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11:56 PM on 05.06.2011

Reintroducing myself to the community with a lot of words and pictures

Hello Destructoid. Do you remember me? It's alright if you don't, it's been nearly a year since my last post, and I haven't been very active in the community. Still, hello all the same. I'm writing this blog as an introduction for all you cool cats I've never met, and a re-introduction to the few of you I did. Here's a small sampling of some of the things I used to write for this fine neck of the e-woods. This is clearly my best work.

Man, I have no idea where to go with this, so here's a blurry picture of me flashing you with my goodies:



I'll give you a moment to take it all in. I know how disturbing it can be to look at me.

Here, have this to wash out the bad juju:



Better now? Good, because I've managed to come up with some filler content to make this post look more legitimate! My username is Krow, as you've probably already noticed. My real name is Zachery Norman, as you may not have noticed. It's blatantly obvious that I love video games. Some of my favorites include the big budget Final Fantasy titles that have been a part of the gaming world for decades, as well as flashy stuff like Bulletstorm and the Metal Gear Solid series. Still, I've found that my gaming tastes have shifted over the course of this current generation of consoles, and that the vast majority of my favorite titles to have come out in the past few years are those that truly stand out as something new and unique. Favorites in this department include games like Spelunky, Minecraft, Splosion Man, Scott Pilgrim vs the World, Noby Noby Boy, Costume Quest, Don't Look Back, Red Faction Guerilla, and Demon's Souls.

I love video games. I love Destructoid. I love you.

Hello again, everyone! Hopefully you'll be seeing my name around here more often.

Do let me know if you'd like to make sex.   read


6:41 AM on 08.01.2010

darunk blag

hey gutys i vehangebety bloged in in a while so i thought i woaudlgh blog now i hope you enjoy my ablgo


[embed]180344:31905[/embed]

im so sosrrhyay   read


5:14 PM on 04.29.2010

A matter of perspective: How Final Fantasy IX gets it right



[SPOILER WARNING: If you've yet to play Final Fantasy IX I have to caution you on a couple of spoilers. It's nothing major, but they are mentioned, and one of the key points I make details a spoiler that takes place near the end of the third disc. If you try to keep yourself spoiler free, turn away now. I would strongly encourage you to read the article regardless, as the spoilers aren't heavy and I believe the strength of what I highlight here should be known by all gamers. Happy reading!]

Andrew Kauz wrote an article calling developers to provide more interesting protagonists. It's an article that I agree with wholeheartedly, and while I have nothing to add to his statements directly, reading through it managed to wring something out of me. I've been meaning to write about the love I have for Final Fantasy IX for months now, and since I consider FFIX to be an excellent example of what Kauz is pushing for, I may as well do so now.

When I was seven years old my Mother took me to Target to pick out a video game. My report card had shown that I was doing well in school; my reward was a video game of my choice. I remember seeing Final Fantasy VII hanging there behind the glass, a spiky haired guy with a big sword posing epically, the promise of adventure hidden inside of a little plastic case. Excitedly, I chose it as my prize. It was a turning point for me as a gamer, changing my after school fun into a passionate love of all things digital and interactive.

I didn't discover Final Fantasy IX until years later, and like all Final Fantasy games I discovered as a child, I didn't play through the bulk of it for more years still. It holds the honor of being the first Final Fantasy I ever sat down to play with the intention of completing, as well as the honor of being one of the few games that have managed to impact me in a serious, emotional way. It's close to my heart and it's most definitely my favorite Final Fantasy release to date. My adoration of the game is owed largely in part to the way it chooses to implement its protagonist, as well as the impact this narrative decision had on my experience.



Final Fantasy games are known for their narratives. You generally have on central character that the story revolves around and several "support" characters who exist to further the main character's goals. Oftentimes a number of them aren't very important to the overall narrative, and not much would be affected if you were to pluck them from the plot. Certain games in the series follow this more than others, and a case for the strength of an individual narrative can be made for each game in the series.

When you first begin to play through Final Fantasy IX, you'd be right to assume that Zidane Tribal is at the center of the game's plot. After all, he's the character you control the most throughout the game. It's a rare occurrence that you'll leave him to his own devices; in essence wherever Zidane goes, you go. As time wears on and you delve deeper in the game, you'll notice something. Zidane isn't at the center of the events of the game. In fact, it's reasonable to say that he's just along for the ride, the issues at hand centered on other members of the party. This is the brilliance of Final Fantasy IX.

By putting you in the role of someone who is a support character for most of the game, you're provided an outside view on the events that unfold, and an outside perspective on the rest of the cast. In this way you're able to identify with the anguish of Dagger over her Mother's conquest, empathize with Vivi over the reality of his eventual death, and look on with understanding when Steiner is in turmoil, pondering betraying his oath of fealty for the greater good. It becomes less about what Zidane is doing, and more about the personal struggles of each individual character. You aren't telling Zidane's story, you're experiencing the story of Final Fantasy IX through Zidane's eyes.

I genuinely care about each character as if they were a real people. This is owed largely in part to the fact that when they needed someone most, I was there for them. As silly as it may sound, seeing these characters when they were emotionally vulnerable adhered them to me as people. At one point or another everyone goes through something. Whether that something be the toils of having alcoholic parents, the thing I've struggled with most, or any other number of hardships, we've all been emotionally unstable. Odds are that there is at least one character in Final Fantasy IX that you'll be able to relate to, for me it was Dagger and her inner struggle regarding her Mother, Queen Brahne. Her self reproach for her Mother's wrongdoings was nearly identical to my own struggle with my parents' alcoholism, and because of that I grew attached to her.

[embed]100751:29412[/embed]

Eventually the story does shift focus to Zidane, but not until near the end of the game. By this point you've built up an emotional attachment to each character, simply because throughout the game you've served as their support and they haven't served as yours. There's a particularly poignant scene in which Zidane is walking down a corridor, crushed and defeated by discovering his origins. As he slowly proceeds, powerful monsters attack him. In each new battle a different party member will come to your aid, constantly reminding you that you don't have to face this alone. They're serving as your support, helping Zidane through his denial and you the player through a series of difficult fights. You can watch the scene on Youtube if you're interested.

Final Fantasy has always been able to wretch emotion from me. Deaths throughout the series and beautiful endings being perfect examples. Keeping those epic examples in mind, it should mean all the more when I say to you that no scene has ever affected me as deeply as the corridor scene in Final Fantasy IX. Watching the character I've built up to be the very backbone of my party fall into utter darkness was heart wrenching. I immediately panicked. How was the party going to continue on? If Zidane had given up hope, what would become of the rest of them? To see each and every party member do all they could to hold Zidane up, to remind him of his tremendous spirit, was more powerful than any death had ever been. The people I had come to love were there for Zidane, and in turn, they were there for me.

