Developers and stupid comments seem to be going hand in hand these days. First we get Crystal Dynamics
shooting themselves in the feet and now we have Gearbox making asshats of themselves
. It’s insane to think how grown adults can’t figure out how to properly speak to journalists about their games.
Still, the most recent instance with Gearbox’s John Hemingway just does not make sense to me. Are the developers intentionally trying to not sell their product to women? When I first read the quick blip for Eurogamer’s
article, I immediately thought of a mode where the female character would bond to one character and heal them.
Instead, the gaming world is now treated to something unintentionally sexist. To say that female gamers require additional assistance in their games is ludicrous. If the main idea was to appeal to significant others who are bad at video games, why not just label the mechanic as noob mode?
Still, I’m a white male and I’m getting outraged at something that doesn’t really impact me. I’ll never know what it’s like to be a woman and have people constantly harassing me, so I took to Twitter for some quick comments.
I asked my co-worker’s girlfriend and another co-worker of mine (the now infamous Jozie
). Both play games and while they may not be experts or as hardcore as I am, they certainly can hold their own in terms of ability.
As you can clearly see, both aren’t too happy about Hemingway’s comment. While he may not be a ravenous sexist, he certainly is unfounded and ignorant. Just like the controversy over “Dead Island” and their “Feminist Whore
” skill, developers need to realize that in-jokes aren’t funny to the masses and knocks against female stereotypes are unfounded and ridiculous.
To further drive the point home, an old friend of mine was quite the gamer. She couldn’t best me in Call of Duty or Gears of War, but she certainly wasn’t a slouch, either. Gaming with her on “Hard Mode” wasn’t some futile attempt to make myself look better. She honestly was up for the challenge and liked not having the game be a cakewalk.
I’ve also known quite a few female workers from local GameStop’s that are interested in some pretty awesome stuff. My best friend Jim’s old boss loved “Dark Souls,” a game that makes most grown men cry. This very lovely girl, Jen, was a huge fan of Fable and Call of Duty and she used to ask me pointers on how to get better, instead of cowering in fear of harder difficulties.
I also recall of two twins who were gigantic PokeMon fans. While that may not be the most daunting of titles to topple, just having the sheer dexterity to finish any of those titles is a pretty monumental accomplishment. I’ve only ever beaten 2 PokeMon games and I sink hundreds of hours into each.
My point is I don’t understand why developers are still treating women like unskilled peons. According to ESRB polls, around 40% of gamers are women.
If you total up all sales of the previous “Borderlands” (as presented by VGChartz.com
), you get about 4.55 million copies. Imagine if 40% did not buy the sequel. You’d sell close to 2 million copies less.
That is something that Gearbox probably doesn’t want to face. Sadly, they may see a pretty big decline come September. “Borderlands” didn’t have the easiest start of any new IP, but it did well on the charm of its gameplay and word of mouth from gamers.
If the new word of mouth is that Gearbox is a bunch of sexist idiots, maybe “Borderlands 2” won’t sell so well. While I can’t predict what will happen, I will say that developers need to start treating their potential customers a lot better.
Enough of the bullshit where women apparently suck or that being offended is solely your fault. Start thinking about what you say and maybe I’ll give a shit about your work. Until then, you’ve lost a prospective customer.
Cate Archer is not pleased.