Justin D Coats's Profile - Destructoid

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I have a tattoo of the praying hands of Jebus, only one of the hands is wearing a Nintendo Powerglove. I want another tattoo in pixel-art style of the shotgun from Doom, a greater than sign, and some enemies from Doom.
Brutal Doom is a perfect game.
I read Transmetropolitan, Fables, Allan Moore's Swamp Thing, The Walking Dead, Preacher...and a lot of religious history books. Particularly ones about that crazy-ass period of time in which we were burning women for predicting the weather or being prettier than their neighbor.
My favorite game is probably Metal Arms: Glitch in the System, but Doom and Final Fantasy Tactics are up there too. It changes all the time. Recent favorites: Sleeping Dogs, Far Cry 3, Hotline Miami, Gunpoint...
I play primarily single-player games, and I've given up on consoles for the moment. My Steam ID is WOLGOR.
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Thank you! 

I guess I should have known that this would happen, eventually. I am not a narcissist. I am under no delusions that I can control the world by just willing it and I know that if I close my eyes and cover my ears for a bit, when I open them again gamers will not have grown a longer memory or hold publishers accountable for declaring war on the player (though it did happen, once). But I fear that I may have contributed to Ken Levine razing Irrational. And I feel guilty about it.
     So, apparently upon the whims of Ken Levine, Irrational has been closed, and he has taken a "core group" of 15 or so employees to form a new studio to release games for Take Two. The rest of former Irrational employees have been given free tickets to a couple of job fairs. Because kindness. And generosity. Levine and his buddies will focus on producing "highly replayable, single-player experiences." They will not be releasing any more disc-based "experiences" and instead will be releasing all of their "experiences" digitally. Why he did this as opposed to just leaving to begin his own studio, he has not said. The guy could write his own ticket at this point, so who knows. I speculate that it is because he is egotistical and believes that he "IS" Irrational, but that's just me being a prick...right? Probably. 
   "Nobody's willing to call out toxic egomaniacs if they're successful and influential. It doesn't have to be this way."
     -Tweet from JP LeBreton, a designer that worked on Bioshock and Bioshock 2
     Did Irrational become a bloated company? Bioshock Infinite took forever and cost two. Hundred. MILLION. Dollars. This claim has been denied by Levine, but the game sold 3.7 million copies at the time of Take Two's May 2013 financial report...and failed to make a profit. Maybe Ken Levine's "creative process" isn't streamlined e-fucking-nough. Industry "closer" Rod Fergusson was infamously brought in to help get the game out the door, after all. 
     Let's get one thing straight: ALL of Irrational's games have been excellent. System Shock 2 is amazing. Freedom Force is incredible. And Bioshock actually made me rethink what a game could be. It was my Planescape: Torment of the last generation. If you don't know the "Would you kindly?" moment in Bioshock, when the game pulls the rug right out from under you and turns you on your fucking oddy-noggin, I won't ruin it for you. Suffice it to say, the game head-fucks you to such an extent that if you have been paying attention to the game it might just make your brain a'splode.
     But here's the thing, I have forsaken these "experiences."  For all the shit that I talk, I haven't FINISHED Bioshock Infinite or System Shock 2. Even though the first System Shock is one of my favorite games of all time. So, what gives?
     Well... turns out I like "gamey" games. "Hardcore" games. Games that are about the mechanics. And reflexes. And skill. I am not bragging here or attempting to appear mad 1337. I suck at some of my favorite games. I am just expressing my tastes and my frustration with myself. I am currently obsessed with Dark Souls and Hotline Miami. I play arcade racing games (Split Second and Nitronic Rush recently) as my "fluff." Just like I read my comics when I'm not reading non-fiction, I guess. You see, as much as I recognize that Irrational's games are friggin' amazing and important, well, I just don't think that their games PLAY all that well. I dig games with tight mechanics, and that's just fine, but my reticence to put that all aside and "experience" these important games frustrates me. I HATE when I feel stuck in my ways. 
     So, I guess the question is: Is this my fault? I mean, I know it isn't exclusively "MY" fault, but is it the fault of gamers like me? Am I as bad as the "Madden gamers?" Or the gamers that are too busy playing the one FPS they bought this year to be bothered to understand the games that are challenging what the medium can do? Does not completing these epics make me complicit in contributing to the views of Crytek and others who think that the single-player game is a dinosaur? 
     I don't want the Bioshock free-to-play arena shooter. I doubt the series will ever jump the shark to that extent, but I use it as a metaphor. What I mean is that I want devs to know that their is still a market out here for guys like me. I love single-player games. I see games with tacked on multi-player as box checking, ridiculous embodiments of some of the worst recent industry practices. For a while, that shit was done just to have an excuse to throw in an "always- online" requirement. It's fucking cynical. If you want me to play your game, don't call me a thief right out of the gate. I wish Titanfall was going to have a campaign, and it's sad that we have found ourselves in this climate where the SINGLE-player campaign is the feature that is being tacked on. It's even sadder that the series that is largely responsible for this phenomena, Call Of Duty, used to have great single-player. Love it or hate it, Call of Duty 4: Modern Warfare had a really good, memorable campaign. People know the ghili suit moment. The AC-130 moment. The nuke moment. The execution moment. I'm not a big COD fan myself. I dig more verticality in my shooters. Games with the shit hitting the fan all over the screen. Games built for keyboard and mouse. If I wanted Hogan's Alley, I'd play Hogan's Alley.

