I've recently graduated from Boston University's MS Media Ventures (http://bit.ly/J6x9Aj) program, and I'm on a quest to find my dream job in game design. My strengths and most relevant experience are in UI & UX, feature design, writing, and customer research. I also have a background in animation from undergrad and some experience with 3D modeling, which I'm working on improving in my free time.
I blog about what I'm playing and what I'm making, plus thoughts on the industry and anything else I think my fellow Dtoiders will find interesting.
After mucking around with the Puzzle Editor in Portal 2 for a bit, I've finally published a test chamber! This is the first one I've made that I felt was worthy of seeing the light of day. Or, the light of Aperture Science lightbulbs at least.
The only person who has tested this map is... me! Brilliant as I am, I cannot find all the odd ways of breaking the puzzle alone. No, I need Test Subjects for that. I need you!
Recently I spotted Felicia Day in line at my favorite local coffee shop, which inspired me to actually pick up and play my copy of Dragon Age 2 (specifically its Mark of the Assassin DLC, of course). This in turn inspired me to revisit the original Dragon Age, and as I've wanted to try modding a game for a while now I decided to check out the DA Toolkit.
I expected that there would be some initial frustration and a learning curve. I did not expect this to occur during the actual installation of the toolset.
I have now installed, uninstalled, reinstalled, repaired, modified and updated Microsoft SQL (2005 and 2008, tried both with similar results) more times than I care to count in one afternoon. Finally I get the darn database up and running, and what do I learn?
Dragon Age: Origins encountered a fatal error. Yep, I need to reinstall the whole game. Nope, I did not keep a copy of the installation file from Origin. I should be able to begin reinstalling in approximately.... two hours? Oh good.
Have any of you made DAO modules? Did you also have a frustrating time attempting to get started?
It's been quite a few years since I modified games beyond the Sims Create-a-World tool. I forgot how much mental exercise it can take to get set up, especially if, like me, you've installed your games in files other than the default configuration. On the plus side, I can still troubleshoot all this stuff without aid. My brain is just in need of a better workout routine...
Last week I went to a pre-E3 panel on marketing for games, hosted by Digital LA at the Beverly Hills Porche (of all places, I didn't expect a car dealership to be so cool). The whole thing was fun, starting with Breezy Freeze flavored snowballs and everything from Call of Duty to Mario in the Game Truck.
This isn't related to gaming, but I gotta say: Breezy Freeze is delicious. I stalk them on Twitter now. Must have more yummy snowballs!
Most of you probably haven't experienced the Game Truck. Until now, most of their business has been in making kids' birthday parties more epic. I spoke to Mark of Game Truck's LA franchise, who set up Little Big Planet 2 for me. Not having a PS3 of my own, this was a delightful surprise. Mark was at the panel because they're looking to branch out into promotions for new releases.
Picture this: you're hanging out downtown with your buddies, when suddenly a truck pulls up, containing four TVs and sixteen controllers, all loaded with a demo of the new multiplayer game you're dying to get your hands on. Sound's awesome, right? This might actually happen soon.
As for the panel itself, I soon learned that game marketers pretty much think about the same things gamers do. Does bundled day one DLC sell enough special editions to counteract the people who won't buy the game at all now on principle? (Hi ME3! Turns out, yes, it does.) How can we make this partnership with a popular gamer actress even more awesome? (DA2's answer was: Make game content about her! I bought DA2 just for the Felicia Day...)
I'd like to provide a list of all the panelists, but silly me did not write them all down. I'll update once I can get the names from Digital LA.
I apologize for the long silence, friendly followers. I've been gearing up for the start of summer classes (this Monday!), and really sinking some hours into internship applications, plus we had a friend staying over for the past week. Exciting times!
As I said last time, I dove into Bastion and League of Legends. Bastion stuck (finished it twice in three days), LoL was harder as I wasn't very good at it yet. I still plan to look into it more, though.
Then last week I went to a Digital LA panel about marketing for games. It was very interesting, so I'd like to give all of you a writeup on that as well.
Only a few days left of freedom, time to really pack it in!
There's still a lot I could write on Dwarf Fortress and Dark Souls, but time is short my friends. I am moving on to other games for this blog. Diversity in experience is important after all! I do plan to keep playing Dark Souls, but likely not as much.
Bastion is next up for single player. I'd like to play this on XBOX since that was its first platform, but we have 2 avid gamers in this apartment and only one XBOX so it might be easier to schedule if I play it on PC. To those who have played it on both: is it a good port to PC? Will I have a significantly different experience playing on XBOX?
League of Legends is next for multiplayer. One of each seems to be a good balance for blogging about. Who here plays? I'm brand new so if you're high level we won't be able to play together effectively for a while yet, but no harm in building a list of friends! Any tips for the newbie? :D