Final Fantasy IX dared to provide a fresh perspective in a genre so full of staleness, and in doing so proved the power in changing something as simple as the protagonist's role. To this day it remains one of two video games that have managed to bring me to tears, something that I believe speaks volumes of its ability to affect gamers on a deeper level. If you've yet to play through it and are a fan of the genre, I simply cannot stress enough how much you need to play this game.   read


7:44 AM on 02.03.2010

Destructoid's 2010 Completed Games List: January Update

Good morning community. For those of you not aware, Destructoid has a forum. Within that forum is a thread, a thread where the Destructoid community routinely posts the games they've completed as they complete them. Then, it's left up to a a solitary user to update the list once a month. This year that job has fallen on Technophile, our resident forum admin. I'm in charge of transferring the list to the community blogs, so those of you who aren't into the forums can see it and possibly become enthused about participating. Do not post your completed games here. Do that in the forum thread.

This transfer is a few days late, and for that I apologize. I was tasked with editing in all of the bold, but beside that, I'm a little on the OCD side. I went in and made the usernames pop out a little bit more, as well as editing in a universal format for the little bonuses you guys tack on, and making sure everything was spelled correctly. I know; I'm crazy.

-Ace829-
Xbox 360
Castle Crashers

-Advocate918-
PS3
Dragon Age: Origins
Bayonetta

-Aerox-
PC
VVVVVVV
Xbox 360
Darksiders

-akeripper-
Xbox 360
Bayonetta - (Very Easy)

-Ali D-
PC
Bioshock
Xbox 360
Fable 2

-Anonymouse-
DS
The Legend of Zelda: Spirit Tracks
Xbox 360
Call of Duty: Modern Warfare 2 - (Single Player 100%)

-ArcticFox-
Xbox 360
Mass Effect 2 - (Veteran, Engineer)
Marvel Ultimate Alliance - (Normal)

-Batthink-
PS2
Persona 3: FES - (The Answer)
PS3
Batman: Arkham Asylum
Xbox 360
Battlefield 1943

-Bleach Boy-
Xbox 360
Mass Effect 2
Assassin's Creed 2

-Budboy311-
PS3
Ghostbusters
Dead Space
Xbox 360
The Maw - (All Achievements)
Mass Effect
Modern Warfare 2 - (Hardened)

-Buddha-
DS
Phoenix Wright: Ace Attorney

-Bulkmailer-
DS
Henry Hatsworth
Lunar Knights

-BulletMagnet-
DS
Devilish
Xbox
Voodoo Vince

-BulletTrain-
PC
Mass Effect
Wii
No More Heroes

-Cadtalfryn-
PC
Far Cry 2
Wii
Tatsunoko vs. Capcom: Ultimate All Stars

-callmeAlex-
PS1
Final Fantasy VII
PS3
inFAMOUS
Wii
New Super Mario Bros. Wii

-Ckarasu-
DS
Mario and Luigi: Bowser's Inside Story

-Clockwork Zombie-
PS3
Red Faction: Guerrilla
PixelJunk Shooter
Demon's Souls - (Platinum Trophy)
PSP
Half-Minute Hero

-CUDpwns-
N64
The Legend of Zelda: Ocarina of Time
PC
Mass Effect
Sega Mega Drive
Sonic & Knuckles
Sonic the Hedgehog 2
Wii
New Super Mario Bros. Wii

-Cyber Altair-
PC
VVVVVV

-DaniusKang-
Xbox 360
Braid

-DickMcVengeance-
PS3
inFamous

-digtastik-
PS3
God of War
God of War 2 - (Normal)

-DJP3DRO-
Wii
No More Heroes 2: Desperate Struggle

-doifX-
DS
Advance Wars: Dark Conflict
GBA
Advance Wars
Advance Wars 2 - (Normal Campaign)
PC
Bionic Commando: Rearmed
Wii
New Super Mario Bros. Wii

-Drowning Rabbit-
PC
Dawn of War II
Serious Sam HD: The First Encounter
Wii
No More Heroes 2: Desperate Struggle

-eternalplayer2345-
Gameboy
Donkey Kong 64
GBA
Mario vs Donkey Kong

-Fifty Dollar Curse-
Genesis
Batman - (Hard)
Batman Returns
After Burner II - (Normal)
Altered Beast
Master System
Shinobi
NES
Renegade
PS3
Batman: Arkham Asylum - (Normal)
Ratchet & Clank Future: A Crack in Time - (Hard)
Katamari Forever
SNES
Super Mario World

-FinalGamerAC-
Xbox 360
Assassin's Creed II - (All Achievements)

-Funksy-
PC
Mega Man 7 - (8bit Remake)
Love - (Zero lives lost)
PS3
Uncharted 2: Among Thieves
God of War
God of War II
Wii
No More Heroes 2: Desperate Struggle
Xbox 360
Bayonetta
Assassin's Creed II
Call of Duty: Modern Warfare 2 - (Hit 70)

-FunWithBonus-
PS3
Shatter

-GamesAreArt-
DS
Mario and Luigi: Bowser's Inside Story
Professor Layton and the Diabolical Box
Wii
Zack and Wiki: Quest for Barbaros' Treasure

-gatorsax2010-
DS
Mario & Luigi: Bowser's Inside Story
PC
Flood the Chamber
Merry Gear Solid
Karoshi
Karoshi 2.0

-Gibbo-
Xbox 360
GTA IV: Episodes From Liberty City
Assassins Creed II

-Gobun-
Wii
New Super Mario Bros Wii
Xbox 360
Saboteur

-g-off-
PS2
Metal Saga
Wii
Silent Hill: Shattered Memories

-Grocerspride-
PS3
Assassin's Creed 2

-Guagloves-
Wii
New Super Mario Bros. Wii
Rabbids Go Home
Xbox 360
Mushihimesama Futari Ver 1.5
Bayonetta - (Normal)
Call of Duty 3
NBA Street Homecourt
Battlefield Bad Company - (Normal)
Wolfenstein
Brothers in Arms: Hell's Highway

-Guncannon-
SNES
Megaman X2
Megaman X3
Xbox 360
Bayonetta - (Normal, Platinum Trophy)

-Gyrael-
NES
Mega Man 3
Ninja Gaiden
PC
Crysis Warhead - (Normal)
Indigo Prophecy

-IcarusKills-
PC
VVVVVV
Flood the Chamber
Wii
Resident Evil: The Darkside Chronicles
Xbox 360
Shadow Complex
Darksiders
Bayonetta

