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About Me
Hello, I'm Khazar.

I'm a senior in college, with a major in English and a minor in Biology. I've been playing games since about age five from all across the spectrum of genres.

I am fascinated by the way games tell their stories, so much of this blog is devoted to looking at the design, writing, and style of video games.

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Farcry 2
Spartan: Total Warrior
Dawn of War
Yoshi's Island (Game Boy Advance)
Rachet and Clank: Up Your Arsenal
Klonoa 2


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Star Wars: Republic Commando : Doing Things Right
Khazar222 | 6:07 PM on 02.23.2010 18 comments




Sometimes it's nice to cut away all these gameplay vs. narrative arguments and just find a game that does both, and does them both right. Star Wars: Republic Commando is a terrific little piece of software. It is a first person shooter set in the Star Wars universe franchise. You play as “38,” also known as “Boss,” the leader of a four-man squad of clone trooper Commandos known as “Delta Squad.” The game takes place in the same time frame as the second and third Star Wars films, starting on the Battle of Geonosis – that big ending battle from the second film. After that, you are deployed to a decrepit Republic freighter that has been assaulted by mercenaries and Separatist droids. Finally, you do covert ops on the Wookie homeworld of Kashyyyk, culminating in a climactic final battle with the Separatist forces.

This ends up punctuating the tension of the game into three arcs, first Geonosis, then the freighter, then Kahyyyk. However, this works beautifully. Consider a longer game with only one thread of tension running through it. Many games may take in excess of ten hours to beat. The tension decreases dramatically because your experience is so punctuated – you’re not playing fifteen hours in one sitting (I hope you aren’t at least). Republic Commando avoids this problem by breaking the game down into three “Acts,” each with a discrete rising action and brief denouement before the next.

This game offers a really fresh take on the Star Wars franchise. The movies are very Jedi-centric, and because of that they have a certain tone. By this I mean the element of danger is less omnipresent. Not so in Republic Commando. You’re a soldier – albeit a highly trained one – and even droids can kill you if you aren’t careful. This tone – gritty and more personal – combines with the tension provided by the “Act” setup to form a much more compact, forceful Star Wars experience.



In Republic Commando, your squad is your lifeline. You can direct them in combat with presses of the “F” key and the F1 through F4 keys. Let’s say you’re in a firefight with some droids in a large courtyard. There is a piece of destroyed masonry crossing the center. Hovering near it is a translucent white target (more on this in a second). You orient yourself towards it and press “F.” The Boss says something like, “Take cover, Commando.” The appropriate squad member will dash to cover and begin firing from that position. The F1 through F4 keys handle functions such as regrouping and holding ground, offering you another degree of control over your squad mates. The translucent target comes from your “Heads-Up Display” in your clone trooper helmet, your health, ammunition, and vital environment information are relayed to you as electrical displays in the corners of your character’s visor – cleverly avoiding the problem of simply having this information displayed on the screen for no apparent reason.

What makes a good character? I run through a useful exercise whenever I encounter this question. Describe the character without using any concrete physical terms – like appearance, race, or clothing. For the purposes of this exercise, let’s look at two Star Wars characters.

Han Solo: Rogue with a heart of gold. His sense of morality develops throughout the movies as he grows closer to Leia – even though its clear from the get go that he doesn’t consider himself just another criminal. Sarcastic and witty. Atheistic in the sense that he doesn’t believe all the “mumbo-jumbo” about the Force. Practical, pretty cool under pressure. Usually just gets frustrating during fights. Has a funny repartee with Chewbacca.

Vs.

Queen Amidala (Padme): Luke and Leia’s mom. Queen of Naboo….uh….

See what good characterization does, and how easy it is to check for it? Here’s the kicker: all the members of Delta Squad wear identical armor, save for coloration differences and some equipment differences. You will never see a squad member’s face. But by the end of Act 1, you’ll know these guys better than your girlfriend.



07 “Sev”: The hunter. Brutally efficient. Favors the sniper rifle. Very dark sense of humor, for example: “A well-built sniper rifle is a beautiful thing. Ours has two zoom modes, "Up close and personal" and "Hello, you're dead” (IMDB). Gets frustrated when injured in combat. Strong sense of loyalty to the squadron. He likes killing, no bones about it.

