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We're getting older. One day, before you know it, you'll be walking by O'Douls pub on Granville street, and see kids with their Fallout Boy haircuts and, for some reason, see that half of them are dressed like zombies, and you'll say to yourself: "I am so not a bright-eyed youth any more."
And that's okay. We all grow older. There's good things about it, too. For instance: I'm almost done paying off my 2004 Mustang GT, which most of us couldn't have afforded as a teenager. (Except for you rich jerks with nice parents.) I have an apartment with no parents around. I can afford to buy more than one video game system at a time. There's one thing that's been on my mind recently, as I age: am I getting better or worse at video games? Better Evidence: Deus Ex for the PC.
Use your stealth powers... in the face! I received Deus Ex as a Christmas present in the year 2000, at the tender age of 20. I installed it on my then-pretty-good Athlon Thunderbird PC with a half-decent Matrox card. Unfortunately, it didn't run great at the time. While I loved the ideas behind the game, I remember that it was a constant source of frustration. The game was pushing you towards being stealthy and non-lethal, but at the same time, was pretty stingy with its ammunition, especially non-lethal stuff like tranquilizer darts and stun prods. The very first mission, in the ruins of the Statue of Liberty, I remember taking me hours upon hours. I couldn't do it without getting caught and killing dozens. I did keep on playing it until I eventually got very stuck, without ammo, and hemmed in by the pretty good AI. Then when I wiped my system and reinstalled everything with a better video card, and couldn't reinstall Deus Ex, the disk had reading errors. Deus Ex lay on my computer desk for the next seven years, until a few weeks ago, whereupon I had learned of the freezing trick for getting a scratched CD to work. I tried it with a copy of Blue Stinger, and hey, it works. I put it in the freezer overnight, let it thaw out in the fridge for an hour, and the disk worked. Stressing and contracting the surface plastic expands the scratches, so they obscure the disk less, or something. Anyway. I installed Deux Ex on my much faster PC, and tried it again. The Statue of Liberty? No problem. Playing it on the "realistic" difficulty level, too. Getting stealthily by all those guards wasn't a big deal at all. I'm more methodical. I save often, check nooks and crannies for any datapads left around, and then hotwire the security systems to make them do the work for me. Maybe it's that I've got more experience with the stealth genre now. Or just more experience with video games in general. I also am not so impulsive, and I've realized that game designers, especially in these open-ended PC worlds, almost always give you a back-door option that is intrinsically easier. BioShock taught me the joys of letter machines and others do the work for you. The game is well-designed in letting you be as sneaky as you want, something I just didn't get at 20. That being said, I am at a pretty hard point in the game - tracking down the Ambrosia shipment means going into a room with half a dozen soldiers, not easy to do if your goal is to not kill anyone. Gas grenades ahoy, I think! Evidence: SpellCaster for the Sega Master System.
1989: Freaky hard. 2007: Pffft. No problem. This Castlevania-crossed-with-Shadowgate action / adventure hybrid stumped me as a kid. My brother purchased it in 1989, as it was billed as being a follow-up to Phantasy Star in Electronic Gaming Monthly or Video Games and Computer Entertainment. It wasn't, but it was still good. But I couldn't play it. I was terrible at it. The action sequences were just too hard for me. Now, by that time I was almost 10. My running and jumping skills were fine, but decoding the boss battles was a little more than I could handle. Cut to 2007, and I'm on vacation back at my parents house in Ottawa. I hook up the old Sega Master System, and give SpellCaster a try. Admittedly, I'm using the six-button Genesis asciipad and not one of those shitty Sega Master System controllers, but this game is easier. Much easier. Yeah, I have GameFAQs to lean on for the slightly incomprehensible adventuring portions, but the boss-battles were not the challenges they once were. What has changed? I've learned to look into all the magic spells available. There are plenty there that do lots of damage, or heal you completely. Save your magic for the boss, use your strong attack magic, and you can pretty much just sit there and destroy him. I didn't consider that possibility as a kid. Now they're toast. Also, it gave you a flying spell you could use to get past the worst of the platforming sections, which, given my abhorrence for precision jumping, came in useful. Worse Evidence: Mega Man 1/2 for the Nintendo Entertainment System.
Pretty much what watching me play Mega Man looks like. I used to be not bad at these games, not bad at all. I remember renting Mega Man 2 with my friend Lee for his Nintendo, and destroying it pretty quickly with him. And that was without even knowing the best combinations of weapons to use with what boss - he didn't have a Nintendo Power subscription. Now, going back and playing the Mega Man games on the XBox collection, I'm finding myself really, really bad at these action / platforming sections. I fall all the time. Seriously, all the fucking time. While the bosses are much easier than they use to be, getting there takes me hours. I have vivid memories of getting through the Elec Man and Fire Man stages fast, but now... it's just brutal. Evidence: Wonder Boy in Monster Land for the Sega Master System.