-jhitcher42-
Xbox 360
Red Faction: Guerrilla - (Normal)
Left 4 Dead 2

-JLanphear-
Xbox 360
Mass Effect

-JohnnyViral-
Xbox 360
Dragon Age: Origins
Assassin's Creed 2

-JT IceFire-
Wii
No More Heroes 2: Desperate Struggle
Xbox 360
Borderlands

-KD_Alpha-
PC
Cave Story
PS1
Final Fantasy II - (Origins)

-Kif-
Xbox 360
Splosion Man
Rez HD

-Krow-
Gameboy
Kirby's Dreamland
PS2
Kingdom Hearts

-LFly-
PS1
Wild Arms 2
PS3
Valkyria Chronicles
Vandal Hearts: Flames of Judgement
Army of Two: 40th Day

-Little McIntosh-
DS
Mario Party DS
iPod
Geared
Wolfenstein RPG
Sega Genesis
Sonic the Hedgehog 2
Sonic the Hedgehog 3
Wii
Klonoa
Zack & Wiki: Quest for Barbaros' Treasure
Rabbids Go Home
Resident Evil 4

-maniaccat-
Xbox 360
Mass Effect

-MatCD-
Wii
Muramasa: The Demon Blade
Xbox 360
Borderlands
Bayonetta - (Normal)

-Mr Kite-
PC
World of Goo
Lucidity
Lumines - (Classic mode, Advanced mode)
PS3
Uncharted 2: Among Thieves - (Normal)
Ratchet and Clank: Tools of Destruction - (Normal)
Xbox 360
Bayonetta - (Normal)
Dead Space - (Medium)

-naia-the-gamer-
PC
Secret of Monkey Island: Special Edition
Tales of Monkey Island: Chapter 1
Tales of Monkey Island: Chapter 2
Tales of Monkey Island: Chapter 3
Tales of Monkey Island: Chapter 4
Tales of Monkey Island: Chapter 5
Xbox 360
Gyromancer + DLC

-Nebones-
Xbox 360
The Sabotuer - (Normal)
Sealife Safari

-Necro-B.A.B.S.-
Xbox 360
Bayonetta

-Necros-
PS2
We Love Katamari
Xbox 360
Castle Crashers - Normal
Assassin's Creed

-nekobun-
Xbox 360
Phantasy Star Universe: Ambition Of The Illuminus - (100% Complete)

-otakunoise-
PS3
Bayonetta - (Hard)
Uncharted 2: Among Thieves
Batman: Arkham Asylum

-ParaParaKing-
NES
Mega Man
Mega Man 2
Mega Man 3
Mega Man 4
Mega Man 5
PC
VVVVVV
PS3
Darksiders - Apocalyptic
inFamous - Platinum Trophy
Flower - 100% Complete
PSP
Darius Burst
Xbox 360
Mass Effect 2

-Phantomile-
DS
Moero! Nekketsu Rhythm Damashii Osu! Tatakae! Ouendan 2 - (Normal)
Zoo Keeper - Normal
N64
Banjo-Kazooie
PC
VVVVVV
Wii
Fatal Frame IV (Normal)

-Phones-
PS3
Pixeljunk Shooter

-Poopface Morty-
Xbox 360
Call of Duty 4: Modern Warfare 2

-portastad-
Xbox 360
Call of Duty: Modern Warfare 2

-PrestoChango-
PS3
Uncharted: Drakes Fortune

-Projectexodus-
DS
The Legend of Zelda: Spirit Tracks
PS3
Batman: Arkham Asylum
God of War
God of War II
Wii
New! Super Mario Bros. Wii
Xbox 360
Mass Effect

-psycho soldier-
Xbox 360
Bayonetta

-Quoth-
PC
King's Quest
King's Quest II
Xbox 360
Viking: Battle For Asgard - (Hard)

-Riegel88-
PS3
Assassins Creed 2 - (Platinum Trophy)

-RonBurgandy2010-
PS3
Pixel Junk Shooter
Wii
No More Heroes 2: Desperate Struggle

-ryu89-
PC
Mass Effect 2
Xbox 360
Shadow Complex

-Samwise-
Xbox 360
Darksiders

-Seven.Tales-
PC
Dragon Age: Origins

-shinigamiDude-
SNES
Super Mario Bros. 3 - (All Stars)
Xbox 360
Call of Duty: World At War - (Veteran)
Ben 10 Alien Force: Vilgax Attacks
SAW
Call of Juarez:Bound in Blood - (Hard)
Star Ocean: The Last Hope

-Sir Legendhead-
Xbox 360
Bayonetta

-slowriot-
PS3
Uncharted 2: Among Thieves
Fallout 3

-SousedLouse-
PS2
God Hand - (Hard)

-SpeedNut-
Xbox 360
Borderlands

-stay-
PS3
inFamous
Wii
New Super Mario Bro's Wii

-that1dude24-
PC
VVVVVV
Wii
No More Heroes 2: Desperate Struggle

-the guy with the hat-
PC
Dragon Age: Origins
Xbox 360
GTA IV: The Ballad of Gay Tony
Batman: Arkham Asylum
Mass Effect

-The Mad March Harris-
PS3
Noby Noby Boy - (Platinum Trophy)
Batman Arkham Asylum - (Normal, 100% completion)

-TheChemist-
Xbox 360
Assassin's Creed
Batman: Arkham Asylum - (Normal)

-TheGoldenDonut-
PS2
Shin Megami Tensei: Devil Summoner - Raidou Kuzunoha vs. the Soulless Army

-Trebz-
PC
Portal
Wii
No More Heroes - (Mild)

-Triplzer0-
PS3
Borderlands
Darksiders

-tsunamikitsune-
PS1
Jumping Flash

-Vhaius-
Xbox 360
Darksiders - (Easy)
The Saboteur
Mass Effect
Mass Effect 2 - (Normal, Infiltrator)

-WarZombie-
Xbox 360
Borderlands

-wintersocks-
PC
Braid
Half Life 2 - (Garry's Mod)
PSP
Brainpipe
God of War: Chains of Olympus
Metal Gear Solid: Portable Ops
Super Stardust Portable - (Arcade Mode)

-Zodiac Eclipse-
PC
World of Goo

-zombielifecoach-
PS3
Darksiders
Xbox 360
Army of Two: The 40th Day

-Zombologist-
Xbox 360
Bionic Commando

251 games completed in January. Nice showing guys.   read


2:03 PM on 12.05.2009

An open letter to the Destructoid staff and community, or something

Earlier today I made a comment on the final post in Destructoid's "50 best games of the decade" feature. It dawned on me that the message I had intended for the editor's, and subsequently Destructoid on a whole to see, might get lost in the fray. Now here I am, bedraggled from a sleep schedule gone haywire and a total lack of anything better to do, writing my first blog in over a month, knowing full well that the potential for flames is possibly through the roof.

