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I've said before that the crew at Crispy Gamer are probably the most dissatisfied game writers in the world. The silver lining is that they try their hardest to elevate the discourse to a higher level, something that needs to be done if we're ever going to expect games to be more culturally relevant. It's kind of disappointing to see their comment threads riddled with simpleminded accusations that they're just doing it for attention. I write this in light of Scott Jones' evisceration of the game. It made me almost regret putting up this post, horny idiot that I am. You should read the review for yourselves, but to provide context I'll summarize a bit here. Scott takes great issue with RE5's subhuman portrayal of Chris and Sheva's African enemies. The natives of Kijuju are constantly portrayed as exotic "others". Chris and even Sheva share almost no common context with them besides being in the same geographical space. Sheva barely looks like her fellows, having lighter skin, better equipment, and much more posh clothing. Just by reading the above, you can tell that this isn't any common review. It touches on issues which will undoubtedly go unacknowledged by many, in favor of STFUAJPG. Of course, they aren't necessarily wrong to do so. A game is meant to be played, and as such can be enjoyed (or despised) on as many levels as its players are willing to do. Then again, it's not as if Resident Evil games have tried to be anything more than simple entertainment. They were making a game, not a point, after all. But that's what the game isn't, not what it is. You can't really blame Capcom for not doing something it didn't want to do. I suppose I'm just sad that they didn't bother to try this time around, either. However, I don't quite share in Scott's outrage over the game's use of Africans, in part because of the above, but also because I felt different emotions as I pumped ammunition into their faces. Perhaps this is because I operate from a different perspective. I grew up in a racially homogeneous society, relatively free of the historical tensions that have shaped the relationships between Africa and the various colonial powers that have abused her. All the same, I'd like to think I'm not stupid, and that people aren't stupid (not all of them at any rate). I don't think RE5 is actively trying to advance the agenda of any particular racial group. It merely manipulates its chosen stereotypes and exploits their exotic qualities. That might be bad enough as it is, but it's not done with malicious intent. I don't think anyone in their right mind would make assumptions about Africa or its people based on its portrayals in a videogame. Whether this speaks towards our favorite hobby's maturity as an artform is a different question entirely. Resident Evil 5 was designed in ignorance of the emotional and historical subtexts that can be gleaned by its players. It seems that Capcom is championing the newly global nature of gaming more as a business decision than a creative one.
But rather than feel offended at how the game seems to portray the people of Kijuju (Kijujuans?) as less than human, I feel pity for them. I feel sad for the society that has been consumed in its entirety by La Plaga, its citizens robbed totally of their dignity and humanity, leaving them shells of meat (and tentacles) ugly and hostile. The jackass attitude of Chris and the disconnect between Sheva and those she ostensibly would connect with don't quite help with the empathy-building, but I feel the same things for these African zombies that I might feel towards a family left destitute thanks to Bernard Madoff (except without the "Oh Christ they're going to eat me," part). Perhaps more selfishly, I also feel a kind of "sucks to be them" thankfulness. Being a well-equipped super-agent, it is a sort of callous self-pity. "Now I'm gonna have to shoot these poor bastards, them-or-me." Is that attitude I've drawn any more or less offensive? To someone it probably is. Is this what Capcom was really going for when they put the game together? Somehow I doubt that. Our interpretations of meaning from games too often come as a side effect of our personal history and the filter through which we view life, rather than by intended design. All things considered, I don't hold it against Resident Evil. And unlike Scott, I don't believe this ignorance is especially common to Japanese game design alone. There are more than enough games on both sides of the ocean to scupper that notion. Should we only make "PC" games, then? Are there subjects that are off-limits? Of course not. The caveat, though, is that the onus is on developers and publishers to be aware of the wider cultural context into which they release a game, and if necessary, to make very clear their own intentions, particularly with such a sensitive topic. This isn't absolutely necessary. Resident Evil 5's insensitivity won't make its set-piece battles less tension-filled or its play less exciting. Cultural ignorance won't make it a worse game, but it certainly damages any attempts to make it anything more than that.
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no white people complained about RE1-3 when we were killing many white and SOME black people.
no spanish people complained when we were killing Spaniards in RE4.
then RE5 comes and the black writers all of a sudden are offended. Black people (or those "activist") are the some of the most touchy people in the world. Apparently they'd rather find a reason to down RE5, a video game, about racism and not try complaining about the ignorant black kids running the street making the black race worse than this game.
It's really kinda funny. But let these kids be.
RE1-4 may have had just as many zombies of various races, but the difference is that they don't carry quite the same history or cultural context. As a secondary point, I don't think that's a double standard, but rather an acknowledgment of historical difference and how different contexts bear different issues.
Your argument that there are more important things to be concerned about is valid, but it's neither here nor there.
