Quantcast
Destructoid - Josh Tolentino's Community Blog




About Me
I'm Josh "unangbangkay" Tolentino, and this is my cry for attention.

I'm also the News EditorJapanator. Come visit, and see me gush about things not directly related to video games. Or not. But hey, diversifying your interest in me is definitely something I would encourage.

As a bit of shameless self-promotion, I also write about games for the California Literary Review.

Here's a personal blog-thing that I write in when I remember to: Death By Eroge!

Below are some of my pre-staff C-blog works. Consider them an origin story of sorts, as proof that you too may one day "go grayscale"!

-Resident Evil 5 isn't racist, just ignorant and unambitious
- Dude, be cool! Don't hate on Final Fantasy so much!
-Don't Blame the Genre, Blame the Game: Why JRPGs Don't Intrinsically Suck
-Thoughts on The Escapist's Piracy Issue
-Sorry Doomsayers, Japan Isn't In (much) Development Danger.
-Can Critics Be Trusted When They Don't Trust Themselves?
-The Colorless Mask: Insult or Insight?
-Your Fate is in the Cards: "The Fool's Journey" in Persona 3
-Persona 3: The Rest of The Fool's Journey
-Thoughts on Piracy: Why My Eyelid is Twitching
-Persona should be called "Pimp-sona" and its heroes are enviable pimptastic jerks
-Truth and Reconciliation: Why Persona 4's ending is super awesome
-You wanna buy some goddamn eroge. DO IT DO IT DO IT

Promoted Musings:

-Playing With Others: Playing Alone, Together
-A Time to Destroy: To Hell With Your Rules, I'm Cheating
-Feel the Hatred: The Quick Time Event
-The Start of the Affair: My Own Mute, My Own Heartstrings
-Good Idea, Bad Idea: Dynamic Difficulty Adjustment
-For Those About To Die: A Letter To The Combine Overwatch
-Other Worlds than These: I Left My Heart in Inaba
-Untapped Potential: Talk to us dirty, Mr. Developer
-The Forgotten: A Storm of Romance Under the Banner of Love

Reviews:

-Overlord 2
-Red Faction: Guerrilla
-inFAMOUS
-Dynasty Warriors Gundam 2
-Demon's Souls
-Valkyria Chronicles
-Spider-Man: Web of Shadows
-Innocent Life: A Futuristic Harvest Moon
-Rune Factory: A Fantasy Harvest Moon
-Multiwinia
-Crysis Warhead
-The Experiment


Contact Info!

Twitter: unangbangkay

Facebook


Gamer Profile
3DS friend code:
Steam: unangbangkay
Battle: unangbangkay
PSN: unangbangkay
Mii: 6258-3610-4242-3684
Gamertag: unangbangkay
Following (40)
Anthony Burch
Bob Muir
Brad Nicholson
BulletMagnet
CblogRecaps
Chad Concelmo
Chris Carter
Ckarasu
Clayton S Chan
Colette Bennett
Dale North
DtoidSanFrancisco
garison
Gen Eric Gui
Hamza CTZ Aziz
Jesse Cortez
Jim Sterling
Jonathan Holmes
Jordan Devore
king3vbo
Mikey
Nick Chester
Niero
pedrovay2003
pendelton21
Primo
RAB
Samit Sarkar
Scrixx
Sean Carey
Shin Oni
SilverDragon1979
SurplusGamer
sylphx
Tehmtnlion
The Incredible Edible Egg
TheCleaningGuy
thefil
Topher Cantler
Y0j1mb0
Unseemingly Scripted: Why Uncharted 2 is a triumph of "Cinematic Gameplay"
Josh Tolentino | 10:22 PM on 10.11.2009 16 comments


I was lucky enough to score an early copy of the game at the recent big-screen-demo event, and after pulling a marathon run through of Uncharted 1 and proceeding straight into the sequel from there, I noticed just what the game does that makes it one of the most cinematic gameplay experiences ever.


She's voiced by the lady from Farscape. Mmmmmm

I'm trying not to slather too much fawning praise on it here, as you've probably read as much in the flood of early reviews. In terms of mechanics, Uncharted 2 is definitely NOT new. Feature-by-feature, it's barely different from the first game, save for some relatively minor-but-useful tweaks. In fact, "minor-but-useful" is a good way to describe what exactly the game has done to make for one of the best single-player experiences you'll find.

Note: Don't worry about spoilers.

What it does is make the transition from cutscene to gameplay almost seamless. That's it. That's really all it took. Again, it's not new. You saw the beginnings of it in Uncharted 1, but it's so fully realized here that I noticed how important it was in bringing the cinematic experience to a game while preserving the mechanical elements of play.

By "cinematic experience" I'm talking about the linear, cutscene-driven, arguably passive narrative format that for whatever reason is being treated as a scarlet letter by some more militant game design progressives. If nothing else, games like Uncharted 2 illustrate exactly what we have to lose should we suddenly abandon those principles in our rush to embrace self-authored, emergent, player-created blah blah blah.

One of the first times I actually saw a transition anywhere near that smooth was in Metal Gear Solid 4, right at the opening. After Snake rolls out from under a truck, the cutscene shows him rolling across the street and sidling up against the wall while Otacon suggests he find a weapon. As he steps out from cover, the camera simply pulls back, and the HUD smoothly fades, signaling that you, the player, are in control.



That only happens a few times in MGS4, but it happens all the time in Uncharted 2, making for some of the greatest "Oh shi-!" moments in any single-player campaign. It's partly a technical achievement, since graphics are finally good enough that you can't really tell between cutscene and gameplay models, but it's also a great exercise in precise timing and dramatic scripting. All of it comes together to feel as if you're really playing a movie. You get control during the bits you want to take part in (gunfights and wild stunts), while allowing the game to take the reins during bits you'd rather watch (great voice acting, dramatic interaction, and staring at Chloe).