The following is an open letter to the Destructoid community, the Destructoid staff, and any gamer who happens to find his way to my small, hardly updated blog.



When the first article went up last Monday, I only glanced through the first ten games. I ignored the comments, as I'm apt to do with any article that might cause controversy, and I quietly left the room. I did the same on Tuesday, Wednesday, Thursday, and even Friday. It was until this morning that I actually took the time to the time to read through each article, in order, and the nearly four hundred comments on the last article.

To the staff, thank you. This five part series was a reminder of why I fell in love with Destructoid's editors and its unique way of doing things in the first place. It's clear that this list wasn't an afterthought, that it's something which each and every one of you deliberated, discussed, and mulled over for more than enough time in order to post it with confidence. Though there were moments where my own personal tastes differed from the overall consensus of the staff, I managed to put aside my greivances just long enough to see what this list really was; a reminder of how good we have it as gamers, as well as a reminder that the staff of Destructoid loves video games just as much as we do.

In my experience, most video game sites compile these lists with the sole intention of garnering pageviews and pandering to their audience. Regardless of whether or not Destructoid is guilty of making a post just for profit, this five day series is one of the few "best of" lists I've ever seen Destructoid take part in, adding at least a little validity to the claim that they're not just doing this for the money. I'm going to cut that off there- I don't want to stir up controversy that doesn't exist.



Where am I going with this? Ah, right.

So, Game (A) wasn't in the right spot or Game (B) didn't make the list. It's unfortunate, sure, but that's not the point. Sometimes I think we, as gamers and Dtoiders, forget that the people behind this site are gamers too. To my knowledge, no one person on the staff agrees with each game being in each position on the list, in the same way that no community member agrees with the list entirely. Part of the magic of our hobby is born out of individual experiences, while one person could hate a game, another might absolutely love it.

I've done enough stating the obvious in blog already, the point I want to make is this:

The motto, "For gamers, by gamers", isn't just something that Niero slapped on his business to garner more attention or loyalty, it's the downright truth. After reading through nearly four hundred comments of discussion, rage, and passion, I'm reminded that the people I share bandwith with are a tough crowd to please, newcomers not understanding the utter loyalty some of us oldfags have, and many of the people from BACK IN TEH DAY disillusioned with Destructoid's shift to maintaining a cashflow with the growing site numbers.

I don't really know why I'm writing all this. Perhaps what I'm trying to say is, "As much as things change, they stay the same," who knows. Could be that I'm trying to thank the staff for bucking the industry standard for list posts, maybe I'm trying to explain to you just why I appreciate Destructoid. Maybe I'm just rambling.

It's probably a combination of all three.

THE POINT IS, TL;DR

I love Destructoid, I love its staff, and I love each and every community member who has taken the time to talk to me, get to know me, and loves video games as much as I do. Keep on rockin' baby, long live our robot overlords, etc.

Also, cocks?

P.S. How awesome is my avatar? I mean, seriously.

P.P.S. What the fuck did I just write.

P.P.P.S. There's probably some horrible unintended irony in here.

P.P.P.P.S. Mother 3 is awesome.   read


7:01 PM on 11.10.2009

Celebrating the anniversary of Majora's Mask with a lot of love

Majora's Mask is as simple a game as it is a complex one. As heartwarming a game as it is soul crushing. In all my years as a player, I have yet to encounter another experience in media that affects me as deeply as Majora's Mask did, on such a personal and emotional level. The following is a shrine to an overlooked classic, a letter to those who didn't experience it, and my personal take on what I hold up as my favorite video game.

The premise


Anyone who picked up a gaming magazine back in 1999 should understand the premise of Majora's Mask, but assuming you've been in the dark all these years, let me break it down for you. You play as Link, the same Link who slew Ganon back in 1998. The game begins with a scene of our hero riding Epona through the Lost Woods. Those who took the time to read the manual would have known that Link had set off on a quest to find, "A lost and beloved friend", or something to that effect. Most assume that he was seeking Navi.

Events quickly spiral out of control as we are introduced to the antagonist of the game, Majora's Mask. Everything a Zelda fan holds dear is lost, including the familiarity of Link's human form. After having Tatl fill the role that Navi has left open, and a brief foray through a wooded section, we're introduced to Termina and the crisis that has befallen it. The player is then given three days (about 54 minutes of real time), to find a way to the top of the Clock Tower, retrieve his Ocarina, and defeat Majora's Mask.

If the player is successful in this first mission, he will retrieve his Ocarina. Upon playing the Song of Time, you are warped back to the moment you first stepped out into Clock Town, and everything is as it was before the Moon started its final descent. Congratulations, you've been introduced to the main gimmick of Majora's Mask, and given your first taste of the God-like powers you now possess. With your human form restored, you'll set out on a quest to cleanse four temples of the evil that resides within them.

The execution


We've reached a point of divergence. Here is where most fans either become enamored with the world of Termina and explore it in full, or become daunted by the strict limits of the three day cycle and give up in favor something less, well, strange. Those of you who gave up, take note. If you play Majora's Mask the "right" way, you'll find that repetition rarely rears her ugly head.

I'm well aware of how wrong that last sentence sounds to anyone who is a fan of Zelda. Up until Majora's Mask, Zelda games were instantly familiar to returning fans. An emphasis was put on adventuring at your own pace and leisure, and while there was often an impending threat, it had never been pertinent to the point that if you were to stand still, there would be ramifications. Majora's Mask takes that convention and throws it out the window. No more unfocused wandering. You have to have a purpose, a schedule. When you begin a new three day cycle, you'd best have a clear idea of what you wanted to accomplish in mind, lest you waste time and can't accomplish your goals.

Luckily, players are granted a boon in two hidden songs, both involving the Song of Time. If the player plays the Song of Time backwards, time will be slowed to half speed, effectively extending your 54 minute timer to nearly two hours. If you needed to advance ahead to a specific time on a specific day, you can play the Song of Time with double notes, warping you ahead twelve in-game hours. It's not a perfect system, but with these two things in mind, it becomes far more manageable.

