It's nice to have Saints Row and Just Cause 2 there to remind GTA that it's not ALL about the story. You can have shit loads of fun without it.
Man oh man what's with all the GTA IV hate? Seems like I'm the only fan of the series anymore it seems. That said I was gonna write a E For Effort in GTA's defense but I lost Internet connection so that idea went out the window.
Anyways I think the only legitimate complaint I've read have been the shitty controls almost all across the board (shootings not so bad). However where I think GTA shines now is the huge landscape and detail it brings to the table. It literally is the best real world simulator (it terms of environment and how it reacts) on the market.
Also admittedly the friends system wasn't the best idea (not The first time a bad idea was in a GTA game) but like in real life you can pretty much chose who to hang with and who to ignore (case in point the reason why I got access to Little Jacobs gun van, me and that motherfucker were tight). On the other hand I mostly ignored Brucie (since come to regret that). As far as story goes, it was leaps and bounds beyond the last 2. I wasn't a fan of playing in the 80's but that's me and fromwhat I played of San Andreas I didn't care for it (to be fair this has everything to do with the absolute fail that was my PS2 at the time).
Anyways I think the only legitimate complaint I've read have been the shitty controls almost all across the board (shootings not so bad). However where I think GTA shines now is the huge landscape and detail it brings to the table. It literally is the best real world simulator (it terms of environment and how it reacts) on the market.
Also admittedly the friends system wasn't the best idea (not The first time a bad idea was in a GTA game) but like in real life you can pretty much chose who to hang with and who to ignore (case in point the reason why I got access to Little Jacobs gun van, me and that motherfucker were tight). On the other hand I mostly ignored Brucie (since come to regret that). As far as story goes, it was leaps and bounds beyond the last 2. I wasn't a fan of playing in the 80's but that's me and fromwhat I played of San Andreas I didn't care for it (to be fair this has everything to do with the absolute fail that was my PS2 at the time).
Now comes the big kahuna, the game to be remembered this generation more than any other.
These games are very "college."
These games are very "college."
In regards to your music currently in rotation, Omni is fucking awesome. I will now read your c-blog. That is all.
As much as I loved all the iterations of GTAIII, I thought GTA4 was a step in the right direction for sure. The game is astounding in it's detail, and as 'realistic' as the direction was, the game still oozed personality. Did you never listen to the radio? Did you never stop on the street and listen to the dude who told you to repent before you burn for eternity? There's a lot of tongue-in-cheek humor in that game, more than most games designed around comedy.
I won't even get started on it's ending(not the mission, but the narrative) and how incredible and affecting I still think it is.
I won't even get started on it's ending(not the mission, but the narrative) and how incredible and affecting I still think it is.
I never played Vice City or San Andreas, maybe that's why I was so underwhelmed by GTA4. To me it was just a prettier version of GTA3 - didn't really see what all the fuss was about.
Also, that last mission was arbitrary and terrible. Huge spike in difficulty does not a good ending make. I dropped the game for several months because of how retarded that mission was - what a momentum killer, nice job Rockstar.
Also, that last mission was arbitrary and terrible. Huge spike in difficulty does not a good ending make. I dropped the game for several months because of how retarded that mission was - what a momentum killer, nice job Rockstar.
I was astounded by the general reviews the game seemed to get... mostly perfect scores. After about 5 hours of playing I just couldn't stand the game and quickly traded it in. If I want to play minigames, I'll buy a shovelware collection of bad mini-games. You're right that the game lost it's focus... entirely. It was simply no fun.
It was this game that entirely made me lose my faith in all those "official" reviews and I rarely glance at them now. The reviews seemed more aimed at the industry trying to save Rockstar's ass from a potential take over bid, than any service to gamers.
It was this game that entirely made me lose my faith in all those "official" reviews and I rarely glance at them now. The reviews seemed more aimed at the industry trying to save Rockstar's ass from a potential take over bid, than any service to gamers.
The story itself, which was a bit more weighty than the previous GTA, kind of drained the mood to go crazy. For me at least.
But standing on a corner and watching the world of Librty City happen? and Choosign a completely different corner and doing it again? Really interesting stuff, imo, if not as game-y in a pure sense. Not to mention the off the wall emergent stuff you could pull off was really amped up.
But standing on a corner and watching the world of Librty City happen? and Choosign a completely different corner and doing it again? Really interesting stuff, imo, if not as game-y in a pure sense. Not to mention the off the wall emergent stuff you could pull off was really amped up.

surf dtoid with 

Rising (10+)
People you follow

send message
follow
followers





