games  anime  |  toys
This is a Dtoid readers's blog. For staff blogs click here. Confused? read this Create you own!  |   Members: Login now





The Escapist's New Piracy Issue: More Insights Than Excuses, More Revelations Than Rants
Josh Tolentino | 3:52 PM on 02.21.2009 7 comments


The Escapist put out another piracy issue a little while ago.



It blew up as as predictably as most any discussion on piracy does: with partisans on both sides of the argument talking at each other, civil, intelligent discourse slowly drowning in the noise of people simply logging on to copy-paste whatever whatever arguments they had in their ready-to-go text files, barely bothering to read the articles. Not even The Escapist, one of the most intelligent gaming sites out there, is immune to rage, especially on such a complicated and divisive issue.

I myself have begun to get tired of the discussion, and could barely bring myself to give it any attention whatsoever: The Escapist is as known for its melodramatic articles as much as its intelligent ones (there's space enough for both, of course), but in this case I'm glad I chose to read this issue, sacrificing a couple of hours of Persona 4 to read the features, and put up this little rant. Perhaps it's a sign that we shouldn't stop beating this comatose horse.

In any case, that's it for the prologue, time for the reaction.

The articles were quite balanced, and reading them with a reasonably clear mind will leave you with insights on both sides of the discussion, hopefully illuminating just how complex the issue is, and why it deserves more thought than many are giving it.

Even the humorously satirical piece by Rob Zacny, parroting some of the most extreme anti-DRM polemics in the format of a set of forum posts offers much food for thought regarding the motivations of Che Guevara-esque populist pirates, those who download in the name of freedom. Who would've thought that taking an argument to its logical extreme would actually help the discussion?

I normally don't bother to read interview pieces (parroting the company line or talking about your character's 3D polygonal hair isn't all that interesting), but Graeme Virtue's interview with Amiga hacking legend (and film pirate) D-Man2010 is well worth the time spent, particularly his end notes on how D-Man2010's site allowed him to watch many obscure movies he'd never have been able to see in the UK.

Shamus Young's "Experienced Points" column irked me a bit, though. I suppose it couldn't be helped, since it was entitled "Excuses on the High Seas", and I've always leaned towards the pirate side of the issue, given the critical role it played in my life as a young gamer. It lists and takes apart some of the more common pro-pirate statements made by these dastardly villains to justify their actions.



A couple of those points struck me, and I'm self-important enough to react to those in particular:

First off, Young addresses the "Piracy isn't really stealing" argument with:

"This is true. If you pirate a game, you haven't taken anything tangible from the publisher....Piracy is not stealing in the same way that blowing up cars is not murder....In the case of a theater, an art gallery, a concert, or a strip club...If you sneak in, you're still ripping them off, and the fact that you didn't steal the painting or kidnap the stripper does not absolve your shenanigans.

First off, the "blowing up cars" and "kidnapping strippers" argument is spurious. Blowing up a car still denies the owner a tangible product. You can't drive a destroyed car, nor can you view a stripper who has been kidnapped. The "sneaking in" argument is more valid, though, since you are technically not depriving anyone of anything but the price of admission (and possibly seating capacity in the strip club).

The reasoning most relevant to my life Young addresses is "The game isn't available in my country.":

"...this is one of those mushy gray areas that gets complex very quickly once you start talking about the awful tangle that is international copyright laws....Is it wrong to gain access to something which costs money when it is simply impossible to pay for it?....In any case, if you're from a country where major publishers choose not to do business, then you're not part of the "sales lost to pirates" problem that publishers keep wailing about. You're actually part of a completely different problem."

Perfect. It took Young just two paragraphs to illuminate my (and many others') personal experience of the issue, something I failed to do with an angry rant posted in reaction to callous forum dickheads, as well as indirectly highlighting Valve's successes in opening up otherwise inaccessible customer bases through Steam. It also brings to focus an environment commonly ignored in developed-world anti-piracy arguments, as it snakes around the black-and-white, stealing-and-not-stealing moral high ground they occupy.



