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KeithTheGeek's blog

2:52 PM on 09.30.2015

No no I'm not salty about the Smash Bros patch. I'm [i]super[/i] salty about it.


1:48 PM on 09.24.2015

2 minutes spent in GIMP and I'm probably now the worst person on the internet. This is where 4.5 years of graphic design classes gets ya, folks. [img][/img]


3:23 PM on 09.18.2015

Super Mario Maker successfully downloaded and installed...what am I about to get myself into?


5:38 PM on 09.17.2015

I was trying to avoid spending much more money until I had a job, but the allure of Mario Maker is too great. I'll be picking that up sometime this weekend, so I might end up sharing my levels on here.


7:13 PM on 09.08.2015 it too soon to ask for Diamond/Pearl remakes? [youtube][/youtube]


10:22 AM on 08.09.2015

As someone who lurks a lot, these changes are really putting me off from browsing the site...also you guys kinda broke your layout. Again.


12:12 PM on 05.09.2014

10 Things about KeithTheGeek

Ahoy hoy, everyone! It’s sure been a while since I’ve updated my blog, eh? And the reason for that is…well, frankly, wanting to write something and actually coming up with things to write about is difficult. And, in fact, I rarely spend much time in the community blogs these days. But now that we’re doing the whole “10 things about me” game again – one that I unfortunately skimped out on when I first joined Destructoid – it’s time for me to climb out of my whole and write a blog all about me. After all, that’s what you want to read…right?

1. Keith is actually my middle name!

Shocking, isn’t it? My name’s actually Brandon (something you may have noticed if you checked out my Twitter for whatever reason). I went with KeithTheGeek for a couple of reasons- I wanted to distance myself from past internet names and accounts, and it has a nice flow to it. Keith kinda rhymes with geek, doesn’t it? I had plans to make video content under this name, but plans mean nothing if you’re a lazy bum like me.

2. I’m a bit of an artist.

I say a bit, because in reality I’m really not that good. Part of the reason for the name change noted above was to move away from a deviantArt account that’s still semi-active, but which I mostly post crap to. I have, however, once posted some art here for an art blog, which you can see here if you’re so inclined (but it's old and not very good). Since then, I’ve taken an art course in college and I’ve certainly improved my ability, but I haven’t really applied it to anything beyond work for that class yet.

3. Who plays video games, anyways?

When I’m looking to pass the time, I tend to spring for the internet first, games second. I love reading about games and discussing about them, but I hardly ever actually play them. There are various reasons for that, from a lack of cash to being largely disinterested in most of the popular games, but even when I do get games it isn’t likely I’ll complete them. Often times I’ll play for a little bit before getting my fill. And I have several games I’d like to get back to, if I wasn’t busy playing something else. Most recently I’ve been pouring all of my time into Smash Bros. This brings me to my next topic…

4. I’ve played in a Smash Bros. tournament!

I went to Civil War VI back in April. Civil War is an MD/VA area fighting game tournament that had several games there, including Super Smash Bros. Melee and Project M. It was my first time entering such a tournament and I had plenty of fun. Contrary to popular belief, most competitive smashers are actually very nice, even when they 4-stock you by wave shining into a shine spike. (Translation- I played a good Fox player who knew how to chain together his Reflector attacks by jump canceling it into a wave dash.) I entered as .RAR, which has a silly story behind it that I won’t get into here. I think for both games I ended up winning 2 sets and losing 3, which was a fair bit better than I expected to perform.

5. I (mostly) like Brawl.

Recently, I’ve been getting rather vocal with my criticisms of Brawl. Personally, I find it incredibly difficult to play nowadays, from the fact that the game is slowed down to the general unresponsiveness of the controls compared to Melee. But don’t think for a second I hate the game. I don’t regret ever playing it, as many of my favorite gaming moments came from Brawl. In fact, I played it online with a friend just a week ago. I can still have fun with the game, but it simply can’t compare to the thrill I get when playing Melee or Project M. A fun game can still be incredibly flawed, after all. So what do I think of Super Smash Bros. For Wii U/3DS then?

