caught in the destruction that the Moon will soon wrought. Kafei will arrive in the nick of time and you'll be treated to a touching scene, as well as the Couple's Mask, something you can use to get a Piece of Heart. Despite the issue of Majora having turned Kafei into a child and in spite of their impending destruction, they embrace. They utter a final line before you're given the order to flee; it's a line that has stuck with me over any other moment from this game. "Please take refuge. We are fine here. We shall greet the morning... together." B'aaaaaaaaaaaaaaaaaaaw. The time system may have been stressful, and initially hard to grasp, but thanks to moments like these, it was entirely worth it. If you haven't played Majora's Mask, I implore that you give it the fair chance it deserves. If you have played it, but didn't enjoy it, I'd make the suggestion that you return to it with the knowledge of the slowed time flow and with a greater emphasis on managing time. Hell, if you knew about those things, maybe this game just isn't for you. To everyone else, thank you for sticking with me for this long article. I admit that I wrote it more for me than for you.
|
|
|
|
Post a comment! You can also post a photo below:
|
Comment with FacebookClick connect and comment instantly! |
Comment with Dtoid
New? SIGN UP - it takes 5 seconds |
Comments policy
Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?
Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

Follow
RSS
Contact
Maybe.
While my favorite Zelda game is Wind Waker ( don't kill me ), reading this makes me want to revisit Majora's Mask.
Getting comments from people saying that they're considering revisiting the game has made writing this article more than worth it. Thank you!
For the record, the Wind Waker is my second favorite.
I've got a whole list of old games I need to go back and play, and MM has just been put on it. I hope I find the same joy out of it as you did.
Great article!
Also, fantastic post! Everything you said just rang so true, although I should add that it's with out a doubt one of the most unnerving and creepiest games I've played; and so subtly so with the eerie final level and the ghastly Happy Mask Salesmen (I'm not joking, I'm CONVINCED he's the true villain of the game,) the gruesome transformation sequences and the frankly terrifying cutscene that plays if you let the moon fall ("You’ve met with a terrible fate, haven’t you?" ...VILLAIN!) God damn, I need to replay this :3
Yes.
As the Mother series is centered overall in the theme of love being the only thing everyone needs, Majora's Mask focuses in faith. And that is something everybody was losing it in the verge of year 2000 mostly by superstitious beliefs.
Everybody has life, wants to live, and has something soft inside despite their hard jagged shells.
It was dark, but it was powerful. The game was not entirely designed to be scary, but it just pinched your feelings of an eerie atmosphere. It could be from the House of Skulltula or how the third day trembles.
This is not one of my favorite Zelda games. This IS my favorite Zelda game.
"Never before had I played a game that put such a strong emphasis on bringing a world to life, replacing a set of static NPC's with ones that lived out their lives from day to day, getting into trouble, and giving off the impression that these minor elements of the story were living, breathing beings."
I hear yuh, and I completely agree. I wish that the game industry would truly understand it's these kind of beauty in the details we want the most. I wish we could convince the whole industry to make N64 quality graphics for a whole year or two, just force them to spend as little time on the graphics as possible, and as much time on phenomenal game design as possible. Man do I wish.
"You're given a few minutes of in game time to return to Clock Town, to be there when Kafei meets Anju in a room within the Stock Pot Inn. If you carry out this task, you'll be stuck waiting until there's barely a minute left, nervous that you'll get caught in the destruction that the Moon will soon wrought. Kafei will arrive in the nick of time and you'll be treated to a touching scene"
Oh wow, I had forgotten how intense that scene was. I remember getting into a fight over it when half my friends that were over were yelling "just go! just go! just go!" and the other half of us were yelling "no we can't! we have to wait!" and the feeling of impending doom was just as impacting as you said.
I really don't care what people say. I LOVED Majora's Mask and it's my all time favorite Zelda game in the series. Thank you for writing this <3~!
Hey, you know what rules? Doing the Anju/Kafei quest last thing in the game, then rushing off to take down Majora. Best feeling in the world.
This was the game with all the hidden fairies in the dungeons right? Zelda to me was never the same after windwaker, and I feel this is when it was at it's pinnacle. Now I just need to find a ay to play this.
Also thank you for not talking about MW2. I honestly think that game is talked about way more than it should be.
"Majora's Mask is not impossible to play, nor is it repetitive."
The truth, you speak it. I think the time limit aspect scared some folks, but it was really well implemented. Also, "the little things". Yes! MM had many of the best side-stories, quests and NPCs in the series. It even gave birth to series mainstay Tingle. I loved the setting and tone.
Though it's so different, it actually reminds me of my favorite Zelda, Link's Awakening in how it stands out. The non-Hyrule setting, the different tone, the quirks. Even little stuff like the beaver brothers made think of the anthropomorphic citizens of Koholint. Sorry, I always end up bringing one of these games up whenever the other is mentioned, I love 'em both so much.
Good article. I have just started this game, and I'm already in love with it. I have a research paper due though, so I have been putting them both off and just sort of stewing about which to actually do. I can't wait to finish Majora's Mask. I don't care about the research paper, ugh!
You never see the Beaver Brothers, do you?
Well, I just wanted to say that Tingle is annoying like Jar Jar.
Oh yeah, and Zora guitar RULES!!!!
I tried emulating it but it ran a horrible framerate for whatever reason.
Heck I'll probably reference you here: this blog pretty much proves what I wanted to convey with that piece anyway!
Majora's Mask is like a demented fairytale, kinda the original Grimm to Ocarina's swords and sorcery fable. The tone with its looming death and sadness was like nothing else I'd ever played, and I loved getting pulled into its mad world where anything could happen. The pictured garden on the moon and Majoras second incarnation were particular favourite moments, as they completely juxtaposed the overarching atmosphere and made this insane world feel more alive.
I always love reading about Majora's Mask, because it usually holds the same regard to everyone touched by it. Beautiful game, beautiful write up.