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About
Welcome to a blog of infinite wisdom and magical fun...Just kidding. I'm a gamer with a huge taste for adventure. If you'd heard of a genre of gaming, chances are I've played it. Nothing is foreign to me.

Some of my favorite games include anything Zelda or Mario related, Street Fighter III: Third Strike, Metal Gear Solid 3 and the Yakuza series. I'm an old school gamer at heart, but I do enjoy my PS3 and 360. Nintendo fanboy all the way, though.

I have some pretty strong opinions about the things in my life. Be it my friends, family or any kind of media, I often let my personal feelings get in the way of fair judgement. If I ever offend you, please let me know so that we may both grow together.

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KingSigy
8:16 AM on 08.09.2012



Ever wanted to see my face? Well, now you can!

I’m not quite sure why gamers are so afraid of change. I recently watched GameTrailers “Top 10 Fallen Angels” segment and their comments about Splinter Cell confused me. While they are right in stating that the series is now becoming homogenized, they belittle “Splinter Cell: Conviction” for straying too far from the series’ roots.

Why is that a bad thing? Is it wrong to have reboots and reimagining with franchises? Looking at the upcoming “Metal Gear Rising,” the comments and threads are just ridiculous. People criticize Kojima for not doing anything different with MGS, but then yell at him for trying to make another game in the same universe. I don’t understand it.

I grew up with Mario and Zelda and you’d be hard pressed to find two games within the series that follow the same style of play. While more recent Mario titles are adopting a similar art style and there are a few direct sequels in Zelda, almost every game looks and plays differently. It’s great seeing seven interpretations of Link, all so bold, pronounced and true to the original.

Going back to Metal Gear, even those games follow entirely different setups. No controls or aesthetics change, but each title centers in on a different aspect of Snake’s training. The original PS1 classic is all about confrontation while remaining silent. 2 is about exploration. 3 is about avoiding enemies at all cost and survival. 4 is practically a run and gun shooter. No game is the same!

For as much flak as Capcom caught with “Street Fighter III: Third Strike,” the game has yet to be replicated. The previous Street Fighter games played with an emphasis on showmanship, where Third Strike catered to the more meticulous and cautious fighter. Hopping between the two is an exercise in frustration as new skill sets need to be learned.



The reason most series grow stagnant and boring is because of their unwillingness to change. I’m not saying you need to adapt to new standards and embrace things like iron-sight aiming or cover mechanics, but why would I want to play what is virtually the same game again when I have the original? Just look at the NES Mega Man titles; Everything is fun and challenging until you get to 4, then the series takes a nosedive.

Or better yet, anything that developer Neversoft gets their hands on. The Tony Hawk series, once a proud trailblazer of genuinely new mechanics, became so complacent with offering incremental changes that the series devolved into an autopilot mode. I could bust out the newest Tony Hawk with no practice and break a few million points.

Guitar Hero became so set on introducing the rhythm genre to new gamers that the later games actually got easier by design. Remember all those tricky hammer-on sections from “Jordan” in “Guitar Hero 2?” Well, now you can just tap the buttons and the guitar will auto-strum. No skill required.

Call of Duty, for all the legitimate things it does right, is so boring and stale now that the campaigns lack any enthusiasm and the multiplayer is simply a means to milk more money out of consumers. Why put actual effort into crafting new mechanics when people will just buy the same shit again and again?

Why do I bring this all up? Well, I recently dyed my hair another color. Over the course of my lifetime (24 years), I’ve flirted with different styles. I used to get mushroom haircuts in elementary school and I screwed around with hair-gel in high school. I’m now into ridiculous colors and I even have a Mohawk!

I’m not afraid of changing myself up. While I may lack the courage to actually speak with people, I’ll never lose that spark of impulse that shows my inner thoughts. I hope that my hair color shows people to expect the unexpected, because I certainly love to just do whatever I want.



Developers should, as well. Instead of treading the easy road of contention, why not mix things up within your franchises? Give me a first person game without guns or puzzles. Give me a platformer with an emphasis on stealth. Give me an adventure game with combat (and that isn’t as boring as Gemini Rue).

I want to see new things. I want to look into the faces of change and come out rewarded!
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Very well written blog! I do have to disagree, though. When series 'reimagine' or reboot themselves to the point of changing genres or meshing the genre with action (because that's almost the entirety of what's happening), what's happening is an existing franchise is foregoing the fans of the original material in order to appeal to the largest common, mass market, action crowd.

If you have to change genres and core concepts to continue a series, I think it's already failed. We shouldn't see new gameplay riding the coattails of older IPs; they should be created and supported with originality and molded into their own series. I'm not saying there can't be spin offs - I love those, and MGR Rising is my most anticipated game next year! - but what happened to Resident Evil, Splinter Cell, Mass Effect, Dragon's Age and is happening to Dead Space is terrible. The series are losing their defining characteristics and bleeding into one big bowl of action soup. They're holding onto the aesthetics, setting, and characters instead and mixing it with dime-a-dozen shooter or simplified action gameplay.

All those things you asked for should come! They don't have to come in the form of sequels, though (wouldn't happen since you're not asking then to change into action, anyway). Let's get new ideas out there, and let's not our existing ideas fizzle into a homogenized cesspool!

Also, is that your DR2 jacket!? I want one!
Typed on a phone, I apologize for the sloppy comment.
@Arttemis

Yes, that is a DR2 jacket. I imported it from Japan, haha.

Just like with my hair, though, I am the same person, I just look different. Mario and Zelda both change visually and with central mechanics, but remain the same through and through. That's what I'd like for series to do.

I don't disagree with you on every franchise you mentioned, especially Dead Space. It's just, Splinter Cell: Conviction didn't lose what made the series great, it just had a different spin of it.

It might have definitely been more action oriented, but stealth was preferred and made the game a lot more enjoyable. You also finally had a cover system that allowed you to see around corners. It essentially just gave you more options when you screwed up, which is what the original series failed at.

But yes, most sequels are all becoming one of the same game. Every time my friend Jim and I start a new shooter, he asks for the controls and I just say "Call of Duty." Every shooter has that same setup and it's ridiculous.
Great blog!

Like you, I'm fine with face lifts so long as they keep the "spirit" of the original in tact. Splinter Cell: Conviction is a great example of that!
Great blog I agree devs should color their hair more!
A great read! If a developer wants to shake up their game's mechanics a bit, I'll always throw my support to them. It doesn't always turn out for the best but I never get too angry about it. As long as developers can take the good from their games and evolve it, I'm happy.

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