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Hello, I'm Khazar.

I'm a senior in college, with a major in English and a minor in Biology. I've been playing games since about age five from all across the spectrum of genres.

I am fascinated by the way games tell their stories, so much of this blog is devoted to looking at the design, writing, and style of video games.

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Culture and Mythology in The Legend of Zelda: Triplism
Khazar222 | 12:58 PM on 10.25.2009 14 comments


As part of an ongoing project I’ll be looking at the cultural and mythological elements of The Legend of Zelda series, expanding on the sections of my introductory post and adding in a few new topics as well. First, let’s take a look at triplism in The Legend of Zelda.

Why is the triplet so prominent in mythology? There doesn’t seem to be a clear cut answer for this. It seems that the number three came into prominence before it specifically came to be associated with triplets of goddesses, and there just isn’t enough information to say exactly why. triplism pops up in Egyptian mythology through the gods Isis, Osiris, and Horus, a father-mother-son scenario. This two parent and offspring formation is probably the earliest incarnation of triplism in human belief systems, since it’s the easiest one to come up with. The Hindu Trimurti may have surfaced even earlier, with its triple god cosmos of Brahma, Vishnu, and Shiva.

One of the earliest examples of goddess triplism is the goddess Hecate, a Greek and later Roman goddess who seemed to have originated in the pre-Hellenic beliefs of southwestern Anatolia (modern day Turkey). She was originally associated with warriors, farmers, crossroads, childbirth, and a general grab-bag of concepts, but she gradually became more associated with witchcraft as the shift to the Classical Greek period occurred. Around this time she also came to be depicted as a trimorphic figure, sortof three women fused into one, sometimes appearing as a young woman, middle aged woman, and an elderly woman.

Hecate

Later, we see the Greek fates developing. These three were originally just “Fate” as a big incorporeal concept, but later came to be understood as three daughter goddesses of Zeus. In the medieval period, the Norse Norns came into play in Scandinavian/Germanic mythology, they were known as Urd (fate), Skuld (being), and Verdandi (necessity). They were markedly more powerful than the Greek fates since they seemed to have power over the Norse pantheon of gods. There were also the pre-Islamic daughters of Allah. The Bedouin nomads of the Arabian Peninsula were a polytheistic people before their conversion to Islam, although Allah was considered the supreme deity. During this period he was believed to have had three daughters, known as al-Lat (the goddess) al-Uzza (power), and Manat (fate, crone, the other). You’ll notice that the age setup keeps reoccurring, of youngest, middle, and oldest. This is the virgin, mother, and crone concept. It famously occurs in the Little Red Riding Hood myth, with Hood, her mother, and her grandmother. We’ll come back to it in a minute.

Norns

The Golden Goddesses created Hyrule and the world of Zelda at large. Din, goddess of power, Naryu, goddess of wisdom, and Farore, goddess of courage. These titles seem a little funky, particularly for Farore. We learn in OoT that Din created the mineral and elemental “stuff” of the planet, Naryu put in the laws of nature, physics, and weather to reign in the chaos Din had produced, and Farore finally stepped in to produce all the living organisms. They then returned to…wherever it was they came from. The idea of a non-involved deity seems pretty recent in human history, since many polytheistic faiths (ie: Greek) presuppose a lot of godly involvement in worldly affairs, and the three monotheistic faiths (Judaism, Christianity, and Islam) assume an omnipotent and pervasive creator. The Golden Goddesses offer a rationale for the existence of evil: they are not present to stop it.

The Golden Goddesses

But don’t believe them all matronly figures. Consider the power of Ganondorf he obtains after shattering the Triforce and taking the portion associated with Din. Even though she is a creator, she is a violent, chaotic one. Hell, the Deku Tree says that her arms were on fire most of the time. If we take the Golden Goddesses to compliment the virgin-mother-crone concept, Din is definitely a hyperpowered crone. The virgin-mother-crone concept represents the three stages of life, particularly for women. Youth, which is virginal, motherhood, which is sexualized, and old age, cunning and wizened. Sometimes they were three similar but distinct bodied goddesses (ie: daughters of Allah), sometimes they were one shifting form (Hecate).

Triple goddesses are mysterious, often difficult to understand, sometimes alluring, sometimes scheming. Why? Well, that’s what the ancient world thought of women! In many patriarchies men were in control of how their people’s various faith stories were constructed and told. The easiest example is Greek mythology. Men, manly men, fighting a war over beautiful, passive women. Zeus is the lord of Olympus, always on the watch for his scheming, sneaky wife Hera. Who can blame her? He has sex with hundreds of women, sometimes through rape. Mythology always reflects the values of a culture at a given time. So, in Zelda, we have a world with no male gods, only three female deities. So we must be making some progress, right?

The Triforce in Zelda seems to be a pretty clear reference to the Holy Trinity of Christian doctrine. Though it’s never explicitly called the Holy Trinity in the New Testament, the combination of God, Jesus, and the Holy Spirit into one distinct godhead is implied. However, the Trinity is just a way of understanding the relationship between the three aspects of the Judeo-Christian creator. The Triforce is a powerful, at least partially material artifact that the three goddesses each placed a portion of their power in after they left Hyrule. Why did they leave this behind? Easy, it’s a taboo-plot device. The fruit in the Garden of Eden? Taboo-plot device. The One Ring in Lord of the Rings? Taboo-plot device. It exists specifically for the taboo to be broken. So Ganondorf broke it (sad trumpet noise). But he could not possess it fully, since he lacked wisdom and courage (I’m assuming). Those portions magically inhabited Zelda and Link, respectively, setting off the whole crazy chain of events that we call The Legend of Zelda series.