6. I’m looking forward to the new Smash Bros. games.

Very early into the year, you might have noticed I was making some negative comments with regards to the new games. These were mostly based on observations of what they had revealed up to that point, along with educated guesses based on three games worth of information – four, counting Project M. Yet I got a lot of flak for my thoughts and opinions, and was down voted pretty hard. I even received snarky comments asking to see the advance copy of the game I had.

My criticisms came from not a hatred of Smash or Sakurai, but from a love of the series in general. And in the months after I had posted my thoughts, I’ve really started to warm up to the new game. Sakurai and his team have proven that they’re willing to adjust the game mechanics and play with new ideas to make the game as fresh and exciting as possible, without having to rely on mechanics that punish players for playing the game. In particular, Little Mac excites me because he’s a character that uses heavy armor and a meter system, fighting game mechanics that are mostly absent from the Smash series. Well, unless you play Project M, but that’s up to you if you want to consider a mod of Brawl as reliable fan input.

7. Pokémon is my favorite series, but I don’t really care that much about Hoenn Remakes.

I liked Ruby and Sapphire well enough, and I felt Emerald really improved on those games. But I’m simply not emotionally invested in these games as I was with the first two generations, and even those remakes didn’t elicit as much as an emotional response as I’ve seen from several fans here. More importantly, I’m a little annoyed with how fickle this fandom seems to be regarding which generations and games are considered good. I personally felt the series peaked with Heart Gold and Soul Silver, and consider the original Red and Blue to be my overall favorites in the series, if not my favorite games of all time. There are a lot of things the new games do right, of course, and I really do like the Pokémon introduced in later games, but at the same time I feel that the single player has been getting a hell of a lot weaker. Multiplayer might be what the series was founded on, but I play these games to immerse myself into the world and to see that part being botched up really disappoints me. That’s, however, a blog for another time.

8. So you like Pokémon and Smash Bros. What other games do you like?

Glad you asked, reader I suddenly gave a voice to! Those two along with the Kirby series makes my big trifecta of favorite game series. Of the Kirby series, my favorites are Kirby 64 and Kirby’s Adventure and I feel they’re much more solid games than fan favorite Super Star. I do still enjoy that style of Kirby game, with its remake Super Star Ultra providing hundreds of hours of entertainment through its Arena sub-games. I’m also fond of Mario and Zelda also, as a lot of Nintendo fans are. For these series, my top three, from first to last, is Super Mario 3D World, Super Mario Sunshine, and Super Mario World and Wind Waker, A Link Between Worlds, and The Legend Of Zelda, respectively.

9. Are you always this long winded?

I like to make sure I get my point across in text while still trying to keep my voice showing through it. My writing could always use some improvement, as I tend to abuse parenthesis and overall write rather repetitively. But I hope whoever does read what I write enjoys it, or at least my thoughts within. Besides, a paragraph per topic isn’t that long, is it?[/size]

10. You didn’t reveal very much about yourself…

To be honest, I kinda ran out of topics to write about without getting into my personal life. So I guess I’ll throw some other things here just for kicks. A mini-list about me, if you will:

    * I have asthma
    * I like to bowl
    * Godzilla is my favorite film series and I’m excited for the new film
    * I even liked the original American Godzilla (gasp)
    * I dislike coffee and most soda, but I love tea
    * Despite living in the south, I hate sweetened tea
    * My family loves cats, and at the moment we have seven of them
    * We also have other pets, including turtles and parrots
    * I’m actually pretty terrible at most video games
    * To reiterate that point: I haven’t beaten Super Mario Bros. yet

Well, it was nice to finally write a sort of introductory blog after being here for around two years now. I’ve been enjoying reading everyone else’s blogs about themselves, and I hope this gives some insight into my mind.   read

8:33 AM on 09.05.2013

Some Thoughts on Yesterday's Pokémon Direct

(A little note before I begin- firstly, no pictures, because I couldn't be bothered to do that today. Secondly, yeesh, my first blog since June? I've been typing things up since then, but for the most part I've just not been satisfied with anything I've worked on, written or otherwise. So here's something for you guys to chew on, if any of you happen to like my blogs. But I should stop myself from rambling and let you get to the meat of the blog.)