     Anyway, I see the closure of Irrational as a statement about where games are going, and it really scares me. We are already missing a middle market in gaming, and "AAA" game development seems to be chugging right along to it's grave, refusing to change. Here's an idea : Maybe Doom 4 doesn't need to be a $100,000,000 game. Maybe it can be done for cheaper, keep its integrity, and still be a tight, polished game. Shit, I know everyone points to it, but look at The Witcher series.  
     One thing I know for sure is that I am going to play through Infinite and System Shock 2. As in, as soon as I'm done with this blog. Yeah, I own them both. That I have purchased them and "voted with my wallet" isn't enough though. We all want to be part of the discussion when we're talking about games like the ones Irrational produced, and it's disingenuous of me to join that conversation when what I know about them is just what I have read or watched. 
   I hope that I am wrong, and that I won't have to go exclusively to Kickstarter or the indie developers to get a game that feels like the ones that made me love this stupid hobby. With micro-transactions, cynical IOS remakes, EULAs that strip away our ownership and litigious rights, developers getting fired and studios getting shuttered as soon as their game is sent out to die, and AAAALL the rest of the shit plaguing this industry, do we really need people like Ken Levine losing faith? I say we can't afford it. He might have his head so far up his ass that hindsight is a state of fucking mind, but he helped make some great games. Let ActiBlizzard and EA and fucking Crytek <shiver> doubt the relevance of single-player. Let them learn the hard way that AAA game development HAS to change. Stop taking your irresponsible "failures" out on your employees. And to the Ken Levines of the world? You go on and chase your dreams, man, but how about not taking everyone down with the fucking ship next time you think you are a special fucking snow flake that needs to express himself with massive layoffs like some deranged, sociopathic, performance artist? Huh? How about it. Dick. 
     I'll keep on saving the world in my spare time. I just hope that I don't feel dirty while I'm doing it. I hope AAA development changes before more of the greats lose their faith or become rockstar asshats. If it doesn't, we'll lose much more than we ever gained from the best minds in game development.
Photo Photo Photo

I have a bone to pick with composer Shoji Meguro, and it goes a lil' something like this.

                                             >deep, frustrated breath<

   This is the original battle theme from Revelations: Persona, for the PSOne. Do me a favor, and give a listen, will you?

     Isn't that just great? Notice how it's driving, aggressive, and how it just sounds all bad ass and stuff? It's really just tops, ain't it?

    Now, here's the "battle theme" that Shoji Meguro composed for the rerelease of Persona for the PSP... facepalm included...

     Does Shoji Meguro have no clue how to compose a balanced and fitting soundtrack for this series, because Persona 3 and 4 both had soundtracks that included themes at least as terrible as that friggin' travesty. What drives me CRAZY is that he is oviously capable of composing material that is fitting in tonality and color with SOME games. Catherine? Good job, Shoji. Shit, there was a couple of P3 and P4 tracks that were pretty damn good. Why oh why, then, does the man insist on putting utter garbage like this next track in a Persona game?!

"No, Shoji. It's not that 'I don't like it.' I'd just rather don a stethoscope and listen to a box of cats in heat being eaten by Africanized scorpions."

    Fucking stupid. I want to make a version of it where I just make retard noises to the general beat of this recording. Stupid. I feel spoken down to. I feel ten. I don't care how much of a japanophile you are, that song is just God awful. I know that the series features japanese, teen protagonists whose interpersonal relationships are prominently tied to the gameplay, okay? I get that. A lot of people give me flak when I complain about Shoji Meguro's soundtracks for P3 and P4, saying that the music works because you are playing as a japanese teenager. To them, that just makes it more of a cohesive "role" that we are "playing." Well, to them I say this: Yes, you are playing the role of a japanese teenager... a japanese teenager that BLOWS HIS/HER BRAINS OUT REPEATEDLY TO SUMMON DEMONS!

"Man, that sure was disturbing...I mean, that MUSIC!!! Was it in the key of 'fart minor,' or what?"

     The games are dark, okay? Or at least they were dark before this asshat painted them with all the hauntingly restrained beauty of "Who Let the Dogs Out." Look, I don't need "Moonlight Sonata" looping in the games to properly set the mood or anything. But, damn, can't we find some kind of aural middle ground between "I read Poe at midnight in the cemetary" and "I shit prawn flavored skittles?"
     I am soooo glad that Innocent Sin released with the option of listening to the original compositions and not this man's spaced out J-pop and rap cacophony of suck. Shoji, leave my Persona alone!

   Thoughts? Despite the harsh tone of this blog, I would really like to hear other  opinions on this and am open to discussion. Do you think that the music is fitting? Better than the original soundtracks??? IDIOT!!! Kidding. Please feel free to comment on how wrong/right/blasphemous/jaded/handsome I am in the comments section...