Quantcast
Community Discussion: Blog by Krow-Kupo | Krow-Kupo's ProfileDestructoid
Krow-Kupo's Profile - Destructoid




Game database:   #ABCDEFGHIJKLMNOPQRSTUVWXYZ         ALL     Xbox One     PS4     360     PS3     WiiU     Wii     PC     3DS     DS     PS Vita     PSP     iOS     Android




click to hide banner header
About
I'm a sixteen year old gamer who has made two other accounts on this site so far. Why? I have no idea why!


I'm holding something here.

My Blog Series:

Out of My Way; Bosses in Video Games:
King Dedede/The Nightmare (Kirby's Adventure)
Andross (Star Fox 64)
Diablo/Mephisto (Diablo I/II)
Gruntilda (Banjo Kazooie)


Things I'm playing right now:

My top ten games of all time may not be equal in my mind but they're sure as hell all crowning achievements in gaming, and I don't want to suffer through the painstaking process of coming up with numbers for each. I'll just put them in the order they pop into my head.

The Legend of Zelda: Ocarina of Time
The Legend of Zelda: Majora's Mask
Banjo Kazooie
Banjo Tooie
Paper Mario
Ratchet and Clank: Going Commando
Final Fantasy V
Terranigma
Super Mario Brothers 3
Jak 3

Really great games, no particular order:

Mega Man 8
Mega Man 3
Paper Mario: The Thousand Year Door
The Legend of Zelda: Majora's Mask
The Legend of Zelda: Ocarina of Time
Metroid Prime
Paper Mario
Chrono Trigger
Banjo Tooie
Final Fantasy VII
Mega Man 2
Kirby's Adventure
Mega Man X
Harvest Moon
Star Fox 64
Final Fantasy IX
Final Fantasy IV
F-Zero GX
Persona 3: FES
Viewtiful Joe
Viewtiful Joe 2
God Hand
Okami
Shadow of the Colossus
Ikaruga
Metroid Prime 2: Echoes
Metroid Prime 3: Corruption
Banjo Kazooie
Halo 2
Mega Man X2
Super Mario Brothers 3
New Super Mario Brothers
Super Mario Galaxy
Terranigma
Yakuza
Yakuza 2
R-Type III: The Third Lightning
Yakuza 2
The Red Star

If you want to know more about me then click here.

Look, I have more than one account. Nobody tell Hamza.

Bwark Kupo

My Fail Account

I'm a boner fan.

And of course:
Badges
Following (12)  


And so my series continues, because I didn't see anyone else doing it and video game bosses stand out as some of my most poignant virtual memories. This time I'm sharing with you one of the most epic fights to ever grace a platformer.

Getting There

I played a lot of games when I was younger. Being lucky enough to own a N64 and a PS1 as well as a Mother who took me to Blockbuster every Friday for doing well in school meant that I got to try out a huge number of games. Some were shit, like Spider, but some were Banjo Kazooie. I think Banjo Kazooie could be credited with turning me into a full-blown video game addict. Well, that and the Legend of Zelda of course.

I didnít own Banjo Kazooie until later on in my life, but I rented it two Fridays in a row until I beat it. Climbing up Gruntildaís tower, which seemed a lot smaller from the outside, was an amazing experience. The clever writing mixed with the charming and beautiful worlds captivated my young mind. An experience I wouldnít have until my parents bought me Banjo Tooie for Christmas a couple of years later.



After struggling through a maze suspended over a pool of lava and finding my way to Gruntildaís chamber, I was presented with something unexpected. As it turned out, Gruntildaís evil sister Brentilda had actually been an important character. All of the secrets she had been telling me about Gruntilda were about to be the difference between saving Tooty and dying atop the tower. Scary, eh?

The Quiz


I remember nearly losing this quiz. How was I supposed to know that I was going to be tested on how much attention Iíd paid to Brentilda over the course of the game? Hell, half of the time I didnít even want to know that Gruntilda stuck weird things in her wazoo or that she ate cottage cheese with her feet. Still, there I was in the chair of fate, answering the questions that could very well lead to me doom.

Thankfully, my brain kicked into hyper mode and I managed to decipher all of the questions. I chased Gruntilda to the roof of her ďimpenetrableĒ fortress, and prepared myself for an epic battle. I had no idea what I was in for though, and had it not been for the help of a few familiar friends, my journey would have ended atop the tower. Seriously, put some sunglasses on because shits about to get epic.

The Final Battle


Even though we had won the Quiz and Grunty had escape, Tooty demanded that we end our party and get back up there. We had to finish the job right?

