Ever since playing Modern Warfare... where the "cinematic" allowed me to look around from the interior of the vehicle... seeing the two guys in front, or the chaos happening in the streets - I can't stand static, sit-and-watch-a-movie cutscene. There simply ARE better ways to tell a story that doesn't involve putting the controller down and watching a movie.
I do agree that for many people, cutscenes are an intrinsic part of gaming and they love them. Personally if there are lots of cutscenes I'll generally just not bother playing the game (or if I already bought the game, I tend to quickly lose interest unless the cutscenes are VERY short).
Overall, I think that nowadays there are simply better ways to tell a story where the gamer doesn't have to be disconnected from the game. In some games the gamer can wander around a locked room while a key conversation takes place... stories can be auditory (as they did in Portal or in other games that use tapes, etc). There are likely many, many new ways to tell stories that haven't even been explored yet!
Personally I often think that a straight cutscene movie is simply lazy story telling in game design... though I do recognize that for others, it's an intrinsic part of gaming that they enjoy.
I do agree that for many people, cutscenes are an intrinsic part of gaming and they love them. Personally if there are lots of cutscenes I'll generally just not bother playing the game (or if I already bought the game, I tend to quickly lose interest unless the cutscenes are VERY short).
Overall, I think that nowadays there are simply better ways to tell a story where the gamer doesn't have to be disconnected from the game. In some games the gamer can wander around a locked room while a key conversation takes place... stories can be auditory (as they did in Portal or in other games that use tapes, etc). There are likely many, many new ways to tell stories that haven't even been explored yet!
Personally I often think that a straight cutscene movie is simply lazy story telling in game design... though I do recognize that for others, it's an intrinsic part of gaming that they enjoy.
@Elsa
I often don't like the auditory approach that Valve has perfect because developers don't allow you to skip the scenes. It's annoying when I'm trying to blast through a title on a second playthrough and I have to wait for something to finished.
To that effect, "Shadows of the Damned" makes subsequent playthroughs more difficult because you can't just skip everything. It's annoying, but I did find some enjoyment out of it.
I'm not sure if your thought is better, though. Whose to say that having interactive or auditory cutscenes makes the plot better? I do understand your point of view, though, and wish that more developers wouldn't just lazily rely on staples of our medium.
I often don't like the auditory approach that Valve has perfect because developers don't allow you to skip the scenes. It's annoying when I'm trying to blast through a title on a second playthrough and I have to wait for something to finished.
To that effect, "Shadows of the Damned" makes subsequent playthroughs more difficult because you can't just skip everything. It's annoying, but I did find some enjoyment out of it.
I'm not sure if your thought is better, though. Whose to say that having interactive or auditory cutscenes makes the plot better? I do understand your point of view, though, and wish that more developers wouldn't just lazily rely on staples of our medium.
I think it depends on the game but generally I'm fine with cutscenes. Though if a cutscenes has action, I prefer that QTEs be included....since I'm weird like that. The only thing I demand is that it includes both a way to pause them as well as skip them.
Great blog!
I happen to like both "cinematic" (like what Elsa describes) and non-interactive cutscenes; it all depends on the game. In plot-heavy games, I really like being able to set my controller in my lap for a few minutes and watch things unfold. In games where I really want to be a "part of the action" (Call of Duty, et al) I prefer not to be taken out of things. For every game there's a sweet spot, in my opinion.
The one things I HATE is when a game makes you THINK you're watching something non-interactive and then they throw a fucking QTE in the middle of it. God damn that's annoying!
I happen to like both "cinematic" (like what Elsa describes) and non-interactive cutscenes; it all depends on the game. In plot-heavy games, I really like being able to set my controller in my lap for a few minutes and watch things unfold. In games where I really want to be a "part of the action" (Call of Duty, et al) I prefer not to be taken out of things. For every game there's a sweet spot, in my opinion.
The one things I HATE is when a game makes you THINK you're watching something non-interactive and then they throw a fucking QTE in the middle of it. God damn that's annoying!
Good read!
My feelings are pretty much the polar opposite of Elsa's. I actually think its lazy to just play an audio stream of two characters talking while im actively exploring a game world. Maybe its just how my brain works but I tend to drown out all audio ques and dialogue when I'm actually playing so a lot of that stuff gets lost on me. I hate when a character starts spewing significant sub plot details at me while im hopping around like a spaz trying to shimmy up a mountain side or whatever, it kills the mood. That stuff makes me wana stop right where I am and listen to the character and look at their face instead of hopping around and groaning through a level while they tell me how their parents died in a brutal accident or something. Every time something plot wise happened in HL2 I felt like a overly energetic child spinning around trying to find something to play with because standing still looking at the adults talk was just too boring. If I am gonna be given control of a character I want something to do. Watching two people talk isn't doing anything so I might as well not have control and let the artists play camera man.
