People play video games for varying reasons. Some like to challenge themselves. They covet being the best and squaring off against the very best competition possible or crave that high score on the leaderboards. They love that intense rush of their skills being pushed to the absolute max. These people purchase a new game and immediately shoot straight for the hardest difficult level that's available. Easy/Normal difficulty? Pffffft...doesn't apply here. Dante Must Die or bust.
I'm not this type of gamer. If anything I'm the exact opposite. I like to relax and just kick back when it's game time. I don't want to endure severe frustration, or kicking holes in my wall. I just want to sit on my chair, lean back a little, and set the experience to cruise control. I'll pretty much always play on the easiest difficulty settings, no matter what the genre. As a result I'm not a very good gamer, in terms of skill. It's never been about that for me though. Just give me a fun time and I'll be happy. I mean work and life in general is a pain in the ass enough right? Why would I want my games to torture me too?
I'll never be as extreme as this guy.
Final Fantasy XIII gave me the idea for this blog somewhat. I was watching a preview video of it and it was mentioned that if you are vanquished in battle, instead of warping back to your last save point, you actually start right in front of the very enemy that last bested you. Personally I kind of dig this. It saves you a lot of trouble and keeps the pace of the game going, by eliminating the need to go redo areas that you ran through previously. Does it make the game easy? Sure seems like it. It also takes out a bit of frustration though. I've seen mixed reactions from people about this idea. In some ways it reminds of the whole "No Death" mechanic in Prince of Persia 2008. That game seemed to cause quite a stir, with the fact that you couldn't really die. In reality the game acknowledges that you screwed up but instead of making you sit through a "Game Over" screen and go back to the title screen it just kept on going. I enjoyed this system. Many, it seems, did not.
The main complaint of Prince of Persia 2008 was that it was too easy and that just turned a lot of people off to it. Why would you want to be punished for misjudging a leap of faith and plummeting to your doom? You took a chance, didn't make it, and so the game brings you back to the point of your last leap. No harm done right? This feature made me enjoy the game immensely. It kept things rolling, even if I missed a ledge, and it encouraged me to experiment a bit and take more chances. I guess some people would've preferred if the game made you sit through a bunch of menus after you die to get back into the game. Why? I have no damn clue.
I'm totally gonna respawn right in front of you.
Let me just make something clear here. I do not have anything against gamers seeking a challenge. In fact I respect them, in a way, because they are so dedicated and put in the hours to perfect their mastery of their respective games. That is quite commendable. What I DO have a problem with is those very same gamers having an elitist attitude to people like me, who prefer to play something on "Liquid Easy" as opposed to "Big Boss Extreme". I'm fine with you enjoying the game the way you want to enjoy it, so please let me enjoy the game in my own way as well.
It's not like I'll completely shy away from those "difficult" games. Games like Ninja Gaiden, Devil May Cry, etc. I actually enjoy them. They tend to completely kick my ass, but I still have a grand time with them (when I'm not getting blasted by rockets coming from off screen anyways). Those games are challenging enough to me. Why would I need to ramp up the difficulty level? I have nothing to prove, nor do I seek to challenge myself. I just want to have fun. That is all.
I'll be playing on "Human" Difficulty, thank you very much.
So there you have it. I like my games done easy. I find them more enjoyable that way. Some people don't and prefer a challenge. That's cool too. Just don't hate on me or give me flak for playing something the way I want to play it. I certainly wouldn't do that to you, so please return the courtesy. Now if you'll excuse me I have to go play Uncharted 2 on the easiest setting. But that's not a problem right?
I'll see you in the funny papers.
Kishin out. read