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Innocent Life: Harvest Moon....IN SPAAAAACE!!!
Josh Tolentino | 12:40 PM on 02.29.2008 9 comments




Actually, no. It's Harvest Moon...from the FUTURRRRRE!

Following the Destructoid metric, I'm going to give this one a 6/10. Before you leave with "shitsux" on your lips, note that in my experience, this game seems to thumb its nose at our genre-based notions of what is and isn't good, especially with regard to its own franchise.

I'll tell you now: the good chance is that you simply won't like the game. You may well hate it. In reading this you might conclude that I'm scraping the bottom of the barrel for something to say is good, or that I'm just batshit insane. Recognize that I'm somewhat forgiving of games that can provide an interesting experience in spite of technical or gameplay flaws. You might not, in which case I figure you'll hate Innocent Life.

History first: Innocent Life is the first Harvest Moon game not developed by the franchise's main squeeze, Marvelous. As you may have read in my Rune Factory review, Marvelous handed the reins to the previously invisible dev house ArtePiazza, to take the series in new directions. And as the studio's name might imply, this title seems to concentrate more on the art than the game.

That is to say, Innocent Life is unlike any previous (or possibly future) Harvest Moon game, doing away with or making secondary most of the franchise's core conventions. In favor of what exactly, is difficult to describe or even identify.

You're a child robot, tasked by your creator to live a rural existence at a forgotten ruin, to become "more human". Down the hill is a high-tech town whose residents have forgotten about farm life, relying on technology for living.

The basic elements of an HM game are all there. You clear out land to farm, plant crops, sell them for money, and spend the rest of your time exploring and talking up the neighbors.

Except it doesn't quite work that way. As you go on you'll accumulate a collection of futuristic tools to further and further automate your farming, thus further and further pushing the daily tedium of tending to the land into the background. After you buy a certain device, you won't even need to water the damn plants!

What surfaces after this seeming abandonment of your daily chores is a focus on exploring the island and slowly drawing the story forward. Where all other HM games placed farming as your end-all-be-all, in Innocent Life it takes the passenger seat, calmly assuring in its presence, but never telling you where you should be driving.



But if you don't farm, what the hell do you do?!

For most of the early stages, sadly, the answer is "not a lot". It takes you very little time to finish the chores, and once you start Roomba-rizing your farm, it'll take even less time. You might fill your hours with exploration, but the game's storyline limits your stomping grounds, only pushing forward about once a game week. For a long bit you'll be waiting for the game to let you go forward, seeing six-odd days of jumping back into bed early, before some fun exploration and story events.



And it seems pointless at times. Standing on a cliff waiting for the sun to set, harvesting crops for money but having little to buy, taking care of animals, but unable to enter them in contests. And having no girls to woo and marry (and who'd marry a robot that wasn't KOS-MOS?). If you loved the other HM games, you may well hate this one, or at least like it for entirely different reasons.



The truth is that, taken as itself and not a "Harvest Moon"-type game, it's quite compelling compels. Quiet and just a bit lonely, your little robot boy becomes more human in his rural existence, every action raising his "Human Meter", bringing him closer to nature.

Its beautiful environments (best ever in the series IMO) and reflective score only underline this attitude, as you walk back to your solitary farm as snow falls, spring blossoms whisk by, or fruit ripens on the vine. Aesthetically speaking, Innocent Life is a far cry from the sickly sweet gee-whiz cheeriness of the rest of the franchise, for better or worse. Maybe that's why Japan saw fit to port it to the PS2 as a special edition?

In the end, to enjoy Innocent Life, you have to put aside the traditional gamer's love for progress and purpose. On Volcano Island, you farm for farming's sake, rather than live to get that bigger house, build the golden barn, or win at the game of romance by bribing every girl in town with gift after gift . It's like Myst, but without the puzzles. And it operates at Myst's glacial pace.

In the end, fans of the series will probably loathe the fact that Innocent Life has pretty much stepped away from nearly everything that's defined the franchise to date. I myself'll admit I lacked the patience to take it to its end until I put it on the to-do list. But then again, you may well love it for its charming ambiance and excellent presentation.

Love it or hate it, ArtePiazza has in its "Innocent" way offered gamers a different take on the future's rustic "Life". Whether it's for you or not is yours to consider. Rent first.

6/10



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9 comments | showing # 1 to 9

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king3vbo's Destructoid Blog
Haha, that KOS-MOS pic is epic
ceark's Destructoid Blog
flawed.. this game is soooooooo flawed. the basically fucked up the controls, and took most everything good about harvest moon out of the game.
Josh Tolentino's Destructoid Blog
I thought the controls were fine, frankly. And re:"good about harvest moon", I'll concede that they shoved most of the conventional focus aside, but divorced from its franchise, it's quite compelling, meditative even.
Passionate Styos's Destructoid Blog
Aww, I was hoping that this game would turn out good, since I really enjoyed Rune Factory, but then again, both games have different developers.
Josh Tolentino's Destructoid Blog
Now now, don't judge by the score. Remember: a 6 on Destructoid is:

"6 – Decent. Slightly above average, maybe a little niche. But you wouldn't recommend it to everybody."

That's exactly what Innocent Life is: niche (even for Harvest Moon fans) and difficult to recommend to random passers-by.
Josh Tolentino's Destructoid Blog
Now now, don't judge by the score. Remember: a 6 on Destructoid is:

"6 – Decent. Slightly above average, maybe a little niche. But you wouldn't recommend it to everybody."

That's exactly what Innocent Life is: niche (even for Harvest Moon fans) and difficult to recommend to random passers-by.
Passionate Styos's Destructoid Blog
I know, I read the whole article but if I'm going to buy a game with my hard earned cash, It would be something better since the PSP games are not that cheap, and over here I haven't seen places where they rent handheld games.

..But on the other hand, it's Harvest Moon, hmm..decisions decisions.
Passionate Styos's Destructoid Blog
Well..a flawed Harvest Moon (sorry for the double post).
Josh Tolentino's Destructoid Blog
If I were to recommend something....M33. That's all I'll say.


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 about me

I'm Josh "unangbangkay" Tolentino, and this is my cry for attention.

I also write for Japanator. Come visit, and see me gush about things not directly related to video games. Or not. But hey, diversifying interest in me is definitely something I wouldn't mind.

My Portfolio Blog: Death by Eroge!

Features:

-Resident Evil 5 isn't racist, just ignorant and unambitious
- Dude, be cool! Don't hate on Final Fantasy so much!
-Don't Blame the Genre, Blame the Game: Why JRPGs Don't Intrinsically Suck
-Thoughts on The Escapist's Piracy Issue
-Sorry Doomsayers, Japan Isn't In (much) Development Danger.
-Can Critics Be Trusted When They Don't Trust Themselves?
-The Colorless Mask: Insult or Insight?
-Your Fate is in the Cards: "The Fool's Journey" in Persona 3
-Persona 3: The Rest of The Fool's Journey
-Thoughts on Piracy: Why My Eyelid is Twitching
-Persona should be called "Pimp-sona" and its heroes are enviable pimptastic jerks
-Truth and Reconciliation: Why Persona 4's ending is super awesome
-You wanna buy some goddamn eroge. DO IT DO IT DO IT

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-Playing With Others: Playing Alone, Together
-A Time to Destroy: To Hell With Your Rules, I'm Cheating
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-Good Idea, Bad Idea: Dynamic Difficulty Adjustment
-For Those About To Die: A Letter To The Combine Overwatch
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-Rune Factory: A Fantasy Harvest Moon
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