Just yesterday morning, Nintendo aired a Pokémon Direct that shed light on some new details about the game. First thing I want to get out of the way- you get the original set of starters from the professor, and boy, do their Mega Evolutions look amazing. But that isn’t really what I’m concerned about. No, I want to talk about that other thing they revealed today- Pokémon Bank.
Pokémon Bank is, essentially, a shared pool of boxes across all of your Generation VI games, and potential future games in the series as well. Additionally, a companion app will allow you to move your Pokémon from the fifth generation into the boxes as well. This means that, in effect, you no longer have to clutch to more than one game system to do the tediously long process of transferring between games, and you even have a way to store your Pokémon if you ever get the itch to replay your games. Sounds awesome, right? Well, I’m not so convinced.
The main sticking point for me is that Pokémon Bank is a cloud-based service. That means we’re handing our Pokémon over to their online servers and hoping that the Nintendo Network doesn’t go down the entire time that they have our Pokémon in storage. My question is this: what if we have a hack that brings down the network, like the PSN hacks of the not-too-distant past? That’s potentially several years’ worth of time we’ve invested into these games, gone down the drain. Remember, they will be supporting Pokémon from all the way back to the Ruby and Sapphire days, and that was a little over a decade ago.
Additionally, it requires that I’d be connected to the internet whenever I wished to access my Pokémon. For a game that encourages you to take on the go and trade and battle with people wherever you meet them, that’s incredibly limiting, isn’t it? Perhaps not in Japan, but this still speaks to the rather Japan-centric view Game Freak has, even in this situation of a global release. Not everywhere in the US has a reliable internet connection. I’m willing to bet the same is true of some of the other countries that the games will launch in.
And then there’s the annual fee. It’s supposedly around $5 a year, which isn’t that bad of a cost, but then you remember that transfers from the old generation are tied to this online service. In previous generations, transfers were a free service, albeit one locked until you cleared the Elite Four for the first time. Now, there is the free one month trial period for this service, but what happens when that trial is finished and you haven’t paid the fee? I don’t like the idea that someone’s Pokémon can be held hostage just because they might not have the means to pay for the service…like a young child, for example.
Really though, I’m ignoring some of the benefits of cloud storage, aren’t I? It is true that, rather than having to maintain all of your data yourself across multiple carts, which are easily lost, and downloadable apps that can be lost if your system is lost or corrupted, cloud storage handles all of that for you and will still be there – or so we hope, anyways – if you happen to lose your 3DS, your games, or both. My biggest issue is that it is the only way, one that asks for a continuous fee every year.
I would much rather have a locally-based storage application for the Wii U, 3DS, or even my PC that I have to pay a one-time fee for, and that’s it. Maybe price it at $10; or $15 if you want to match the price of My Pokémon Ranch. This one would accomplish all of the same things the online based application would, except it would be on the player to keep track of their own Pokémon. Then if they want, they could still offer the online service as an alternative for players who aren’t comfortable with keeping their collection on hand in case they manage to lose that data. This way, people who don’t mind the fee and problems of cloud storage can still use Pokémon Bank, and people like myself who would rather not be reliant on Nintendo’s servers can keep our Pokémon on local storage. Unfortunately, I doubt Game Freak is going to change their minds this late into the game.   read

1:09 PM on 06.16.2013

Let's Look At The New Smash Bros. Characters- Villager is King

One of the most exciting games coming from this E3, and one I’ve been personally looking forward to for a couple of years now, is the new Super Smash Bros. game. Or rather, games- One for Wii U and one for 3DS. While you can debate the merits of even having two such games when they lack proper cross play till the cows come home, the prospect of finally having a portable Smash game excites me. However, that’s not what I wanted to write about.
A new Smash Bros. game brings new characters to work with. And to a guy like me, who has nothing better than watching and rewatching these trailers over and over again, it means I’ve had a lot of time to sit and think about how these characters will play. We won’t completely know how the characters and their tools will work until we have the games in our hands, but there’s plenty out there that we can study. To start with, I’m going to take a look at the first revealed character: The Villager from Animal Crossing.

