No longer than 3 years ago I was still an avid PC gamer and deprived of many resources like money, I wasn't able to purchase a current generation console until the end of 2007. My computer craze lasted for an entire decade burning throughout various processors and video cards until I finally took the plunge and bought myself a Playstation 3. A great debate went on in my mind deciding if I wanted to pursue my WASD gaming or focus on a more untamed land, especially when it came to my familiar first person shooters. I then decided to go out and buy Call of Duty 4 Modern Warfare as my first PS3 game and I loved it to death for its campaign and multiplayer.
My passion for competitive gaming went down the drain from there on out, after Modern Warfare I kind of lost interest in first person shooters and I began to expand my horizons into several genres, digging back to my gaming roots. Call of Duty 4 to me is the peak of quality in first person shooting experience and design. There is no other game in that field that was able to bring such sophistication to an already glorified genre. As I stated before in a
Beyond the Hype sound clip that I sent to the staff, when you’ve reached a bar of excellence that high it can only go downhill from there.
Despite my lost of interest in the FPS genre I picked up Modern Warfare 2 when it came out last year. I played it to completion and never touched the multiplayer at all being the cooperative freak that I have become over the years. I unlocked one quarter of the Special Ops with a buddy of mine and then traded-it in. Every since the day I took my 79.00$ Canadian dollars to purchase the game I always asked myself why I had to buy it, it might have been an impulse buy as I am so keen to be caught doing these days (I.E. Every Shin Megami Tensei games under the sun) but I still wondered why such a popular game had no effects on me and how I could’ve lived entirely without it. The day I traded-in Modern Warfare 2 I swore that I wouldn’t buy another FPS for the entirety of 2010, let me explain why I took this drastic decision.
As successful as Modern Warfare 2 may seems to be and on how much people are playing this game on various online services the game killed a whole genre for me. I use such harsh words and to some extent it’s true, every time a developer will try to compete against Activision’s behemoth they will also have to overdo the many high regarded standards that the series dictated on the genre. Nowadays every shooter needs a multiplayer, a coop mode, achievements, rankings and perks. There is no more room for original content and most of them get pushed aside when they try to be different and unique.
This problem has ultimately one wearisome conclusion, that no matter how things change they stay the same. You keep on buying the same game over and over again with a little bit of tweaking for the same retail price and the same experience. I’m not trying to demoralize anyone who enjoys this type of games but to a lot of people, it’s becoming less and less interesting to invest money and time in those games and in Modern Warfare 2 multiplayer primarily when innovation is stagnant.
To get back on a more personal level I was never immersed as much in the story of MW2 as I was in the original. It was everything the prequel was to begin with; they added dramatic sequences and misjudged controversy in order to get players interested in the plot. The nuclear blast in Modern Warfare was a lot more effective in terms of storytelling because it broke the flow of character development but at the same time gave a sense of sacrifice and desperation to the players.
The only thing Modern Warfare 2 tries to do in matching this dramatic factor is by adding bystanders while feeding you events in order to care for these characters and fails miserably with ridiculous action movie sequences. When you are creating a game in the mindset of making it over the top you better not try to put it in a somewhat realistic war environment to begin with. I can understand the vision of Infinity Ward’s team to shape the already masterful design they’ve put in the prequel but it’s another thing to feed consumers with the same content over and over again. Seriously how many headshot cams do we need before it lose all its meaning? Same goes for all the plot twists abuses that are present in the campaign.
With the recent debacle that went down in Infinity Wards development team and now that Activision has literally took over the path of what the franchise will take into the future. Let’s try to reason with the 12 million gamers out there that bought the game and that are still buying it and see if they care. The vast majority of players don’t like change and it has been proven commercially that sequels are more appealing and profitable than anything else the industry has to offer.
