I've got a huge ass problem with the demo
Okay, the demo got released onto Xbox Live and PSN recently and just like any person who's played Sonic the Hedgehog on the Sega Genesis, I had to check it out. After the disappointing Sonic 4 I was bitter, I needed a fucking decent Sonic game, it came to the point where I would get absolutely irritated with any mention of a Sonic game, as we've all heard of the Sonic Cycle which some Sonic fans (or fags) fail to understand.
What have I played?
I played Sonic Unleashed's demo which had me hopeful for this new gameplay style they created, though the demo felt like it had a "hold boost and just go" mentality most of the time. I've also played the incredibly refreshing Sonic Colours which did what Sonic Unleashed started but improved it by having no night levels (which I haven't tried but don't want to give a chance), including kick ass music, Japanese voices to make it sound more "craaaazy" and levels that required actual skill in areas of platforming and running fast. Sonic 4 was a half assed attempt at combining the old Sonic with the new, with it's terrible physics and not so great graphics, don't get me started on the lame ass music.
What did I think of it?
What did I think of the Sonic Generation's demo? Meh. It was MEH to me. BUT IT'S EVERYTHING YOU SONIC FANS WANTED RIGHT? IT'S OLD SCHOOL SONIC, WE ALL LOVE HIM, AND THE GRAPHICS LOOK LIKE THE OLDER GAMES BUT IN BETTER HD GRAPHICS AND MODELS, AND WHEN YOU GO FAST, YOU GET A GREAT SENSE OF SPEED! Yeah... you forgot to look at one part of the "old school Sonic." He doesn't need to run so fast, we get that "Sonic's the name and speeds his game" but the sense of speed can be overwhelming for us... humans. I can't be coaxed into thinking that I enjoy running fast blindly and only charging, because I'm an adult, I want a sense of achievement, not a feature presentation of a blue hedgehog running really fast and it looks really cool. Sonic 1 flexed it's facts that it's this totally fast character in blast processing, but with some sweet platforming too, Sonic 2 and 3 had that too!
I like that the music is the Green Hill Zone stage song remixed, I like how it visually looks more appealing and almost beautiful than Sonic 4's crude art style and terrible models, I like how my controls are movement, jump and spin dash only (ignore the duck button) meaning it's up to me to navigate Sonic with such simple controls. But the fact remains that when the game kicks me into speed with the springs, I'm automatically running super fast and I can't see or comprehend shit in front of me and I get the thought that some areas of Sonic is me just running fast through this cut scene, which felt like 50% of the whole level design.
This is only a demo, so revision's may be had, as my experience with a Sonic 4 demo were bad, yet I bought it to get the full story and found out that... it was an average experience. I'm not supposed to get that with a game like Sonic. I know the games sucked and differed from good to really bad, but when you play a Mario game, you expect to be blown away, that's what I think Sega want to do with Sonic. Sonic Colour's was pretty tight, so I have to wait for those modern Sonic levels to see how they are, hopefully a demo comes soon. I also felt like they showed me a shit level too. I mean come on it's Green Hill Zone, we all love that! But it's the most easiest nostalgic level to use against me and Sega are dick wads for showing me that level to try sell me on a game which I'm so on the fence about. With Sonic 4, I played the demo on the first level, thought it was a terrible level which showed me how simple and boring the level is, played the rest of the game and thought "Okay... if you showed me that Casino level, I may have bought the game with more excitement." Overall, I had a better experience playing this instead of Sonic 4, so I guess it deserves something there.
Sonic doesn't need to run that fast! There have been plenty of games out there that create a sense of speed but giving you so much control while you're in this sprint. Guilty Gear Overture, while not the best game, made you feel speed when you start that sprint. Super Meat Boy is quite nimble for a wad of meat. F-Zero is the biggest representation of speed, but also it's maneuverability, well depending on the speed you go at it depends on skill, F-Zero GX has a filthy feeling of speed but not so extreme over the top speeds still look fast. They need to show that Sonic is going fast, but without him literally running sonic speeds, like the feeling of fast when you run within a game and the edges start to blur out you instinctively think "I'm running REAL fast ain't I if it starts to blur". Just make him feel fast, but not play TOO fast.