Since a character’s special moves often best represent the identity of the character, along with the fact they tend to be the easiest to pick out, I’ll begin with those. For most characters, their neutral special represents their signature attack; save for a few special cases where their signature moves fit a different slot, such as Sonic’s Spin Dash. In the case of the Villager, I feel this quote from Sakurai speaks for itself:
“Since the game he’s from is about collecting, he uses many things…And, just like in his game, he’s prone to pick up anything.”

The Villager was shown to have the ability to grab items and projectiles and keep them in his pocket for later use. I feel this, being the Villagers “signature” move, will be implemented as his neutral special. As far as how the mechanics of the attack actually work, it’s easy to assume that he will only be able to store one item at a time, with a second tap of the B button tossing out whatever he’s holding. My main question is whether or not he will be able to use it while holding an item. It is hard to say. In the case of Brawl, characters that spawned items to use either couldn’t use the attack while holding an item, like Link or Peach, or will drop the item to use their move, like Snake. However, it appears that the Villager isn’t actually hanging onto the item he stores after taking it out of his pocket, but rather is immediately tossing it. This makes it more likely that it acts equivalently to something more along the lines of ROB’s gyro, allowing the Villager the ability to throw stored items at the same time as holding an item. If he doesn’t have an item stored yet, it’s possible the Villager will store the item he’s currently holding – although that may get in the way of using it as a defensive maneuver against Samus’s charge shot.
His recovery move, or up special, seems to be the Balloon Fighter hat. In the trailer, he was briefly shown slowly floating, flapping his arms. It looks like the attack might work similarly to Peach’s parasol, in that it will lift him up quickly, and then allow him to slowly drift down to the ground. My guess is that unlike Peach, he won’t have as much control in his descent. Alternatively, it may act like a jump, forcing the player to continue to tap the B button to float up, while eventually reaching a point where you stop gaining height and instead only slowing the descent. Either way, the recovery looks like it will be slower in comparison to other characters, which combined with his probably light weight means recovery will most likely be the Villager’s weak point.
The most difficult special move to figure out is the side special. I see three possible candidates: the axe, the net, and the bowling ball. With the axe, it could end up working alongside the down special (which I’ll get to later), but I feel it fits the mold of a smash attack better. Between the net and bowling ball, I’m leaning towards the bowling ball, because of certain qualities the net has…which is again something I’ll touch on later.

Concerning the bowling ball, the main reason I’m guessing it is a special and not some other type of attack is that, save for Snake and Mega Man, smash attacks have a limited amount of range away from the user. The bowling ball has been shown to be dropped from ledges and falling a great deal. This detail makes it much more likely that it is the side special over the axe and net. For the attack mechanics, there isn’t much else to work with beyond that long drop, but it’s easy to guess it might roll along the stage if not used off a ledge. It’s possible it might even become a heavy item to pick up and throw, along the lines of Bonsly from Brawl. Assuming that’s the case, the Villager will probably only spawn one bowling ball at a time.
I saved the best – or at least my favorite – for last. His down special definitely appears to be planting a tree, if only because he has to kneel down in order to do so. It looks like it’ll take a few seconds to set up, but once you plant the seed and water it the tree will most likely stick around until you chop it down. I’m assuming that, like with the bowling ball, only one tree will be allowed on the stage at a time, especially because of how much it affects stage layout. I think the tree will act like a wall, with the very top being a platform. If that’s true, this could unintentionally lead to infinite chain grabs on any stage, a problem certain Brawl characters had on stages with walls.