Which makes me think on how much more Modern Warfare clones we will see in the future and how much time it will take before a new concept breaks the established standards and revolutionized the genre and path the way to amazing story-driven first person shooters. I’m sure that there are a lot of games on the market that can compete with Modern Warfare 2 success that’s not the point, the thing that needs to be legitimized is the impact of this series when it comes to innovation and crippling an entire genre by its mass appeal and democratized controls; A concept of which I cannot get behind.
Nice blog.
I played the shit out of COD4, so I bought MW2 on auto pilot basically, knowing it will kick ass. As I played my first couple of matches online, I was shocked how random it was. Really fast-paced and random. Then when I was rewarded for multiple deaths I knew something was wrong.
I'm not sure you're right saying that vast majority of gamers don't like change. I think they do, the problem is, with current generation of consoles a lot of people were introduced to games for the first time. Most current gen sequels are basically tweaked versions of the originals. I know it's old, but look at L4D2. I think a lot of people just don't know what sequel should be like. I think if a game feels, plays, looks exactly like the original and introduces nothin new to gameplay, then it not a sequel.
And what cracks me up about Activision is that, when you're a big gaming company, your primary focus is profit of course, but you're working in the industry, so you gotta be interested in it's evolution. And Activision just wants to squeeze blood of every penny while they still can and leave. They might as well be selling heroin.
The campaign was a bit woolly and disappointing compared to CoD4, though the gameplay was as tight as ever.
In multiplayer, they made the same mistake as Mariokart; they believed that if they gave you more crap, it made it a better game.
I also gave up on the multiplayer once I found you out you could literally do laps around the map and catch up with the enemy from behind. Now I'm a bit average at FPS MP, so I like perks, but in MW2 there was far too many for casual players - a heavy reliance on training wheels, if I'm brutally honest.
Shooters have become recreational sports, they are basically team games. To get the maximum enjoyment out of them, they need teamwork. Modern Warfare's problem is that it is on the opposite end of that spectrum. It has a "free-for-all" mentality while championing the kill-to-death ratio. Its style has you fighting against your enemies but also your "teammates" as you try to get a better score then them. The perks and killstreaks just reinforces that idea. There is room on the market for this kind of gameplay but it's far from the only type. The best has still yet to come.
I love run-and-gun play in mech games where it's properly backed up with innovative gameplay and exciting firepower, but playing the same game with a meat-sack protagonist is so far from turning my crank. The appeal of a Brown FPS to me is the military combat sim, running through a gankfest with a pair of shotguns is fail.
Knowing the sequel's going to be produced by a gimped and broken studio and the blood-draining pricing on their DLC so far are further turn offs. It's like even if I did suck it up and try to enjoy the game at this point it would all go wrong.
I've found that as much as I used to love firing up a deathmatch with some buddies on Doom II or Rise of the Triad or whatever, it just isn't what it used to be. I don't have any fun playing with a bunch of little bastards that I don't know who shit talk through every match and kick my ass while doing it.
So while I still enjoy a round of competitive or coop based online with friends every now and again, the general state of online play these days has shown me what I really appreciate about games: the single player experience.
On innovation: I thought I'd make a few clarifications on that argument. The big problem I'm seeing with Modern Warfare 2 now being the standard is the fear that from now on there will be no game capable of dethroning the franchise from its Babel tower because of its following. Try to explain an MMORPG to somebody without refering to World of Warcraft and how big it is. There's always place for innovation and originality in games the big thing is that if you want to be as successful as MW2 you basically have no choice but to follow its guidelines and give the players recycled products. Which is not entirely a bad thing for say but it does cripple creative thinking.
With Infinity Ward disintegrating I doubt MW3 is going to be anywhere nearly as big or successful. Activision already knows they've bled out the franchise, that's why they're milking customers with $15 bucks for that POS map pack.
You have an interesting point however! That's why they're talking about morphing the franchise into a subscription based so they can has lots and lots of cash money.
If Activision can deliver the same sort of constant presence with a subscription-based online shooter that they do with WoW, more power to 'em. I'm skeptical about it though, I think they'll charge way more than the content they provide will be worth.