Naughty Dog proves that level of expertise repeatedly, knowing exactly when, where, and for how long to take away control without letting on to the player that what just happened was supposed to happen. The game strings together set-piece after set-piece, but this time without the telegraphed pacing that you noticed in Uncharted 1, where you went from arena-fight-to-puzzle-to-arena-fight. Some puzzles are long, tense climbing challenges, and some fights are fast-paced, running gunfights.

You're climbing a rickety lather, when all of a sudden the rung collapses, causing it to swing to the side and throw you into a wall, immediately transferring your grip to that wall, allowing you to continue the climb up. You never really lost control, until the last second when the designers went "Whoops!" and cued the surprise, then were given control back right as you caught your breath. You're constantly thinking "Holy crap, that was a close one." You don't notice until the replay that you could have just hung on to that supposedly collapsing ledge forever, because the first time around, it really looked as if you could screw up and fall, or because guys were shooting at you at the time.

Of course, not every game is suited to maintaining that breathless pace. Complicated plots or mechanics that require mastery wouldn't be able to maintain coherence in the face of all that action, but Uncharted 2 doesn't tell a very complicated story, and makes all of its gamey nuances known in the first couple of hours. After that, it's all about keeping your attention while crazy-ass shit goes down all around you.

It isn't gaming's Citizen Kane, but it IS gaming's Indiana Jones, which is a hell of a good thing to be by itself. Well, I said I wouldn't slather too much praise on it, but it seems I just did. Oops. Anyway, I'll just end this by saying that that "It Does Everything" ad Sony cooked up hits pretty damn close to home.

P.S.: If Heavy Rain manages to make me eat my words next year, you'll know that it has been an EXTREMELY good time for linear narrative, and for games in general.



Attached photos:

Photo

Is this post awesome? Vote it up!

8

Those who have fapped:  Jon B  


Post a comment! You can also post a photo below:

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

14 comments | showing # 1 to 14
prev next

TheCleaningGuy's Avatar - Comment posted on 10/11/2009 22:48
TheCleaningGuy
I'm still beyond jealous of you!!! I'm glad you wrote this up though, having someone I trust praise the game helps me know that the hype has been warranted. God, I'm psyched!
DJDuffy 's Avatar - Comment posted on 10/11/2009 23:00
DJDuffy
Yes! Can't wait for this game :) Also that ad is hilarious!
ace of knaves's Avatar - Comment posted on 10/11/2009 23:35
ace of knaves
This is pretty much exactly what I want out of a game. This type of game anyway.
CWal37's Avatar - Comment posted on 10/12/2009 00:24
CWal37
Damn, looks like I really might be picking this up.
Monodi's Avatar - Comment posted on 10/12/2009 01:34
Monodi
This post has no anime? No Persona? Sakura Wars? Eoge? Who are you? What did you do to unangbangkay?
Monodi's Avatar - Comment posted on 10/12/2009 01:35
Monodi
But seriously, this is one of the first Sony games I have been excited for since a while ago. Just the first scene with the train climbing is full of "OSHI-- FUCK FUCK FUCK FUCK AAAAA"
pedrovay2003's Avatar - Comment posted on 10/12/2009 04:20
pedrovay2003
My God, I'm so jealous that you have this... I'll tell you what, though -- It's going to make a great birthday present for me when I grab it at the midnight release. :D

I thought the first game was extremely cinematic as well -- I felt like I was playing National Treasure, only with more shooting. I'm loving the hell out of Demon's Souls right now, but I have no doubt in my mind that this is going to tear me away from it.
Handy's Avatar - Comment posted on 10/12/2009 09:01
Handy
Well colour me jealous.

This is exactly the kind of game I’m looking for right now. Just a fun adventure sort of thing....... I’m kind of burnt out on the whole “interactive experience” sort of thing for now. I just want to sit back and enjoy.
's Avatar - Comment posted on 10/12/2009 09:44
Clint
Sounds hot! Those moments in MGS4 were simply incredible :)
Jonathan Holmes's Avatar - Comment posted on 10/12/2009 10:00
Jonathan Holmes
Whoa, you are the first person to actually make me want to play Uncharted 2. I never played through the first one. The real world setting and action hero lead didn't do much for me, and I quit pretty early on.

Maybe I should give it another shot.
Faith's Avatar - Comment posted on 10/12/2009 10:06
Faith
I just finished my copy of this game too and I totally agree with what you say. The game does have a few flaws but storyline telling and seamless cinematics to gameplay moves are not one of them. I finished this game in less than 2.5 days because the story was so good and so gripping that I just couldn't put the darn controller down. I think I spend 8 hours alone yesterday on it.

This game will easily be on my top ten game of the year list in January.
Josh Tolentino's Avatar - Comment posted on 10/12/2009 10:08
Josh Tolentino
Also, protip:

Look up a lot. Naughty Dog made a lot of really good-looking scenery that you'll miss out on if you're staring at your feet like an amateur photographer.

Protip #2:

Look up a lot. Naughty Dog has gotten into the habit of F'ING PASTING SECRET TREASURES TO THE F'NG CEILING DAMMIT I HAD ENOUGH TROUBLE FINDING THEM ON THE GODDAMN GROUND IN UNCHARTED 1 WHAT THE HELL.
Freefall's Avatar - Comment posted on 10/12/2009 12:31
Freefall
Sounds good. I can't wait to play it.
grasslunatic's Avatar - Comment posted on 10/12/2009 15:59
grasslunatic
I cant wait to get this.
prev next

Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!