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About
At the tender age of 3 or 4, a Super Nintendo with Super Ghouls n' Ghost was given to a prodigy. However that console and game got stolen, so they bought him another one with Super Mario All Stars, Street Fighter II, Mortal Kombat 2 and Killer Instinct, from there on his legacy was born...

I enjoy different genres and play a wide assortment of games. Fingers in every pie baby!
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So because of my efforts, Halo:Combat Evolved can finally happen. It was released in September 14th, 2010 but I finally got around to completing it today, great. But they done goof'd! My friend loved the story, having a soft spot for the Halo lore from 1 onwards and told me that I will choke up and get all emotional with the characters. But then why did I not give a shit about anyone apart from myself?

Noble Team, a group consisting of super soldiers, Spartans, with me as the new guy known as 6 and other guys who I don't give a shit about. We investigate some communication thing, to find out it was the god damn Covenant. They seem to be the only enemies ever so really I was just watching till I spot a grunt or something. Shit started hitting the fan because, if you know the story, Reach was like the planet where the main human military force and last surviving colony was and everyone else was being killed off by the god damn Covenant. Now it was up to Noble Team to do whatever the hell they could to fight the invasion and save humanity.

One of the main problems I noticed was that my team were pretty much the cookie cutter super soldiers I expected them to be. What I mean by this is that they did their job, they followed the book and were very straight forward like soldiers are portrayed to be. Now when a member died, or sacrifice their life to keep you going, I'm sure that they wanted you to think "NOOOOOOOOOOOOOOOOOO!" Instead I couldn't really give a shit about these people who sacrificed their lives or were killed, they were so one dimensional and plain that it was more like "Oh, they just died in their line of duty, doing their job straight to death... I'll keep going I guess."

My friend hyped up each sacrifice, the ending, obviously with each moment tugging at his heart strings. But once I finally saw the ending, I realised that I already did something like this before but it had more of an impact on me than Noble 6's sacrifice. Final Fantasy VII: Crisis Core for the PSP. For those who know and those who don't, I won't say what happened but beat around the bush. That game's ending was CRAZY. I mean I played Final Fantasy VII on the PS1 and I knew briefly the story, but the way that game grabbed you, made you give a shit about what was happening, your main character Zack and your friends and what you were fighting for. By the end, I was in that fight and made it my duty to not fall. Still, me and everyone else who played that game had to ultimately bite the bullet at some point and that got me. That really got me, I was so angry at Shinra, sad for Aerith and understood why Cloud was such a moody emo bastard and how fucked up his life actually is after finding out the "truth". That's what I wanted out of Halo: Reach but I never got, instead team mate after team mate died for me and pushed me along for my duty, not for me.

Apart from that, the game played fine, the controls were real good with the added armour abilities making combat more fun, traversing on foot much quicker and adding more tactical strategies to the A.I. and online players. I generally prefer the Halo controls and combat to Call of Duty's aim and shoot, because there isn't a lag in when I fire my gun and the bullet travelling to the target I was aiming at, it feels very 1:1 and when you get a head shot, you definitely feel like you got an instant head shot. The mission involving space combat was very fun and felt like a much needed break after an intense session of FPS, though it would of been nice to maybe include it again to break up another part but the story didn't require Noble 6 to space dog fight again. My only issue is that I wish the story had more heart and that these Spartans bled a little more personality, even though they're super soldiers for combat, to make me feel their honour and fight with that.








I've got a huge ass problem with the demo
Okay, the demo got released onto Xbox Live and PSN recently and just like any person who's played Sonic the Hedgehog on the Sega Genesis, I had to check it out. After the disappointing Sonic 4 I was bitter, I needed a fucking decent Sonic game, it came to the point where I would get absolutely irritated with any mention of a Sonic game, as we've all heard of the Sonic Cycle which some Sonic fans (or fags) fail to understand.

What have I played?
I played Sonic Unleashed's demo which had me hopeful for this new gameplay style they created, though the demo felt like it had a "hold boost and just go" mentality most of the time. I've also played the incredibly refreshing Sonic Colours which did what Sonic Unleashed started but improved it by having no night levels (which I haven't tried but don't want to give a chance), including kick ass music, Japanese voices to make it sound more "craaaazy" and levels that required actual skill in areas of platforming and running fast. Sonic 4 was a half assed attempt at combining the old Sonic with the new, with it's terrible physics and not so great graphics, don't get me started on the lame ass music.

What did I think of it?
What did I think of the Sonic Generation's demo? Meh. It was MEH to me. BUT IT'S EVERYTHING YOU SONIC FANS WANTED RIGHT? IT'S OLD SCHOOL SONIC, WE ALL LOVE HIM, AND THE GRAPHICS LOOK LIKE THE OLDER GAMES BUT IN BETTER HD GRAPHICS AND MODELS, AND WHEN YOU GO FAST, YOU GET A GREAT SENSE OF SPEED! Yeah... you forgot to look at one part of the "old school Sonic." He doesn't need to run so fast, we get that "Sonic's the name and speeds his game" but the sense of speed can be overwhelming for us... humans. I can't be coaxed into thinking that I enjoy running fast blindly and only charging, because I'm an adult, I want a sense of achievement, not a feature presentation of a blue hedgehog running really fast and it looks really cool. Sonic 1 flexed it's facts that it's this totally fast character in blast processing, but with some sweet platforming too, Sonic 2 and 3 had that too!

I like that the music is the Green Hill Zone stage song remixed, I like how it visually looks more appealing and almost beautiful than Sonic 4's crude art style and terrible models, I like how my controls are movement, jump and spin dash only (ignore the duck button) meaning it's up to me to navigate Sonic with such simple controls. But the fact remains that when the game kicks me into speed with the springs, I'm automatically running super fast and I can't see or comprehend shit in front of me and I get the thought that some areas of Sonic is me just running fast through this cut scene, which felt like 50% of the whole level design.

Conclusion
This is only a demo, so revision's may be had, as my experience with a Sonic 4 demo were bad, yet I bought it to get the full story and found out that... it was an average experience. I'm not supposed to get that with a game like Sonic. I know the games sucked and differed from good to really bad, but when you play a Mario game, you expect to be blown away, that's what I think Sega want to do with Sonic. Sonic Colour's was pretty tight, so I have to wait for those modern Sonic levels to see how they are, hopefully a demo comes soon. I also felt like they showed me a shit level too. I mean come on it's Green Hill Zone, we all love that! But it's the most easiest nostalgic level to use against me and Sega are dick wads for showing me that level to try sell me on a game which I'm so on the fence about. With Sonic 4, I played the demo on the first level, thought it was a terrible level which showed me how simple and boring the level is, played the rest of the game and thought "Okay... if you showed me that Casino level, I may have bought the game with more excitement." Overall, I had a better experience playing this instead of Sonic 4, so I guess it deserves something there.

The problem
Sonic doesn't need to run that fast! There have been plenty of games out there that create a sense of speed but giving you so much control while you're in this sprint. Guilty Gear Overture, while not the best game, made you feel speed when you start that sprint. Super Meat Boy is quite nimble for a wad of meat. F-Zero is the biggest representation of speed, but also it's maneuverability, well depending on the speed you go at it depends on skill, F-Zero GX has a filthy feeling of speed but not so extreme over the top speeds still look fast. They need to show that Sonic is going fast, but without him literally running sonic speeds, like the feeling of fast when you run within a game and the edges start to blur out you instinctively think "I'm running REAL fast ain't I if it starts to blur". Just make him feel fast, but not play TOO fast.