Quantcast
Community Discussion: Blog by Kiewi | The Pretentious Bullshit, Fun Art and why We should take Food instead of DrugsDestructoid
LIGHTS:  ON | OFF
surf dtoid with arrow keys



REMOVE ALL ADS?
Guaranteed contest entry?
A new video show?
Something else?

Vote in our membership poll

About
Well hello there! My name is Moritz I'm a teenager from Germany and also an aspiring game designer. I got into games through my father - his work has to do with computers - I believe, but he actually doesn't really like video games, because he thinkgs they're just little time waster, which is the complete opposite of my opinion.

I play video games since I can remember and of course I've got a few favourites, though some of them might not be collectively called "good", but a game doesn't have to be fun for me as long as it is an interesting experience, experiment etcetera.

So my favourites are at the moment (in no particular order):

- Pathologic by russian indie dev Ice-Pick Lodge; the lead designer is Nikolay Dibowsky

- The Void also by Ice-Pick Lodge

- Sleep is Death (not really a game I know) by Jason Rohrer

- Deus Ex by Ion Storm (I only was able to play the demo so far), Warren Spector was the lead designer here I believe

- Braid by Jonathan Blow

- Space Chem (sorry forgot the name of the designer)

- Between by Jason Rohrer

- Demon's Souls

- Super Meat Boy by Edmund McMillen and Tommy Refenes

- Civ 4 by Sid Meiers

- Fallout 3

And actually this list could go on forever, I think I've just got a pretty divert taste and high tolerance (look at Pathologic for example) for games. So yeah these and many more are video games I like.

Right now I'm playing mostly Pathologic and Super Meat Boy.
Player Profile
Follow me:
Kiewi's sites
Badges
Following  




We all know what a large group of players call pretentious, games like Braid, Passage, or game designers like Jonathan Blow etc. But I have this feeling that the word pretentious has become a very meaningless word in the video game community, I mean, I can kind of see what players mean when they call a game pretentious. They usually call games pretentious if there is some kind of meaning behind it, or a more or less artistic intent. But why do they do that?

Maybe they think the fact that a game tries to have a meaning is pretentious, because video games are a medium where any kind of artistic intentions have no place whatsoever, because....hmmm, why do some people think that actually? I believe because these people incorrectly think that art is the opposite of fun and because they incorrectly think that games should only be fun, whatever that is - no one knows - really, and can't be or rather shouldn't be anything more than that, just little distractions on the side of the road called life.

I now (arrogantly) claim that this way of thinking is actually dangerous and just false. But where should I start? Let's start with the art is the opposite of fun thing, alright? So, why do people think that art is the opposite of fun? Well I believe if some people hear the word art, they have certain, mostly negative, associations, maybe they think of hipster douch bags with sungalsses and a cigarette in the hand, or weird modern paintings (I have to admit that I've seen two or three that, I think, are actually kind of cool... I'm sorry...), or you know, just very boring stuff.

That is simply not true, yes art is often very (maybe sometimes laughably) serious, sometimes you can really get the impression that a lot of artists have forgotten what fun (whatever that is) and enjoyment are, but there is a ton of stuff that is fun, colorful and enjoyable. And I claim now that there are actually not many (or at least not as many as you might think) videogames games that are truly fun, but I will say later why I think that. I bet there is a movie or book that just makes you happy, and that is a lot fun and that is also thought provoking at the same time. You see, you can make a movie with a very bleak basic tone, but you can still make it hilarious and thus more bearable and thus even bleaker. Wittgenstein believed that the most horrific things can only be discussed in the form of jokes, you can see that in satire, but we don't have many satireistic games. The GTA games and also I think the Saints Row games are to a certain point very anarchic and satireistic. I would call these commercial, fun yet serious art.

But what about the pure innocent fun, or is that an oximoron perhabs? You see I'm from Germany and the German translation of the English word "fun" is "Spaß", so we have different words and perhabs also slightly different meanings. So I'm not sure here, but I will ask the question again, what about pure innocent fun? I would argue that this can't really be found in video games, toys are innocent fun, but video games are different. The only innocent fun game I can think of right now is Noby Noby Boy , but people don't really want to call it a game, - we are in a time, where we are actually redifining that word, so maybe in the future we will also call Noby Noby Boy a game, like Robert Yang said: "Don't care about what games are, rather about what they can be."- they rather call it a toy, because there are no goals.