In the next installment we’ll be looking more closely at Arthurian legend, legend itself, and the monomyth in lZelda. See you next time.



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12 comments | showing # 1 to 12
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Tubatic's Avatar - Comment posted on 10/25/2009 14:23
Tubatic
Aw. I was hoping you're linger more on how the trinity manifests through out the series... Righteous article though!

The lore of Zelda keeps me coming back, especially watching the "Legend" of the Hyrulian Trinity manifest itself in each game. Truth to tell, I'm most excited about a Zelda title right at the end. There's always a moment where the three points converge on one location, and ultimately have it out. Wind Waker and Twilight Princess are my favorite instances of this. That climaz is at its best when you have all three taking an active role in that final battle!

The three-point symbology (right?) comes up recently in the core races of Ocarina's Hyrule (and onward). The powerful Goron. The plucky Deku. And the societally complex/complicated mer-folk. They manifest the aspects of the trinity nicely. However, I kind of wish there would be more interaction between them. Exploring the relationships of these races could lead to some interesting fiction.

Though it currently fits well into these trinity schema we're familiar with, I'd really like to see the core trinity shuffled a bit. Perhaps they could all three be at odds with each other. Does Zelda always have to be the third wheel on the Link-Ganon motorcycle? Also, a ruling Link, taking his courage to the extreme of expansionism (hyrulian manifest destiny?), with a wise Zelda and tribally earthy Ganon trying to reign him in.
Occams electric toothbrush's Avatar - Comment posted on 10/25/2009 15:31
Occams electric toothbrush
I didn't read your post as it was waaaay too many words for me to stay interested but I will commend you on your love of Zelda.
Mike Moran's Avatar - Comment posted on 10/25/2009 15:42
Mike Moran
Though I'm not really convinced that the Triforce is a reference to Christianity, it is an interesting theory.
Khazar222's Avatar - Comment posted on 10/25/2009 15:44
Khazar222
Tubatic, I think triplism definitely converges at the end of each Zelda, when Ganondorf, Link, and Zelda typically meet. It's an interesting thought. I think there is some element of triplism to the Goron, Zora, and Kokiri, as evident in the three gems you must collect in the first third of OoT to open up the Temple of Time. Your point of Hyrulian manifest destiny is strongly implied in OoT with the civil war which happened historically before the events of the game, when the human species essentially reigned in and subjugated the non-human species.
Khazar222's Avatar - Comment posted on 10/25/2009 15:48
Khazar222
Wry Guy, I don't think they were trying to imply connections to the precise meaning of the Trinity, but more or less the symbolism of it. Even then as you've probably guessed I'm more confident about the inspiration of the triple goddesses in the series than the Holy Trinity, since that is further removed from average Japanese culture than the triple goddess would be (or is it? I'm just making a guess)
PsychoSoldier's Avatar - Comment posted on 10/25/2009 19:21
PsychoSoldier
I must say that the Zelda lore is my favorite out of all videogame stories.
Monodi's Avatar - Comment posted on 10/25/2009 19:40
Monodi
I love how well designed is the universe in the Legend of Zelda, because there is something to analyze.

There is something I think it's interesting inside the golden triangle with Link, Zelda and Ganondorf. Such was designed because they are balanced to not exceed one with another especially if it is a monarch who holds the specific shard.

When Power raises too high, only courage and wisdom can smart it out. When Wisdom becomes a megalomaniac strategy, power and courage should confront it, and when Courage becomes stupidity, wisdom and power can stop in front of it.

i now the last one sounds kind of a stretch, but hey I tried.
PNGpyro's Avatar - Comment posted on 10/25/2009 21:10
PNGpyro
Interesting article. I've considered writing some fanfiction in this universe, and because of this I've spent some effort triplizing just about everything I can think of in the games.

After a while, though, I've come to the conclusion that the game designers have no overall plan, or only a very weak one. They seem to just throw stuff in as they feel like it. And it works for them. But I don't think there's too much value in analyzing the mythos from a quantitative point of view; your article is about the best that can be done, since it doesn't look at the mythos, but at the influences.
Khazar222's Avatar - Comment posted on 10/25/2009 21:25
Khazar222
Exactly PNG.I think we can discuss the influences mythology and culture have on a given game, but we can never make statements about the creator's intent unless they say so explicitly. Once we start doing that, we forget what it is that we're talking about, a *game*. And that's when people start making crazy statements like Metroid Prime is Citizen Cane (even though MP is among my favorite games, and I might do a post on how it tells its story in the future).
FunkzillaBOT's Avatar - Comment posted on 10/26/2009 03:01
FunkzillaBOT
Love it. Can't wait for the next one.
grafkhun's Avatar - Comment posted on 10/26/2009 10:13
grafkhun
Damn good article mate, looking forward to more of this Zelda mythology series.
truth seeker's Avatar - Comment posted on 02/22/2010 20:36
truth seeker
dud or dude-et what are you saying Zelda reflects Christianity, I am a christian and this is stupid to believe that this game is more like Christianity than Hinduism. try looking on Wikipedia about the Trimurti and tell me if that is not Hinduism in Zelda (please respond)
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