After planting the tree, what happens to his down special? My two main theories is that it either transform into the axe swing, or that he simply isn’t able to use it until the tree is gone. Characters have shown both types of special moves before, with attacks changing based on certain conditions, but as I said above, I feel the axe is more likely to be a smash attack than it is a conditional special move. This leaves the Villager without a move slot as long as the tree stands, leading me to…

A character’s normals represent the majority of their moveset, including tilts, smashes, and aerial attacks. The much mentioned axe I believe to be one such attack. It’d be his side smash, letting him charge up the attack for stronger swings. While the tree was felled with two swings in the trailer, a fully charged smash might take out the tree in one hit. This may open up the possibility of other characters being able to chop at the tree, like Link, but I wouldn’t count on it.

The Villager’s up and down smashes are most likely his fireworks and shovel, respectively. It makes sense to me that him “charging” his fireworks would be loading up more rockets to ignite, shooting upwards or even moving at different angles in a manner similar to Snake’s mortar. This does sort of clash with my reasoning for not making the bowling ball a smash attack, but I feel in this case the fireworks do not fit anywhere else. As for the shovel, the Villager appears to quickly swing it in two directions on the ground, just like several other smash attacks in the series. Its effect of grounding opponents into the ground has only been shared by DK’s side special, meaning it’d make sense as a special move, but due to the existence of the tree I felt this was instead a smash attack. It’s possible the amount of time you charge the shovel affects the length of time a foe stays stuck in the ground.
His basic neutral attack is most likely him punching with boxing gloves on, as seen in one image with him fighting Bowser. I believe it’ll be a one-two punch, similar to a number of characters already in the game. One of his moves is him swinging an umbrella, which could either be his up or side tilts, or maybe even both. Then, one of his moves is pulling up a weed, which would most definitely be his down tilt, as it’s a quick downwards attack. Unlike his other moves, I don’t believe anything interesting will be happening with these attacks mechanically, except that the weed pull might end up having a large range for a down tilt.

The dash attack is incredibly easy to pick out, as he has a move where he trips over and drops a sapling. The potted plant hangs around for a few moments before disappearing, so it leaves me wondering if he might be able to pick it up to throw if the player is fast enough. As for his other normal attack shown, the slingshot, it appears that it is also his only aerial move shown off. Judging from the way he twists his body backwards to make the shot, it’s very likely the slingshot is his backwards aerial move, although I wouldn’t be surprised if he also used it for his forward aerial attack.
To finish things off, I saved one of the more difficult moves to judge: his butterfly net. Both of the times he’s been shown carrying the net, it was not in actual gameplay. The first instance was in the trailer, where it cuts away from gameplay footage to show a CG scene of Mario being caught in the net. The other instance is in a piece of promotional art, showing him swinging after a smash ball in the air. So if it ain’t a special move or a smash attack, just what the heck do I think he uses it for? Well…how about as his grab? He’s very clearly shown trapping Mario with it in the trailer, after all.

The only caveat with this would be its use in the art noted earlier. Either the art doesn’t represent actual gameplay, or he would be able to use the net in the air. I’m leaning towards the latter, as the other characters that also use some sort of item to grab opponents can use them in the air. However, the difference between Link’s hook shot and Samus’s grapple beam when compared to a butterfly net is that the former two are used as tether grabs in the air, as well as damaging attacks. This leads me to think that the butterfly net would represent one of two extremes. In Brawl, Lucas’s rope snake couldn’t hurt people, only act as a tether grab in the air. The Villager will have the opposite effect, being unable to recover using the net while having the ability to smack people around with it in the air.
Whew! That got longer than I expected. Until we see more from the Villager, I’m done with him for now. I’m really looking forward to giving him a spin, just from what we’ve seen from him so far. Then again, I could say the same about the famous Blue Bomber as well…   read

12:27 PM on 04.21.2013

A Muddy Problem

DISCLAIMER: I do not use Steam, nor have I played Mutant Mudds.

