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About
Mike. 23. College Student. Journalism Major. Music Lover. Obsessed Gamer.

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How did adding reality to Liberty City suck all the life out of it?

Before we enter the Liberty City of Grand Theft Auto IV let us rewind all the way back to its true predecessor, Grand Theft Auto III. In a time where most gamers did not even know what sandbox gameplay was, GTA III defined a whole new way we play games.

I remember my first time ever playing the game, after only one or two of the story missions, I got lost in LIberty City. Hours and hours were spent just taking it all in, cruising around the city, finding something new at every corner (as well as a few hidden packages).

GTA III brought us the environment, now it was time to build a compelling tale, enter Vice City. The environment shifts from the traditional metropolis to the a setting ripped right out 1980s Miami. Vice City also showed a strong cast of acting ability including Burt Reynolds, Tom Sizemore, Dennis Hopper and many others.

Having a main character that would actually speak this time around (and it being the voice of Ray Liotta does not hurt), brought a whole new level of character interaction. Now rather than being a silent "yes man" not even having a name, your character has life and personality that most games only could dream of having.

The environment is made, the story is great, all that remains is a fine polish, that is where San Andreas comes in. Expand the environment to the absolute limit, create enough life for three completely different cities to interact within one area and add side-quests, mini games, character and car customizations to get a fully immersed and complete experience. To this day I still consider tracking down a copy of this game to revisit the life of CJ in San Andreas.



Now comes the big kahuna, the game to be remembered this generation more than any other. I certainly will not say that GTA IV terrible bust, the game most definitely worth playing at least once. However, the series took a long step in the wrong direction.

Where has all the star power gone? Respecting the angle Rockstar took by not using highly-popular actors to voice the main story characters, but that lack of talent brings the loss of the characters' personalities. Most of the characters are no more interesting nor compelling than overhearing a conversation on the bus. Of course there are a few exceptions within the story -- Little Jacob and Brucie immediately come to mind -- only for the fact these characters are very stereotypical caricatures from many walks of life.

Then come the side quests, the new ones seeming more like chores. The addition of being able to hang out and do activities with many of the characters in the story on paper sounded promising, but was poorly executed. I do not know what the problem is with Niko's friends, but they are all lonely, needy and annoying. You ignore someone for a few days? Expect to take them out at least 2-3 times before you get back on their good side. Having to do this with almost a half dozen characters is quite repetitive and boring.

You are completely able to blow all your friends off, but if you want the special ability that each friend provides you'll need to dedicate quite a few hours to getting everyone to "BFF" status. The same standard side quests from the previous games are still here, taxi driving, chasing down criminals in the police car, etcetera; just veiled differently than previous iterations. A few new mini games like bowling, darts and pool add more dimension to Liberty City; which may be too realistic for its own good.

Liberty City has incredible amounts of detail, just go to the internet cafe, check your e-mail and peruse the hundreds of websites available. You can even watch TV at your place, ranging from reality shows to stand up comedy from both Ricky Gervais and Katt Williams. The radio stations are full of brand new talk shows, commercials and tunes. Taking a page out of the popular phone app Shazam, you are even able have a message sent to you with the current song playing. With all this detail in the city, the personality went right out the door.



I recall being able to pop in any of the old GTA games and spend hours just tooling around the city making up my own fun. This new Liberty City does not have that same re-playability factor -- unless you count the hilarious swing set glitch -- only building after building after building with a few very tiny and ignorable islands. Looking at the city as a whole and you see as many things crammed into a little space as possible, there is no room for the city to breathe.

Liberty City is certainly not on life support, but its heartbeat is fading.
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Legacy Comments (will be imported soon)


Hardest thing to do in GTA: drive around and obey all the traffic laws.

It's impossible.
It's nice to have Saints Row and Just Cause 2 there to remind GTA that it's not ALL about the story. You can have shit loads of fun without it.
Man oh man what's with all the GTA IV hate? Seems like I'm the only fan of the series anymore it seems. That said I was gonna write a E For Effort in GTA's defense but I lost Internet connection so that idea went out the window.

Anyways I think the only legitimate complaint I've read have been the shitty controls almost all across the board (shootings not so bad). However where I think GTA shines now is the huge landscape and detail it brings to the table. It literally is the best real world simulator (it terms of environment and how it reacts) on the market.

Also admittedly the friends system wasn't the best idea (not The first time a bad idea was in a GTA game) but like in real life you can pretty much chose who to hang with and who to ignore (case in point the reason why I got access to Little Jacobs gun van, me and that motherfucker were tight). On the other hand I mostly ignored Brucie (since come to regret that). As far as story goes, it was leaps and bounds beyond the last 2. I wasn't a fan of playing in the 80's but that's me and fromwhat I played of San Andreas I didn't care for it (to be fair this has everything to do with the absolute fail that was my PS2 at the time).
Now comes the big kahuna, the game to be remembered this generation more than any other.

These games are very "college."
In regards to your music currently in rotation, Omni is fucking awesome. I will now read your c-blog. That is all.
As much as I loved all the iterations of GTAIII, I thought GTA4 was a step in the right direction for sure. The game is astounding in it's detail, and as 'realistic' as the direction was, the game still oozed personality. Did you never listen to the radio? Did you never stop on the street and listen to the dude who told you to repent before you burn for eternity? There's a lot of tongue-in-cheek humor in that game, more than most games designed around comedy.

I won't even get started on it's ending(not the mission, but the narrative) and how incredible and affecting I still think it is.
I never played Vice City or San Andreas, maybe that's why I was so underwhelmed by GTA4. To me it was just a prettier version of GTA3 - didn't really see what all the fuss was about.

Also, that last mission was arbitrary and terrible. Huge spike in difficulty does not a good ending make. I dropped the game for several months because of how retarded that mission was - what a momentum killer, nice job Rockstar.
I was astounded by the general reviews the game seemed to get... mostly perfect scores. After about 5 hours of playing I just couldn't stand the game and quickly traded it in. If I want to play minigames, I'll buy a shovelware collection of bad mini-games. You're right that the game lost it's focus... entirely. It was simply no fun.

It was this game that entirely made me lose my faith in all those "official" reviews and I rarely glance at them now. The reviews seemed more aimed at the industry trying to save Rockstar's ass from a potential take over bid, than any service to gamers.
The story itself, which was a bit more weighty than the previous GTA, kind of drained the mood to go crazy. For me at least.

But standing on a corner and watching the world of Librty City happen? and Choosign a completely different corner and doing it again? Really interesting stuff, imo, if not as game-y in a pure sense. Not to mention the off the wall emergent stuff you could pull off was really amped up.
I feel you man. Initially I was pulled in by GTA IV but after a while I couldn't stand it. I was attempting to finish it off despite my hatred for it, but once I realized I was 12 hours in and only 20% of the way through the game I put it up on Goozex.

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