But wait...what was that about being "part of a completely different problem"? Young never mentioned it, in the article or the comment thread. Since I have yet to leave the rank of Padawan and can't read minds (dammit, Obi-Wan!), I can only guess as to what he was referring to, but I suspect it was the issue tackled by Pedro Franco's article "A Nation of Pirates".

In it, Franco describes "grey market" piracy as seen by the end user in Brazil. Now, this is nothing new. Practically anyone who's lived outside the developed world can attest to this kind of scenery somewhere. It's almost identical, be it in São Paulo or Quezon City, Paulista Center Mall or Virra Mall. The new issue is detailed by Franco in later pages, on the potential ramifications of a culture that, growing up "has seen piracy not just as commonplace, but as the default way of buying a game."

He goes on to bring up said ramifications. Fair enough. Further, Franco is (or will be) an economist. I am not. But where he sees a crisis in the making, I see changes coming. Not just in what games may "make it" (particularly on the PC), but in the buying and selling games, changes that may well be needed to do effective business in places that have no local Gamestop, places where a typical game costs as much as rent. Are these changes we want? I don't know. That's likely for the markets (and history) to determine.

An interesting expansion on what may happen in this changed environment (particularly on the PC), is found in Jordan Deam's piece on indie games and piracy, and how they may actually have a leg up on the big publishers as the business starts to change. This one is especially topical, considering it covers a very of very current contributions to the discussion, such as Reflexive Games' analysis of Ricochet Infinity's DRM and the results of their adjusting it, and the attitudes and insights offered by the creators of indie darlings like Gish, Crayon Physics, World of Goo, and Audiosurf. If there's one piece in this edition you're going to read, it should be this one, as it has the most relevance to the changing face of the PC gaming market, and how we might adapt to this environment.



All in all, I'm of the opinion that this is probably the best set of features ever done on game piracy, among enthusiast and mainstream press alike. It seems untinged by corporate strong-arming (where anti-corporate sentiment is at its highest in generations) or noisome bias on either side of the argument. If only the comment threads could be so civil.



  related blogs:
 

Is this post awesome? Vote it up!

0


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

7 comments | showing # 1 to 7

prev next

Krow-Kupo's Destructoid Blog
This is a great blog. I often forget about gaming in the lower parts of the world. I'm not sure if I'd say piracy was necessary down there, but I definitely think it's justified. As for piracy up here in the USA, I'm very strongly against it.

Still, I play ROMs of SNES and Gameboy/Gameboy Color games on my laptop, so I suppose I've delved into that zone too.
LukienAkeela's Destructoid Blog
Wow, that is a hunk of text to chug through. However, it is a good read and there are decent arguments for both sides. Thank you for posting this.
Josh Tolentino's Destructoid Blog
As a footnote I'd just like to add that since moving to the US last year, my personal piracy rate has dropped from close to, say, 90% to roughly 10%, of which most are either abandonware or unreleased Japanese games.

This is not to absolve myself of my "sins", but to illustrate that perhaps there is merit to the thought that many developing-world customers are just underserved, as Valve puts, or when game prices are adjusted to economic/geographic realities (say, the suggestions made by Ryan Sumo) may help to open up new markets and change the business model. Counter-arguments were made in the rant related to that particular article (linked in the main post), but I'm a user, not a businessman, and I am thankfully not responsible for making a cost-benefit analysis.
EternalDeathSlayer's Destructoid Blog
Good write up. I personally can't stand piracy, because I like to support developers and $60 isn't really a ton of money to pay for something that costs millions to make.

But in your situation, I can't say I blame people. If I had no way to play a game besides stealing it because it's not sold in my country or because it costs 5 times the amount it does in America, then I'd "steal" it.

But if you live in America, you've got no excuse that makes sense to me. Since I live in America and have access to pretty much every new game, I continue to buy them and also try to convince would-be pirates to stop stealing shit.

It's always good to support things you like.
bluexy's Destructoid Blog
Deep down, I can't fault a person for wanting to play a game. I can fault people for profiting from pirating, but never someone who just loves games.

