Along with a few nit-pickings, my number one concern about buying a PS3 was the controller. It's clunky, it feels awkward in my hand and it's quite frankly dated. I get what they are doing, trying to make that the standard for the Playstation. But Sony need to realize that their controller was passable at best and a pain in the arse at worst.
Wait, what was I talking about again? Oh yeah, Killzone 2. I'll give them credit for not over-hyping this game like they did the original. Let's not beat around the bush; This isn't Halo, and all the press in the world isn't going to make it that. Maybe that's why I got the distinct feeling of Gears of War while playing. Y'know, without the penis-shaped characters and if the Locust were wearing cheap armor with strobe lights. That might sound like an insult, but it isn't. Gears is an over-the-top Hollywood movie in a video game, and sometimes that's a great thing. Killzone 2 seems to be going for that same feeling, and assuming the story is nice and simple with some great action, I'll be sound.
First thing's first though, the demo. Getting straight into it was awkward. Like I'd said, I'd never played an FPS on a Sony console before, so getting used to the sticks was a challenge. They start you out simple, telling you how to crouch, fire, peek and reload (But never run oddly enough). After a while I was mowing down Helghast (That is how you spell it right?) with ease. The controls feel like a mix between COD4 and Halo, with the face buttons doing what you'd expect (Jump, reload, switch weapon and action), and the shoulder buttons feeling odd in their placement (L2 to crouch, L1 to melee, R2 for grenades and R1 for fire). If you are going to go through the trouble of attaching triggers to your new controller, at least use them to fire. You know, like pulling a fucking trigger on a gun?
But I degress. I was moving along nicely when I came to a standstill. A section of the demo asks you to blow up a bridge to clear out enemies. What, blow up that massive concrete bridge with my poxy rifle? I started shooting the guards on top but they kept spawning back. Then I went to look for something to use against the bridge only to find guards on a barrier above us firing down at me. I died twice looking for a rocket launcher one of the guards so luckily had before he bit the bullet (...), and unloaded into the bridge.
...Nothing happened...
Oh, you mean I have to fire at that giant red tank thing on top of the bridge? This is pretty much exactly what is wrong with Killzone 2 from the brief (Very brief) time I'd spent with it. Many of the games objectives aren't clearly laid out for you. A section later asks you to open a flood gate for the rest of the troops to pass through. I spent a few minutes looking for it, searching every room. Admittedly it was a small area and I found it quick, but I can see this becoming a nuisance in the future. Pressing Select simply tells you your objective, offering no insight into how to complete it. Halo at least had the courtesy to bring up a giant arrow if you ever got lost. No such thing here, the game just assumes you'll know where to go. And if not, well, tough shit.
That's really the only bad experience I had with the demo. Killing those ragdoll enemies feels incredibly gratifying, especially with grenades. The bodies spaz out in the air while they fall, and it just look hilarious. Speaking of how the game looks, and I know you all already expect this, but it does look gorgeous. Blood-stained walls after killing some bad guys, beautiful set-pieces being blown to smithereens, impressive and smooth character models. There's no slacking here. It really is one of if not the best game I've ever seen graphically. I just hope the game offers up enough unique scenes to really show off what they've done.
Overall, it's a short demo, it can get frustrating, but it's one every PS3 owner needs to play. I was already buying Killzone 2 before this was released. But getting my hands on the gameplay and getting used to the mechanics and engine has only made me want it more.
I was under the assumption that them selling like 50 million PS2s would mean people would be fine with the same controller, especially considering it's actually one of the most popular controllers of all time.
But everybody is different, so there you have it.
Personally, I feel it's not the best controller for shooters, but otherwise it's great.
I fucking love that fact.
Also, how did you not spot those canisters when you were popping those Helghast with your rifle? A couple of bullets and KA-BOOM!!
Also what the fuck is up with one difficulty? I wanted to play that on Elite tomorrow.
Whenever I get a PS3 again though, I'll definitely be picking this up.
I prefer the 360 controller over the PS controller any day, simply because the sticks curve inwards so as to leave a spot for a thumb to sit.
Everyone's different though.
I just caress my finger around that stick, pull it this way and that. It's sexual.
But, seriously, I love the PS3 control pad.... nothing against the 360 ones but I have never really felt at home using them. There is a certain comfort I get with Playstation ones.
The dualshock design has been in use for over 10 years, and the masses are happy with the design, it's one of the few controllers that has stood the test of time.
I have grown up with the control pad, and prefer it over other designs.
Good work.
Should of figured i see clance in here. It has something to do with killzone let me put my cock in it.
Then why did we see the boomerang PS3 controller in mock-ups? Granted they went with the shockless DualShock at first, but come on, I nitpick. =P
Other than somewhat clunky controls, its still a great game.
I have always liked the PS controllers, never had any problems with them.
And bitching about control schemes? Thats low, seeing as you're just too bloody lazy to edit the default setting.
Thought the demo was way too short, I don't think it really gave me a feel for the game. It did, however, look absolutely amazing. Best graphics and possibly animations I've seen on the PS3, here's hoping the gameplay stands up. (From reviews I've read, it does seem to - yay!)
But everyone has there own preference and you can't fault them for it.
Every other controller is tied for second place, expcept for the Dreamcast controller.
I hated that fugly thing. Loved the console, despised the controller.
I'm not living under a rock, I just didn't care for it. But holy shit, that GIF looks beautiful. I'll get it soon as I have the money.
You mean I have to actually think when I play an FPS game? Sorry man I love the challenge of playing a new game where stuff isn't spelled out directly. Would you prefer a big red arrow over where you are supposed to fire? So you are basically saying you want your hand held through the whole thing? Figure it out man. I had no real challenge with the demo, I believe I heard someone shout to shoot the fuel barrels to get the guys up above the bridge. I didn't die once, and used the default controls. I changed them around in the options afterwards as well as the stick sensitivity and found one I liked better.
Anyway, as to your very well-written blog: I don't understand. You basically spent the entirety of the article pointing out the game's faults, yet you ended it with this:
I was already buying Killzone 2 before this was released. But getting my hands on the gameplay and getting used to the mechanics and engine has only made me want it more.
Again: I don't get it.
Another thing, why the hell didn't you check out the control section in the menu? Every single game has got other controls, you change 'em to your own liking. So what if they didn't tell you how to sprint. You press all the buttons and you find out in within 5 seconds.
Like Samit said, you haven't wrote anything about why you like it so much. The things you did write about say more about how you play your games. Because you didn't say a whole lot about the demo itself.
1. You pause the game and go to the controls menu.
2. You select the "Alternate 2" control scheme.
3. You select the box that says hold to zoom.
4. ?!?!?
5. profit!
Now you have Cod4 controls.
Example: BioShock; I like the sticks and triggers better on 360 but I like the d-pad, face buttons and L1 & R1 on the dualshock more. I never used the LB/RB weapon switching on the 360 but use it all the time on PS3 because its so much easier.
I was getting headshots in the RE5 demo like nobody's business on the PS3 version. Honestly, I never played RE4 on PS2 but I am buying RE5 on PS3 for sure.