62 “Scorch”: Demolitions expert and explosives aficionado. Unflappable commitment to humor. Unlike Sev, favors witty comebacks to dark observational jokes. Seems to view being a soldier as more of a job than anything else. Enjoys something of a repartee with Sev (Scorch: Was it red-red-green or red-green-red? / Sev: And he's supposed to be the demolitions expert? (IMDB)). Strong sense of irony, does not relish combat in the same sense that Sev does. Jokes freely with figures of authority.

40 “Fixer”: Skilled mechanic and hacker. By the books, all business. Hardly ever cracks jokes and never uses nicknames to refer to squad mates. Loyal to his squad but seemingly neutral on all matters of opinion. Does he like fighting? Does he agree with the war? Who knows. In this regard, he has less humanity than Sev, who you’ll grow to like once you get used to his sense of humor. This doesn’t make “Fixer” more sinister, but only more detached and aloof.

For a long section of the second Act, you are separated from the squad. You’re completely on your own and the sense of vulnerability really kicks in. By the time you regroup, you’ll have never been happier. This is what makes Republic Commando great. It actually makes you attached to a squad of three fictional soldiers without faces! So what are we left with? A taut, well designed shooter with an emphasis on fighting as a team, a well structured sense of tension and plot, a gritty soundtrack and aesthetic, and a group of characters that you actually care about, who you hope to god will make it through this war alive. Republic Commando is a videogame’s videogame. Pick it up if you ever have the chance, you won’t be disappointed.



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14 comments | showing # 1 to 14
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Ubersuntzu's Avatar - Comment posted on 02/23/2010 18:47
Ubersuntzu
Sweet. I always like fair assessments of what I would call middlecore games that get forgotten because they can't find an audience with either casuals or hipsters. Not generic enough to be popular, but also not innovative enough to be trendy.
Tyler Jones's Avatar - Comment posted on 02/23/2010 21:33
Tyler Jones
Fapping it up!
This game was great.
mourning orange's Avatar - Comment posted on 02/23/2010 21:37
mourning orange
Fapped for truth!
Mooks's Avatar - Comment posted on 02/23/2010 23:02
Mooks
Hear hear! Loved me the shit out of Republic Commando. Still hoping for the sake of hope for a sequel.
Toadofsky's Avatar - Comment posted on 02/23/2010 23:56
Toadofsky
@ Mook:

I doubt a sequel will ever come no matter how much we'd all want it...
bluki's Avatar - Comment posted on 02/24/2010 00:21
bluki
too bad Lucas Arts never made any sequel for this awesome game :(, instead they churning out those jedi themes games, not that i hate it but come on, playing as a clone trooper is quite awesome too!
DrRockso's Avatar - Comment posted on 02/24/2010 02:50
DrRockso
One of my favorite games from the last generation. Still holding out against hope for a sequel.
Chibi_Zero's Avatar - Comment posted on 02/24/2010 06:44
Chibi_Zero
One of few god things to come out of the new movies...
Khazar222's Avatar - Comment posted on 02/24/2010 07:57
Khazar222
LucasArts didn't release sales figures for the game, so I assume it did not sell well enough for their liking. There was a brief reference to the game in Force Unleashed in the form of 38's helmet in an early level but I doubt this is indicative of a sequel in the works. :( A special shame considering the cliffhanger ending in Republic Commando.
sickNasty's Avatar - Comment posted on 02/24/2010 09:13
sickNasty
i enjoyed the game, but i thought the weapons felt a little weak and underpowered. and unlike others, i thought the simplified squad mechanics were better than in games like rainbow six.
LB Jeffries's Avatar - Comment posted on 02/24/2010 10:30
LB Jeffries
Nice write-up. Someone has been watching the RedLetterMedia video on Phantom Menace methinks...

http://www.youtube.com/watch?v=FxKtZmQgxrI
Khazar222's Avatar - Comment posted on 02/24/2010 11:08
Khazar222
Yes I have LB! I couldn't recall the name of the video, but that is a fantastic exercise for characterization.

@ sickNasty : The weapons did sometimes feel underpowered, particularly against Super Battle Droids - but I think this contributed to the tone of the game (albeit in a frustrating manner).
Corak's Avatar - Comment posted on 02/24/2010 12:00
Corak
Completely agree, I played it a lot for PC when it came out and might revisit it again soon. Is it just me or does the New Halo game look like its going to be really similar to this setup?
Khazar222's Avatar - Comment posted on 02/24/2010 13:36
Khazar222
Corak, Supposedly encounters will have a more sandbox, less scripted feel. Whether or not this will translate to squad control remains to be seen.
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