So why exactly can't video games be innocent fun in my opinion? Well video games, by definition, teach you something, - you can't learn how to use a gun through Counter Strike or how to make a good pie through Cooking Mama - because video games are a closed formal system with rules and you have to learn these rules in order to play the game. And learning these rules, or learning how to perfect the game can have an impact on your life and on your character. Video games can directly influence you, often in rather subtle and unconscious ways, thus they can't be innocent fun, because there is always a bit of seriousness inherently to them (not to forget the investment of time and money).

Let's get to the question why I think that there are not that many fun games. I bet you've already seen, or read how thousands and thousands of people say that they're having fun with games like CoD Blops or World of Warcraft. I think that they're actually not having fun, I think that they don't really enjoy themselves while playing stuff/garbage like that. I don't want to criticise the players here, but rather the CEOs of Activision Blizzard, because these guys don't seem to understand what kind of impact their products have on people, or they don't care. Games like WoW and CoD are treadmills, they're designed to keep you hooked for as long as possible, with fake rewards, eye candy and stuff like that. They're just pretty empty and meaningless and just a waist of time, they're like drugs. I would say that there are alot of games like that and the developers and publishers of these games are simply irresponsible. That is a shame.

"What are fun games then?" I hear you ask. The most fun games I've played in my entire life are actually board games, I've never played a game, where I was having so much good fun with my family, like with Galaxy Trucker, designed by Vlaada Chvatil.

Now, why do I think that video games don't always have to be fun ( if there is one that is truly fun)? Well I think that the argument that Anothny Burch (he used to write for Destructoid) made is pretty good, just focusing on fun is limiting the mediums potential and doing that is just plain stupid. Games are going to be big in the future, there is an ever growing audience, the stereotype will disappear, there will be a larger variety of games and it will affect our society and what it means to be a human in the 21st century in a way that we can not imagine at the moment. Again just focusing on fun (even though mostly board games only seem to be able to really reach that at the moment) would be simply retarded. There are so much more concepts and ideas to explore, commercial art like GTA is good but sometimes I also just want to look at a flower or something , if you know what I mean.

Remember how I called games like CoD a drug, because they are so grindy and fake? Well there are people in the industry who are aware of their responsibility and who create food as opposed to drugs. Who is doing that exactly? Jonathan Blow for example, he is offering us delicious food and he puts fucking years into these things just to provide games to us of which he thinks are improving the quality of our fucking lives! And what do some players call him? Pretentious hipster douch.... What the fuck people!?


This guy knows his shit.

Sorry I was getting a bit upset there for a second, I don't want to insult anyone, or tell anyone to like his games, but just show a little respect, alright? Then we can live together in peace and harmony and everything.... And there are more devs like him (most of them indie), Jason Rohrer is a good example, again you don't have to like his stuff, but just appreciate that he is trying to give us food instead of drugs.

Have I forgoten anything? Not sure, but I believe that this is all I have to say for now... Please tell me what you think, am I talking bullshit or do you agree with me?

Thanks for reading!
Photo Photo



Is this blog awesome? Vote it up!




Those who have come:



Did you know? You can now get daily or weekly email notifications when humans reply to your comments.

Legacy Comments (will be imported soon)


Pretentious is defined as "Making claim to or creating an appearance of (often undeserved) importance or distinction".

There is absolutely nothing wrong with games like Braid or Passage, but gamers that play them pull out the pretentious card when they start talking about how these games are "art" or that they are more important than they actually are. They teach us about "life"... that's pretentious garbage. Any game teaches us about life. MAG is a generic shooter and it "teaches" me about teamwork, leadership, working with people from other countries, cultures, and who speak different languages. ANY game can be important... it's all about perception. The thing is that people who play games like Braid or Passage seem to stake a claim that a game they like is more important than other games... that the lessons learned from a game like Passage are more important than the comraderie and the real-world ability to get along with other people in a game like SOCOM. That retro-influenced sprite artwork is somehow better than the artists who create the lifelike world in Call of Duty.

