Games like that are simply fun... and so many shooters nowadays seem to entirely forget the fun factor.
I too agree that they were also much more skill based... everyone had the same thing and weapon pickups meant it was simply a matter of learning the maps. I never had the feeling of getting an easy kill on a n00b or being frustrated by some guy with the invincible armour you get at level 60 or the super duper gun that can only be acquired after level whatever.
It was just pure fun (and I think this is one of the reasons so many people keep asking for Timesplitters to make a come back!)
I too agree that they were also much more skill based... everyone had the same thing and weapon pickups meant it was simply a matter of learning the maps. I never had the feeling of getting an easy kill on a n00b or being frustrated by some guy with the invincible armour you get at level 60 or the super duper gun that can only be acquired after level whatever.
It was just pure fun (and I think this is one of the reasons so many people keep asking for Timesplitters to make a come back!)
@Elsa
UT takes it a step further and makes every weapon viable. I remember from UT2004 how I'd actually jump out of my vehicle and destroy tanks with the flak cannon. No weapon was wasted in that game, including the shitty assault rifle.
UT takes it a step further and makes every weapon viable. I remember from UT2004 how I'd actually jump out of my vehicle and destroy tanks with the flak cannon. No weapon was wasted in that game, including the shitty assault rifle.
I would argue that aiming and firing one's weapons is only half the battle of skill. The other half is outsmarting your opponent. Halo is fine and all but controlling where someone will go with a well placed grenade or a few shots and then destroying them in your predetermined zone feels awesome and isn't so easy that anyone can do it right. I have never played UT but I would imagine there are tactics in that game series as well.

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