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About
Welcome to a blog of infinite wisdom and magical fun...Just kidding. I'm a gamer with a huge taste for adventure. If you'd heard of a genre of gaming, chances are I've played it. Nothing is foreign to me.

Some of my favorite games include anything Zelda or Mario related, Street Fighter III: Third Strike, Metal Gear Solid 3 and the Yakuza series. I'm an old school gamer at heart, but I do enjoy my PS3 and 360. Nintendo fanboy all the way, though.

I have some pretty strong opinions about the things in my life. Be it my friends, family or any kind of media, I often let my personal feelings get in the way of fair judgement. If I ever offend you, please let me know so that we may both grow together.

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KingSigy
3:58 PM on 07.19.2012



Recently, I’ve been reliving my past gaming habits in the likes of “Unreal Tournament” and “Quake 2.” Both titles have reminded what I used to love so much about shooters; pure skill. If you can’t point and shoot with quick reaction time or pinpoint accuracy, then you’re dead.

They’ve also reminded of how punishing shooters used to be. Without any regenerating health, scouring for health packs became a major part of the titles. The pure adrenaline that courses through your veins when you see your health flashing at 20 is just gone from the modern gaming landscape.

I also just finished “Max Payne 3,” a game that clearly remembers what games used to be. While it may get a bit repetitive towards the end game and the multiplayer is a total bust, that sense of high octane, white knuckle action is alive in well throughout the campaign mode.

Rockstar didn’t make a game in the vein of the classics, though. Instead of copying what Remedy started, Rockstar decided to develop a unique style to showcase the narrative. Quick cuts, fade-ins and expert transitions are the order of the day and it works so damn well. I was so engrossed at one point that I played for 5 hours straight!

The way the audio syncs with the visuals and how the electric and pulsing soundtrack gets your heart pumping is something I miss dearly in my games. While I really enjoy stuff like “Uncharted 2” or “Splinter Cell: Conviction,” both games are just too damn simple for me to truly fall for. I want my action titles to make me feel like a complete hero, overcoming desperate odds and looking like a bad-ass doing so.



I suppose the slick visuals are what truly sell me on “Max Payne 3.” If the game didn’t operate so smoothly or look so sharp, I might not have gotten so sucked into the gameplay. But even then, the controls are fluid and the difficulty so finely tuned that I was in my own little masochistic heaven during the story.

“Quake 2” certainly upped the difficulty in its subsequent expansion packs. Clearing out rooms filled with weird licker dogs and multiple grenade launching thugs is just incredibly tense. I fully understand why I’m such an expert player at Call of Duty after reliving those horrors.

I just wish more modern action games could evoke that old familiar feeling. “Halo 2,” as I recall, was one of the first titles to do away with health bars in favor of a regeneration system. I never liked it and despised how easy some of the fire fights became. The following year, “Call of Duty 2” employed the same tactic and I was still a bit put-off.

I won’t say that modern games don’t get me excited, but I usually like when they stick with past systems or mechanics and try to take different spins on the themes. “Borderlands” is one such title. It’s not original by sheer virtue of being a shooter, but it takes those clichés and creates an experience that doesn’t exist elsewhere.

The titles that I love from this generation (namely Yakuza and DJ Hero) are all just new spins on old ideas. “What’s Old is New Again” is the colloquialism that comes to mind when I think of how I enjoy my games. “Max Payne 3” is certainly such a game (even if it’s just a much better Uncharted).



So maybe I’m just too old-school for all these new games. Regardless of what might be the cause for my general lack of enthusiasm in the modern gaming scene, I have absolutely no beef with Max Payne. If Rockstar keeps making games as good as that, then I’ll be building quite the shooter collection in the coming years.
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Games like that are simply fun... and so many shooters nowadays seem to entirely forget the fun factor.

I too agree that they were also much more skill based... everyone had the same thing and weapon pickups meant it was simply a matter of learning the maps. I never had the feeling of getting an easy kill on a n00b or being frustrated by some guy with the invincible armour you get at level 60 or the super duper gun that can only be acquired after level whatever.

It was just pure fun (and I think this is one of the reasons so many people keep asking for Timesplitters to make a come back!)
@Elsa

UT takes it a step further and makes every weapon viable. I remember from UT2004 how I'd actually jump out of my vehicle and destroy tanks with the flak cannon. No weapon was wasted in that game, including the shitty assault rifle.
I would argue that aiming and firing one's weapons is only half the battle of skill. The other half is outsmarting your opponent. Halo is fine and all but controlling where someone will go with a well placed grenade or a few shots and then destroying them in your predetermined zone feels awesome and isn't so easy that anyone can do it right. I have never played UT but I would imagine there are tactics in that game series as well.

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