My most sincere apology, my phone prevents me from giving this a fap.
On a more enlightened note, I won't say we're necessarily at fault, we know when we like things but we hate carbon copys of these games.
If anything I feel that innovative titles should try to fully be different, if your title is similiarly based off other games and things, optimize and edit it to the best form you can, and if you want proof of this there's 2 fantastic examples the originality of Minecraft, and the refreshing streamlined game which is Sleeping Dogs.
On a more enlightened note, I won't say we're necessarily at fault, we know when we like things but we hate carbon copys of these games.
If anything I feel that innovative titles should try to fully be different, if your title is similiarly based off other games and things, optimize and edit it to the best form you can, and if you want proof of this there's 2 fantastic examples the originality of Minecraft, and the refreshing streamlined game which is Sleeping Dogs.
I still haven't forgiven my twelve year old self for totally writing off The Wind Waker back in the day simply because it didn't look like the Space World 2000 trailer. WE MUST REPENT.


@EAPidgeon
I'm actually not in love with Sleeping Dogs, but the change of setting does greatly intrigue me. I'm waiting for a Steam sale, but I would go for about $20 with that game.
@BrowneyeWinkin
I never actually disliked Wind Waker. I thought it was funny, but having played so many Zeldas in such quick succession, I couldn't get into it originally. It is now my favorite of the entire series.
The only other Zelda I couldn't immediately grasp was Spirit Tracks. Again, I really like it now.
I'm actually not in love with Sleeping Dogs, but the change of setting does greatly intrigue me. I'm waiting for a Steam sale, but I would go for about $20 with that game.
@BrowneyeWinkin
I never actually disliked Wind Waker. I thought it was funny, but having played so many Zeldas in such quick succession, I couldn't get into it originally. It is now my favorite of the entire series.
The only other Zelda I couldn't immediately grasp was Spirit Tracks. Again, I really like it now.
@King
I admit, it's a good game but there isn't much to do when the story is over, but what I liked about it as opposed to current games, it didn't try to pretend it was 100% original, it pretty much admitted where it got the ideas from, and it gave us something worth enjoying, I do somewhat regret biting the 49$ price tag, but for what it gave me, it was well spent. It seems a lot of games have either a love-affair with being the exact same thing for fear of change, or are trying to be so different they fall on their faces, I like it when a game, takes something which has a stable base, and then takes a step further into the unknown, it's how games, and things in general, tend to evolve.
I admit, it's a good game but there isn't much to do when the story is over, but what I liked about it as opposed to current games, it didn't try to pretend it was 100% original, it pretty much admitted where it got the ideas from, and it gave us something worth enjoying, I do somewhat regret biting the 49$ price tag, but for what it gave me, it was well spent. It seems a lot of games have either a love-affair with being the exact same thing for fear of change, or are trying to be so different they fall on their faces, I like it when a game, takes something which has a stable base, and then takes a step further into the unknown, it's how games, and things in general, tend to evolve.
@Kaggen
I'm not sure what F2F means, but that image is from Final Fantasy XIII. It looks similar to BlOps 2.
@PhilK3nS3bb3n
You told me about Dynamite Jack. I'm just waiting to secure enough extra funds. I know $5 isn't a lot, but I haven't bought a single game since the Steam summer sale, other than NSMB2.
I'm not sure what F2F means, but that image is from Final Fantasy XIII. It looks similar to BlOps 2.
@PhilK3nS3bb3n
You told me about Dynamite Jack. I'm just waiting to secure enough extra funds. I know $5 isn't a lot, but I haven't bought a single game since the Steam summer sale, other than NSMB2.
Dynamite Jack is nothing. I'm currently sick as hell, but I will compile a list of FREE games that deserve your attention. You can also flip through my blogs for a few suggestions, as I'vehighlighted a few already. That's just the tip of the iceberg though.
@PhilK3nS3bb3n
Strangely enough, someone randomly wanted to buy a TF2 hat I had. They just gave me Dynamite Jack for it. I feel a little guilty, but I now own that game, haha.
Strangely enough, someone randomly wanted to buy a TF2 hat I had. They just gave me Dynamite Jack for it. I feel a little guilty, but I now own that game, haha.
Sounds to me like you mostly have a problem with original IPs that fail to bring original ideas. I don't think you should feel any guilt over that, personally. To me, there's no point in original IPs if the ideas within them are the same old crap that we see elsewhere.
wonderful blog!
I don't think you're part of the problem though. There's nothing wrong with not liking poorly done new IP's, and frankly a lot of these games don't deserve to be series.
There's also nothing wrong with liking new IP's that don't take huge risks. I adore Dragon's Dogma and it's essentially a very standard WRPG, though they did some interesting things with the class/battle system, the Pawn system, the break in the game that allows for a section of pure dungeon diving/leveling, and the concept of the Ur-Dragon where all players contribute to it's death and it respawns each time more powerful. These are all small things they added to the standard formula - but the game is well done and these minor additions do make the game worthy of a series.
