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Klarden's blog

9:44 AM on 05.23.2014

"Not my kind of game" or something about critical acclaim

I started noticing something about two or three years ago, when «clearly not for everyone» games started to get noticed along with many other independent games. Every time a game like Dear Esther, or some Tale of Tales’ proj...   read

10:34 AM on 06.20.2013

Gamedesign through gamer’s eyes: Detached, indifferent

To get more people interested, games now use focus testing, insert hints into hints, show the way even in the most linear levels, set very short term objectives to the player. Yet, with all this, i feel, games not only fail ...   read

6:54 PM on 05.23.2013

Elrond same

An old rewrite of Nine Inch Nails' "Every Day Is Exactly the Same" lyrics I made about 3-4 years ago, while tired of overly samey games released back then. Just silly stuff, nothing special. I believe i can see the future Ca...   read

8:35 AM on 05.21.2013

Secret of digital distribution

Today i saw this interesting news post on Steam. It really confused me, because i knew those languages were previously available in both Skyrim and its DLCs. Turns out, they were. In locally sold retail copies of the game, wh...   read

12:13 PM on 05.11.2013

Nintendon't land

I was born in the Ukrainian SSR in 1985. My first contact with video games was in about 87 or 88 with some weird light gun and joystick thing, which we would connect to the old soviet CRT TV and shoot white squares on the bl...   read

4:49 PM on 04.18.2013

It seems Steam supports questionable pricing policies

Several years ago Steam did a very clever decision to support several distinct regions by allowing publishers and developers set specific pricing for those regions and also allowed them to set specific reginal restrictions wh...   read

10:03 AM on 04.15.2013

Two simple hints about Greenlight from a concerned gamer

I'm one of those people, who check all the games on Steam Greenlight when they can. There's always a chance to stumble upon some really cool game you might like or a project which you might not like and would probably not b...   read

7:01 AM on 03.26.2013

Use more lube and stop whining

Recently Resident Evil 6 got released on PC, and I, with my undying (or probably, currently, undead) love for the series since 1996, couldn't pass it, despite the mixed, at best, reactions to the game from most sites and pe...   read

7:51 AM on 12.19.2012

Gamedesign through gamer’s eyes: Fuck Earth

(also on my blog) How many times have we saved planets, worlds, universes and all of their inhabitants, or watched them die, when something goes wrong? You’d think, we will get so used to it, we shouldn’t even care and jus...   read

6:40 AM on 10.10.2012

Dear Dan. Talking with Dan Pinchbeck. Part 4

(original photo here) And original post on my blog here. It’s time for the final part of the super long and exciting talk with Dan Pinchbeck. As promised, we talk about CryEngine, pros and cons of making two games at once...   read

8:17 AM on 09.28.2012

How Gearbox knows Jack (and forgets Duke)

(Also on my blog) This may sound strange at first, but Handsome Jack from Borderlands 2 and Duke Nukem from his latest Forever game have much more in common, than it first seems. However, Jack has something, that Duke lack...   read

3:20 PM on 07.29.2012

Hitman Emotion

(Also on my blog) So, IO decided to do a huge spoiler on one story point of Hitman Absolution. Something, that i didn't get was the reasoning behind the thing that happens int hat spoiler - it was necessary "to bring emoti...   read

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