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Welcome to a blog of infinite wisdom and magical fun...Just kidding. I'm a gamer with a huge taste for adventure. If you'd heard of a genre of gaming, chances are I've played it. Nothing is foreign to me.

Some of my favorite games include anything Zelda or Mario related, Street Fighter III: Third Strike, Metal Gear Solid 3 and the Yakuza series. I'm an old school gamer at heart, but I do enjoy my PS3 and 360. Nintendo fanboy all the way, though.

I have some pretty strong opinions about the things in my life. Be it my friends, family or any kind of media, I often let my personal feelings get in the way of fair judgement. If I ever offend you, please let me know so that we may both grow together.

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KingSigy
2:23 PM on 08.30.2012



Every now and then, a treasured developer will produce a game so dissimilar to their previous work that fans will begin to rage. They’ll lament the good old days and chat about how said developer has lost their way. What happened to the tight level design? Where are the classic monsters? Why does this game feel so different?

Id Software’s “Rage” is such a title. Playing almost nothing like their previous games, “Rage” feels very awkward to a longtime Id fan. Why would you even bother with this title, outside of the developer’s legacy? After playing through the game, I can’t answer that question.

Still, I can’t help but think I’m a part of the game industry’s biggest problem; creative stagnation. Id Software tried their damnedest to create a brand new IP and I hate the game. Hell, even when they took “Doom 3” in a different direction than the classic games, I was first in line to bitch and moan.

“Rage” definitely isn’t a shining example of game design, but it’s not poorly made. When the characters finally shut-up and you’re thrown into a dungeon, it plays like a better version of “Fallout 3.” The guns have great weight and the graphics completely sell the putrid creatures and their agility. It can be really tense.

In the same instance, though, nothing about the game is original and most of the ideas are half-baked. The upgrade system shouldn’t even exist with how few options are available, the car combat side missions feel like half of a game (or early PS1 era cash grabs) and the weapon crafting is entirely pointless when you can just buy everything.

“Rage” is mind blowing if you haven’t played a single game this generation. If you have, you’ll just keep thinking about “Borderlands,” “Fallout 3” and “Call of Duty.” It’s sad when even in a brand new game, I can’t escape thoughts of everything else.



I can't even tell which Call of Duty this is.....

At the same time, because I made those previous games successful, I’m partly responsible for “Rage” being an amalgamation of features from other shooters. I can’t imagine playing a classic style game in the modern era, even though I’d probably enjoy it to some degree.

Still, when new IPs are released, I’m the one responsible for sequels never happening. I’m the guy that craps all over “new” ideas and stops developers from taking chances. I dictate to them that Call of Duty and Battlefield are the only way shooters should be, so why even try something new?

To that degree, I also disliked “Sonic 4.” I’m not one of those people who abhor the physics, though. I was more in the camp that the level design wasn’t adequate and that the boss encounters lacked originality. Since I love classic Sonic, though, what else was Sega supposed to make? How do they make me happy?

I’m also the same person that is lambasting Square-Enix for “Final Fantasy XIII.” I can’t stand the auto-battle system or how streamlined combat is. The linear level paths for an RPG do nothing for me and the absurd story just brings my piss to a boil. How else is Square-Enix supposed to innovate, though?

If I could embrace “Rage” as an actual beacon of creativity, then maybe we’d be a better and more realized sequel. Maybe Id Software could expend more time in designing new mechanics or fleshing out the groundwork laid down with the first title.

If I treated “Final Fantasy XIII” with more respect, maybe Square-Enix would finally give us that “Final Fantasy VII” remake or another title in the classic, 16-bit style (excluding the FFIV pseudo-sequel).

Since I don’t allow developers to try anything new, I fear that the next generation of consoles will just keep producing the same garbage over and over. I keep buying awful sequels in hopes that some of the original joy will be contained; I almost never leave happy.



Even this looks like Call of Duty....

So my only conclusion is that I am a part of the problem. I’ll do my best to embrace the indie game scene, but I don’t see how I’ll be helping triple A title’s become more diverse in the future.
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My most sincere apology, my phone prevents me from giving this a fap.

On a more enlightened note, I won't say we're necessarily at fault, we know when we like things but we hate carbon copys of these games.

If anything I feel that innovative titles should try to fully be different, if your title is similiarly based off other games and things, optimize and edit it to the best form you can, and if you want proof of this there's 2 fantastic examples the originality of Minecraft, and the refreshing streamlined game which is Sleeping Dogs.
I still haven't forgiven my twelve year old self for totally writing off The Wind Waker back in the day simply because it didn't look like the Space World 2000 trailer. WE MUST REPENT.

@EAPidgeon

I'm actually not in love with Sleeping Dogs, but the change of setting does greatly intrigue me. I'm waiting for a Steam sale, but I would go for about $20 with that game.

