Very well written blog! I do have to disagree, though. When series 'reimagine' or reboot themselves to the point of changing genres or meshing the genre with action (because that's almost the entirety of what's happening), what's happening is an existing franchise is foregoing the fans of the original material in order to appeal to the largest common, mass market, action crowd.
If you have to change genres and core concepts to continue a series, I think it's already failed. We shouldn't see new gameplay riding the coattails of older IPs; they should be created and supported with originality and molded into their own series. I'm not saying there can't be spin offs - I love those, and MGR Rising is my most anticipated game next year! - but what happened to Resident Evil, Splinter Cell, Mass Effect, Dragon's Age and is happening to Dead Space is terrible. The series are losing their defining characteristics and bleeding into one big bowl of action soup. They're holding onto the aesthetics, setting, and characters instead and mixing it with dime-a-dozen shooter or simplified action gameplay.
All those things you asked for should come! They don't have to come in the form of sequels, though (wouldn't happen since you're not asking then to change into action, anyway). Let's get new ideas out there, and let's not our existing ideas fizzle into a homogenized cesspool!
Also, is that your DR2 jacket!? I want one!
If you have to change genres and core concepts to continue a series, I think it's already failed. We shouldn't see new gameplay riding the coattails of older IPs; they should be created and supported with originality and molded into their own series. I'm not saying there can't be spin offs - I love those, and MGR Rising is my most anticipated game next year! - but what happened to Resident Evil, Splinter Cell, Mass Effect, Dragon's Age and is happening to Dead Space is terrible. The series are losing their defining characteristics and bleeding into one big bowl of action soup. They're holding onto the aesthetics, setting, and characters instead and mixing it with dime-a-dozen shooter or simplified action gameplay.
All those things you asked for should come! They don't have to come in the form of sequels, though (wouldn't happen since you're not asking then to change into action, anyway). Let's get new ideas out there, and let's not our existing ideas fizzle into a homogenized cesspool!
Also, is that your DR2 jacket!? I want one!
@Arttemis
Yes, that is a DR2 jacket. I imported it from Japan, haha.
Just like with my hair, though, I am the same person, I just look different. Mario and Zelda both change visually and with central mechanics, but remain the same through and through. That's what I'd like for series to do.
I don't disagree with you on every franchise you mentioned, especially Dead Space. It's just, Splinter Cell: Conviction didn't lose what made the series great, it just had a different spin of it.
It might have definitely been more action oriented, but stealth was preferred and made the game a lot more enjoyable. You also finally had a cover system that allowed you to see around corners. It essentially just gave you more options when you screwed up, which is what the original series failed at.
But yes, most sequels are all becoming one of the same game. Every time my friend Jim and I start a new shooter, he asks for the controls and I just say "Call of Duty." Every shooter has that same setup and it's ridiculous.
Yes, that is a DR2 jacket. I imported it from Japan, haha.
Just like with my hair, though, I am the same person, I just look different. Mario and Zelda both change visually and with central mechanics, but remain the same through and through. That's what I'd like for series to do.
I don't disagree with you on every franchise you mentioned, especially Dead Space. It's just, Splinter Cell: Conviction didn't lose what made the series great, it just had a different spin of it.
It might have definitely been more action oriented, but stealth was preferred and made the game a lot more enjoyable. You also finally had a cover system that allowed you to see around corners. It essentially just gave you more options when you screwed up, which is what the original series failed at.
But yes, most sequels are all becoming one of the same game. Every time my friend Jim and I start a new shooter, he asks for the controls and I just say "Call of Duty." Every shooter has that same setup and it's ridiculous.
Great blog!
Like you, I'm fine with face lifts so long as they keep the "spirit" of the original in tact. Splinter Cell: Conviction is a great example of that!
Like you, I'm fine with face lifts so long as they keep the "spirit" of the original in tact. Splinter Cell: Conviction is a great example of that!

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