In grey markets it's a shame so many people are forced to get games from a fence, but I'm grateful that those people still get the opportunity to enjoy what I take for granted.
Cough's Destructoid Blog
Maybe i have a solution. Online Retails or whatever, let's just go with Steam here, could provide many people across the glove games, wich would not find a cheap way into. How much would it hurt if Steam offered country specific benefits? For example brazil. A brazil steam would offer games in their currency, regardless of dollars. I mean, it's people who would...uh, share the game and Steam anyways, and you don't really mind asking europeans for euros...

Do you think it would work?
Besides that, good fucking article. Lots of links, lots of info.
Cough's Destructoid Blog
Dayyyum, my english fails hard in the morning.
I am in need of an edit button.

Oh.

The shame.


prev next


Comment with Facebook





Click connect and comment instantly!

Comment with Dtoid





New? SIGN UP - it takes 5 seconds

Comments policy

Destructoid is an open discussion community. You don't need to "audition" to post a comment - just speak your mind. We respect differing opinions on the site, so have at it. Be smart, funny, insightful, clueless, or cute -- but back it up with substance. Keep your cool, keep it fun. We only ask that you act respectfully and above all: don't be a troll and ruin it for everyone else. Don't bring down gamers or we'll, you know, gently shoot you in the face and stuff you into a flaming mailbox. Each comment is your opportuntity to make this community awesomer. Is that even a word?

Avoiding the banhammer only requires common sense: spamming, trolling, racism, NSFW stuff, and other forms of sucking will not be tolerated. If anyone is griefing please report abuse. Be good. Don't suck!

 about me

I'm Josh "unangbangkay" Tolentino, and this is my cry for attention.

I also write for Japanator. Come visit, and see me gush about things not directly related to video games. Or not. But hey, diversifying interest in me is definitely something I wouldn't mind.

My Portfolio Blog: Death by Eroge!

Features:

-Resident Evil 5 isn't racist, just ignorant and unambitious
- Dude, be cool! Don't hate on Final Fantasy so much!
-Don't Blame the Genre, Blame the Game: Why JRPGs Don't Intrinsically Suck
-Thoughts on The Escapist's Piracy Issue
-Sorry Doomsayers, Japan Isn't In (much) Development Danger.
-Can Critics Be Trusted When They Don't Trust Themselves?
-The Colorless Mask: Insult or Insight?
-Your Fate is in the Cards: "The Fool's Journey" in Persona 3
-Persona 3: The Rest of The Fool's Journey
-Thoughts on Piracy: Why My Eyelid is Twitching
-Persona should be called "Pimp-sona" and its heroes are enviable pimptastic jerks
-Truth and Reconciliation: Why Persona 4's ending is super awesome
-You wanna buy some goddamn eroge. DO IT DO IT DO IT

Promoted Musings:

-Playing With Others: Playing Alone, Together
-A Time to Destroy: To Hell With Your Rules, I'm Cheating
-Feel the Hatred: The Quick Time Event
-The Start of the Affair: My Own Mute, My Own Heartstrings
-Good Idea, Bad Idea: Dynamic Difficulty Adjustment
-For Those About To Die: A Letter To The Combine Overwatch
-Other Worlds than These: I Left My Heart in Inaba
-Untapped Potential: Talk to us dirty, Mr. Developer
-The Forgotten: A Storm of Romance Under the Banner of Love

Reviews:

-Overlord 2
-Red Faction: Guerrilla
-inFAMOUS
-Dynasty Warriors Gundam 2
-Demon's Souls
-Valkyria Chronicles
-Spider-Man: Web of Shadows
-Innocent Life: A Futuristic Harvest Moon
-Rune Factory: A Fantasy Harvest Moon
-Multiwinia
-Crysis Warhead
-The Experiment


Contact Info!