Everything had been leading up to this final moment. Here atop the lair, either Banjo or Grunty would fall, and I was going to be damned if our heroes were defeated. The battle started out easy enough, using some of the moves I learned at the beginning of my adventure, but it soon ramped up in difficulty, requiring me to draw upon everything I had learned over the course of my journey.



Soon, Jinjo statues began to appear around the arena. Knowing what I had to do, I made Kazooie shoot eggs out of her throat at them, summoning the Jinjos to help defeat Grunty. After four direct hits, her broom was defeated, and she was left on her legs. Firing spell after spell at me, I concentrated on dodging, waiting for my moment. It came with the arrival of the Jinjonator. After summoning him, I watched as Grunty took blow after blow, before I heard a final, deep ďJinjoĒ uttered from the mouth of the destroyer.

With her final words, Grunty tried to destroy Banjo. Luckily, it missed. I watched as Grunty fell to her death, and pondered how dark the ending to this friendly adventure had been. To this day, this remains my favorite boss fight of all time.

Afterthoughts
I really donít have much to say this time, other than that if you did read this, youíre my favorite person on Destructoid. Happy hunting everyone? Apologies to everyone if there are factual errors here, it's been years since I played this game.








And so my series continues, because I didn't see anyone else doing it and video game bosses stand out as some of my most poignant virtual memories. Whether it is Mother Brain, Bowser, Ganon, Tyrant, or some overpowered motherfucker from Final Fantasy, bosses are integral parts of video games. I want to focus on the emotions I felt when facing these horrors over the mechanics of actually fighting them. Hopefully this feature will help trigger some of your special memories.



Diablo


The thought of a place of eternal suffering used to scare the piss out of me. Hell, even though Diablo was a 2D game I still had nightmares thanks to the creatures roaming the halls of the Monastery in Tristam. It was this sense of dread that made destroying the physical manifestation of the Lord of Terror himself one of the most satisfying experiences I ever had in my young life, right alongside other favorites of mine like the Zelda series and Super Metroid.

Looking back, Diablo is a bit of a grind. Click, click, click, get better gear, click, click, repeat. I played a Warrior, which probably helped to contribute towards my grind since Warriors were limited in what they could do magically. Still, I loved exploring the Monastery, going deeper and deeper into darkness, until I reached the lair of the Lord of Terror himself.



To be honest, the actual battle with Diablo isnít nearly as epic as I remember it being. Over the years I romanticized it until it became an epic battle with the Devil for the soul of the world, and all of the Hollywood action sequences that would come along with that. Still, Diablo remains a satisfying conclusion to a classic game.

Years later, with the release of Diablo II, I would once again be asked to defeat the horned devil and his minions. Little did I know that theyíd be throwing his brother Mephisto into the mix, something that Iíve grown to fear more than the Lord of Terror himself.

Mephisto


Everything thing about Mephisto is horrifying. His tentacley head, his choice of strongholds, the blood filled pools that surround his throne, and his spider like structure all filled me with dread when I first fought him. Mephisto had corrupted the once beautiful jungles of Kurast, filling all life within their reaches with an intense hatred, driving all to madness. Fighting through waves of corrupted wildlife and the resurrected dead eventually led me to find and defeat Mephito, the Lord of Hatred.



Mephisto nearly got the better of me the first time I fought him, but I knew that he was what was standing between me and sealing away the Lord of Terror forever. I returned to fight him a second time, now with a much more powerful axe. With a final cleave, I watched as Mephisto exploded into a pile of meat and the world exploded in fire around me.

Afterthoughts
Apologies for the brevity of this post, but Iím sick tonight and exhausted to boot. I think Iíll head to bed now, and I hope that you enjoyed this. See you next time.
Photo Photo Photo








And so my series continues, because I didn't see anyone else doing it and video game bosses stand out as some of my most poignant virtual memories. Whether it be Mother Brain, Bowser, Ganon, Tyrant, or some overpowered mother fucker from Final Fantasy, bosses are integral parts of video games. I want to focus on the emotions I felt when facing these horrors over the mechanics of actually fighting them. Hopefully this feature will help trigger some of your special memories.



Andross


Before some of you get your panties in a bunch, Iíll have you know that this blog is about Star Fox 64ís* version of Andross, not the SNES originals. Now that we have that simple fact out of the way, letís get down to it.

Venom is a scary planet. Itís barren, dark, and full of Andross' armada. I never got into Star Fox 64 for more than a couple of playthroughs, but Venom stood out as an epic conclusion to an epic game. Whether it was the orchestral score, the battle inside the temple, or the final fight with Andross himself, I always felt like I was battling for the good of the Lylat system.