About as far as I can get in this game before throwing controller down in disgust. This side-scrolling Zelda II style game was great for the time, with one caveat: you couldn't save your game. Ever. Imagine a six hour quest, with difficult bosses, upgraded weapons, etcetera, where you can't save. It's nuts. I believe that my brother bought this with his own money, or received it as a birthday present in 1987 or 1988. But I got pretty close to beating it. My brother Nick (11 or 12) beat it. I used to not mind the idea that I would be sent back tot he beginning of the game if I died (though you could get extra lives). I try playing it now, and I can't make it past the second boss. Maybe it's a lack of desire. Maybe I'm just not as good as I used to be. Maybe I'm so out of the rhythms required to be good at these games. I know that I'm absolute shit at most platformers now, but it was a skill that I once had. Is it because I'm getting old? (Note: My dad finished Super Monster World. He was 40. So there you go.) Sorry for not writing for a while, my core writing time has been taken up by Professor Layton and that freaking Curious Village. Honestly, though, love the game... definitely the best DS game I've played. I don't get why people hate the music, though. I guess I have a soft spot for accordians.
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I finished my copy of donkey kong country 2 and 3 about 3 years ago, my copy had left me at the final stages. One with the green acid constantly going up while you're in snake form in donkey kong 2 and in donkey kong 3 I didn't collect all the tokens necessary for building the damn hellicopter.
I've gotten worst at legend of zelda a link to the past, I could get rid of ganon pretty easily at the end, not so much now. could be my not emulator though.
Did you end up finishing DKC2 after all these years?
I find playing games on emulators to be generally messy, something I avoid unless there's absolutely no way for me to try something without it. I prefer having the controller in my hand, the PC gaming controllers just aren't the same!
Yeah I did end up finishing DKC2 and 3 I'm glad I dusted off my Snes just for that.
And my Dad at 35-40 could get past the hardest games, like Alex Kidd in Miracle World. I'm still impressed / amazed at that.
SanityMask, I grew up in Pincourt (off the west island of Montreal, by Dorion, on Ile Perrot), mais je suis un anglo. Un anglo bilingue, oui, mais un anglo quand-meme. I do believe there is a language option when you install the game. You can play it as a shooter, but you miss out on a lot of the content, plus it definitely stacks things against you as you do it.
Rooo got me DKC for the SNES for Christmas, it's in my big ol' Pile of Shame (games I haven't got around to playing yet).
In otherwords, if the game is short and relies on my coordination and response time, I've gotten better. If it relies on my patience and how many hours I have to crank into a game, I've gotten worse.
I have gone back and played older games such as Chrono Trigger and Kings Quest just for nostalgic purposes and I find that my love for the games are the same but the experience is different. I seem to move through it faster and sometimes fail because of that.
The physics of todays games also effect the way we game. Newer games allow us to move around the world quickly and jump from platform to platform with ease. Older games, that I have noticed are slower and require more timing when it comes to jumping around, maybe this falls back to me being faster than I used to be.
Anyways, Ill stop before I write a comment thats longer than your post. Great write up.
i'm gettin worse, but its the games fault, ever since wolfenstein i've sucked at navigating and remembering 3d environments. i haven't improved. but i can still pick up any shmup, 2d fighter, or puzzle game and hold my own.
But at the same time, when I was younger I could never beat the Wily levels, and now I blow through them like so much chaff.
So yeah, better at the technicals, worse at the patience.
Going off Soulhammer's comment, do you think the next generation of gamers will have more skills than us? You know, those 8-year-olds that seem to be in every COD4 game that I play. Since they're suckling at the teat of modern games, with their intricate gameplay, physics, and sophisticated controls, will they kick more ass than we ever did?
Or will their skills be limited to one genre, since every AAA title these days seems to be a FPS?
People who grew up with simple controllers like the NES and even the super nintendo (6 buttons) have to learn to adjust to more buttons, where as kids who play today start with the more complicated controllers as their base.
I remember playing games like SSX where some of the combos required really complicated sequences of buttons followed by another and another all the time having to mangage your spins at the same time and then land the dam trick. I always had a hard time with this, always saying to my friends "Dam I can't do this, my mind dosnt work fast enough" But my younger brother can ace this kinda crap every time.
WoW is another good example for me. As much as I hate to admit it, I was a clicker. I know I know.. OMG a dirty clicker. I would hotkey a few key abilitys to the buttons closest to the WASD movement keys but the rest I would click the button to use. I couldnt manage having all my keys as game buttons, it was just to much.
Hopefully you get the point I am trying to make.
but in general i think i've learned to pay more attention to games and details, and i sometimes piss off my friends in MMOs cause im the type to sit there and read quests/tips/etc. i pay attention to puzzles and stuff more. even games i couldnt beat when i was younger i would beat a few years later.
overall i think i have a much better time gaming now than i did when i was younger.