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My game tastes are very broad. While I prefer First Person Shooters and action games, I've been known to dabble in RTS, Tactical Strategy, RPG, Text Based, Racing and even Sports. Nothing is better than diversity.

My favorite game of all time is Third Strike and my favorite series is The Legend of Zelda. I'm a big fan of old school gaming, but I do enjoy lots of new school things. I'm a massive achievement whore and I even like collecting PS3 trophies.

I hold some strong opinions and that often clouds my judgment of what other people believe. If you see me slamming some ideas of yours, do not take it personally. I'd like you to do the same to me so that we may both grow.
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MW2 "No Russian" Reactions
KingSigy | 1:18 PM on 11.17.2009 9 comments




Before I begin this second take on MW2, I need to mention that I will be using a lot of spoilers. Pretty much everything discussed has to deal with the story of MW2, so please be warned before reading.

I wrote two weeks ago that I was displeased with the way Infinity Ward had incorporated the “No Russian” airport level into MW2. I didn’t understand how killing random civilians could serve the plot of the story.

Their official stance on the matter was that “No Russian” was included to, “Show off the real face of war.” After now having beaten the campaign in MW2, I think that is probably farthest from the truth.

To start off, the first level in the game has something that made me cringe. I turned to my left towards some stairs and noticed three soldiers chilling out with an MP3 player (or a cell phone, I wasn’t sure). Was this a cruel joke at how glamorized the Iraq War is in the media?

I’m fairly certain that no self-respecting soldier would just rip-out their cell phone during the middle of a battle. It honestly makes no sense, especially with enemies firing back at you. So either Infinity Ward is trying to make more than just a realistic statement, or they simply tacked on the level.

My beef doesn’t end there. When I got to the said level, I honestly had no strong reaction to it. Maybe this was because I was prepared for it, or because the plotline never really detailed who my character was. I simply beat a level and went, “Oh, I guess the controversy starts.”



I decided to take the “Good Samaritan” route and not shoot a single person. While cruising through the airport, I suddenly died. So I reloaded the checkpoint and realized that security guards can gun you down. Not only is Infinity Ward putting some kind of horrible trauma of war into their game, they are making damn certain that you have to sink to the terrorists level.

If I do not want to partake in the carnage, why am I forced to? What really makes me pissed off at this whole level is the ending. Your character simply gets killed because the terrorists actually knew you were an undercover agent (something I only knew from reading it online).

Once again I am forced to ask, “Why?” What is the point of giving me a gun and not letting me gun down the terrorists if I will only end up dead in the end? Makarov is right there; I can kill him and end this whole tragedy.

You may be saying, “That is counter-productive to the plot. Without Makarov, there wouldn’t be a game.” While that is certainly true, the game’s reason for me not being able to kill Makarov is that I need to retain my undercover status. At least just blatantly tell me, “You need to be a terrorist or else you can’t proceed.” It would be more truthful.

So I could maybe put that aside if the rest of the game at least showed a realistic depiction of war. Instead, Infinity Ward decided that MW2 was the game where they would throw in the kitchen sink. Every set piece is larger than life and honestly does nothing to show how an actual battle is fought.



There was also a lot of build up to the entire White House invasion sequence. I remember watching the last season of 24 and saying to myself, “It would be impossible for terrorists to actually invade the White House.” Well, somehow it happened (again).

The Russians (or someone, I honestly have no clue who anyone was throughout the plot) eventually launch a nuke into space and take out a satellite. This, in turn, destroys a large portion of the air space around the White House, causing debris to rain from the sky.

The game culminates in a level where you end up killing everyone indiscriminately. You see that Russian soldier over there? Dead. How about your former US team mates? Gone. It honestly makes no sense why you suddenly are killing whomever you feel like, even after watching Ghost and Ramirez getting gunned down by a supposed US General.

If you can get past all the ridiculous plot twists, moronic set pieces and extremely one-dimensional characters, then you definitely are a true gamer. You play titles for the actual gameplay and not some epic story arc.

Maybe I took Infinity Ward too seriously on their stance about “No Russians.” I really thought they may have had something great to back up their claims. Instead, I was treated to one of the most preposterous campaigns modes in any game I’ve played in the past decade.

Now, make no mistake, I’m not hating on the actual game of MW2. No, my complaints lie simply with the campaign mode. More importantly, my general hatred is at how unrealistic this game’s plot actually is, yet Infinity Ward simply couldn’t just tell us, “We added ‘No Russians’ for controversy’s sake.”

What I hope happens from all of this is that developers will see MW2 and think of ways they can better the actual depiction of violence in regards to plot. Video Games have long been the butt of many media scandals and I believe it’s time for that to change.

I really wish that Infinity Ward could have done that with MW2. Instead, we’ll probably just hear more and more about how awful “No Russians” is and how violent video games are infecting our children.



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6 comments | showing # 1 to 6
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TheJesusNinja26's Avatar - Comment posted on 11/17/2009 13:41
TheJesusNinja26
There are many other ways of getting the point across that things are bad, without having to actually do them. Aside from it being tasteless, it seemed like something just for shock value; in other words, "a gimmick".

After completing the 5 1/2 hour campaign; To say "No Russian" was essential to the story, is just plain silly. It's a weak argument.
KingSigy's Avatar - Comment posted on 11/17/2009 13:43
KingSigy
The story, even without this level, just makes no sense. I honestly don't know why I was going along and killing people, but this level kind of makes it make even less sense. Why is there such a realistic level, yet everything else in the campaign is of Hollywood caliber?
Holyetheline's Avatar - Comment posted on 11/17/2009 14:03
Holyetheline
Yeah, I didn't get a lot of wtf this game is about... but I love the game and have always been about gameplay. MW2 had the most fun campaign out of all the cod games I've played so far (Which is all of them but the first)... the story didn't really matter and each mission felt like part of a different story, none of the ties were made tight... still, I am a "true" gamer and really don't give a shit about shooting people in an airport or watching Ghost get gunned down. The roads that brought me to those moments were epic one's to travel on... at the end of the path was just another confusing plot twist followed-up by another amazing level. I dunno.. I had a good time.
TheJesusNinja26's Avatar - Comment posted on 11/17/2009 14:53
TheJesusNinja26
@KingSigy - Yeah I remember finishing the campaign and saying to my self, "Wait what just happened?" It was very disjointed. It was more like they just picked cool places they wanted to visit in the game, and then made the story revolve around that. It was fun, and a thrill ride, it was too erratic. It almost felt like the game was nothing more than a setup for MW3. A very weak story on it's own. Maybe in the big picture it will make more sense, but first reaction to it was bland.
Aurain's Avatar - Comment posted on 11/18/2009 11:59
Aurain
...How the fuck did Russia get a huge army over into Eastern America in around 3 or 4 days, especially when they went the long way round. Not only that, Ramirez, Foley and Dunn get back from Afghanistan in the same amount of time.

The sheer magnitude of the Russian offensive and America's defense would have taken months of planning, but the entire story of MW2 takes a week.
That's the biggest disgrace for a story point in MW2.
KingSigy's Avatar - Comment posted on 11/18/2009 12:28
KingSigy
Yeah, I did wonder that, but I wasn't actually sure who I was playing as half the time. The only thing I figured out was in the level, "Just Like Old Times," I was the guy from COD4. It turns out the only reason I know him as Soap is because of a loading screen.

Damn convoluted plotlines and ridiculous attempts at reality. Why not just call the game an action/blockbuster Hollywood movie and be done with it? I wouldn't care then, even if you had cyborgs and combat in space.
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