Jonathan Holmes recently put out an article on Mutant Mudds’ trouble with Greenlight. In it, he asks, among other things, why a person would not vote “Yes” to see the game on Steam, and why a person would “bother trying to actively stop any videogame succeeding?” One glance down into the comments would answer both questions – or rather, show why these are both terrible questions to ask.

As I stated above, I do not use Steam. Anything I know about Greenlight I’ve learned from other users, both in the comments of Holmes’ article and elsewhere. As I understand it, Greenlight presents you a game and asks if you would buy it. If yes, a “Yes” vote is added to a tally and the game is removed from your queue. If you vote “No,” it simply lets Steam you are not interested and, rather than counting against the game, simply removes it from the queue. Telling Steam to ask you again later puts the game back into your queue, to ask you again at a later time.

In the first two scenarios, the outcome is almost identical: the game is removed from the queue, and the game either has a “Yes” vote, or it doesn’t. That’s it. There isn’t a separate tally of “No” votes that somehow counterbalance the positive votes. All it means is that the voter is not interested in the game. Claiming otherwise is either a failure to understand the system or an attempt to bend the system to your whims. More importantly, though, is that it is outright disingenuous to your readers to claim that a “No” vote means you are actively trying to stop the game from getting onto Steam.

Holmes is not the only to display that attitude, however. If you dig through the comments, you can find this little gem:

This being the internet, I can’t honestly tell whether or not Mr. Dixon was joking. Regardless, though, the attitude it puts off is just flat out wrong. News Flash: just because you like the game and gave it a good review, does not mean everyone else wants to play the game. I’ve seen Mutant Mudds in action, both from the coverage Destructoid has given the game and from the small amount of promotion Nintendo has done for the game. If you asked me if I would buy the game, I would answer honestly and say no. The game doesn’t interest me, and it doesn’t even seem to be a very good game. That doesn’t mean I want to stop others from playing the game, though.

Asking everyone to up-vote the game on Greenlight is a disservice to your readers, a disservice to Valve, and a disservice to the game. You’re asking your readers to compromise their honesty, and then guilt-tripping them if they don’t. By voting the game up on Greenlight, when you will not actually purchase the game, you may create unreasonable expectations for the game to perform better than it actually will. Renegade Kid should look to this situation and, rather than saying people are trying to block the game from Steam, ask them why they do not find the game interesting. Keep that criticism in mind, and perhaps next time your game will perform better on Greenlight. Otherwise, you simply will not improve.   read

11:53 AM on 02.24.2013

How To Make A Great Dragon Ball Game

Ah Dragon Ball Z. Arguably the most famous anime of all time (it’s only real competition being Pokémon), and still insanely popular. There’s something cathartic about watching two grown, muscular, shirtless men beat each other…that came out wrong, didn’t it? Anyways, there’s only one problem with this series- there’s never been any great DBZ games! At best, we have Budokai 3, which is still pretty good. This is something that needs to be fixed! Let’s take look at what the past games did right.


This is the thing you see first. Good graphics do not make a game, but they certainly add to the experience. Now, I’ve seen reviewers and fans alike like the most recent games’ visuals the best. The games I’m referring to are Raging Blast 2 and Ultimate Tenkaichi. However…I have to disagree. They certainly both look good, but my favorite game of the series, in terms of art direction, is the first Raging Blast.

The reason is pretty simple- it looks the most like the show did. Rather than the smoother, more complex shading styles of the other two games, Raging Blast has some pretty damn good cel-shading that’s clean and colorful. If I’m playing a DBZ game, I want it to look and feel like a DBZ game. There’s only one flaw in this game, which is shared by the other two also- the mouth movements. The way the faces are animated are just…off. I can’t explain what’s wrong with them, exactly, but they do look wrong. Fix that problem and do a little touching up on the visuals and you’d have the best looking Dragon Ball game yet.


Most DBZ games have had pretty decent soundtracks, which work well when fighting to. However, my request is pretty simple- I want the music from the show playing. I think this is something Ultimate Tenkaichi did, but let’s go a step further. All opening and ending themes, as well as Kikuchi’s score. Not only that, but how about an option to switch to the old Funimation score as well? I can’t be the only one that’d like to hear Rock the Dragon again or duke it out to some classic Faulconer music.


