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Klarden
3:20 PM on 07.29.2012



(Also on my blog)

So, IO decided to do a huge spoiler on one story point of Hitman Absolution. Something, that i didn't get was the reasoning behind the thing that happens int hat spoiler - it was necessary "to bring emotion to a character like 47". Now, i still hope Absolution turns out to be a good game and everything, but... Why would 47 NEED emotion?

That may sound strange, especially from a huge fan of a good story in a game like me, but Hitman is fine without "emotion". hell, it's fine without a story, apart from the background one. 47 has a background we know, Agency has a background we know, there may be some "bad guys" or "conspiracies", who want 47 dead. With that out of the way, can i play the missions now?

Hitman series work fine with thought out gameplay-wise missions, each of them containing a mini-story of some sort to give it some background, to give us a reason to go on the mission and play it the way we want. An important part, but very small and forgettable, as it's only a tool to get us a bit more involved with the main course - gameplay. Contacts had no coherit story or noticable connection between missions and who cared - it played amazing, we loved it. Hell, the infamous Saints trailer for Absolution would be fine, if only it was not so retarded in it's setup, even by the already silly Hitman standards.

It surprises me how some indie games, like Super Meat Boy, give us what we want from it - gameplay, and don't give a damn about "emotions", while Hitman, loved for the very same reason, the gameplay, suddenly needs those "emotions brought to the character of 47". What emotion did you have while playing batman: Arkham Asylum? Probably the one called "I'm Batman!" You play as a bald guy with a barcode on his head who is supposed to be the ultimate killer in his fictional world and can decide who lives and who dies. You are, effectively, a superhero. Add great gameplay and what else do you need?
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Jesus Humpty Fucking Christ. I'd rather write on a bathroom stall than post on this site.

#dickeaters2
I think it makes sense with all that's happened to 47 (especially the Diana thing from the trailer), that he starts showing/finding emotion(s). I just hope they don't go overboard and mess it up.
@PhilK3nS3bb3n
It does make sense, sure. I just don't think Hitman needs that. If they pull this off while still being gameplay-first, cool characters and locations - second, story - third, I'm all for it. I'm just afraid that they might not pull that off, too many games today focus too much on the "story" and "emotions" just because it's "something that needs to be in the game of today" (and it doesn't *need* to be in the game, actually)
I totally agree with your ranking of game elements.
I'd like to disagree with you about missions having no connection or overall arc. I enjoyed Hitman: Blood Money's atmosphere and background details just as much as the gameplay. I don't think if the aesthetics had been so cleverly put together that the game would have been as satisfying as a whole. There's a lot going in those levels besides the gameplay (Morality-Devils and Angels showing up repeatedly, the different sides of the cloning debacle. The repeated elements of pornography- all of which Agent 47 forces himself to have no connection to until the white house mission in which he had to kill his own "brother".) To be honest Blood Money feels like a setup for something bigger with Agent 47. A.K.A. Absolution.

I liked his relationship with the bird as well. It gave him bits of emotion.
Blood Money (which was even better than 2, which I didn't think possible) was not only fantastic, but I felt it showed a lot of emotion. I haven't played it in a while, but wasn't 47's return to hits predicated on the murder of a priest, and didn't you get the sense that he was *feeling* pretty pissed off about it?

Emotions are the supreme motivatots, and seeing a cold killer become enraged over a loss of a newly discovered passion could be a particularly powerful and badass thing to witnesses.

Everything I've seen about this game seems incredible. In the gameplay, he's still a methodical bastard, so I imagine most of the emotion will be conveyed in cutscenes - and if you were willing to dismiss that element of the games before just to "play the missions now", you'll probably be fine with what ever they do in this one.

I am really excited for this game, because the devs really seen to understand the gameplay and what it needed to be elevated to a more complex and organic world.
@Arttemis: I loved the plot of Silent Assassin, and especially how it ended. 47 went looking for religion and ended up killing people to save a priest. In the end, he embraces what he was made for because that's his true calling.

I guess that's why I never cared much for Contracts. It was IO Interactive's way of going back to Hitman: Agent 47 and correcting the original character traits; e.g. in the original, he shudders when the Chinese girl kisses him on the cheek, in the Contracts version, he gets a little shy and humbled for saving a life.

Anyway, I'm happy with Hitman having character development or giving the missions some cohesion. As much as I love the level design, he's always been a hard character to love outside the puzzles, and it's always nice to see a character outside their usual element.

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