Anyone who plays Majora's Mask will have to learn how to use the Song of Time effectively, in all three of its incarnations. A good example of this crops up later in the game, when you set off to complete the fourth and final dungeon. The player is presented with a long and arduous event in the form of Ikana Castle, a dungeon that you are required to complete to complete in order to learn a song that will grant you access to Stone Tower Temple. In the process of gaining access to Ikana Canyon, exploring and conquering Ikana Castle, and first entering Stone Tower Temple, I returned to the first day three times. It's important to note that although I returned to the past three times over this course of events, I did not encounter any repetition. Using strategy, I allotted time to objectives, warped back to the first day, and used the Song of Soaring to return to Ikana Canyon with progress made.

Majora's Mask is not impossible to play, nor is it repetitive. The potential is there, but for gamers of our caliber, it is unlikely.

The little things


This is the crux of my love for Majora's Mask. The little things. Never before had I played a game that put such a strong emphasis on bringing a world to life, replacing a set of static NPC's with ones that lived out their lives from day to day, getting into trouble, and giving off the impression that these minor elements of the story were living, breathing beings.

Instead of waxing on for several thousand words about each individual moment, as it would be very possible for me to do so, I've picked out the two moments that have stuck with me, that I can remember in excruciating detail. One is the story of a Goron who had trouble moving on after death, haunted by the fact that his people were suffering. What stuck me the most is encompassed by a simple, thirty second cutscene. The other takes place over the course of an entire three day cycle and tells a story of unrequited love and unwavering devotion.

The first event involves the spirit of a Goron named Darmani the Third. After Majora cursed Snowhead, the home of the Gorons, with an eternal winter, Darmani took it upon himself to go to Snowhead Peak and cleanse it of the evil that had manifested itself there. The blizzard blew him into the valley below, killing him. Upon arriving at the Mountain Village and obtaining the Eye of Truth, you'll be able to see his spirit. He'll implore you to follow him, and if you comply, you'll be taken to his grave.

It's here that you are presented with his harrowing tale and are forced to heal his wounded soul. A short cinematic plays, something that I cannot imagine will have the same impact on you as it did on an eight-year old me nine years ago. This cutscene marks the first time, and one of the only times, a game has nearly brought me to tears. It could have been my loose understanding of what death was, or it could have held a relevance with me at the time that I can't recall. However, in spite of this, that short scene has stuck with me, and made a huge impact on me as a person. It's the scene that made me reexamine the video games I had previously played, a scene that turned me into a little Reverend Anthony that is consistently expecting more from video games as a medium and is constantly disappointed.

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The second event is much more subtle, and far more difficult to pull off. It's also incredibly easy to miss, as the entirety of the sequence is optional. I could have recounted it here in text format, but I've instead decided to embed the crucial moment, the one that made the whole of the experience worth it.

You're given a few minutes of in game time to return to Clock Town, to be there when Kafei meets Anju in a room within the Stock Pot Inn. If you carry out this task, you'll be stuck waiting until there's barely a minute left, nervous that you'll get caught in the destruction that the Moon will soon wrought. Kafei will arrive in the nick of time and you'll be treated to a touching scene, as well as the Couple's Mask, something you can use to get a Piece of Heart. Despite the issue of Majora having turned Kafei into a child and in spite of their impending destruction, they embrace. They utter a final line before you're given the order to flee; it's a line that has stuck with me over any other moment from this game.

"Please take refuge. We are fine here. We shall greet the morning... together."

B'aaaaaaaaaaaaaaaaaaaw.

The time system may have been stressful, and initially hard to grasp, but thanks to moments like these, it was entirely worth it. If you haven't played Majora's Mask, I implore that you give it the fair chance it deserves. If you have played it, but didn't enjoy it, I'd make the suggestion that you return to it with the knowledge of the slowed time flow and with a greater emphasis on managing time. Hell, if you knew about those things, maybe this game just isn't for you. To everyone else, thank you for sticking with me for this long article. I admit that I wrote it more for me than for you.   read