I've also noticed that a lot of modern games that do choose to have traditional cut scenes are afraid to have them last longer than five minutes or else it might upset the commonly impatient player. This then leads to them trying to dynamically string together cut scene and gameplay which almost always just leads to the game simply ambushing the player when they least expect it. If a developer is gonna opt to have traditional cut scenes then they should take all the time they need. Guns of the Patriots did it best where you could watch all the cut scenes normally or choose to hold onto the controller and view extra scenes and interact with the environment if your interested.
At the end of the day there is no right or wrong. Both styles are equally valid and should be expanded on. The only time I think a developer must not do something is when they are simply doing it to pander to a school of thought that is not that of their own.
My feelings are pretty much the polar opposite of Elsa's. I actually think its lazy to just play an audio stream of two characters talking while im actively exploring a game world. Maybe its just how my brain works but I tend to drown out all audio ques and dialogue when I'm actually playing so a lot of that stuff gets lost on me. I hate when a character starts spewing significant sub plot details at me while im hopping around like a spaz trying to shimmy up a mountain side or whatever, it kills the mood. That stuff makes me wana stop right where I am and listen to the character and look at their face instead of hopping around and groaning through a level while they tell me how their parents died in a brutal accident or something. Every time something plot wise happened in HL2 I felt like a overly energetic child spinning around trying to find something to play with because standing still looking at the adults talk was just too boring. If I am gonna be given control of a character I want something to do. Watching two people talk isn't doing anything so I might as well not have control and let the artists play camera man.
I've also noticed that a lot of modern games that do choose to have traditional cut scenes are afraid to have them last longer than five minutes or else it might upset the commonly impatient player. This then leads to them trying to dynamically string together cut scene and gameplay which almost always just leads to the game simply ambushing the player when they least expect it. If a developer is gonna opt to have traditional cut scenes then they should take all the time they need. Guns of the Patriots did it best where you could watch all the cut scenes normally or choose to hold onto the controller and view extra scenes and interact with the environment if your interested.
At the end of the day there is no right or wrong. Both styles are equally valid and should be expanded on. The only time I think a developer must not do something is when they are simply doing it to pander to a school of thought that is not that of their own.
I like cutscnes..and they are great when used properly
in the case of yakuza I hardly even started that game because of the cutscene dragging on and on
and started Vanquish a few weeks ago...there was a cutscne that dragooed on so long it was actually making me angry
OK OK I GET IT....THERES A BATTLE GOING ON! LET ME PLAY ALREADY!
thats all it was...explosions and guns and ships..which would be fine but I didnt need to sit there and watch what I should be experienceing in game
might be a SEGA thing
in the case of yakuza I hardly even started that game because of the cutscene dragging on and on
and started Vanquish a few weeks ago...there was a cutscne that dragooed on so long it was actually making me angry
OK OK I GET IT....THERES A BATTLE GOING ON! LET ME PLAY ALREADY!
thats all it was...explosions and guns and ships..which would be fine but I didnt need to sit there and watch what I should be experienceing in game
might be a SEGA thing
@Andy
I'm with you on that. I don't have a preferred method of cutscene, but I just love having them in general.
@BrowneyeWinkin
Play Max Payne 3, then. You'll be blown away by the transitions.
@Vault91
See, I love the cutscenes in Yakuza. I have no idea why, but I just love seeing Kazuma.
I'm with you on that. I don't have a preferred method of cutscene, but I just love having them in general.
@BrowneyeWinkin
Play Max Payne 3, then. You'll be blown away by the transitions.
@Vault91
See, I love the cutscenes in Yakuza. I have no idea why, but I just love seeing Kazuma.
I just hate seeing the cutscene make my character do stuff I can't do in the game. If you do that, I have automatically lost respect for your gameplay. The cutscene from Halo Wars where the Spartans are kicking so much ass it is crazy, just shows what Spartans are capable of when not limited by silly gaming constraints.

surf dtoid with 

Rising (10+)
People you follow


send message
follow
followers