When I first entered the tunnel that would lead me to Andross, I was tense. He was taunting me, trying to shake up my concentration. I wasnít going to let him distract me though, and I fought my way through the tunnel to his chamber. When that giant monkey face appeared I dropped my controller and screamed. I wasnít expecting this.



Still, I knew I had to fight on. Using the reasoning skills that every eight year old comes equipped with, I discovered Androssís weak points and blasted them until he became vulnerable. Dodging intense laser fire and the swats from his massive hands was no easy task, but it was one that I took on with all of the determination of someone who knew the consequences of failure.



I think that for a brief moment, I became Fox inside of the Arwing. I had always been prone to daydreams, but this had to be one of the best Iíd ever had. My distraction nearly led to my demise though, and when I heard the familiar beep of imminent death, I returned to the battle with an even greater focus. Soon, Andross would fall.

It was much to my surprise when his face fell off and he became a chomping robot freak. I promptly blew up this freak and sat back in satisfaction as a very Star Wars esque ending sequence was played.

It would take me eight years to realize that I hadnít really defeated Andross, I had just defeated his shell.

Androssís True Form


Apologies that the video is such low quality, but it seems that everyone on youtube who likes Star Fox 64 is absolutely retarded.

Yes, he turns into a giant talking brain. Iím not sure what to make of that to be honest with you, but when I recently discovered this on my Wii, I was shocked. To think that I had never defeated Andross all those years ago, that he had lived on thanks to my foolish assumption that he had been defeated. This time I was going to finish it.

The battle wasnít too difficult, perhaps he had been wearing the protective mechanical suit for a reason, but the rush of satisfaction that hit me when I did finally kill the big brain/ape definitely made up for the lack of challenge. Just a few shots into his eyes and a few more into the heart of his brain and he went down



Sure, he tried to take me with him but I narrowly escaped with my Arwing intact, the better of the two of us. I watched as Fox returned home to Corneria, and I felt that the war I had started so many years ago had finally come to a close.

Afterthoughts
I have now written two of these in one day, CG, I hope you enjoyed it. I really wish I could have found better videos, but I guess the majority of the people who would record this sort of thing still arenít capable of being intelligent human beings. Iíll give them a few years. Also, the SNES Andross remains amazing to look at thus the inclusion of that picture. By the way, I wrote this blog earlier today as well and no one read it because it was instantly buried underneath 6 short blogs. Also, I really don't have a very clear memory of this battle, which should help explain why this has so much filler.

*Or Lylat Wars, you twats
Photo Photo Photo








And so my series continues, because I didn't see anyone else doing it and video game bosses stand out as some of my most poignant virtual memories. Whether it be Mother Brain, Bowser, Ganon, Tyrant, or some overpowered mother fucker from Final Fantasy, bosses are integral parts of video games. I want to focus on the emotions I felt when facing these horrors over the mechanics of actually fighting them. Hopefully this feature will help trigger some of your special memories.



King Dedede


Kirbyís Adventure is one of my favorite games. It was one of the very slim selection of games that I could convince my Mother to play with me. Looking back on it, I think she had fun, but she was probably only playing with me because she wanted to spend time with me. Either way, I cherish the time that I was able to share my hobby with her. Thankfully, I donít just love this game from nostalgia. It also has one of the most epic boss fights of all time.

I had to struggle my way through the last world, with one level being a tower populated by six minibosses, and another containing a plethora of traps and baddies, I was starting to get pissed. I couldnít wait to kick that blue bird Dededeís ass. When I completed the final world, which is also amazing, I was ready. You pissed off the wrong pink puff ball Dedede, and I was going to retrieve the Star Rod.



It took me a while to figure out his attack patterns and how to dodge them. Hell, he defeated me a couple of times, but I kept coming back for more. When he did finally go down, I didnít feel as good as I thought I would. Was that really all there was to the final boss of such a great game?

It was then that I was treated to a scene starring Kirby and the recently weakened Dedede. I watched as Kirby walked to return to the Star Rod to the fountain of dreams, and as Dedede desperately tried to stop him. Did he really hate his own people that much? Why couldnít he just let it go? Kirby did a triumphant leap onto the fountain, and returned the Star Rod back to its rightful place.



However, something was wrong. A dark ball of energy was released from the fountain when Kirby had returned the Star Rod. As it turned out, King Dedede has been on my side all along. He promptly sucked me up and shot me after the ball of energy, and the final battle began.