"pretentious" is when people think that something they like is more important than something someone else likes. It's a good word. You actually come across as pretentious when you start talking about CoD being a drug -grindy and fake and that there are people who provide games to us which the creator thinks is "improving the quality of our fucking lives". Yes, claiming any game is improving our lives IS pretentious. CoD simply makes no claim to this (though with the many friendships forged through online play, I'm sure that they could make such a claim).

Pretentious is not recognizing perspective. If people feel they've learned something by playing Passage - fine for them. If other people feel they've learned about themselves by the choices they make in Skyrim - fine for them. If a young boy learns how to get along with his brother and spends time with his sibling, and creates memories for a grown up future by playng Mario Cart - then good for him too. "Importance" is all relative.

You wrote a great blog... but yeah, I'd have to say that there is a faint odor of bullshit (or pretentiousness) here!
... but I still fapped for good writing and thought provoking content. :)
@Elsa Thank you for the honest comment and for the fap :). Yeah I was a bit afriad of seeming pretentious and it seems like I wasn't able to get around that. In total I feel like I failed to express myself properly, which is very frustrating, but hopefully I will become a better blogger in the future.
But to come back to your comment, yeah I wasn't sure what pretentious means and there are two reasons for that, first, I'm foreigner, second, I just read a lot of comments like "ohh this dude is pretentious" when there was an article about Jon Blow or something like that, thus I drawed the conclusion that pretentious in regard to video games any game that is in a way meaningful.

I like your definition, but it makes it seem like that it's actually nothing negative. I mean, I think that it's actually very noble to make a game with the goal to improve people's lives and in a positive way I think it's even cute. But yeah it's a matter of perspective... but also I would like to say that I wrote that they're TRYING to give us "food". I should have pointed that out more clearly.

And yeah to an extend what you say about CoD is true. You can really find friends and work in a team etc. But I still fully believe that CoD is a fakey grindy thing. There ar better places to find friends, I think, but yeah what you say is not incorrect, I guess I have to accept the faint odor of bullshit of my writing :D.

Again I like to point out that I think that I don't have succesfully expressed myself here! I'm not sure what to do, maybe a video could illustrate my points better, or I should try to improve my writing...

Anyway I have to think about this a bit more, thank you for the comment!
This is turning into an interesting discussion... but I think your blog might have been better if you hadn't compared these games to other games (like CoD). When people start putting down another game, it often detracts from the message. If games like Passage and Braid are good, then they should be good without any comparisons to other games. The minute comparisons are made, pretention seems to arise because inevitably it comes out as "my games are better". The minute that pretentiousness arises (a judgement of important) then it circles back to perspective.

The biggest question I would ask would be WHY do you consider Braid or Passage to be a good game - but without comparing them to other games. That's probably harder to do than it sounds. :)
Well, I think you're right. I shouldn't have made these comparisements, but I wanted to give examples for games that I think are food and for games that I think are drugs. It might sound dramatic but I'm quite serious here.

Hmm why I consider Braid or Passage to be a good game. Excellent question, and without comparing them to other games, again you're right I shouldn't have done this, but again I feel like that they're games out there that are bad, but I should have made seperate blog posts about the "drug" kind of games and the "food" kind of games, without comparing anyone of them directly. That would have been better, that is true.
I think I can answer this question in this comment, I like Braid and Passage alot, because I feel a sense of awe when playing these games and for me they are very exciting, they go into a direction that I think is immensely interesting and important. Also I love how much Jon Blow and Jason Rohrer care about their work and thus how much they care about the players. So that's why I love these games in a nutshell, I could write a lot more and perhabs I will.

Thank you ver very much I believe you just improved my blogging by explaining to me what pretentious means and how to avoid it :D. Thank you!
Sorry for doublepost, but I've got a little question. Isn't direct comparisement and critique sometimes necessary?
... I think in some ways it's just lazy rather than necessary... and again, when comparisons arise it inevitably boils down to "my preference is better than yours" which just detracts from the intent.

