More than likely people won't hunt down Ico, as it is becoming increasingly rare. I bet most of the collectors who now own it haven't even played it. Fucking shame if so.
You can't compare Ico to Okami, MK. Trust me, you really can't. Okami is a fun adventure and a really good game in general. It does invoke some feelings, but not in a way that any other story-centric game would. Ico is on a whole other level. The gameplay is simplistic but throughout the entire game you forge a bond with Yorda (the girl.) There is a single moment in the game that symbolizes that relationship you as a player have made with her, but to tell you about it would spoil the impact.
Just trust me. Okami is an excellent game, but Ico is not even close to the same category. And you've also got to know that mentioning Okami all the time is going to get you made fun of. I don't really mind myself, but I do think it would do you well to gain a wider breadth of conversation topics.
Just trust me. Okami is an excellent game, but Ico is not even close to the same category. And you've also got to know that mentioning Okami all the time is going to get you made fun of. I don't really mind myself, but I do think it would do you well to gain a wider breadth of conversation topics.
I need to play this game so badly, but there's no way I'm going to find it cheap enough. I need to play Shadow of the Colossus, too -- I'd kill for a PS3-remade 2-pack.
I was lucky to get this game from community member Funktastic.
I played the demo as a child, but never got around to buying it. After receiving it from that trade, I beat it in a day - love it!
I played the demo as a child, but never got around to buying it. After receiving it from that trade, I beat it in a day - love it!
Whatever your feelings on Ico, I think it's incorrect to say video games were never "art" before it. "Art is something that has a concrete purpose or message."
Art has no definition. It is completely subjective form. If we use this statement, we can assume no video game has ever had a concrete purpose or message. The purpose of a video game is to create something which will challenge and entertain (perhaps even inform!) the player. So that covers everything since SpaceWar.
And as for "message," practically every non-puzzle game has had a message. The message in Super Mario Bros. is to rescue people you care about. The message in Banjo-Kazooie is that family is important. To suggest that Ico is the first video game to ever have a message is backwards. You later point out that, "Some of the best stories of our time are incredibly simple ones where interpretation by the reader/viewer/listener are what makes them art." Which actually negates the first statement on "Art" then. So Ico is art if you want it to be, and if you don't think it is, it ain't.
Art has no definition. It is completely subjective form. If we use this statement, we can assume no video game has ever had a concrete purpose or message. The purpose of a video game is to create something which will challenge and entertain (perhaps even inform!) the player. So that covers everything since SpaceWar.
And as for "message," practically every non-puzzle game has had a message. The message in Super Mario Bros. is to rescue people you care about. The message in Banjo-Kazooie is that family is important. To suggest that Ico is the first video game to ever have a message is backwards. You later point out that, "Some of the best stories of our time are incredibly simple ones where interpretation by the reader/viewer/listener are what makes them art." Which actually negates the first statement on "Art" then. So Ico is art if you want it to be, and if you don't think it is, it ain't.
What MK said is pretty much how I believe art to be. If a world can convey an atmosphere and drag you in, suddenly you are getting attached to the game. Now, if the plot never tries to make you think about whats coming next, then you definitely do not have art.
I'm also not talking about a shooter in where you are constantly thinking of set pieces are what the next enemy will be. No, what I mean is how the plot will evolve. Ico constantly had me going, "I really hope this poor boy and girl make it out alive."
I do have to agree that Okami doesn't compare to Ico. I did enjoy Okami (the Zelda fan in me just couldn't not love it), but it's story is a little sloppy towards the end. Even so, your partner in that game is rather annoying, so you never form a true bond with him (and he doesn't form that big of one with Amaterasu either).
Ico has you caring for a girl who you don't even know. The second you see her you just kind of wonder, "What the hell?!" And even after the game ends, you still want to know about her. It's amazing.
I'm also not talking about a shooter in where you are constantly thinking of set pieces are what the next enemy will be. No, what I mean is how the plot will evolve. Ico constantly had me going, "I really hope this poor boy and girl make it out alive."
I do have to agree that Okami doesn't compare to Ico. I did enjoy Okami (the Zelda fan in me just couldn't not love it), but it's story is a little sloppy towards the end. Even so, your partner in that game is rather annoying, so you never form a true bond with him (and he doesn't form that big of one with Amaterasu either).
Ico has you caring for a girl who you don't even know. The second you see her you just kind of wonder, "What the hell?!" And even after the game ends, you still want to know about her. It's amazing.
Excuse this comment system, I didn't realize you couldn't edit previous comments. I read Khazar's far too late to include it in my above answer.
I never really thought of Mario or any NES era-64 era game as having messages. Sure, you probably could make cases for art in all of those games, but the focus was more on the gameplay.
We didn't really get swooping camera angles, intense music or really insane atmospheres to trek through. I can definitely say that Mario 64 affected me as a gamer, but the story is really haphazardly brought across in that.
Granted, we all know Mario is saving someone he cares for, but would it hurt to form a bond with the princess for the gamer? Ico goes out of it's way to make sure you care about this girl and that conveys that love and trust are above all else.
I never really thought of Mario or any NES era-64 era game as having messages. Sure, you probably could make cases for art in all of those games, but the focus was more on the gameplay.
We didn't really get swooping camera angles, intense music or really insane atmospheres to trek through. I can definitely say that Mario 64 affected me as a gamer, but the story is really haphazardly brought across in that.
Granted, we all know Mario is saving someone he cares for, but would it hurt to form a bond with the princess for the gamer? Ico goes out of it's way to make sure you care about this girl and that conveys that love and trust are above all else.

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