The Nightmare


The game had just become a SHMUP, and I was going to have to destroy the ball of darkness before he could escape. Shot after shot was sent towards him, and he returned the favor in kind. Eventually, I had weakened him enough that he felt the need to retreat, and I hastily followed after him on shooting star. I was still filled with feelings of resentment towards myself. After all, if I had simply not played the game this monster wouldnít be terrorizing the citizens of Dream Land.

I had caught up to him, and he revealed his true form. I found this version of him to be significantly easier, though it still tested my gaming prowess. I was weakened, and being hit once would mean my doom. Thankfully, my skills surpassed his, and he was quickly defeated. Nightmareís would no longer torment dreamland.



I was treated to an end sequence recapping the events of the last half hour on the bottom of the screen, while Kirby and Dedede flew back to the fountain of dreams. Outside of Mega Man, I never thought I would get this much satisfaction out of a NES game.

Afterthoughts
The music used in the Kirbyís Adventure is amazing, and the graphics could have been at home on the SNES. Iíve said it before, but you should definitely check this one out if you have a Wii or a working NES emulator. Hell, just go to http://www.virtualnes.com/ to get your gaming fix. Thanks for reading another one of my longwinded blogs, Iíll see you again next time.
Photo Photo Photo










I grew up on the 16 bit and 3D eras, so going back to play 8-Bit games can sometimes be a chore for me. Unless the game is absolutely great, I tend to lose interest rather quickly. It's hard to have motivation to complete old games when you don't have any nostalgia to help justify the reason you're playing it in the first place. I didn't experience this problem with Kirby's Adventure, the game could have easily been released on the Super Nintendo with nothing but a graphical update, and maybe even without one.

The graphical presentation is mind melting for a NES game. Granted, it was released in 1993, but this and Metal Storm are definitely the pinnacle of what the NES was capable of. The ending sequence is especially beautiful, and would even hold up today alongside other 2D titles. The game is vibrant in its colors, and some of the things employed, such as a "3D" affect on a spinning tower, are almost mind blowing given the console.



Level design is as equally impressive as the graphics. One level in particular, the last one before the final boss fight, will likely stay in my video game knowledge bank forever. Each new screen is a piece of a level you've already visited, one from each world. A remixed version of the first level's song plays as you make your way through it, and it's a great tribute to the rest of the game.

I'm sure most of you are aware of Kirby's ability. He eats other enemies and gains powers from them from doing so, such as turning into a fireball or singing into a microphone so loud everything on the screen dies. He can slide, eat, fly, and jump. Your main attack is sucking up the enemies, and you can also shoot them at other enemies should they not hold a powerup. Other attacks, such as Sword Kirby and Fireball Kirby are gained by eating enemies in the fashion I explained above. It all comes together to create a great gaming experience.



The last thing I want to touch on is the games ending. I won't spoil it for you, but the twist at the very end is was unexpected, and the boss fight was one of the best I've ever played. In short, if you own a Wii you should download this game. It's only 500 Wii Points and you can always buy Mega Man 2 with the remainder. You could also look for the GBA remake of it.










Last night I finished Metroid Prime with ten hours and three minutes on the clock and 77% of the game completed. It was one of the most rewarding experience I've ever had with a video game, taking its place alongside RPG's that are famous for their epic length and platforming games that defeat you every step of the way. Every new missile expansion, energy tank, and power up filled me with a sense of joy. I came to crave the music that was associated with each, and the beautiful animations that came along with them.



On that note, this game is beautiful. Back in 2002 this game was absolutely mind blowing. Today, it holds up as a crowning achievement in video game art styles and level design. I never felt like the game was challenging to the point of total frustration, but it was also never so easy that I could play it without worrying about error. This is thanks, in part, to the fantastic level design found throughout. It's obvious that Retro Studios were fans of the older Metroid games. This visual diversity couple with brilliant level design and an amazing soundtrack help to make Metroid Prime one the most immersive games ever made.



I remember reading that many fans were worried about the Metroid franchise when they heard it was headed to a three dimensional perspective. They didn't want Metroid to become a mindless fragfest along the lines of Unreal Tournament or Counterstrike. As I was playing, Metroid Prime felt more like an adventure game with a heavy focus on exploration. The combat elements were there, but they took a backseat to the enviroment.



I believe that this is what made it such a joy to play. What cemented it in my mind as a modern masterpiece. If you haven't taken the time to play Metroid Prime through to completion, and if you own it in your collection, I suggest that you play it immediately. You won't regret it. Unless you're Dyson.

Up next on my playlist I have Majora's Mask. Wish me luck!
Photo Photo Photo