9:28 PM on 11.09.2009

ChristianGamer's Psyche

Wii Sucks is a lie too. I, I think that people only fondly remember WiiSucks because thatís a popular thing to do, like loving Banj. Thatís a Cblog thing. Woah, Iíve never been up here. Thatís the thing I like about Madworld, because you find stuff in it. Yeah, I mean like, in other games itís like you walk around and you walk around. In MadWorld you walk around and find stuff to kill people with. Oh, find stuff to Ė nuh uh. Iím in a Japanese themed level and I just found a big old gong and Iím dropkicking people into it. I canít explain it; itís just so much fun. Okay like, I just found this big old conveyer belt with a knife on it. Itís funny. And then they die. Ėgibberish-, like the jews. Itís because itís Mexico. Are yaíll purposely acting retarded, I mean címon. But um, -gibberish-, I really got a headache. Like I watch my friends smoke some kind of joint, whatever you call it. Yeah, but I mean, uh. No no, but really I mean it was the weirdest thing. Yeah. Because then like we rode to Dairy Queen. I didnít eat anything, they ate like dangone horses. You know like a horse, if you donít feed it for a long time? Just jokiní Ėgibberish-. Thank you, Zachery Norman. Thank you ZN. Okay yall, I just shoved a French horn in this guy, and heís walking around and heís making the tootiní noises. Yeah yall, this is a great game. Okay he has two French hones, two French hones, two French, whatever, and two boxes, and now heís going around on a fish hook. This is something that like, Barack Obama would play. No no, he wouldnít play this. I donít know. Heís black. Youíre gay. Hamza! Who is that!? Heís not a part of my community, the CG community. VG Mari is a lesbian!? Well Iím glad sheís off these forums. She can stay off. Excommuninicated her. Whatever. Well I think he has something called a moral allity. Of course you wouldnít know what that was, GAY MAN. Or or uh, butt cake. I, I hate how Techno always goes to bat for them and theyíre never there. Madworld is the game of the year, I think it came out in 2009. I used to like uhm, Wry Guy, but then he started posting on the Cblogs. Cat? Wait, what happened? I mean, actually, that would be a good way to describe Madworld, if I was going to describe it. Dude, shut up. You keep saying all this stuff I just got done through saying. Yaíll I got to hit A like a daggum, yeah. I think I might throw up. Krow no, you better not. Thatís like posting a picture of Betty Boobops. Betty- Betty Boobops. Yeah. Whatever you call it. Dadgumit, I didnít have no sex with a mans thumb. No you better not put that stuff about Technophile having sex with Mamadonna. That would make it even better. I canít be responsible for that Krow, no it wouldnít. Because it actually happened. Donít even put that. You had better not put that. God. Well I mean I really I could be banned and then it wouldnít be so silly goose anymore. Wha- we? Thatís just like old Handza. Handza. Hey, I, I playing Mad World. Ehahahahahahaha. I thought that like, I thought I liked Pheonix Wright until I started playing it again. And I canít stand how you have to find out stuff about the case. I just want to be in court with them, you know what I mean. You know, Iím talking about the case itself. I donít wanna be wandering around the NYTD. No I wanna do the lawyer work, because Iím a lawyer in that game. No you donít, youíre a liar. No I mean the whole game is basically you finding out stuff. No, no no. Iím all the way to the part where you find out the cowboy was the one that killed the guy, but it wasnít really the cowboy. But uhm, that is like the last mission, am I not right Kiranio. Yeah. Yeah. Ėgibberish-. No uh no, Iím not saying that, Iím saying it would be better if it was a side scroller beat em up, whenever youíre not doing the lawyer stuff. I need to go to some street work, and then you go in the court room. Oh no no no./ No street fighter crap. You gotta memorize button presses, I donít like that. Madworld, oh my gosh, you would not believe what Iím doing right now if you think I have no, if you think this game, yeah. Iím having to like ,shove coke bottles in peoples mouths, and like, it has to shoot people off into the air so they have to hit these spikes. I donít know where I need to stand, you get what Iím saying? I might, have to go watch that. Nuh uh. I tell you whatís weird, Riot- no Iím not even going to say it because if youíre going to- uh. Uh heck no. Oh my gosh if you put any of this on there Iíll be screwed. You better not. Okay, well Iím leaving Destructoid.com. Actually, actually, actually, leaving. Iím not leaving like Krow left, and Iím not leaving like- Really, why? Well I just like the fact that, Serpentish likes us, and that makes me feel good. Do you hear me, dude shut up man. I donít- really there is nothing else to do on a Friday night. Youíre a jerk. Youíre a jerk. Thatís my ringtone. Hey yall- itís Moscow- I guess nobody wants to listen to me now. I was talking about something, but nope. We only listen when itís convenient for us. Yeah, Iím gonna tell yall the biggest problem with south Georgia right now. I have Ė gibberish- Rockoís Modern Life. Yeah. Well I would never wanna live as a homosexual if we want to be mean to people. Itís, uh I bet it is, I bet I could live the same life if I HAD SEX WITH MEN, itís gay. Nuh uh, your taken that out of context. Who in the heck is Ashley Davis? Is Ashley Davis hot? Well, I mean, I donít care. I mean, everybody is special, in their own special . I mean itís not my fault that certain aspects of Destructoid suck, like the writers and all that, Thatís probably my chainsaw in Mad World. I got a chainsaw. On my arm. Oh, dang. Was everything slow motion? And his shirt came unbuttoned. He gave you money? Hey, just like Trevkor, his whole life is funny. No, itís really. Yeah, no, what is wrong with yaíll not me. Because you shouldnít be worried about your other friend. I wanna hear that story about Ryan Seacrest and Sam, but -. Yeah, yaíll I have a story to say. Thereís this girl in my town, and everybody knows she canít sing, and sheís like all country music, but she sings all over my town, and sheís trying out for American Idol. I like- no eh no, I donít think you know Virtual Girl. Okay, itís not as bad as Riotal Girl. Okay, well, how bout we start talking about Phantomile. Ohmygosh I thought that Phantomile was a girl. Ėgibberish- Oh he was? Yaíll the game just said that ninjas were slaughtering you gotta go shave geisha. No uh no, you gotta go save a geisha. You know what a geisha is, sheís like a Japanese hooker. My youth pastor was talking about love, and he said something about fellatio love. I was like what are you talking about? I whispered in his ear, youíre talking about licking a guys penis. Dude Krow, seriously, you shouldnít this in a ball. Because what what, what if Technophile gets his feelings hurt. And uhm, what if uhm, Riot Girl gets her feelings hurt. I didnít call her ritual girl. What did you say? I bet this not be this red rings. Well thatís your problem, youíre using both, you just need to use Firefox. -EXASPERATED SIGH-. Have you already captured all the criminals. He probably got bored. Because all the criminals. You havenít read Batman. Who is Sam jizz? Sam Jennings is somebody I ignore. Well no, Sam, you can make it less apparent to all my other friends, that youíre gay. Why? Why? No, no, Call him back. Call him back! No, no, no did Serp just leave? No, no make him less bored. We should start talking about, I donít know. I donít know what Serp likes. Dude I was just joking Sam, I donít care if youíre gay. Can I start it?? Look at Brad Nicholson, my muscles are getting restless, first I like what they call beautiful women, and I got beautiful muscles. Okay, oh see. No no, uh. My head is killing me. Yaíll donít understand. I donít think yaíll have had headaches before. Well Iím not Trevkor. Iím not complaining like that. I just got a headache. Dude, I havenít had a girlfriend Trevkor, so my life is worse than yours. Thornn has posted those pictures, in like fifty threads, and this is the first thread he has ever posted those pictures in, where somebody has responded to him doing. FIFTY TIMES. Bye. Who would win a fight, Travis Touchdown, or that guy from Area 51. Sam. Sam. What? Hamza? Poopface wouldnít like me if we talked. Heíd be like, fuck this Iím going to go play some F-Zero. Dude, donít post that. Or, just donít post it. I donít know why you wanna do that. Iím about to break our forum friendship. Okay, but. If I was high, then would I have a headache? Hey. How old is Mamadonna? I mean is she above seventeen. I mean, because Kyle Gamagee and el nine nine Ron are pedophiles. You go look in the bad sex thread, and they all wanna know what is up Minxxís coochie. Oh. EHAHAHA. Christian game morality. Why why why why would you, why would you do that? Like my head, really hurts, and youíre taking advantage of that. Oh my gosh. Hey wait, Serp letís play online tetris against each other. Dude, no donít say that. I was reading over some of this, and you put one word in there that did not happen, for a fact. I also canít believe that you put that in there, that Mamadonna and Technophile had sex. That Mamadonna and KyleGammagee had sex? Theyíre married. I canít, I really, I donít, ah my head, it hurts. Oooh, I- I wanted Trevkor to come in, and then, and then we, and then yaíll could hear him. And then my headdd. Oh my gosh. I gotta go yaíll. I gotta go. Iíll talk to yaíll tonight. I mean tomorrow night. Yeah. Weíll talk about uhm, Halo 3. No. Did yaíll pay for the maps in Halo 3. Really? I didnít pa for them. I have the first one, map. Lookitnot. Goodnight.   read


10:02 PM on 10.16.2009

UNTIL I DOUBLE DOWNED THAT BITCH

[embed]152257:23765[/embed]

Please, under no circumstances should any of you attempt what I have done in this video.   read


9:38 PM on 10.01.2009

RunMan: Race Around the World is out; what the hell are you waiting for?