To reiterate, I don't think RE5's ignorance makes it a worse game, but I do think that it squanders the opportunity to be any more than what it is.
But hey, I'm not black. Whether or not I have any say in the matter is up to the reader to decide.
Racist if you do and racist if you don't.
I didn't say it was racist, I said it was ignorant. There's a difference.
It is true that RE5 kinda puts it out there compared to the last 4. Set in africa, "dark" characters. Though africa isn't completely filled with black people. (well South africa isn't IIRC). Though as Thedreadhawk said, things wouldn't be thought of a racial aspect if whoever started the "oh noes white man goes to Africa and kills black people!!" argument.
Its not about something being racist or not racist or made racist by being discussed.
I think what realyl gets over looked is a sense of *empathy*, which I think, all can potentially turn things around back into racially charged situations.
I'm driving a little down hyperbole here, but I think no discussing things in racial terms necessarily "ends" "racism", racially charged feelings, considerations of race (or culture) in banal situations.
Given that, I think its all worth discussing. not even arguing. While some have made it an argument, it doesn't have to be about someone being definitvely right.
Sometimes a gun is just a gun, but if people say its meant to be shot then people will get up in arms.
Your brother is not your enemy. Red is blue. Blue is Red. There is no spoon.
cocks. dammit.
cocks.
I'd never thought I hear "pity" in the context of this general topic. interesting!
And there's the rub: how closely are we willing to look? Most gamers, not as much.
I think N'gai Croal said it best on the MTV games blog, way back when the trailer was all we knew of the game:
"The point isn’t that you can’t have black zombies. There was a lot of imagery in that trailer that dovetailed with classic racist imagery. What was not funny, but sort of interesting, was that there were so many gamers who could not at all see it. Like literally couldn’t see it. So how could you have a conversation with people who don’t understand what you’re talking about and think that you’re sort of seeing race where nothing exists?"
You should read the whole interview to get a better grasp of what he's saying, but the point is that no matter how much we don't want to bother thinking about it, the imagery has history attached to it.
A lot of people, particularly us, are aware of the in-game context, and yeah, you and Dreadhawk are right about it not attempting to be racist at all in light of that, but my point is that the game could have done so much more to address that history, without needing to tone anything down or be all PC about it. It didn't, and that's what I find to be so sad.
Sorry for the 2x post, but that was kinda my point. I was actually disagreeing with Scott's review, in that I didn't think the game was racist. It was just being ignorant of what it could have done to be more complex than it was. I wanted to say that in spite of the game I did feel some empathy for the black people I was gunning down, empathy that made a lot of sense in the context of the game's story (that the virus had robbed them of their humanity).
The game isn't racist, but it could have done more to illustrate that fact.
Also, Chris's oversimplification(at beginning of game) of "capitalism" and the suggestion that someone has to "lose" for someone else to "win" was annoyingly ignorant. The writers obviously did not read up on economics before just trying to take a stab at "Murika".
I wasn't saying you were being racist, it's just that a lot of people tend to take that path. It's what bothers me the most about situations seen with RE5.
That you were saying it's racist* God I'm scatter brained today.
everybody knows its okay to be racist to asian people.
What Capcom created was a great game that pushes boundaries in ways that every zombie game should. Some imagery pushed your buttons? GOOD, that was the point.
I read Crispy Gamer's review and while it's the writer's prerogative to write a review how he sees fit, but there is nothing about the game itself until the bottom of the second page ("As for the gameplay..." paragraph) and to me, that is foolish.
I think 90% of gamers have decided already whether or not the game is "racist" or "ignorant." What some people have not decided is "Should I buy this game?" I don't think CG did a good job of conveying that, at least in a reasonable amount of cyber-ink. I think this would have made a much better feature than a review.
I get ya. I spouted off as a comment to some of the other comments. I totally wasn't clear there :)
@Count Grishnack
Well, the response to the imagery and the setting should play a part in whether someone would feel interested in buying and playing, right? Its not a usual thing to spend so much time on, but its seems like the reviewer had a genuine response to what he was taking in.
Which is great. Or clumsy. Capcom went into uncharted space of the series, picking a setting that isn't easily that "Roller Coaster Gone Wrong", kitchy sort of horror location (Mansion, City, More City, Secret Lab, Scary Castle). I think stretching the pallette of the the series was an amazing decision and its visually stunning and evocative.
That said, yeah, it goes slightly into feature area, and may have been served better in that format.
Everybody reads reviews, though ;)
You're misrepresenting the issue. People didn't express outrage at the nuking of Raccoon city over your straw-man "portrayal of America as a bomb-dropping nation" because the nuking was justified by the plot and its context adequately presented.
By comparison the use of sensitive imagery in RE5 is in fact, a bit "much", in part because Capcom didn't do enough to properly present the mitigating context.