This is obviously the most important part of a fighting game. Well, arguably the second most important in the case of a Dragon Ball game. There are two styles of DBZ games- the pure fighting game, like all games up to Budokai 3, and then there is what some like to call the DBZ-simulator, the Tenkaichi style of gameplay. And even though the simulator style is closer to the show, it isn’t really that good. Ideally, the next DBZ game will use Budokai 3 as its base.

It’s been a while since I’ve played Budokai 3, but I clearly remember it as the best. There was Infinite World, but I’m pretty sure that had some issues of its own. Budokai 3 doesn’t need much fixing. It does have some QTEs in it, but those occur mostly during special moves or when attacks clash, which I feel fits the game well. I would remove Dragon Rush, however, considering that it is essentially a game of chance.


Everything here is mostly obvious. You need to have the standard fighting game stuff, like Arcade, Training, and obviously Versus. Throw in the standard DBZ story mode and World Tournament modes, and you’ve matched every DBZ game in existence.

What I really want to see, though, is a character creation mode. Not that half-assed effort put forth by Ultimate Tenkaichi, but an honest-to-goodness character creation mode, at least on par with the PS2-era WWE games. Give use a variety of body type options, letting us be as short as Guldo or taller than Super Buu. Various clothing options, as well as other accessories. Give us some stats to change for the character, as well as a selection of moves from the ones already in the game. And…that’s pretty much it. I just want to be able to make my own characters to use in a DBZ game. Hell, give me a character creator that doesn’t suck and I’d probably buy the game anyways.

Before I move on, one minor note regarding the story mode- we’ve seen the DBZ story a thousand times now. Why not change it up a bit, like Budokai 2 did? Which leads me to…


Let’s get some What-if scenarios in this game. Probably Budokai 3’s biggest flaw was how it was a step back in this regard. The first Budokai, for example, gave us Super Saiyan Vegeta on earth, Freeza winning, and a Cell that absorbed Krillin. Budokai 2 kicked it up a notch further by offering a variety of fusion options, as well as letting Buu absorb a bunch of different people. Then Budokai 3 comes in with…nothing. The story mode deviated some from the show, and was pretty enjoyable on its own, but there were no interesting characters unique to the game. It’s a good way to inject some humor into the game, and allows us to explore the possibilities that didn’t happen in the show. What if Goku and Mr. Satan actually fused? What if Raditz was given a second chance, like Piccolo and Vegeta?

What if Namco Bandai made a great Dragon Ball game for once?   read

12:36 PM on 01.05.2013

Pokénews (and a general blog update)

Y’know, I’ve been trying to write something for a while. Anything, really. The hardest parts of these blogs are the intros. A half dozen unfinished word documents and several ideas filed away later, this is the best I’ve got: Pokémon predictions. Well, these are less like predictions and more like speculations, but whatever.

Actually, this was one of those ideas I was ready to shelve. See, a few days ago a notice appeared at the end of a Japanese trailer for Black 2 and White 2 stating an important announcement would be made on January 8. I felt this meant we would see the start of the next generation of Pokémon, but I wasn’t too sure. Then I saw the news yesterday.

My body is ready.

Both the Japanese and International Pokémon websites updated with the same notice- a big announce for January 8. In the relatively short history of Pokémon, I can only think of one other time that the Japanese and International branches made a simultaneous announcement- the reveal of Pokémon Black and White Versions, as well as their respective mascots, Reshiram and Zekrom. For Pokémon fans, this is gonna be big. And thus, here comes the speculation.

Right off the bat, I’m going to say this: They won’t be Ruby and Sapphire remakes. Thinking that we will have remakes next is a common assumption amongst Pokémon fans, after we‘ve received remakes of both the First Generation and Second Generation games. However, a Pokémon generation has never been spread across more than one system, save for arguably the second one (Gold and Silver could be played on the original Game Boy whilst Crystal couldn’t). And there’s no way we’ll see yet another release on the DS. The 3DS has been out for a couple years now, and the release of Black 2 and White 2 on the DS was already pushing it. Nintendo is definitely putting the pressure on Game Freak to release Pokémon for 3DS.