[embed]150676:23199[/embed]

You hear me, Internet? What the hell are you waiting for? Why are you reading this? Why aren't you downloading RunMan: Race Around the World instead? While I'm of the opinion that the above video should be all of the proof that you need that this is one of the finest indie games ever made, I'll humor you.

RunMan is a game where you run to the right, sometimes to the left. You kill enemies. Always running. The game features very innocent looking graphics that resemble something a child would dream up while he was daydreaming in class. GO DOWNLOAD RUNMAN.

Want more? Here's a list of features ripped straight from the site:

Run through 35+ levels across 6 unique and preposterous zones!
Complete ridiculous feats of speed to earn shiny medals!
Unlock 4 lovable secret characters and probably some other stuff!
Colorful, bright, crude, colorful graphics!
Classic tunes courtesy of masters like Robert Johnson, Louis Armstrong, Blind Blake, and more!   read


2:12 PM on 09.25.2009

My thoughts on Final Fantasy VI



This blog has been a long time coming. Fresh off of completing Final Fantasy VI on the SNES, III if you're one of those people, I assumed that the denizens of Destructoid would like to know what I thought of the experience. Conceited of me, isn't it? After a failed blog attempt that I have now hidden in shame, several sleepless nights, and a few kilos of cocaine, I'm finally ready to tell you all about it.

As an experience, Final Fantasy VI is fantastic. It doesn't do much to hide the fact that it's a traditional JRPG, but honestly, it doesn't need to. The Esper system provided enough variety to keep me engaged, and the diversity of the fourteen character party provided more than enough unique abilities to sate my lust for complex battle systems. I'm getting ahead of myself though, why don't we start with the basics?

As some of you know, Final Fantasy VI takes place in a steampunk setting, throwing you, the player, into the middle of a war between an evil Empire and a resistance faction known as the Returners. Sure smells like Star Wars in here, doesn't it? The Empire has recently acquired a new weapon known as Magitek armor that has allowed them to stamp out most all resistance and declare itself ruler of the free world. The story centers around Terra, a young girl whose mysterious ability to use magic has helped fuel Magitek's development and the Empire's rise to power. After a few dozen hours of epic adventuring, we come to find out that Espers are the source of magic, some things about the War of the Magi, Terra is half human, half esper, and after a continent is raised into the sky by Emperor Gesthal and Kefka, Kefka destroys the world.

Is that enough plot summary for you? It had better be.

Personally, while I found the overall story of Final Fantasy VI interesting and engaging, the little moments nestled inside it are what kept me coming back for more. Though I was perfectly happy to infiltrate a Magitek research facility to learn more about the evils of the Empire, I found the death of Cyan's family, a moment that takes up mere minutes of gameplay, more compelling. Sure, defending the Esper Tritoch against the Empire's army and battling Kefka atop a cliff was satisfying, but it pales in comparison to discovering the truth behind Shadow's past.

What about the opera house scene, Krow? Uh, what about it? Sure, it's entertaining, and it's a break from the relatively typical fantasy fair the rest of the game off , but I don't understand why people laud this scene as one of the finest moments in Final Fantasy VI, let alone the series as a whole. It didn't have near the impact on me that the aforementioned little moments in the game did, and when it was all over with, I shrugged and moved on with my quest. Please don't beat me to death king3vbo.




More than the story, I greatly enjoyed the combat. To be honest, I can't give you a very clear reason as to why, suffice it to say that I did. Perhaps it was giving Locke the ability to kill any enemy in one turn? I can't say for sure. What I can do is show you how I fared against Kefka's monument to pain and the Godly magician himself in the videos at the end of the post.

Final Fantasy VI helped to confirm a few things for me as a long time fan of the Final Fantasy series. For one thing, I learned why I can play any of the titles in the series nearly endlessly like some people play Gradius III and Ikaruga, and not feel like I'm wasting time. It's a little weird, possibly a bit stupid, and it's very likely you won't understand it. Each Final Fantasy title is familiar to me, regardless of whether or not I've played it before. There is a system in place that I've experienced before, a musical style I've grown fond of, and a sense of working my way from a level one wimp to someone who can kill a God without flinching. Aside from satisfaction via gameplay, the cast of characters in each title is one I'm instantly familiar with. When I pop in a Final Fantasy, it's like I'm visiting old friends. Is this sad and nerdy? Fuck yeah it is, but it's also true.

When I had first entered the World of Ruin, and it dawned upon me that I was going to be marching around looking for my lost comrades, that the overall plot had come to a griding halt, I was initially discouraged. As I traveled the world, peering into the shattered lives of my lost companions, I realized that I was grateful. I'd been given an opportunity to understand the fictional people I had been traveling with for so long, a brief glimpse into their tiny, pixelated lives. Of course, Final Fantasy IX was brilliant enough to weave moments like that into the overall plot of the game, but we're not talking about that right now. We're talking about final Fantasy VI, and it's a damn fine game in its own right.

You should play it if you haven't, and if you have, you should play it again. So sayeth I.


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[embed]149933:22966[/embed]   read


3:00 PM on 09.20.2009

Chronotorious explored; pictures and a mini review

Welcome, welcome! After hearing that the Chronotorious album by The Bad Dudes was receiving a limited run of 1,000 copies made, I rushed to make a purchase. I had such confidence in the people behind this project that I didn't even bother checking out the samples before I made my purchase. Was that confidence well placed? Is Chronotorious worth it? Read on soldier; I'll tell you all about it.

Before I tell you though, why don't we have a picture fapfest?



Here we have the shiny cover of the Chronotorious album, featuring artwork by the very talented Brianne Drouhard.



Here we have the back of the Chronotorious case. It features the full track listing with the original songs from Chrono Trigger in brackets next to the new mixes.



Is that a Nu? I think it is! Written underneath our lazy friend are the words, "All life begins and ends with Nu." I'm giddy that they managed to sneak in one of my favorite, cryptic quotes.



Wait, there's more? Upon unfolding the insert, we're treated to even more artwork by Ms. Drouhard. This one sees the ensemble dancing Charlie Brown style around a campfire, bringing to mind the famous scene where the group questions the nature of the rift in time. Notice that Magus is scowling. He's always so grumpy!



To the left of the campfire dance party, we have an introduction to the adventure we went on all those years ago.

"It all began aeons ago, when man's ancestors picked up a shard of strange red rock.
It's power, which was beyond human comprehension, cultivated dreams in turn, love and hate were born.
Only time will see how it all ends."




Up next we have the CD itself. It shows off the party in its entirety, each doing a pose befitting their character and storylines. It makes me happy just looking at it!