It IS hard to discuss a game without making comparisons, but if comparisons or references are made, it seems lazy to simply say the usual things like "mindless shooter" or open world game with no meaningful story. If comparisons are made, possibly they should be of a more positive nature that don't evoke the defensive posture that most people immediately take when a game they happen to like is attacked, and let's be real... every game will have it's fans even if it's a game we personally detest, there will be someone out there who adores it! By trying to use positive references instead of negative, possibly the message about the games would be more relevant.

Meh... I don't know, but I do know that I've yet to see a compelling argument to play Passage. Talking about how it isn't CoD actually hurts the argument because I DID feel a sense of awe when playing the original Modern Warfare single player game. There is a portion of the game where you play as a sniper and you're told by the AI in the game to face down in the dirt. If you look up... because that's natural for a gamer, you get spotted and shot. It was HARD to look down into the dirt and to listen to the enemy walking past. It wasn't natural for a gamer and I thought that the devs did an excellent job of playing with how gamers think. They penalized us for thinking it was a game and we didn't actually have to follow the direction to look down.
The death scene was also awe inspiring, and again because it played with gamer's perceptions of what a game is. Your helicopter crashes and you can slowly move your character forward in a crawl... you assume that like many shooter games, you'll gradually recover and soon be running through the town shooting bad guys... but no, the screen fades to black and your character is listed simply as KIA. Killed in action - you died. It was surprising, shocking - very ungamelike - and yet it was a subtle reminder that in real war, people do die.

Again... it's all about perception. Making negative game comparisons sidetracks a discussion on why a game is good... moments from the game should speak to other gamers. I hope at some point to read something about why I should play Passage, but so far I've not been swayed by arguments about what the game isn't.

I babbled didn't I? Still... I'm enjoying this discussion.
Hm yes you could be right, it is sort of lazy to just point at a game and say : "This game is bad, Game X is way better because of reason Y" etc. But what if there is a game with really cheap and bad design practices, and if you strip it down to its core, it will become very uninteresting very quickly. I think there are some games that are so questionable in their design that players have to be aware of that, I think. And criticising a game while staying positive is I guess pretty hard, but perhabs not impossible.

Well, I already mentioned that you don't have to like any of Rohrer's games. He knows himself that Passage is just an abstract little experiment. He also admited that he sort of failed, because a lot of people where just walking to the left for 5 minutes without realising that you are able to walk down and so on. I think just in general what he is trying to do is very interesting and I'm gald that we have someone like him. I especially like his talk called "Beyond Singleplayer" that you can watch on vimeo, there he makes some very interesting points about singleplayer games, multiplayer games, games struggeling with cultural acceptance etc. He asks the question wether video games potential is actually to be found in the multiplayer instead of the singleplayer. This guy just does some pretty interesting stuff, but I can see why some people don't like his stuff.

I can agree with you on CoD, the singleplayer of mw1 hase some very unusual and interesting scenes in it (I love the level that takes place in tschernobyl).
When I was criticising the game, I was actually refering to the multiplayer, you know with the leveling up system and so on. I think that this is pretty bad. I can't say much about the singleplayer experiences of the other CoD (blops, mw 2 etc.) because I haven't played them, but I assume that the multiplayer is pretty much the same. For me the multiplayer in CoD is just pointless and sort of empty, I should have clarified that I was refering to the multiplayer, the singleplayer is a topic of it's own.

Well I hope I was able to give you an argument to play Passage, if that convincing let me know.

No I don't think you're babbling and yes this discussion is interesting.

Back to Top
DLC   |   BEST Games of 2012   |   Best PC Games   |   Best PS3 Games   |   Best Xbox 360 Games   |   Best Wii U Games   |   Best 3DS Games




All content is yours to recycle through our Creative Commons License permitting non-commercial sharing requiring attribution. Our communities are obsessed with videoGames, movies, anime, and toys.

Living the dream since March 16, 2006

Advertising on destructoid is available: Please contact them to learn more