Of course, they could release these supposed Third Generation remakes for the 3DS, can’t they? Aside from a flimsy trend, there’s nothing stopping them. And while that may be true, all games across a generation share the same core. Fire Red and Leaf Green may have had a slightly different presentation from Ruby and Sapphire, but they still ran off the same game engine. Making a game for the 3DS; however, would require more effort on Game Freak’s part: they would need to rebuild the visuals for the game to take advantage of the hardware, as well as account for the different online infrastructure and system capabilities. Simply put, this would require almost as much effort as a brand new Pokémon game.

Sorry for you R/S fans, but I don't think we'll be seeing these again any time soon.

With all of that out of the way…let’s talk about Generation Six! Well, quite honestly, there isn’t much to talk about. However, I can take a couple of stabs at what they will reveal in the coming months. Firstly, as I stated, it’s practically guaranteed we’ll learn the titles of the new games, as well as the Pokémon that graces the cover. The two cover Pokémon won’t necessarily have to be legendary Pokémon – after all, Red and Blue merely had starter Pokémon – but it’s a safe bet that they will be.

Another possibility for the first revealed Pokémon isn’t a legendary/cover Pokémon, but instead some regular Pokémon. In fact, the first revealed Pokémon is almost always a regular Pokémon. This will either be a brand new Pokémon that will receive marketing, such as Zoroark and Lucario, or it will be a Pokémon related to an older Pokémon, such as Munchlax. As of now, I’m leaning towards the later possibility.

Recently, the marketing for Japan has seen a push towards the Pokémon Eevee. A character introduced in the anime uses Eevee and its evolutions, and the upcoming Pokémon film will have a Pikachu short (as they always do) attached focusing upon Eevee. For those of you unfamiliar with Eevee, it is a Pokémon that can evolve into multiple forms. Ever since Gold and Silver, Eevee has had evolutions introduced in pairs during even numbered generations: Umbreon and Espeon, and then Leafeon and Glaceon. Here we are, at the cusp of the Sixth Generation, with a marketing push for Eevee. It seems likely we’ll see some new Eeveelutions on the horizon soon enough.

Pokémon's marketing department at work.

If that wasn’t enough, a recent advertisement for merchandise for Extreme Speed Genesect (the title of the next Pokémon film) included a watch that was blacked out, along with text that notes there will be merchandise revealed for “two more Pokémon.” Eeveelutions are revealed in pairs, right? It fits pretty well.

I can only see one problem with this. You see, every Eeveelution thus far is one of the following types: Fire, Water, Electric, Dark, Psychic, Grass, Ice. These seven types all have one thing in common: before Generation Four changed the battle system, they were types that dealt special damage, or damage that concerned the Special Attack and Special Defense stats. There is only one more type that is considered a Special Type, and that is the Dragon type. One type does not make a pair. This could mean we’ll only see one Eevee evolution and a brand new Pokémon, or we’ll have the first Physical Type Eevee (aside from Eevee itself).

A couple of examples of the Pokémon Eevee can become.

Now for a random guess here…the names of the games! If we’re returning to the old Pokémon with new Eeveelutions, what if we also went back to the original colors, Red and Green? Only this time, we also reflect the trend shown from the Second to the Fourth Generations, by naming them after minerals. How does Garnet and Jade sound to you guys? Garnet can be a red color, whereas Jade is typically a deep green, so it fits.

Of course, in the end this is all completely meaningless. It’s freaking Pokémon, after all. Aside from that, it’s just a short few days away now. Hopefully someone enjoyed this meager attempt at staving off boredom! Now if you excuse, I must go back to watching out for Pokémon news like a Braviary.

Technically, this is an eagle and not a hawk, but it's too badass for me to care.

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