Quantcast
Community Discussion: Blog by KingSigy | Cinematic NarrativeDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys

HOT GAMES
REVIEWS VIDEOS COMMUNITY FORUM SHOP

pc PS4 PS3 NEXT XBOX XBOX 360 WII U 3DS PS vita ANDROID APPLE

REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

click to hide banner header
About
Welcome to a blog of infinite wisdom and magical fun...Just kidding. I'm a gamer with a huge taste for adventure. If you'd heard of a genre of gaming, chances are I've played it. Nothing is foreign to me.

Some of my favorite games include anything Zelda or Mario related, Street Fighter III: Third Strike, Metal Gear Solid 3 and the Yakuza series. I'm an old school gamer at heart, but I do enjoy my PS3 and 360. Nintendo fanboy all the way, though.

I have some pretty strong opinions about the things in my life. Be it my friends, family or any kind of media, I often let my personal feelings get in the way of fair judgement. If I ever offend you, please let me know so that we may both grow together.

Contacting Me

I have many different forms of contact, but I'll link you to the two best.





Gamertags





Front Paged Blogs

Something About Sex: Get Out!
Aaamazing: Japan Hasn't Lost It's Touch
Freedom: What's The Whole Point Again?
East Vs. West: Seriously, Japan Hasn't Lost It's Touch

Favorite Blogs
Ico: The Essence of Art
Maturation And Acceptance
The Emasculation of An Action Star
Has Gaming Negatively Impacted Me?
h8 Out of 10
I'll Never Cross The River
What I Want in Life
Player Profile
Xbox LIVE:KingSigy
PSN ID:KingSigy
Steam ID:KingSigy
Origin ID:KingSigy
BattleNET:KingSigy
Mii code:4816-4360-6625-4674
Apple ID:KingSigy
Raptr ID:KingSigy
Follow me:
Twitter:@KingSigy
Facebook:Link
Youtube:KingSigy's Channel
KingSigy's sites
Badges
Following (9)  

KingSigy
9:36 AM on 08.02.2012



As gaming evolves and budgets become larger, there seems to be a trend going on: lavish cutscenes. You’d be hard pressed to find a modern, mainstream, triple A title that doesn’t feature cutscenes in some significant way. Be it “Metal Gear Solid” or “Alan Wake,” games just push their narratives onto us through the use of cinematic cuts.

I’ve seen this trend bemoaned as the death of gaming. I’ve heard critics lambaste titles that rely too much on scripted events and FMVs. I’ve read complaints from fans that most games are more movies now than they are game. Is this really a bad thing?

I just recently finished “Binary Domain.” The game was created by the producer of the Yakuza series by Sega. If anyone has played any entry in the Yakuza series, they will tell you that the cutscenes are long and plentiful. Still, the narrative set-up by those scenes is leaps and bounds ahead of most games in the modern climate.

Regardless, as gaming grows and matures as a medium, why is it so bad to include cutscenes in your game? Much like a musician who seeks to tell a story through the use of a concept album, can a video game not decide to display its narrative ideals through cutscene?

I suppose there is a point where enough is enough. The Atlus RPG Classic, “Persona 4” starts off with a 2 hour prologue that is text-based with limited interaction. Capcom’s brawler/adventure hybrid, “Asura’s Wrath,” is composed of 80% cutscenes. Hell, “Yakuza 4,” one of my favorites, includes over 5 hours of non-interactive FMVs. Isn’t that just too much?

I say no. Much like every movie isn’t about broken cops or drug lords and every book isn’t a fantasy novel in the vein of J.R.R. Tolkein, video games do not have a single mold with which they can convey their message. If a developer sees fit to include 6 hours of cinematics, why is anyone even complaining?



This is pretty damn close to Lord of the Rings...

Maybe the ability to skip said cinematics should be included in every title? Well, I just finished “Shadows of the Damned” three times for the Platinum trophy and I was able to deal with the cutscenes each and every time. They even took on new meanings during my third playthrough as I focused on other elements to the game design, namely Akira Yamaoka’s glorious soundtrack.

I suppose gaming just provides a radically dissimilar interaction than movies, which is why people are sick of seeing so many FMVs. Instead of having control ripped away, most gamers want to keep going. I like getting breaks from the action, though.

The Uncharted series, for as generic and unoriginal in gameplay as it may be, has some very well done cutscenes. Extraordinary motion capture and superb acting combine to make the cut aways something you seek out. While I enjoy popping soldiers in the head, I’m more eager to see Drake’s interactions with Sully and Elena. It gives me a nice chance to catch my breath.



“Max Payne 3” was an exceptional case for having more cutscenes in games. The transitions Rockstar employed to make game and cinematic blend are so ahead of the competition that I barely knew when to stop playing and hardly ever wanted to. I blitzed through the title because I was sucked in by fierce opposition and tight controls and compelled forward through wonderful acting and supreme direction.

After playing such a great game like that, I’m left pondering why I ever thought ridding games of cutscenes was a good idea. Still, I do understand that some people just cannot stomach their existence and want nothing to do with them. I appreciate that viewpoint.

But when did our medium ever conform to one idea? The amount of games I’ve played where there are no cinematics far outweighs the amount that do. You can fire up any number of indie games and get your old-school fix, but even titles like “Portal 2” and “Doom” do not feature any FMVs in sight.