In December, however, I just found myself feeling incredibly underwhelmed with the package. It boasted one of the weakest coop modes I'd ever played in a current-gen FPS game, the plot felt like Transformers: Revenge of the Fallen action-driven non-sense (and I say that as a long-time Transformers fan), and the controversial aspect of the game felt incredibly forced. When Infinity Ward made the decision to make the "No Russian" level skippable, then they probably should've realized they had gone just a slight bit off the deep end.
I bought Bad Company 2 recently, and I've always personally been a bigger Battlefield fan than Call of Duty fan, but I think you're right -- MW2 definitely soured the FPS genre for me as well, and I think BC2 might be the last FPS game I buy for a while.
The Modern Warfare saga should have ended with Cpt. Price's death at CoD4's conclusion.
Personally I really enjoyed the campaign in Modern Warfare 1 and 2 (1 more than 2 though). The graphics were outstanding, the games were short (so that I could get back to online playing) and the games weren't overly repetitious in that there were vehicle sections, stealth sections... just other things that broke up the gameplay. The stories need to be told much better... but at least an attempt was made to tell a story other than "kill that bad guy because he's... well, bad".
I did not however enjoy the online play for those games. The gameplay was very good... stellar graphics, great hit detection, wide range of weapons - but for me it lacked a sense of team play and coordination and was more or less a just a rambo shootout. Fun, but boring very quickly.
Basically I agree with what Celica said. There is innovation and some interesting stuff happening with FPS games, and they NEED teamwork. I think that there are many upcoming games that can take FPS games in a new direction. MAG was a good start, but needs a lot of refinement. Resistance 2 co-op was also unique and a starting point for growth. Borderlands was another game that opened some new ideas.
What I liked about MW2 over MW1, ignoring the campaign, was that the multiplayer seemed more fair and accessible to me. Sure, there was still plenty of screaming at the TV over how the Spas-12 has a bullshit ridiculous range, or those tactical knife ninjas that drop from the rooftops, but I consistently had fun over my sessions, and actually got to 1st prestige, which I never accomplished in the first MW. I was happy that I wasn't getting killed constantly for nearly no discernable reason, not getting caught in the frag rush 2 seconds into a TDM. I felt like I was in a fun environment where even a n0ob like me can improve, and eventually feel like an angel of death (my highest killstreak, 16, was a breathtaking moment for me, and remember this is coming from someone who only occasionally will enjoy an FPS).
As far as the future of the genre goes, seeing as how its pretty much the natural order of the industry to "borrow" from the most successful, look forward to new styles of FPS during the next console cycle...break out some magazines in the meantime, thats likely a long while :\
Even though I suppose I'm in the age group that most mature gamers would classify as the "lowest common denominator" (16 btw), I can definitely agree that getting game after game that attempts to replicate the CoD experience will be FAR from a good thing.
@RTsharpshooter It's great that you brought up Resistance 2 because I actually gave up on the single-player at some point because it was being too frustrating. The first one was great and that's mostly why I still have it (paid 14.99$ bucks for it but that's not the point >_>) but Resistance 2 never attracted me like other shooters did. Shamefully enough , I was talking of reacquiring it in other to give it another go but I guess it's gonna have to wait.
@Frohike : I still need to start that up....O_o
I think a lot of people feel that way too.
I know I do; MW2 kill the FPS player I was.
I've beat the pretty mediocre campaign, thought it was the shadow of it's predecessor.
But the multiplayer was worst even. Me and 3 friends bought the game day 1, thinking that it would be a good buy... When trying to teamwork, the game seems to punish you, but if you play lonewolf, damn do the game reward you. So we all ended up not playing the game together in less than a week, and then I just stop playing. I regret buying it.
Since then I've pretty much stop playing FPS. Played a little bit of Bad company 2, but not that much.
I guess there's an upside to that; now I play more other genre.