Not only has everything we've looked at so far been amazing, but there's even more to gaze upon! Here we have the pack in poster, drawn by Steph Laberis. It's a depiction of Zeal, and it's going up on my wall immediately.



Here's a zoomed in shot of Chrono, Marle, Lucca, and the Nu.





Ah, what do we have here? There's more to this poster than meets the eye. Here we have a description of each song by the artist who wrote it, as well as a cute rendition of Gato. As you can see in the zoomed in view of Gato, the girls go wild for him.



Finally, here's a picture of my shaggy head holding Chronotorious up for the camera. Why? Because.

If you'd like to read the descriptions on the poster, check out the gallery for the larger sized versions of all of these pictures and even more tasty shots.

Now that we've got that out of the way, let's get into the meat of it. Chronotorious features sixteen different tracks by various members of The Bad Dudes, each with his or her own style and flair. If you're a fan of diversity in music, Chronotorious has it in spades. I'm going to list out each of the tracks below, along with my thoughts and impressions on my favorites. It almost feels wrong talking about music this good, as I'm no musician, so take everything I say with a grain of salt.

1. CHRONOTORIOUS - The album starts off with this electronic/funk arrange of Chrono Trigger, the original games main theme. It features an eclectic mix of various instruments, including the piano and an electric guitar. It's good stuff.

2. Castle Rock - A remix of the theme that played within Guardia Castle. More than any of the other tracks on this album, this song scream Chrono Trigger. It's a nice song to kickback to.

6. B.A.M.F. - An arrange of the battle theme that plays when you confront Magus, this may be my favorite arrange on the album. Composed by Dhsu and Mustin, the track switches between a more electronic/funk sound and the tones of a piano. My opinion may be biased by my love of Magus a character, but that love tells me they couldn't have captured him any better than this.

14.Forest Steppin' - A remix of the theme that plays in Guardia Forest, this is the other contender for my favorite on the album. I can't quite put to words just why I love it so much, other than to tell you that I do.

Should you purchase Chronotorious? Yes, you most definitely should. For a mere $12 you'll be getting some of the best Chrono Trigger mixes out there, high quality art work, five bonus songs, and you'll be supporting some of the best video game musicians in the business. Without a doubt, this is a must own for any Chrono Trigger fan.   read


1:46 PM on 09.08.2009

The Music Game Volume #1: Final Fantasy X

Welcome to The Music Game, my rather uncreatively titled once a week segment on memorable games music. Requests for what games you'd like to see my tackle next are welcome in the comments below, any request will be added to my list. Unfortunately, I know very little about music outside of what I can hear and the feelings I associate with various songs. This will not be a professional analysis of the video game music genre as a whole, more of a look at the various memorable songs that have swung our way over the years.



Final Fantasy X was a landmark game for the series in several ways. It was Square's first foray into sixth-generation consoles, it was the first Final Fantasy to inspire a direct sequel, and it was the last Final Fantasy that Nobou Uematsu would work on before leaving Square and working freelance. Join me as I try very, very hard to forget that Final Fantasy X is mostly loved by thirteen year old girls. *blech*

Final Fantasy X is one of my favorite games in the whole of the series, thanks in no small part to the fantastic soundtrack. Composed in equal parts by Nobuo Uematsu and Masashi Hamauzu, with several tracks composed by Junya Nakano, it's a diverse soundtrack with an organic sound intermixed with the techno-beats Final Fantasy VII popularized.

Uematsu is definitely the most prominent composer on this soundtrack, churning out the battle theme, boss themes, and other standard Final Fantasy fair, as well as the memorable title track "To Zanarkand" and various character themes. As with all of Uematsu's Final Fantasy compositions, it has a very distinct sound that gamers have come to associate with Final Fantasy, while still holding true to the tone of the game.

The first set of songs I'd like to point you towards are the various "Hymn of the Fayth" compositions. Each Aeon has his or her own hymn, while these are accompanied by several event specific hymns. Each hymn gave me the impression of something divine; while the underlying sense of hope in the face of eternal despair of that pervades Spira remains present. After hearing these various themes throughout the course of Final Fantasy X, it was made all the more disconcerting to hear Yunalesca's hymn. The distorted vocals gave it a sinister feel, and made me question the goal I had been striving for through the course of the game.

Hymn of the Fayth
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Though the end-game of Final Fantasy X can turn into a grinding nightmare if you allow it, the main battle theme was enough to keep my grinding heart going. The use of what synthesized trumpets alongside the underlying piano relaxed me and helped to soften the overwhelming grind the game had become. The other battle themes present are just as enjoyable, with "Fight With Seymour" standing out as my absolute favorite boss theme in any Final Fantasy. I should point out that Enemy Attack was not composed by Uematsu, it was instead composed by Junya Nakano. Final Battle was also not Uematsu's work, it was instead the composed by Masashi Hamauzu.

Battle Theme
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Enemy Attack
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Challenge
[embed]147900:22270[/embed]

Fight With Seymour
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Final Battle
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Moving on, we have the various themes of Final Fantasy X, and standing at the forefront, "To Zanarkand". It is a very simple track featuring only a piano. It does its job of setting a tone for the rest of the game well, showing the player the overwhelming sadness that surrounds the entirety of Final Fantasy X and Spira. Also showcased here are the various character specific themes, of which my favorites are Auron's, Seymour's, and Yuna's.

To Zanarkand
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Yuna's Theme
[embed]147900:22274[/embed]

Auron's Theme
[embed]147900:22275[/embed]

Seymour's Theme
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I'll finish off with what's left, various environmental themes and event-specific tracks. Each is well suited to its respective area or event, with "Suteki Da Ne'?, "Assault", "The Splendid Performance", and "The Unsent Laugh" stealing the show. It's in these individual moments that the strength of FFX's soundtrack really comes through, banking on its diversity and inherent charm.

Spira Unplugged
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The Sending
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The Splendid Performance
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Peril
[embed]147162:22259[/embed]

Assault
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Suteki Da Ne?
[embed]147162:22261[/embed]

The Truth Revealed
[embed]147162:22262[/embed]

The Unsent Laugh
[embed]147162:22263[/embed]


The Final Fantasy X soundtrack resonated with me in several ways, especially after reading this wonderful article local Dtoider Altered Beets wrote on how FFX is a jungian masterpiece. As a player, the soundtrack instilled in me a sense of adventure, mystery, and hope. It's unfortunate that so many gamers write it off as Square milking the Final Fantasy cow dry, and I should hope that if you've been on the fence about playing it, that the music you've heard here will inspire you to give it the fair shot it deserves.

For those of you who have waited so patiently, here's a video to cool your burning eyes.

To Zanarkand + Intro
[embed]147162:22237[/embed]   read


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