So to any naysayers of cutscenes, all I have to say is just avoid the games that have them. I, on the other hand, am looking forward to the day where an entire game may just be one long cutscene (Hotel Dusk doesn’t count!). I’m all for a slightly interactive movie, as long as the plot isn’t as garbage as “Heavy Rain.”
Photo Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Ever since playing Modern Warfare... where the "cinematic" allowed me to look around from the interior of the vehicle... seeing the two guys in front, or the chaos happening in the streets - I can't stand static, sit-and-watch-a-movie cutscene. There simply ARE better ways to tell a story that doesn't involve putting the controller down and watching a movie.

I do agree that for many people, cutscenes are an intrinsic part of gaming and they love them. Personally if there are lots of cutscenes I'll generally just not bother playing the game (or if I already bought the game, I tend to quickly lose interest unless the cutscenes are VERY short).

Overall, I think that nowadays there are simply better ways to tell a story where the gamer doesn't have to be disconnected from the game. In some games the gamer can wander around a locked room while a key conversation takes place... stories can be auditory (as they did in Portal or in other games that use tapes, etc). There are likely many, many new ways to tell stories that haven't even been explored yet!

Personally I often think that a straight cutscene movie is simply lazy story telling in game design... though I do recognize that for others, it's an intrinsic part of gaming that they enjoy.
@Elsa

I often don't like the auditory approach that Valve has perfect because developers don't allow you to skip the scenes. It's annoying when I'm trying to blast through a title on a second playthrough and I have to wait for something to finished.

To that effect, "Shadows of the Damned" makes subsequent playthroughs more difficult because you can't just skip everything. It's annoying, but I did find some enjoyment out of it.

I'm not sure if your thought is better, though. Whose to say that having interactive or auditory cutscenes makes the plot better? I do understand your point of view, though, and wish that more developers wouldn't just lazily rely on staples of our medium.
I think it depends on the game but generally I'm fine with cutscenes. Though if a cutscenes has action, I prefer that QTEs be included....since I'm weird like that. The only thing I demand is that it includes both a way to pause them as well as skip them.
Great blog!

I happen to like both "cinematic" (like what Elsa describes) and non-interactive cutscenes; it all depends on the game. In plot-heavy games, I really like being able to set my controller in my lap for a few minutes and watch things unfold. In games where I really want to be a "part of the action" (Call of Duty, et al) I prefer not to be taken out of things. For every game there's a sweet spot, in my opinion.

The one things I HATE is when a game makes you THINK you're watching something non-interactive and then they throw a fucking QTE in the middle of it. God damn that's annoying!
Good read!

My feelings are pretty much the polar opposite of Elsa's. I actually think its lazy to just play an audio stream of two characters talking while im actively exploring a game world. Maybe its just how my brain works but I tend to drown out all audio ques and dialogue when I'm actually playing so a lot of that stuff gets lost on me. I hate when a character starts spewing significant sub plot details at me while im hopping around like a spaz trying to shimmy up a mountain side or whatever, it kills the mood. That stuff makes me wana stop right where I am and listen to the character and look at their face instead of hopping around and groaning through a level while they tell me how their parents died in a brutal accident or something. Every time something plot wise happened in HL2 I felt like a overly energetic child spinning around trying to find something to play with because standing still looking at the adults talk was just too boring. If I am gonna be given control of a character I want something to do. Watching two people talk isn't doing anything so I might as well not have control and let the artists play camera man.

I've also noticed that a lot of modern games that do choose to have traditional cut scenes are afraid to have them last longer than five minutes or else it might upset the commonly impatient player. This then leads to them trying to dynamically string together cut scene and gameplay which almost always just leads to the game simply ambushing the player when they least expect it. If a developer is gonna opt to have traditional cut scenes then they should take all the time they need. Guns of the Patriots did it best where you could watch all the cut scenes normally or choose to hold onto the controller and view extra scenes and interact with the environment if your interested.

At the end of the day there is no right or wrong. Both styles are equally valid and should be expanded on. The only time I think a developer must not do something is when they are simply doing it to pander to a school of thought that is not that of their own.
I like cutscnes..and they are great when used properly

in the case of yakuza I hardly even started that game because of the cutscene dragging on and on

and started Vanquish a few weeks ago...there was a cutscne that dragooed on so long it was actually making me angry

OK OK I GET IT....THERES A BATTLE GOING ON! LET ME PLAY ALREADY!


thats all it was...explosions and guns and ships..which would be fine but I didnt need to sit there and watch what I should be experienceing in game

might be a SEGA thing
@Andy

I'm with you on that. I don't have a preferred method of cutscene, but I just love having them in general.

@BrowneyeWinkin

Play Max Payne 3, then. You'll be blown away by the transitions.

@Vault91

See, I love the cutscenes in Yakuza. I have no idea why, but I just love seeing Kazuma.
I just hate seeing the cutscene make my character do stuff I can't do in the game. If you do that, I have automatically lost respect for your gameplay. The cutscene from Halo Wars where the Spartans are kicking so much ass it is crazy, just shows what Spartans are capable of when not limited by silly gaming constraints.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more