The "why didn't people BAW when we shot Spaniards," line was addressed earlier in the comments. Spaniards and Africans exist in different contexts, and for Africans in particular the the topic is still particularly sensitive, which puts the onus upon developers to do it justice. Heavier topics deserve appropriate respect.
It's true that the series has never been known for its cultural ambition, but is that any reason to just give it a pass? Is it wrong to hope that a game that puts itself in an awkward position would work a little harder to set itself right?
You're right. RE5 is as much an exploitation flick as House of the Dead: Overkill. But at least the latter seems to know what it's doing.
I wonder: Maybe the large group of people who "don't see" the 'racist imagery' in RE5 aren't seeing the parallels because they're past carrying all of that cultural baggage around with them-- they see the zombies as characters in the RE story, pitiable characters perhaps but in no way affiliated with particular historical events just by virtue of their skin color.
The more I think about it, the more I agree with what Capcom has done-- I doubt it was a conscious decision, but they've called attention to the fact that being beyond racism actually resembles racism, since it allows for freedom of content that "PC-ness" restricts. If Capcom had had a meeting before the release of RE5 and decided to change the setting to France and make all the zombies white because the idea of black zombies was too offensive, then the imagery on screen would not have been "racist", but in reality that would have been a much more racist move than what they actually did, which was let the story determine the setting rather than political concerns. A lot of the most truly racist decisions result in things you DON'T see.
Keep in mind that I didn't say the game was racist, but rather that it didn't do anything to push the discussion further, to become more culturally relevant. The game might be post-racial, but the world isn't.
Many gamers will obviously not allow this ignorance to affect their play experience. I myself find the title quite enjoyable, and unlike Scott Jones I was not offended by the imagery in the game, in fact feeling empathy for the Africans I was forced to gun down.
We could all just STFUAJPG, as I mentioned in the article above, but wouldn't it be wonderful if the games we played sometimes tried to make a point as well, especially if they worked with that kind of material, rather than just have us shrug and excuse it with "it's just a game"?
The bombing of Raccoon city, in all it's beautiful context, does establish the fact that mass destruction and murder is a viable option when you're dealing with zombies. It's in part due to the bombing that RE can't be said to be racist due to Chris mowing down the Africans, they're just zombies. While perhaps an over-simplification, it's still a strong point that needs to be kept in mind.
The remaining argument, as said in your reply, -sensitive imagery in RE5 is in fact, a bit "much"- is how much is too much? Capcom can't be held accountable for where people draw their lines. Even had they held back some of the stronger imagery, people would still be up in arms. The problem results in people drawing conclusions from their own head, not with Capcom and their creative freedom.
-wouldn't it be wonderful if the games we played sometimes tried to make a point as well-
Oh, my friend, what a wonderful day that will be.
Before RE5 was changed to look "less racist", the game was clearly all about a white guy getting attacked by a bunch of poor black guys. The game's developers were obviously thinking "There is nothing scarier to Americans than poor, angry black people, and we ought to be able to cash in on that."
Was it "racist" for them to try and exploit the fears of their target audience, especially considering that that this is a horror game we're talking about?
I don't think so. I don't think it was "ignorant" either. I think it just hit a little to close to home for people, (hence the addition of Sheeva and Saddam Hussein- looking Ganados).
Lets face it, in American culture, it's pretty common for every class of people to be scared of poor black people. It's not just white people that are scared of poor black people, it's black people, Hispanics, everybody. It's just as much a class issue as a race issue, but that's besides the point.
My point is, why did so many people shoot the messenger? I'm guessing it's because in our modern PC society, we are supposed to pretend that people aren't scared of poor black people anymore, and that this fear doesn't lead to more discrimination.
Ok, back to review writing. Sorry for the long comment.
As I've said before, I don't think that the game is racist. The entire point of my article is that Capcom were ignorant of the opportunities presented by their use of sensitive imagery. Rather than making the most of their setting and tone to a higher level, they decided to settle for exploiting stereotypes to generate fear. Capcom did have that creative freedom, but my opinion is that they squandered it on cheap thrills.
As for how much is too much, you're right in that it comes down to the player to draw their own conclusions. Capcom could have done so much more to push the boundaries if they had used their imagery more effectively. They didn't.
I'm not shooting the messenger, I'm shooting the message, or rather, the lack thereof.
Was what I meant to say.
Damn, it's good! Scott Jones is one fine writer.
I know, right? It's just too bad everyone just accuses him of doing it for the attention.
"Rather than making the most of their setting and tone to a higher level, they decided to settle for exploiting stereotypes to generate fear."