@BrowneyeWinkin

I never actually disliked Wind Waker. I thought it was funny, but having played so many Zeldas in such quick succession, I couldn't get into it originally. It is now my favorite of the entire series.

The only other Zelda I couldn't immediately grasp was Spirit Tracks. Again, I really like it now.
@King
I admit, it's a good game but there isn't much to do when the story is over, but what I liked about it as opposed to current games, it didn't try to pretend it was 100% original, it pretty much admitted where it got the ideas from, and it gave us something worth enjoying, I do somewhat regret biting the 49$ price tag, but for what it gave me, it was well spent. It seems a lot of games have either a love-affair with being the exact same thing for fear of change, or are trying to be so different they fall on their faces, I like it when a game, takes something which has a stable base, and then takes a step further into the unknown, it's how games, and things in general, tend to evolve.
Interesting thoughts, though that f2f image looking like cod is a bit of a stretch
Check out Dishonored. Also if you want indie games, pm me on Steam. I've got you covered.
New X-com also. Same day as Dishonored though.
@Kaggen

I'm not sure what F2F means, but that image is from Final Fantasy XIII. It looks similar to BlOps 2.

@PhilK3nS3bb3n

You told me about Dynamite Jack. I'm just waiting to secure enough extra funds. I know $5 isn't a lot, but I haven't bought a single game since the Steam summer sale, other than NSMB2.
Dynamite Jack is nothing. I'm currently sick as hell, but I will compile a list of FREE games that deserve your attention. You can also flip through my blogs for a few suggestions, as I'vehighlighted a few already. That's just the tip of the iceberg though.
@PhilK3nS3bb3n

Strangely enough, someone randomly wanted to buy a TF2 hat I had. They just gave me Dynamite Jack for it. I feel a little guilty, but I now own that game, haha.
Sounds to me like you mostly have a problem with original IPs that fail to bring original ideas. I don't think you should feel any guilt over that, personally. To me, there's no point in original IPs if the ideas within them are the same old crap that we see elsewhere.
wonderful blog!

I don't think you're part of the problem though. There's nothing wrong with not liking poorly done new IP's, and frankly a lot of these games don't deserve to be series.

There's also nothing wrong with liking new IP's that don't take huge risks. I adore Dragon's Dogma and it's essentially a very standard WRPG, though they did some interesting things with the class/battle system, the Pawn system, the break in the game that allows for a section of pure dungeon diving/leveling, and the concept of the Ur-Dragon where all players contribute to it's death and it respawns each time more powerful. These are all small things they added to the standard formula - but the game is well done and these minor additions do make the game worthy of a series.

There are other new IP's though that took greater risks - Borderlands, Bioshock, Portal - these are all newer IP's of this generation. They are AAA games that were risky and quite original - and all developed enough of a following to warrant becoming series. Granted, by the time we get to Borderlands 5, many of us will be bored of the series and craving something new - but the original games blend of FPS and RPG elements was pretty cool for it's time.

I have to admit that I'm not heavily into the Indie scene... but much of the reason is that many of them are platformers and to the outsider looking in, frankly they all kinda look the same. AAA games are no less diverse or risky than Indie games - and they seem to contain a similar ratio of success/failure. It seems to take a very special blend of familiarity mixed with "new" to be successful - no matter what type of game it is.

There's nothing wrong with simply liking what you like, and disliking what you don't like.
"Every now and then, a treasured developer will produce a game so dissimilar to their previous work that fans will begin to rage."

Dragon Age 2. Not just because it was so jarringly dissimilar to Origins (because it was), but because it was so pant-wettingly dogshite.

Otherwise I agree with your blog.

Rage...I didn't like it, but yeah, it's because I went into playing it hoping it would be what id could have made it. Thinking back though, how different was it? It featured little to no story (did Doom have much of one?). Was painted with a million shades of brown (Doom 3), and was a robust shooter (Dooooom).

I think we've progressed as gamers. Even a solid game, which I'm starting to regard Rage as, can be over-looked because it doesn't break barriers or introduce new things into the mix. So I think Rage's biggest problem was the seeming lack of ambition it had. Which was a shame.
@Elsa

I'd gladly buy Dragon's Dogma if it weren't Capcom or if it were on PC. Those two things are just putting me off. I want to support something so fun and creative, but I literally hate Capcom!

I should just pick it up used, but then I feel like I'm still contributing to the problem. Hopefully Capcom releases a PC version in the future, as I'd be all over that!

@Neeklus

From the small demo I played of Dragon Age 2, I could already tell I hated it. I wasn't a fan of the first game, but I liked that it somewhat had an Icewind Dale vibe. It felt like an old-school RPG, just with a bit too much padding in the narrative.

You're not too far off with your comparisons to Rage and Doom 3, but I'm not a fan of Doom 3. To me, the Doom series was about a sense of exploration. You always had to seek out the different keys and find new paths in the levels to progress. Doom 3 did away with that.

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