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(Also on my blog)

This may sound strange at first, but Handsome Jack from Borderlands 2 and Duke Nukem from his latest Forever game have much more in common, than it first seems. However, Jack has something, that Duke lacks - charisma. And i find it very strange, since Duke is supposed to be the hero.

Both Handsome Jack and Duke Nukem (in Forever) are "I'm rich, I'm famous, I'm vain, I'm glitz, I'm the story" Mister Hollywood kind of characters. Both are arrogant, quite antisocial, do very brutal and murderous things, make very inappropriate jokes, have very grim sense of humor, think of themselves very highly and consider themselves to be the main heroes in their stories. However, while it is actually true in Duke's case, Jack manages to steal the show, at least for the first half of the game, while Duke constantly struggles to be interesting to the player.

Throught the entire first half of Borderlands 2, Handsome Jack comes off as a mysterious Heath Ledger's Joker-type character - the one you can't help but want to see and hear more of, while being scared and disgusted of him at the same time and wanting to murder him when the chance presents itself. And even in the second half of the game, when Jack is given much more backstory and he becomes more of a disgustingly pathetic and cowardly person, you can't help but want to hear more of him. You love to hate him - the perfect formula for a treacherous and shifty villain.

Duke Nukem, however, is supposed to be the character you actually like in Forever. He is the hero, he is the person you control in the game. You have to laugh with him and, at times, at him. Yet, it's hard to do so. Now, part of that may come from the fact, that Duke Nukem Forever is just not a good game itself, and that may be a pretty important part. But even so, the character himself feels forced, not fun or funny. Even without going into "that infamous rape joke" discussion.

It's interesting to see this huge difference in seemingly similar characters. And while some people might rightfully argue, that Duke Nukem Forever was made by 3D Realms, and Gearbox just "finished" it, i can't help but feel, that a lot of Duke's characterization came from the people in Gearbox. I mean, it's not like it's the first time we see them doing some pretty creepy main characters - I still remember E3 2011 trailer of Brothers in Arms: Furious 4 where I actually felt sorry for the nazis being mercilessly and brutally slaughtered by a band of crazies, who were supposed to be main heroes. So, while i really wish to see more Duke in the future (and get those XBLA version features of Duke Nukem 3D on PC), I'd like to see more "Handsome Jacks" in videogames. Because he was cool, you know? Kay, bye.
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Totally different writers were involved. One of Dtoid's previous editors (Anthony Burch) was hired before Borderlands 2 and was a primary writer on the game. Duke was an established character when Gearbox took over the IP and had different writers working on the character.

Duke is also a 70's icon, and more than anything else, he represents the misogynistic manly man struggling against feminism. One of his most defining characteristics is his sexism. It's hard to write humour into that type of character nowadays without just coming across as offensive. I'm not sure if Duke will live on - it would require some changes to the character (more in the humour of Austin Powers) that might or might not be possible.
@Elsa
I know, that there were different writers, but i don't agree with that Duke as a character is outdated. I still love playing Duke Nukem 3D and find his short remarks there funny. Or Time to Kill. While everything about him in Forever feels wrong. Maybe it's just that in older games, there was nothing more of him than just his remarks and his "old action hero" stereotype, while Forever tried to "venture into his character" more. And since there was NOTHING there, it felt forced and badly done.
Actually on thinking about it, you may be right. Strong writing probably could save Duke. His action hero, sexist status could still work if the supporting characters in the game were extremely well written and Duke was better presented as what he is - a larger than life stereotype of a time gone by. Maybe the trick isn't so much venturing into Duke's character (he's a stereotype after all and really doesn't need a backstory or motivations) but rather creating strong supporting characters in the game so that we could actually feel some form of affection for Duke. There could definitely be some humour and social commentary in him trying to rescue a strong woman that doesn't need rescuing. The interplay of his out-dated perceptions versus the reality could create a more likeable interesting character.
@Elsa
yep, that, or not making much of a story at all will work just fine for Duke Nukem:) And yes, i do believe, that you can still have a good game, where there's not much of a story, just good setting, style, feel, characters, locations and, more importantly, mechanics. Like Duke 3D was.
Also, since i kinda cut my first thought on the last reply - I know, that there were ddifferent writers (and it still felt funny to see Anthony and Ash in the credits), but as i made an example in the post - Gearbox has already shown, that they can sometimes miss the point with characters completely. Even with their earliest most well know example - Opposing Force (which i don't really like as a game), - in my opinion missed the feel of Half-Life universe as it was then completely and made G-man less interesting.
Although, again, its not like Gearbox are unique in that. Still, i felt a similarity, which is why i made this post:)
I remember Anthony saying in an interview with Holmes that his input barely made it into Duke Nukem Forever. I think he said it was like a few jokes or something.

Borderlands 2, he's the lead (and did the vast majority of it). And it shows. Whoever wrote the first Borderlands and Forever are...not missed.
I'm glad Duke is gone. He was annoying and outdated, like that one guy who still has a beeper and loves to make a scene when he gets beeped.
Actually on thinking about it, you may be right. Strong writing probably could save Duke. His action hero, sexist status could still work if the supporting characters in the game were extremely well written and Duke was better presented as what he is - a larger than life stereotype of a time gone by. Maybe the trick isn't so much venturing into Duke's character (he's a stereotype after all and really doesn't need a backstory or motivations) but rather creating strong supporting characters in the game so that we could actually feel some form of affection for Duke. There could definitely be some humour and social commentary in him trying to rescue a strong woman that doesn't need rescuing. The interplay of his out-dated perceptions versus the reality could create a more likeable interesting character.
crap... sorry for the double post.. comment was still in the box after leaving the computer for a bit and I inadvertently pressed the button without refreshing the page first!

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