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http://www.youtube.com/watch?v=HroUlck3aUw
http://www.youtube.com/watch?v=yy6hWyhq_hc
http://www.youtube.com/watch?v=OygxkgewEhU
Watch those.
"Since the game is a spiritual successor to the System Shock series, and is being developed by former developers of that series, many features and themes are revisited in the game. Levine pointed out many of the similarities during his narration of a video initially screened for the press at E3 2006:
* The theme of a once-bustling habitat now overrun with mutated humans and robot adversaries.
o The shopping districts in Rapture resemble the mall of the Von Braun in System Shock 2, in particular.
* "Plasmids" serve the same function that cybernetic modules did.
* Audio recordings serve as the same storytelling device that email logs did, such as "the musings of a demented musician who went mad with rage at a rival singer's constant parodies of his work - and eventually had her killed."
* Andrew Ryan serves the same role that SHODAN and The Many did, communicating with the player remotely and working as a God-like antagonist/puppet master.
* The player will be subjected to dealing with an environment full of security cameras, turrets, and drones, and will sometimes be forced to hack security systems.
* Ammo conservation will again be stressed as "a key gameplay feature".
* One of the weapons in the game is a wrench. Other weapons include the shotgun, pistol, tommy gun, grenade launcher, chemicalthrower, crossbow, and a camera. Each weapon ( Except possibly the camera) has three types of ammunition, including one which you must invent.
* It was revealed on a PCGamer UK podcast that the Staff at Irrational Games see Bioshock as a 'Shock title'.
* The use of a camera is confirmed, used to research an enemy's weaknesses."
Well worth investing in, if you happen across either of them on eBay.
I'd put it on the far end of the spectrum, as far away from Serious Sam and Doom as you can get. More resident evil than Doom or Quake.