Twitter: unangbangkay

Facebook


 xbox 360 gamertag
 mii friend code:
6258-3610-4242-3684

 friends' updates
Brad Nicholson's Profile Brad Nicholson
Nathan Drake's voice pretty sure Uncharted 3 will happen
BulletMagnet's Profile BulletMagnet
The Obscurer Tribune # 22
CblogRecaps's Profile CblogRecaps
Cblogs of 11/26/09 + Thanksgivingasms
Chad Concelmo's Profile Chad Concelmo
The tragic history of the videogame turkey
Ckarasu's Profile Ckarasu
A gift to the community: Demon's Souls PS3 theme (Sexy Update with a new theme)
Clayton S Chan's Profile Clayton S Chan
How to Win a Raffle Drawing: A Public Service Announcement.
Colette Bennett's Profile Colette Bennett
The Whispered World gets lucky at German Game Dev Awards
Dale North's Profile Dale North
New Shiren the Wanderer trailer looks awesome
DtoidSanFrancisco's Profile DtoidSanFrancisco
NARP recap (w/ pictures!!!)
garison's Profile garison
I've been on Dtoid for a year and 26 days, and I want to make love to all of you
Gen Eric Gui's Profile Gen Eric Gui
Public Service Announcement: How to control your allies' actions in battle in Persona 3
Hamza CTZ Aziz's Profile Hamza CTZ Aziz
The latest Halo novel now in stores
Jim Sterling's Profile Jim Sterling
Aliens vs. Predator multiplayer trailer is pretty amazing
Jonathan Holmes's Profile Jonathan Holmes
Aardman Animations hocks the DSi via Flipnote studios
Jordan Devore's Profile Jordan Devore
A video walkthrough of R.U.S.E. from the future
king3vbo's Profile king3vbo
Why I Love Destructoid
Magnalon's Profile Magnalon
The New Kid in Town: An Aion FAQ
Mikey's Profile Mikey
The Destructoid Comic: Power up!
Necros's Profile Necros
Cheesy Double Down (fixed!)
Nick Chester's Profile Nick Chester
Dead to Right: Retribution all about 'awesome violence'
Niero's Profile Niero
Join Destructoid at the University of Miami's Launchpad
pedrovay2003's Profile pedrovay2003
HOLY CRAP, THE FATAL FRAME IV TRANSLATION IS ALMOST DONE.
pendelton21's Profile pendelton21
Celebrating Thanksgiving in The Wasteland
Primo's Profile Primo
My Pixeljunk Eden Painting
RAB's Profile RAB
SF4 TE stick for $99 on Amazon, 2 SF4 SE sticks for the price of 1 @ Gameshark
Samit Sarkar's Profile Samit Sarkar
Longoria confirmed for MLB 2K10 cover, you vote on design
Scrixx's Profile Scrixx
I hugged Scrixx..
Shin Oni's Profile Shin Oni
SSF4 new character trailer
SilverDragon1979's Profile SilverDragon1979
I celebrated my 30th birthday with beer, DJ Hero, and 600 balloons
SurplusGamer's Profile SurplusGamer
I can't defend what Tim Schafer said, but...
sylphx's Profile sylphx
Persona Movie Trailer Finished!
Tactix's Profile Tactix
Dtoid Community Discusses pt 19: Digital Distribution
Tehmtnlion's Profile Tehmtnlion
I used up all my quarters and couldn't play (NVGR shortblog)
The Incredible Edible Egg's Profile The Incredible Edible Egg
Late Dreamcast love!
TheCleaningGuy's Profile TheCleaningGuy
Yakuza 3 Confirmed for the West?
thefil's Profile thefil
The Modern Warfare 2 Dedicated Server Complaint is Legitimate
Topher Cantler's Profile Topher Cantler
READY TO FRIDAY
walkyourpath's Profile walkyourpath
Thanks, You Guys! (Header Image Unrelated)
Y0j1mb0's Profile Y0j1mb0
PS3 Friday Night Fights: I CAN'T MOVE EDITION


 

 
  get involved

register or login
post a blog
post a forum
enter a contest
contribute a news tip
suggest a feature
be a guest editor
support

new member's guide
login assistance
tech support
report abuse
email our editors
read our dev blog
nuclear crisis?
keep in touch

RSS feed
Twitter
Facebook
Myspace
Flickr
Game nights
Meetup+play online
seriously

about Destructoid
advertising
terms of use
privacy policy
jobs at MM
buy our crap
our network

Tomopop
Japanator
Despingation?




Destructoid is an independently-run publication forged by our love of video games and the gaming community's need of accountable enthusiast press
living the dream since March 16, 2006