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I am JuiceMcNasty or you can just call me Gio/Giovanni, yes it is true I was named after the infamous leader of Team Rocket -- well not quite, more of an awesome coincidence! I am an avid gamer turned aspiring chef who one day hopes to make awesome video game inspired recipes for all to enjoy. Perhaps even dream big and have an awesome video game themed restaurant, never hurts to dream big!
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Lack of control a good thing?
JuiceMcNasty | 8:52 AM on 10.16.2010 0 comments

Lack of control a good thing? photo



Recently I moved into a new home and while unpacking I came across an old copy of Rule of Rose. I remember having such fond memories of this game when it came to the art style and storyline, yet also remembered the frustration I felt when trying to push through the clunky controls. At times I would put the game down for a month before coming back to it simply because I was unable to progress, usually due to control problems in boss fights.

Well after unpacking I decided to have another go at this game and something in my head clicked, though unlikely;

What if the broken controls were not a design flaw or due to lack of attention but rather a device to invoke real emotions within the player?

I remember the frustration, anger, caution, and overall fear I felt while playing the game. Frustration because I never knew if I was going to be able to actually hit an enemy, even though many times you will watch an object go through an enemy model. Anger caused by the many deaths that ensued from being careless. Fear that I would not be able to handle what may be thrown my way as the game progressed, which overall caused me to be cautio


Recently I moved into a new home and while unpacking I came across an old copy of Rule of Rose. I remember having such fond memories of this game when it came to the art style and storyline, yet also remembered the frustration I felt when trying to push through the clunky controls. At times I would put the game down for a month before coming back to it simply because I was unable to progress, usually due to control problems in boss fights.

Well after unpacking I decided to have another go at this game and something in my head clicked, though unlikely;

What if the broken controls were not a design flaw or due to lack of attention but rather a device to invoke real emotions within the player?

I remember the frustration, anger, caution, and overall fear I felt while playing the game. Frustration because I never knew if I was going to be able to actually hit an enemy, even though many times you will watch an object go through an enemy model. Anger caused by the many deaths that ensued from being careless. Fear that I would not be able to handle what may be thrown my way as the game progressed, which overall caused me to be cautio



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