When my friend first got her PSP, she gushed at me over Lumines II—nono, back it up, she
shouted "Pump it LOUDAH! Pump it LOUDAH!" all around her apartment and attributed her
newfound enthusiasm for the song to Lumines II. I'd heard of the series around the internet
as a must-have for puzzle game junkies like myself. For the uninformed, Lumines is
another falling block descendant of Tetris in which you try to clear 2x2 squares ... to a beat.
Q Entertainment integrates music into much of its gameplay, most notably Gunpey and the
Every Extend Extra. In Lumines, the speed at which the blocks fall and clear depend on
tempo of the accompanying music. Moving a block around the playing field creates a beat
intended to flow into the song, and in some of the better stages, it's almost as if you're
improvising music through gaming.
As with many music intensive games, Lumines II licensed a bunch of American pop songs,
ranging from the aforementioned Black Eyed Peas track to the lesser known "Bottle Rocket"
by The Go Team!. I admittedly stopped looking to radio's top 40 charts as a source of new
music for the same reasons as everyone else and their mother, ("Too much bad rap," "stuff
gets overplayed," etc.), and yeah, I got a little snooty and groaned a little when my friend
was trying to sell me the idea of enjoying "Pump It." You know where this is going. I'm
playing the game, and I can't stop hearing Fergie wail "on the stererererereooooooo."
You start the easiest mode with three songs of generic Japanese electronic tracks that rank
slightly above oldskool DDR tracks. Suddenly, things go quiet. You hear the slam of a car
door, and oh God, this sounds familiar. The falling blocks change to a vibrant aqua green
and white that complement BEP's music video, and it's refreshing to enter familiar territory.
The song's hooks combined with the aesthetics and a great tempo to play to completely re-
contextualized the song for me. It's so easy to write off anything you hear on the radio that
it's easy to overlook the merits of a song. I'm not saying that "Pump It" is Rachmaninoff,
but it's got decent, enjoyable hooks and samples "Misirlou" in a fun way.
That's not to say that Lumines II revolutionized the way I hear all of its licenses. I still hate
"Hollaback Girl" with a fiery passion, but I gave it a chance since it's an early stage in the
second difficulty. Lumines II isn't the first game I've experienced this process with either. I
admit to liking an Ashley Simpson song because of Elite Beat Agents, and I'm sure if I
thought hard enough, I could drudge up some guilty pleasures from my DDR days. The
thing is, games dress up songs in a far more accessible way than the radio does, in a way
that tears me away from most pretensions. It makes me wonder what songs I could really
enjoy in the right context: Linkin Park with an awesome step pattern, clearing blocks with
Rihanna, or rescuing fuzzy animal from the claws of fur-loving fashionistas EBA-style to The
Fray's "How to Save a Life." (Someone needs to save that song, because all I can think of
hearing it are faux-witty doctors and their painfully irrational sex lives. Best drama, my
ass.) We all have our pop gems that we discovered through music gems. Don't lie; I know
there are other "La La" fans out there dammit!
For me, the pop I hear on the radio is so rarely about the vocal or songwriting talents of the
individual artists. It's about the production team behind the scenes, and the "artist" is a
means of presentation. Music that's spoonfed through mainstream radio isn't even
considered music by many, but rather calculated consumerist drivel or the entrails of "sell-
outs," but there's still a fascinating art amidst it all, again, the art of presentation. There's
more than just the song: there's the music video, live shows, and in my fantasy world,
gaming would be another form of that art, a different way of consuming a product such that
under all the plasticity and glamor, you might actually find something worth enjoying.