There are other new IP's though that took greater risks - Borderlands, Bioshock, Portal - these are all newer IP's of this generation. They are AAA games that were risky and quite original - and all developed enough of a following to warrant becoming series. Granted, by the time we get to Borderlands 5, many of us will be bored of the series and craving something new - but the original games blend of FPS and RPG elements was pretty cool for it's time.
I have to admit that I'm not heavily into the Indie scene... but much of the reason is that many of them are platformers and to the outsider looking in, frankly they all kinda look the same. AAA games are no less diverse or risky than Indie games - and they seem to contain a similar ratio of success/failure. It seems to take a very special blend of familiarity mixed with "new" to be successful - no matter what type of game it is.
There's nothing wrong with simply liking what you like, and disliking what you don't like.
I don't think you're part of the problem though. There's nothing wrong with not liking poorly done new IP's, and frankly a lot of these games don't deserve to be series.
There's also nothing wrong with liking new IP's that don't take huge risks. I adore Dragon's Dogma and it's essentially a very standard WRPG, though they did some interesting things with the class/battle system, the Pawn system, the break in the game that allows for a section of pure dungeon diving/leveling, and the concept of the Ur-Dragon where all players contribute to it's death and it respawns each time more powerful. These are all small things they added to the standard formula - but the game is well done and these minor additions do make the game worthy of a series.
There are other new IP's though that took greater risks - Borderlands, Bioshock, Portal - these are all newer IP's of this generation. They are AAA games that were risky and quite original - and all developed enough of a following to warrant becoming series. Granted, by the time we get to Borderlands 5, many of us will be bored of the series and craving something new - but the original games blend of FPS and RPG elements was pretty cool for it's time.
I have to admit that I'm not heavily into the Indie scene... but much of the reason is that many of them are platformers and to the outsider looking in, frankly they all kinda look the same. AAA games are no less diverse or risky than Indie games - and they seem to contain a similar ratio of success/failure. It seems to take a very special blend of familiarity mixed with "new" to be successful - no matter what type of game it is.
There's nothing wrong with simply liking what you like, and disliking what you don't like.
"Every now and then, a treasured developer will produce a game so dissimilar to their previous work that fans will begin to rage."
Dragon Age 2. Not just because it was so jarringly dissimilar to Origins (because it was), but because it was so pant-wettingly dogshite.
Otherwise I agree with your blog.
Rage...I didn't like it, but yeah, it's because I went into playing it hoping it would be what id could have made it. Thinking back though, how different was it? It featured little to no story (did Doom have much of one?). Was painted with a million shades of brown (Doom 3), and was a robust shooter (Dooooom).
I think we've progressed as gamers. Even a solid game, which I'm starting to regard Rage as, can be over-looked because it doesn't break barriers or introduce new things into the mix. So I think Rage's biggest problem was the seeming lack of ambition it had. Which was a shame.
Dragon Age 2. Not just because it was so jarringly dissimilar to Origins (because it was), but because it was so pant-wettingly dogshite.
Otherwise I agree with your blog.
Rage...I didn't like it, but yeah, it's because I went into playing it hoping it would be what id could have made it. Thinking back though, how different was it? It featured little to no story (did Doom have much of one?). Was painted with a million shades of brown (Doom 3), and was a robust shooter (Dooooom).
I think we've progressed as gamers. Even a solid game, which I'm starting to regard Rage as, can be over-looked because it doesn't break barriers or introduce new things into the mix. So I think Rage's biggest problem was the seeming lack of ambition it had. Which was a shame.
@Elsa
I'd gladly buy Dragon's Dogma if it weren't Capcom or if it were on PC. Those two things are just putting me off. I want to support something so fun and creative, but I literally hate Capcom!
I should just pick it up used, but then I feel like I'm still contributing to the problem. Hopefully Capcom releases a PC version in the future, as I'd be all over that!
@Neeklus
From the small demo I played of Dragon Age 2, I could already tell I hated it. I wasn't a fan of the first game, but I liked that it somewhat had an Icewind Dale vibe. It felt like an old-school RPG, just with a bit too much padding in the narrative.
You're not too far off with your comparisons to Rage and Doom 3, but I'm not a fan of Doom 3. To me, the Doom series was about a sense of exploration. You always had to seek out the different keys and find new paths in the levels to progress. Doom 3 did away with that.
I'd gladly buy Dragon's Dogma if it weren't Capcom or if it were on PC. Those two things are just putting me off. I want to support something so fun and creative, but I literally hate Capcom!
I should just pick it up used, but then I feel like I'm still contributing to the problem. Hopefully Capcom releases a PC version in the future, as I'd be all over that!
@Neeklus
From the small demo I played of Dragon Age 2, I could already tell I hated it. I wasn't a fan of the first game, but I liked that it somewhat had an Icewind Dale vibe. It felt like an old-school RPG, just with a bit too much padding in the narrative.
You're not too far off with your comparisons to Rage and Doom 3, but I'm not a fan of Doom 3. To me, the Doom series was about a sense of exploration. You always had to seek out the different keys and find new paths in the levels to progress. Doom 3 did away with that.

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