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Klarden's blog

10:03 AM on 04.15.2013

Two simple hints about Greenlight from a concerned gamer

I'm one of those people, who check all the games on Steam Greenlight when they can. There's always a chance to stumble upon some really cool game you might like or a project which you might not like and would probably not b...   read

7:01 AM on 03.26.2013

Use more lube and stop whining

Recently Resident Evil 6 got released on PC, and I, with my undying (or probably, currently, undead) love for the series since 1996, couldn't pass it, despite the mixed, at best, reactions to the game from most sites and pe...   read

7:51 AM on 12.19.2012

Gamedesign through gamer’s eyes: Fuck Earth

(also on my blog) How many times have we saved planets, worlds, universes and all of their inhabitants, or watched them die, when something goes wrong? You’d think, we will get so used to it, we shouldn’t even care and jus...   read

6:40 AM on 10.10.2012

Dear Dan. Talking with Dan Pinchbeck. Part 4

(original photo here) And original post on my blog here. It’s time for the final part of the super long and exciting talk with Dan Pinchbeck. As promised, we talk about CryEngine, pros and cons of making two games at once...   read

8:17 AM on 09.28.2012

How Gearbox knows Jack (and forgets Duke)

(Also on my blog) This may sound strange at first, but Handsome Jack from Borderlands 2 and Duke Nukem from his latest Forever game have much more in common, than it first seems. However, Jack has something, that Duke lack...   read

3:20 PM on 07.29.2012

Hitman Emotion

(Also on my blog) So, IO decided to do a huge spoiler on one story point of Hitman Absolution. Something, that i didn't get was the reasoning behind the thing that happens int hat spoiler - it was necessary "to bring emoti...   read

3:22 PM on 07.25.2012

Gamedesign through gamer's eyes: Forced "cinematic" experience

(original post in russian) (also on my blog) I have noticed this thing a lot, but recent Max Payne 3 became the last straw and I can't stay silent about this issue anymore. I don't understand, why exactly so many developer...   read

6:01 AM on 06.02.2012

Dear Dan. Talking with Dan Pinchbeck. Part 3

(original photo here) And original post on my blog here. And a week after, here’s a new part of my talk with Dan Pinchbeck, the creative director of thechineseroom. This time, we’re going to talk a bit more about the two ...   read

5:47 AM on 05.27.2012

Dear Dan. Talking with Dan Pinchbeck. Part 2

(original photo here) And original post on my blog here. And now, the second part of my talk with Dan Pinchbeck. We talk about the game pricing, strange «price per hour» concept in game pricing, influence of indie bundles...   read

6:52 AM on 05.26.2012

Dear Dan. Talking with Dan Pinchbeck. Part 1

(original photo here) And original post on my blog here. After wondering for a bit on why won’t a finally buy a webcam and start trying to interview different game developers I made the only right decision — bought a webc...   read

12:43 PM on 04.11.2012

Once again enter the world of survival horror

Survival horror is dead. As a Capcom invented moniker, as a Capcom influenced control scheme and game structure. Probably, even as a major mainstream game genre (well, action-adventure subgenre, actually). Some argue, that ...   read

10:02 AM on 03.28.2012

Bioshock is an OK FPS

So, BioShock was, apparently, a very big thing. And i still don't get why exactly was that. Now, don't get me wrong, BioShock was a rather good, if frustrating at times, FPS "with a twist". It was nicely made, had several r...   read

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