First off, I love video games. I've been playing them since I was a kid back in the days of Tomba, Spyro, and Rayman. They've played a big part in my life, probably too big a part. However, lately I've seemed to become more and more jaded when it comes to video games. I can hardly get half-way through a game before sending it back to Gamefly. The list of my partially played games is long: Persona 3, Persona 4, SMT: Strange Journey, Hotel Dusk, (I got bored and lost the little fucker unfortunately) Mass Effect, Killzone 2, The Saboteur, (can't blame me for that one) the list goes on. Only a few games have I had the joy to finish all the way through, Bioshock 2 being one of the most recent to my recollection.
Now, I have different reasons for not finishing all the games, such as the Persona series taking just
so much of my time despite how awesome it is, but I fear it's more then that. I can't place my finger on the cause exactly, but it may be that I'm just getting tired of the lack of evolution in certain kinds of games. That sounds vague I know, but that's because it is.
But I'll give you an example, because I'm just that nice a guy.
The Invisible Inventory
Grand Theft Auto IV has been one of my favorite games of all time in one of my favorite series of all time, and when it first came out I was in love with it. The changes they made from the previous games in the series was a breath of fresh air to me. The characters, story, gameplay, and just about everything else about it felt...grown-up. It felt closer to reality, it felt so much closer to earth, it just felt less...
gamey. Fast forward a year or so, I started seeing commercials for the new expansion for GTA IV 360, and even though I couldn't get the expansion due to my PS3, I started to get the urge to hop back into Liberty City and speak in a Russian accent. I got about half way through, when I started to notice the game's odd inventory system or more accurately, a lack thereof. In a game with a more realistic atmosphere as compared to the other games in the series, Niko being able to pull a, sniper rifle, pistol, sub-machine gun, grenades, a bat, and whatever else you can get your psychopathic hands on, out of his fucking pocket started to get on my nerves. It's kinda hard to treat a game's engrossing story and well written characters seriously when you can pull out an AK-47 from your pocket like your the next Houdini, but more bad ass because
"Holy fuck where did that RPG come from!?". Five minutes later I ejected the disc and never played it again. This may sound harsh considering how much I love this game but for some god damned reason I just can't get over it. Most games I can deal with an invisible inventory such as in RPGs like Oblivion and whatnot, but now even those games are starting to bug me just a little bit.
Another one of my favorites, MGS4, has started to bug me with this system. In a game where heat, cold, stress, and hunger all effect your character's performance,
a game where I can zoom in and count the individual hairs in Snake's glorious mustache, all of which added to the superb graphics in the characters as well as the environment make this game ooze with the words "gritty realism", (ooze? fuck it.) and yet it
still uses the classic gaming invisible inventory.
Look at that picture. Now where in the
fuck does he find the space to hold the 50 or so weapons you can carry in the game? His mustache? His bandanna? Does his undeniable bad assery break the laws of the know universe just so that he doesn't
beat the shit out of it? Maybe, but more likely it's just the developers who try and make their game seem as realistic and brown as possible, but refuse to put any effort into updating simple mechanics still used from the olden days of video games. Perhaps old habits just die hard.
This isn't the only gripe I have with certain video game mechanics that I feel have grown outdated. But I'd rather not ramble any longer then I already have. I'm not saying developers should sacrifice
Fun for
Realism. I love video games that don't try and be anything more then fun for fun's sake, but I'm if your gonna make a game with realism in mind, don't half ass it. Despite what some people may think, I believe it is possible to not have to sacrifice one for the other.
Perhaps I'm over thinking things? Maybe I just can't appreciate games like a used to because I've become a pretentious prick? You be the judge.
It's cool for some games to have touches of realism, but they are still games, man. I just don't get your complaint here. What do you see as a viable alternative?
I'm not asking for a reality simulator, it's still a game and I like that. But GTA IV had a very immersive atmosphere, from the way the cars handled to the character's relationships, I felt "in the game" you know? Then when I switch from a bat to a shotgun to an assault rifle with no hand-wave explanation whatsoever, it broke the feeling for me.
Also @beverlynoelle
Way to construct a criticism by blowing someone's opinion completely out of proportion. If you actually read, you'd see that he isn't talking about trading fun for realism, but coming up with alternatives for glaring violations of physics in games otherwise trying hard for a realistic setting.
@Kira and others
For the inevitable GTA5, it would be neat if they incorporated a disguise option and made people react to you toting an assault rifle down the sidewalk. I think it could open up some strategic variations if you could wire bombs to cars or had to break your sniper rifle out of an attache case if you wanted to pick people off from a rooftop. It would make the game more difficult, but a "why didn't I bring the grenades?" moment now and then would make a game more exciting. I imagine you could stash a handgun and knife pretty easily, and lug around a suspicious duffel bag if you wanted a bunch of stuff or dress appropriately to conceal it. If you plug someone and hide the gun, you could try to nonchalantly escape until someone that saw you do it points the finger.
A lot of it would have little technical difference from inventory slots on equipment and tweaking AI that already notices when you aim at it.
Yeah... I had to laugh at your references to Snake! So true!
There's a fine line in reality based games though... I actually couldn't finish GTA4 because I got bored... bored of that stupid girl I was supposed to call, bored when I had to play those stupid mini-games (like bowling), and I hated the driving. Yeah, the piece of shit cars drove like a piece of shit... but I want to drive fast, stay on the road and have fun!
... for GTA though... yeah, it seems that he could have kept the inventory in the car and just taken it out of the trunk whenever he wanted a weapon - though it would also have made for a bit of strategy in the game as you'd likely have to run back to the car if you wanted a different weapon.
I rather like that idea in a game. I could use a bit more strategy in my games. Picking my weapons based on the situation and such.
@Elsa
I'm glad someone appreciates my Snake references ^^
I have decided that all those items and weapons that magically appear only appear because of actual magic. Yup. Pocket dimension. Bag of holding. Take your pick. Actual magic.
It kinda bugs me that you can explain my point better then I explained my point lol.
Thank you for giving me your opinion, I did ask for it :)
I see your point and I do respect it. I'm truly sorry if I said anything to make you think I disrespected you or your opinion in any way, I like when people show me their way of thinking, that way I don't live in my own bubble of opinions, and perhaps they can change my mind for the better. I do hope you'll stick around Alpha.
Phantasy Star Universe also had invisible inventory in the literal sense. Equipment would rez/derez from a dimensional fold of some sort.
That said I prefer games that limit what you can carry to sensible capacities and put all of your gear on display. Most shooters seem to be going that route now, limiting you to slinging one weapon over a shoulder or something while holding another.
Phantasy Star Universe also had invisible inventory in the literal sense. Equipment would rez/derez from a dimensional fold of some sort.
That said I prefer games that limit what you can carry to sensible capacities and put all of your gear on display. Most shooters seem to be going that route now, limiting you to slinging one weapon over a shoulder or something while holding another.