If you live in the northeastern US, and have an interest in the indie game scene and it's developing relevancy
in the art world, you may want to check out this year's upcoming Connecticut Film Festival. In addition to the
usual 6 days and nights of independent film, music, parties, and workshops, this year marks the first time that
videogames will featured and explored as an artistic medium. The conference's mission statement is to focus
on "...Web, Animation, Advocacy, Gaming and Free and Open Source Software (FOSS) in a non-
Billed as the "Connecticut Interactive Festival and Conference", the program take place on Thursday, June
4th at the Danbury Arena and other nearby venues. The itinerary looks pretty varied, and should have
something interesting for those interested in indie game development, as well as those who just like to play
and find the medium interesting in and of itself. They are touting hands-on workshops for all skill levels, panel
discussions, "free gaming" and presenters and exhibitors from across the country. Some of the activities
Post Mortem: Ninja Town: So cute, it might just kill you!
(A general workshop with Katy Smith of Venan Ent.)
Why You Can't Control a Movie with a Joystick
(A familiar topic with panelist Nikita Mikros of Tiny Mantis Ent. Will essentially focus on techniques to highlight
game elements without breaking the experience i.e. loss of editorial control)
Interactive Artist Fundraising 101
(How to raise money for indie games, duh.)
Experimental Electronic Music 101 w/ Danbury's Burnkit 2600
Keynote Address with Eric Zimmerman: In the Future, Everyone will be a Game Designer
(Founder of Gamelab, Gamestar Mechanic, and Institute of Play on the wider relevance of games to culture
and the "new literacy")
The entire schedule for the interactive portion of the festival can be found here:
If you are interested in the rest of the doins' that'll be a-transpirin', the festival itself runs from June 2-7, and
will include 138 indie films, 70 musical performances, 100 workshops, keynote speakers, and roundtable
discussions relating to film, music, social and interactive meida, screenwriting, and probably a bunch of other
stuff. You do need to register for tickets, and as far I know, tickets for the general festival will run between $7
and $9. Pricing for the interactive tickets is unknown, but I should be able to update in a couple of hours.
Really Microsoft? And I was really starting to warm up to you. With your excellent online
service, interface, and especially your recent XBLA offerings, my other consoles have
not been getting much attention. With Castle Crashers FINALLY available tomorrow, it seemed
the trend would continue. It seemed.
I don't mean to recount yet another RRoD story, because that's pretty stale by now, but I
would like to express my anger towards Microsoft's ridiculous policies, as well as warn others
who may not know what they could be in for. It seems you NEED a RRoD in order to not pay
Microsoft $100 to have your broken console fixed. You need a RRoD, 3 red lights,
specifically in order to not pay them to fix it. Essentially, their product needs to
in the proper way they designate for them to not charge you.
So, even though their shoddy, rushed, cobbled together "most exciting product on the planet"
broke due to substandard Microsoft produced components, I was out of luck because it didn't
break correctly. I asked if I was then expected to sit in front if it, turn the thing on and off
over and over and over again, and hope to get LUCKY ENOUGH to hit the RRoD jackpot. I was
told "that was my choice". The supervisor claimed there was no one higher than himself, in all
of Microsoft, that I could speak too. Fuck that guy.
As much as it pains me to say so, yes, like an idiot, I did have to do that. And eventually, I
did get the blessed 3 red lights. NOW they will fix it their POS product. My NES from 1986 is
more reliable! But I digress...my point here is that Castle Crashers is coming out tomorrow,
and that is Fucked Up. My other point is, if any of you start experiencing freeze ups on a
regular basis, or however you sense the end is near, you be better off leaving the fucking
thing on for a few days and expediting the process.
I'm curious to see if anyone is having the same problem with Ninja Gaiden 2:
In Chapter 6, whenever I jump down the shaft behind the smoking door, after getting the
Bronze Key, my 360 freezes up completely. I've heard of 2 other people on the internets
having this exact same problem in the exact same spot. I've cleared the memory cache on
the 360, and exchanged the game for another copy, only to have it happen again at the exact
I'm getting the impression this game may have been rushed out the door by Tecmo.
Anyone having similar experiences, or any advice? You know, besides geting my money back.