Agreed. Agreed Hard.
about Ngai's writeup, I can understand from that aspect. It's kinda like back in the day when Black and White people were kinda unheard of datewise and people would either ignore it or simply have an uproar about it. It wasn't like no one could tell. but people felt it best to either not say anything or speak out so others could join in.
and after reading holmes comment, it's something like what he said. It also reminds me of when african americans in general rise in a usual white or non Afro American sport and the talks begin. OR Obama being president. Usually leads to many other Afro Americans into said positions because they see someone who can do it...and it causes a influx of others trying to achieve what they thought could not be done.
though here...Capcom isn't Racist in any way. (or hasn't shown it. lol.) and they simply had the intention of making a game. It's just uncanny that it's a white man in the black man's homeland killing them. Hell if Capcom really wanted to be "ignorant" and "racist" they could've made this game set in a slaveryish period and made Chris's ancestors routin them up.
Really? You really think that was their goal? You think they chose Africa because American's are afraid of black people? It's obvious they gave into generalizations about African culture, with the slums and savage witch doctors... but what you wrote there is quite a damning assumption.
really I would like to know what YOU mean by that.
I'll reiterate it again, as I've said about 4 times already: I didn't write this thing to say that RE5 is racist. I wrote it to express my disappointment that it chose to take the low road and abandon its opportunities to become something more than an avenue for cheap, exploitative thrills.
Christ in heaven.
See you in co-op.
I've given this subject some thought because I've been trying to approach it the right way when I write comics. I have one character who's an Arab, and every time the character does something in any way negative I feel this tension to have him do an equally positive thing to balance it out so no one accuses me of harboring bias towards Arabs. Worse yet, it's tempting to slap on some kind of lame disclaimer, like "The character of Khalil is in no way meant to represent all people of Arabian ancestry: This has been a Public Service Announcement." I don't want anyone to think I'm presenting some kind of negative stereotype, but the fact is all of the things I can do to try to prevent that appearance are actually more racist, even if it would be less obvious to the outside observer. For me it would be racist to treat him differently than any of my other characters, none of whom are meant to be held up as examples of their race/gender/whatever.
Sorry, probably approaching TL:DR territory :).
I'm not suggesting that the developers go out of their way to arbitrarily insert unnecessary content as a form of disclaimer or out of political correctness. Far from it. I know, you know, and more often than not anyone who gives the game enough time will know that the game is anything but racist. Even without this intention, I feel empathy for my enemies that is not (in my estimation) race-related at all, perhaps the kind of empathy the developers hoped we would feel.
But I do believe it was lazy and ignorant of them to simply assume that everyone shared this mutual understanding. We can't please everyone, and we shouldn't compromise our creative vision to try and do so, but I'm disappointed that the developers' creative vision was so tragically myopic.
Should we be disappointed that some games don't want to try? I believe so.
heheh. Especially from a game that pretends to be, well, not intellectual... but it acts like it has a good amount of depth to it's plot and setting.
Hence my paragraph:
"Then again, it's not as if Resident Evil games have tried to be anything more than simple entertainment. They were making a game, not a point, after all. But that's what the game isn't, not what it is. You can't really blame Capcom for not doing something it didn't want to do. I suppose I'm just sad that they didn't bother to try this time around, either. "
I kind of felt bad for the people because they were forced into becoming monsters, but I felt the same in RE4. Didn't change my attitude one bit, nor did it change Leon's then and Chris and Sheva's now.
But that's just the type of person I am. I could see how other people could feel differently about all of this.
I beat the game Friday morning and I loved it. That's all I really thing about.
The writers at Capcom aren't Romero; they're not trying to insert insightful political commentary into their games. Hell, they were responsible for all the hilarity of "I'll give it to you, the master of unlocking" and "is that voice Enrico's?" They can't even pull off text, never mind subtext.
As for the whole portrayal of Africa; who gives a damn. There are a great many places on the continent that manage to pull off great levels of inhumanity, genocide and violence without the benefit of a zombie virus. This PC backlash is simply a matter of people one-upping each other's outrage in order to show how much less racist they are than other people.
So you're saying, in three paragraphs, that you don't want to talk about it?
There's certainly people who do give a damn, and see some value in the discourse.
@unangbangkay
I'm sorry you felt the need to change your article title and felt frustration from the topic. In my opinion, its wicked hard to illicit discourse about this topic, because of everyone's blanket "counter arguments" and "who cares" approach to even a mention of race as a topic, let alone if anyone even actually makes an assertion of if something is or is not racist.
I've been tracking and actively trying to participate in the RE5 and race topic for about a year now myself. It hasn't necessarily gotten easier to get people to feel an empathic viewpoint. However, I've found that going "down that road" does make it easier to organize one's thoughts about the topic.
Certainly, we're all in this primarily for the fun of games. But I generally wish more people would digest the insight of others when it comes to racial and cultural analysis.
Please, write more about this type of stuff if you feel you want to! I'll read it, at least!